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Neutral Evil
Max HP 14,114
HP Rank
Max ATK 12,154
ATK Rank
Base Atk1,878Base HP2,070
Max Atk 12,154 Max HP 14,114
Lvl 100 Atk 13,304 Lvl 100 HP 15,462
Lvl 120 Atk 15,617 Lvl 120 HP 18,172
NP per Hit (%) 0.65%
NP when Attacked (%) 4%
Star Absorption 90
Star Generation per Hit 12.0%

Table of Contents

Servant Skills

Dragon Heart B

Increase own ATK (3 turns).
Apply Damage Cut by 500 to self (3 turns).
Increase own Max HP (3 turns).
Increase own NP Gauge.

Show Info
ATK + 20% 22% 24% 26% 28% 30% 32% 34% 36% 40%
Max HP + 1000 1100 1200 1300 1400 1500 1600 1700 1800 2000
NP + 20% 21% 22% 23% 24% 25% 26% 27% 28% 30%
CD 8 8 8 8 8 7 7 7 7 6

Available from the start

Perry Dancer B

Increase own Critical Star Gather Rate (3 turns).
Gain Critical Stars each turn (3 turns).
Gain Critical Stars.

Show Info
Star Gather + 2500% 2750% 3000% 3250% 3500% 3750% 4000% 4250% 4500% 5000%
Stars per Turn + 5 6 6 7 7 8 8 9 9 10
Stars + 5 6 6 7 7 8 8 9 9 10
CD 7 7 7 7 7 6 6 6 6 5

Unlocks after 1st Ascension

Ray Horizon A

[For Ascension 1-2]
Change self to Ascension 3: NP type changes Buster AoE.
Increase own NP Gauge.
Apply Invincible to self (1 turn).

[For Ascension 3]
Increase own NP Strength (3 turns).
Apply Invincible to self (1 turn).

Show Info
NP + (Asc 1/2 Only) 50% 55% 60% 65% 70% 75% 80% 85% 90% 100%
NP Dmg + (Asc 3 Only) 20% 21% 22% 23% 24% 25% 26% 27% 28% 30%
CD 7 7 7 7 7 6 6 6 6 5

Unlocks after 3rd Ascension

Append Skills

Anti-Lancer (ATK Up)

Deal extra Special ATK damage to [Lancer] class enemies.

Show Info
Special ATK +20%21%22%23%24%25%26%27%28%30%

Class Skills

Magic Resistance B

Increase your Debuff Resist by 17.5%.

Territory Creation B+

Increase your Arts Card effectiveness by 9%.

Noble Phantasm

Innocence Arondight (Ascension 1&2) A

Deal damage to a single enemy.
Inflict Damage Plus by 1000 on a single enemy (5 turns).
Gain 10 Critical Stars.


Increase own NP Gain (3 turns). [Activates first]

Show Info/Video

Innocence Arondight (Ascension 1&2)


Rank Classification Hit-Count
A Anti-Personnel 5

Deal damage to a single enemy.
Inflict Damage Plus by 1000 on a single enemy (5 turns).
Gain 10 Critical Stars.

Level 1 2 3 4 5
900% 1200% 1350% 1425% 1500%
1000 1000 1000 1000 1000
10 10 10 10 10
Overcharge Effect

Increase own NP Gain (3 turns). [Activates first]

Charge 100% 200% 300% 400% 500%
20% 25% 30% 35% 40%
Hollow Heart Albion (Ascension 3) EX

Apply Ignore Invincible (1 turn). [Activates first]
Deal damage to all enemies.
Inflict Burn on all enemies (5 turns, 1000 dmg/turn).


Increase own Buster Card effectiveness (3 turns). [Activates first]

Show Info/Video

Hollow Heart Albion (Ascension 3)


Rank Classification Hit-Count
EX Anti-World 5

Apply Ignore Invincible (1 turn). [Activates first]
Deal damage to all enemies.
Inflict Burn on all enemies (5 turns, 1000 dmg/turn).

