The Modern Magus Magazine
Hello, one and all, and welcome to the Modern Magus Magazine - where the Seals of Approval are made up and the Recommendations don’t matter. This will be the first issue of my humble critically opinionistic analysis of new servants added to the JP server of Fate/Grand Order to be published on Gamepress’s site, so hopefully I will be greeting both my regular readers and some newcomers.
The format is very simple - I look at the new servants, talk about them, tell you what I think is good or bad (and it’s usually right, wouldn’t be a worthwhile thing to read if not), then put fake awards on them to tell lazy skim-readers if they’re worth rolling for. Don’t worry about doing that last part. I do it with most content in the world, so I won’t blame you for doing the same.
With no further ado, we have a handful of girls from the first gacha and our event Welfare to discuss, so I’ll get right into the…’titular’ brass tacks.
Miyamoto Musashi (Berserker)
A very popular guess for the many pundits of this year’s swimsuit options, Musashi is popular, a Saber, and an important story servant, so after almost all the possible Saberface options got exhausted over the past three summers, her inclusion is almost a given. Boy, she has a lot of unique outfits, though. Yankee stereotype western swimsuit is naturally the best, however. Got to pull one over my cousins across the pond somehow, haven’t I?
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Attribute | |
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Alignment |
- Stage 1
- Stage 2
- Stage 3
- Stage 4
- April Fool's
- Summer Mode
Base Atk | 1,964 | Base HP | 1,782 |
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Max Atk | 12,712 | Max HP | 12,150 |
Grail Atk | 13,915 | Grail HP | 13,311 |
Increase your Buster Card effectiveness by 12%.
Increase your Debuff Resist by 15%.
Increase your Quick Card effectiveness by 4%.
Apply Damage Plus for yourself (Total Card Damage +125).
DO NOT DELETE OR EDIT! This contains formatting CSS.
As an SSR Berserker, Summer Musashi has a lot to meet in terms of the offensive department, but thankfully she has no issues in that regard. With an identical base statline to Kintoki Berserker, she has an obscenely high attack stat (almost reaching 14,000 atk after the Berserker 1.1x class attack modifier), and pretty awful HP in exchange.
For Berserkers, while having low HP is still an issue, it’s something of an efficient exchange - more HP will make them live longer, sure, but at the same time it’s half as efficient for a stat which is already considered generally worse to have high than Atk, especially for an offensive servant; Musashi Summer is most assuredly one of said offensive servants.
Moving on to Musashi’s passives, we have a delightful array of useful quirks. Madness Enhancement EX provides a huge boost to her Buster cards, making them some of the most powerful in the game, as the 12% boost she gets is far superior to Kintoki’s 2% and Cu Alter’s 6% respectively. With D-rank Riding and Divinity on top of that, the majority of her cards are getting a moderate boost to damage, pushing her offensive power even higher than it first appears. Lastly, C-rank Magic Resistance’s Debuff Resistance boost will give her a moderate chance to shrug off debuffs, especially debilitating ones with low proc rates such as Charms or Stuns, a useful trait in a class which usually lacks passive Debuff Resistance.
Musashi’s got a lot of style with her second sword draw, and in some senses she’s a grandmaster:
However, she’s also more like the black swordsman (and not the one with an artificial arm):
On the whole, Musashi Berserker is obscenely good. Her universal Arts AOE farming niche is something we haven’t yet gotten, and she also does it with very little effort. On top of that, she just has a very effective toolkit for more difficult quests - high damage output on her card chains, a number of useful tools, good defensive options for NPs, and some stall support to synergize with her Arts focus. She may not boast the greatest defenses or offense of any Berserker for any given goal, but she has a powerful niche she excels at, and she is competent as tackling difficult content, as well. Rath™ Seal of Approval, with a recommendation.
Osakabehime (Archer)
Don’t worry, the guns are just papercraft. But uh, with Osakabeihime’s ability to make papercraft into deadly weapons that may not be such a reassurance. And with her character as a NEET, I’ll try my best not to touch the low-hanging fruit that always shows up when you give a social reject a couple of automatic rifles.
Base Atk | 1,482 | Base HP | 1,996 |
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Max Atk | 8,895 | Max HP | 12,476 |
Grail Atk | 10,770 | Grail HP | 15,127 |
Increase your Debuff Resist by 17.5%.
Increase your Critical Strength by 10%.
Apply Damage Plus for yourself (Total Card Damage +145).
Increase your Arts Card effectiveness by 8%.
Apply Damage Cut by 200 for yourself.
Osahime Archer’s base stats definitely lean on the defensive side, with the tied-highest HP stat of any 4* Archer alongside Atalanta, albeit with slightly higher attack. Justice for my catgirl, I say. With the Archer class’s 0.95x attack modifier, that doesn’t result in the most overwhelming offenses possible, but at the very least she has some bulk to go with.
Osahime Archer initially has some typical passives for an Archer, if high-ranked ones. Independent Action A gives a notable boost to her crit damage, while B-rank Magic Resistance is a worthy piece of protection from debuffs. The real point of interest is her reasonable C- rank Divinity and unique Castle Creation passive, resulting in a 145 damage boost to all her cards, 200 damage cut, and 8% Arts booster. The damage cut and Arts boost are especially noticeable, giving her something like a half-Waver damage cut permanently, as well as making her already-good Arts cards even better.