Level 1 2 3 4 5
300% 400% 450% 475% 500%
1000 1000 1000 1000 1000
Overcharge Effect

Increase own Buster Card effectiveness (3 turns). [Activates first]

Charge 100% 200% 300% 400% 500%
20% 30% 40% 50% 60%

Assorted Info

ID 312
Cost 16
Gender Female
Growth S
Inst. Death Chance 23.00%
Damage Distribution Quick 10,20,30,40
Damage Distribution Arts 16,33,51
Damage Distribution Buster 16,33,51
Damage Distribution Extra 6,13,20,26,35
Damage Distribution NP 6,13,20,26,35

Attack / HP Growth

Stat Ratings

Ascension Materials


Skill Enhancement Materials

1 → 2 200,000
2 → 3 400,000
3 → 4 1,200,000
4 → 5 1,600,000
5 → 6 4,000,000
6 → 7 5,000,000
7 → 8 10,000,000
8 → 9 12,000,000
9 → 10 20,000,000

Append Skill Materials

1 → 2 200000
2 → 3 400000
3 → 4 1200000
4 → 5 1600000
5 → 6 4000000
6 → 7 5000000
7 → 8 10000000
8 → 9 12000000
9 → 10 20000000

Total Materials Required

Append Skill
Asc + Skill

Costume Dress Materials

Costume Cost Materials
April Fool's 0
Tam Lin (1st Asc) 3,000,000
Tam Lin (2nd Asc) 3,000,000
Redshift Heat 3,000,000

Bond CE

Bond Level 1 2 3 4 5 6 7 8 9 10
Bond Pts Req. 5,000 15,000 5,000 6,250 10,000 257,500 261,000 309,000 343,600 431,400

When equipped on Melusine,
Increase all allies' Arts and Buster cards effectiveness by 10% while she is on the field.

Table of Contents


“Even if it's just for a short dream, my wings will fly for your sake.”

At first Melusine seems like a cute girl best suited as a Single Target Arts Damage Dealer. But then, after casually hitting her third skill, everything changes! Melusine primarily serves as one of the premiere AoE Buster Damage Dealers in the game, functioning as also one of the most versatile Servants available for different situations.

Melusine’s primary power comes from her raw damage. When paired with a double Koyanskaya and Oberon, her raw damage is among the best available in the game for looping. Between Dragon Heart B’s sizeable attack buff, Ray Horizon A’s NP damage buff available in stage 3, and Hollow Heart Albion’s Buster buff on her Noble Phantasm, she is going to hit hard. Not only that, but her Noble Phantasm ignores invincibility! To add to that, Melusine is incredibly versatile. Thanks to Ray Horizon A, she can function as both a single target and an AoE DPS, depending on the need of the wave. And if for some reason the enemy isn’t finished off by her Noble Phantasm, she can use Perry Dancer B to ensure she gets a few critical hits to finish them off. Not to mention, as a single target damage dealer, she has one of the best Arts damage outputs among all Lancers in the game with her Noble Phantasm, Innocent Arondight.

There are not many drawbacks for Melusine. She has middling NP charge off of face Cards if one needs to naturally charge her. She also has issues with support in mixed forms, as her ST Noble Phantasm is Arts and her AoE is Buster. However, neither of these drawbacks are particularly detrimental.

Masters can use Melusine for quite literally everything that does not involve a Saber enemy (and sometimes even then she’s worthwhile to deploy). Just make sure she doesn’t fly off with your heart!



There is too much to say about Melusine’s damage. She has abilities among her skills and Noble Phantasm to boost all three of Card damage, NP damage, and attack damage. Further, her Noble Phantasm’s overcharge effect grants a Buster damage buff for three turns, making her hit harder every time she casts one. With a Double Koyanskaya she is capable of casting both skill 1 twice for 80% attack up, and skill 3 twice to get a NP damage boost on wave 3. With Oberon in the mix, this results in insane damage capacity. 


Melusine is one of the premiere Buster loopers in the game. By having a 100% charge on her third skill, she opens up a ton of compositions where she can wear practically any CE and perform well. However, she is also a notable Servant in single target scenarios. With high NP generation rate and a 30% self charge available on a relatively short cooldown, she can easily get off more than one Noble Phantasm in a short period of time. This allows her to perform well in practically all situations. 

AoE Buster Looping

Of course, with all this talk about Buster Looping, it needs to be one of her strengths. Thanks to her 100% charge from her third skill she is able to use a Black Grail CE and loop despite her Buster Noble Phantasm. With a Double Koyanskaya and Oberon setup, she will have no problem regardless of node composition of getting off three Noble Phantasms of increasing strength. Without all three she will have no issues getting off at least two.


Natural NP Gain

Melusine’s NP gain off her facecards isn’t necessarily bad, especially in her first form. Rather, it is the only thing about her which can be classified as “less than excellent.” With a medium 5-hit Extra attack and 4-hit Quick, she’s pretty standard for NP gain off her face cards.

Mixed Support Types

As nice as it would be to have both single and AoE Noble Phantasms be supported by the same Servant, their form unfortunately changes. In Single Target, she has an Arts Noble Phantasm, while AoE is a Buster one. These have entirely different Servants as support, so if wanting to use her for mixed purposes she’s have to lose damage in one form in favor of the other.

Level Up Skill Recommendation

Skill Priority
Dragon Heart B

Increase own ATK (3 turns).
Apply Damage Cut by 500 to self (3 turns).
Increase own Max HP (3 turns).
Increase own NP Gauge.

Show Info
ATK + 20% 22% 24% 26% 28% 30% 32% 34% 36% 40%
Max HP + 1000 1100 1200 1300 1400 1500 1600 1700 1800 2000
NP + 20% 21% 22% 23% 24% 25% 26% 27% 28% 30%
CD 8 8 8 8 8 7 7 7 7 6
Perry Dancer B

Increase own Critical Star Gather Rate (3 turns).
Gain Critical Stars each turn (3 turns).
Gain Critical Stars.

Show Info
Star Gather + 2500% 2750% 3000% 3250% 3500% 3750% 4000% 4250% 4500% 5000%
Stars per Turn + 5 6 6 7 7 8 8 9 9 10
Stars + 5 6 6 7 7 8 8 9 9 10
CD 7 7 7 7 7 6 6 6 6 5
Ray Horizon A

[For Ascension 1-2]
Change self to Ascension 3: NP type changes Buster AoE.
Increase own NP Gauge.
Apply Invincible to self (1 turn).

[For Ascension 3]
Increase own NP Strength (3 turns).
Apply Invincible to self (1 turn).

Show Info
NP + (Asc 1/2 Only) 50% 55% 60% 65% 70% 75% 80% 85% 90% 100%
NP Dmg + (Asc 3 Only) 20% 21% 22% 23% 24% 25% 26% 27% 28% 30%
CD 7 7 7 7 7 6 6 6 6 5

Melusine’s entire kit loops around her third skill, Ray Horizon. Most masters will use Ray Horizon to transform her from phase 1 or 2 to phase 3 and gain a 100% NP bar charge, and then buff her attack with Dragonheart for the duration of the wave. Anyone interested in Buster looping should make sure to level skills one and three to max. Perry Dancer is more of a niche application and usually ignored until later.