So how is Osahime Archer? On one hand she has a lot of perks to her, so much so she can be seen fit to lead an Echelon:
However, her flaws leaving you feeling like you want to have her de-commissioned for cores:
While Osahime Archer is certainly a unique servant, she is filled with as many flaws as she does have neat abilities. For the purpose of a dedicated crit damage Archer with added team support she’s a powerful and welcome addition, but she aims for many roles and only excels at a few - mainly her team support and crit damage output. If you aim for a Buster crit monster or powerful AOE Archer, I’d recommend searching elsewhere. But hey, a girl’s gotta fund her hobbies, and she puts those skills to good use on the battlefield. Rath™ Seal of Approval.
Carmilla (Rider)
Looking cool, Carmilla! In a range of outfits from completely shameless Persona reference to the doujin swimsuit look, no matter what I say in this article I’ll admit Carmilla is good lookin’. And she has a swankin’ car - what’s not to like?
Base Atk | 1,608 | Base HP | 1,676 |
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Max Atk | 9,651 | Max HP | 10,476 |
Grail Atk | 11,685 | Grail HP | 12,702 |
Increase your Critical Strength by 10%.
Increase your Critical Star Drop Rate by 8%.
Going by base stats, Carmilla has a mediocre total but manages to put it where it counts - having the 2nd best attack stat of any 4* Rider in exchange for the worst HP. But honestly that highlights how absurd Kintoki Rider’s stat total is more than anything else. She hits hard, and that’s always a good baseline for a class with middling base stats in the first place.
Carmilla Rider’s Passive lineup is unique and mostly-confusing. Lacking the Magic Resistance and Riding which naturally comes to her class, she instead is pulling a Shiki and has a pseudo-Assassin class skill set of Independent Action and Presence Concealment. Independent Action with Rider star weight is a very effective combo to work with, and the passive star generation increase from Presence Concealment greatly helps her star generation all round. But I’d prefer Riding, in all honesty.
So how is Carmilla Rider? On one side of things, she’s a true Phantom Thief:
Weaknesses intro here.
Carmilla Rider, to put it in the most expressive way I can think of, amounts to nothing. She has a handful of neat tools, but her kit doesn’t express itself into an end goal. She isn’t an exceptionally good crit damage dealer, or support, or AOE waveclear, or NP damage dealer. She may do some of those things to a degree, but none of said niches are strong enough for her to be justifiably be taken over other options. Her sketchy and imbalanced NP gain doesn’t help much either, making getting her NP itself something of a question more than an assurance, even if she has a starting NP gauge CE assisting her.
She might have all the style and a pretty face, but her actual performance is something of a disgrace.
Katsushika Hokusai (Saber)
There is such a thing as too many swords to a Saber, just as one bow is far too many for an Archer. I think Hokusai Saber might barely go over that limit. But the Van Gogh on her outfit manages to reign it in, I think. Looking co-, oh, already said that one. Uh. Let’s just do the review.
Base Atk | 1,564 | Base HP | 1,899 |
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Max Atk | 9,389 | Max HP | 11,873 |
Grail Atk | 11,368 | Grail HP | 14,396 |
Increase your Debuff Resist by 15%.
Apply Damage Plus for yourself (Total Card Damage +100).
I’ll be frank with this one, Hokusai has pretty terrible BST for her class, it just doesn’t look like it because the Saber class has a lot of poor-BST units, which are then carried by the fact Sabers have great BST as a baseline. With the 7th-worst Atk and 7th-best HP on a very long list of Sabers, Hokusai Saber leans more defensively with her statline, but isn’t exactly golden in either aspect. Just pretty average.
For the first time, we have a set of passives that is completely uninteresting. C-rank Magic Resistance is some handy passive resistance to debuffs, but pretty weak for most Sabers. Hell, even Nero says it in Extra. I guess it’s natural for a heroic spirit that barely qualified at being one in the first place to have poor MR when becoming a ‘real’ class.
Also she has E-rank Divinity. Get a neat 100 extra damage slapped onto all her cards, isn’t it cool?
Does Hokusai have the mettle to match all her masterpieces? On one hand, she’s a stroke of genius:
However, she doesn’t paint a good picture in one aspect:
As stated earlier, Hokusai is really simple. Her strengths and faults can literally be summed down to three points, but she’s very strong where her strengths are, and equally her main fault is one that is easily compensated for. As an Arts Saber she may fall short in some aspects compared to powerful options like Lancelot or Munenori Yagyu, but for a free unit Hokusai delivers with a punch - she hits hard, hits often, then crits and hits even harder and harder. What’s not to like? Rath™ Seal of Approval.
Closing Words
With that, the first half of the Summer 2019 event servants in JP are assessed and come to a close. As always, a massive dose of tea tends to keep me writing, as well as enthusiasm for the newly-added servants which is completely unrelated to their exposed bodies and suggestive My Room lines. Well, except for Musashi. I’m not a shota, so I feel pretty safe.
Until next time, where hopefully I will be able to bear with penguin mating rituals and screeches of OKITA-SAN DAI SHORIIII!