  • Dragonheart B is a standard, but powerful, steroid. It offers a sizeable attack bonus and up to 30% NP gauge charge. Most importantly, at max level it is only on a 6-turn cooldown, meaning with a Double Koyanskaya setup it can be used twice within three turns. The damage reduction and max HP buffs are nice but typically not necessary. Level this second. Ensure it is level 10 if Buster looping as the cooldown reduction is required.
  • Perry Dancer B is simply a way to ensure Melusine can crit with her cards. It offers her a tremendous star absorb boost and a handful of stars every turn in case there isn’t enough for her to absorb in the first place. This skill has a few niche applications, but generally is not functionally used. Level it last to whatever level is desired. 
  • Ray Horizon A is Melusine’s signature skill, and the one which makes her potential so high. In ascension 1 or 2, this will transform her into ascension 3 and give her a full Noble Phantasm charge and a turn of invincibility. In phase 3, it will boost her NP damage and again give the turn of invincibility. Both have incredible effects, especially in looping setups, and are on a short enough cooldown where a double Koyanskaya would allow two uses in three turns. This should be leveled first. In theory it could be leveled to 7 with Melusine appended to have a 20% starting charge, but typically it’s best to level it to 10 to get the best usage of her NP damage buff post transformation.

Craft Essence Recommendation

Masters typically will be using Melusine to farm AoE, which makes Noble Phantasm Damage Up CEs most helpful. In niche situations, such as 1-1-3 enemy waves, she can benefit from Starting NP Gauge CEs, specifically those which allow her to start with 100% gauge. Barring those, Masters typically would want a CE which provides NP Gain Rate Up for single target scenarios.

  • The Black Grail: With double Oberon and Koyanskaya, there is no replacement for this. Even without, Masters looking to use AoE would be best served with a Black Grail as her Ray Horizon skill gives her the full charge, which surpasses most starting charge CEs. 
  • Kaleidoscope: Primarily for Single Target scenarios, this could potentially allow her to get off three Noble Phantasms in three turns with only the last one being AoE. With her high damage potential, this may be sufficient for some more difficult nodes. 
  • Distant Pilgrimage / Mark on a Smiling Face / Magical Girl of Sapphire / Prisma Cosmos: By increasing Melusine’s NP gain, she may be able to use her Single Target Noble Phantasm more often.

Gameplay Tips

When using Melusine for AoE purposes, begin with her in ascension 1 or 2. This will allow her 3rd skill to charge her Noble Phantasm gauge up to 100%. In addition, if looping with a Double Koyanskaya and Oberon, her first skill should always be used on her first turn. While this charge will be wasted, it will be off cooldown turn 3 and stack with the instance that was cast on turn one.

Table of Contents

Other Info

Release Date 6/20/2023

Fae Knight Lancelot

Country/Place of Origin
Illustrator CHOCO
Seiyuu (CV) Marika Kouno
Series Fate/Grand Order




Character Info

A member of Faerie Britain's Knights of the Round Table.
This Tam Lin's Spirit Origin was dubbed Lancelot, after the Round Table knight from Proper Human History.
She is the lone dragon faerie in Britain. Though she plays the part of a merciless warrior, her bearing, grace, and unique appearance lead many to call her the proudest and most beautiful fae within the Faerie Kingdom.

Profile 1

Height/Weight: 147cm, 20kg
Source: French faerie lore, legends of Mélusine
Region: Dark swamp
Alignment: Neutral-Evil
Gender: Female-type
"Mélusine isn't my real name. But it's very precious to me."

Profile 2

Her faerie name is Mélusine. In French legends, she is also known as Mélisande.
Since ancient times, Mélusine has been a heroine in stories featuring mixed-species birth. She has been depicted as a beautiful half-fae woman with dragon's wings and the lower body of a serpent. The beautiful daughter of a human father and a faerie mother, she was cursed to take the form of a serpent from the waist down every Saturday as punishment for locking her father in a mountain cave.
It is said that the curse strengthened when her lover saw her serpentine body, and Mélusine transformed fully into a frightful snake.

Profile 3

Introverted and active.
The type to swiftly carry her out her tasks while keeping her thoughts to herself. A fastidious and businesslike girl knight who gives off a tense air.

She classifies humans as evil creatures and mercilessly drives them away, which leads people to think of her as a ruthless faerie. But while she finds humans alien, she neither hates nor looks down on them.
She simply perceives them as "lifeforms with low individual survival ability."
Mélusine herself has a complex history, so she does not discriminate against others based on the ecology of their birth.

Profile 4

Dragon Heart: B
Refers to Mélusine's Magical Circuit, known as a dragon's reactor core or dragon's jewel.
In Proper Human History, her venting of excess life energy would be classified as a type of Mana Burst.
Mélusine, after reconstructing herself as a "dragon fae," has the same biological functions as a dragon, despite not strictly being dragonkind.

Eternal Arms Mastery: B
A skill transferred from the Heroic Spirit Lancelot, of Proper Human History.
Its user can fully demonstrate the martial skills they have mastered, under any mental limitations.
Although this is meant to represent combat experience engraved into one's body through harsh trials, it is a rather unnecessary ability to Mélusine, who was formidable from the day she was born.
Mélusine dislikes this skill, for it is a device that creatures born powerful have no need of.

Ray Horizon: A
Derived from the English legend of the dragon mirage which guards the horizon, said to represent the boundary to another world.
The faerie Mélusine is ultimately just a name and a vessel. Her original role is the very boundary itself.
...It is a process by which she can exhibit her original form.

Profile 5

When acting as a knight, Mélusine carries herself with a princely air and speaks in a boyish manner. When she is being less reserved, she reverts to more feminine habits and her scatterbrained personality comes out. Since she was left all alone in the world, she is self-deprecating and gets lonely easily.

She is aware that she is an apex lifeform, so she does not view strength and weakness as good or bad. After all, everyone else is weak in comparison. Mélusine likes the "kindness to care for the weak," not the "courage to challenge the strong." In fact, she dotes on those she likes by saying, "Obey the strong, absolutely. By which I mean, obey me."

Profile 6

Unlocks after clearing LB6 and reaching Bond Lv5

[Innocence Arondight]
Rank: A
NP Type: Anti-Personnel
Range: 2-10
Maximum Targets: 1

Innocent Light of the Lake, Unbeknownst to the Present.
A simple Noble Phantasm created by refining Mélusine's outer skin into a Faerie Sword Arondight, then using it to strike the target. It is a spear version of Lancelot's Arondight. It may not deal an incredible amount of damage, but the trade-off is an incredibly rapid cooldown, allowing this Noble Phantasm to be deployed as casually as a normal attack. This is all largely because Mélusine considers this to be a Noble Phantasm she simply borrowed (counterfeited) from Lancelot, rather than her own.

[Hollow Heart Albion]
Rank: EX
NP Type: Anti-World
Range: 20-500
Maximum Targets: 500

Innocent Pulsation, Unbeknownst to All.
Dragon breath released by Mélusine after she transforms into her true form through the use of her third skill. Mélusine can no longer be called a faerie in this form, and the light that spills from her imposing heart is akin to a weapon of mass destruction. The sight of it is likened as a rainbow that arcs over the boundary, or even a gate (of a different dimension) that opens into a different world. After using it, Mélusine is unable to return to the faerie vessel she always wished to retain, and disappears unbeknownst to all. In the Lostbelt, Albion continued to fly through the Sea of Nothingness until she eventually died, proving that dragons who fail to return to the planet always meet a cruel end in any version of human history.

Voice Lines

Battle Start 1 I'm starting. Stand back so you don't get blown away.
Battle Start 2 I'll finish this in the blink of an eye. Leave it to me.
Skill 1 (Exhales) Ha!
Skill 2 Good... I'll cut them in two!
Skill 3 (Exhales) Kuaah!
Skill 4 Come at me!
Command Card 1 Incanting.
Command Card 2 What's next?
Command Card 3 Hey, what's next?
Noble Phantasm Card 1 I'll dispose of them. Watch me.
Noble Phantasm Card 2 ...Too slow.
Noble Phantasm Card 3 Enemy, life boundary, acquired.
Attack 1 There!
Attack 2 I'll take you out!
Attack 3 Fuh! Ha! Sei!
Attack 4 Cold. Sharp.
Attack 5 High-angle, transfer!
Attack 6 I'll crush you now!
Attack 7 Nail... Fly!
Attack 8 Seyaaa!
Attack 9 Let's go, Arondight!
Attack 10 Cleave!
Attack 11 Come with me!
Attack 12 Fang!
Attack 13 Launching them up!
Attack 14 Right, left, front!
Extra Attack 1 Haaaah! Bunker!
Extra Attack 2 And now, I'll chew you up!
Extra Attack 3 Cut line, Lancelot!
Noble Phantasm 1 True Name, pseudo-deployment.
The clear and serene lake's surface reflects the moonlight!
Now sink...Innocence Arondight!
Noble Phantasm 2 I'll end this instantly, with one surgical strike.
Initiating incisive sword art.
Connect, Innocence Arondight!
Noble Phantasm 3 ...You already belong to me.
I won't spill a single drop of blood or lump of flesh.
I'll take you down to the depths of the lake!
Damage 1 ...That didn't work. Are you toying with me?
Damage 2 Hmph.
Incapacitated 1 It's frustrating, but I'm pulling back for now. Somebody protect my Master... No, but...
Incapacitated 2 I was careless. I let my guard down. It doesn't mean I'm flawed.
Victory 1 Combat complete. That fight was a bore. Not that I'd be happy even if it was interesting.
Victory 2 ...Whew. You sure have a lot of enemies, Master. That works out just fine for me, though.
Level up 1 Thank you, Master. These embers are delicious!
Level up 2 Huh... Seems like my output has gone up a bit. So this is how living creatures grow.
Level up 3 Faster and stronger, right? Of course. I'll grow as much as you need me to.
Ascension 1 I've changed into my usual clothes. I don't want to get these dirty…
Ascension 2 My Spirit Origin has shifted up a gear, I think. Next time, I'm sure I'll...
Ascension 3 Ahh, finally... I'm back to my original form...
Look, Master.
This is the airframe that burned Faerieland to ash. Mélusine's truth. The last shreds of Albion.
Now that I look this way, there's no going back.
Run as far as you want, with the fire that burned the world.
Ascension 4 The last dragon crumbled.
TIts flesh rotted and turned to mud. In that mire, I was born.
I never thought I would have white wings again...
But miracles do happen after all.
You have my thanks, Master.
Today, you and the world are born anew.
Now...what conclusion do you desire?
Bond Level 1 Allow me to introduce myself again.
I'm Mélusine. This individual used to go by a different name, but that's what I want you to call me now.
I've never been very good at being around people, I'm a clumsy talker, and I might be insensitive, but...
I'm going to try my best from now on. I hope you'll overlook the mistakes.
Bond Level 2 There really are all kinds of Heroic Spirits!
I thought they were all human, but there are animals, monsters, and even machines!
That makes me feel more at home!
Bond Level 3 ...You're a busy person.
A lot of times when I come to your room, you aren't here.
...But, that's fair.
It's good that you're an excellent Master.
Bond Level 4 I excel at aerial combat. I'm sure nobody can beat me at it.
Bear that in mind.
...Huh? You knew that? Airspeed isn't humanity's home turf?
Obviously. I'm a dragon, after all.
I can nullify air resistance, so I never slow down. Impressive, right?
Bond Level 5 I'm happy to hear compliments about my fighting...
But I think I prefer to be here, together with you...
sharing our opinions and understanding each other.
Plus, I'm a dragon, so...I need a heat source at night...
Conversation 1 I'm ready.
We can depart for the battlefield anytime, Master.
Conversation 2 The weak must obey the strong...
That might sound like an obvious rule,
but life isn't always a life-or-death competition.
Conversation 3 My relationship with my Master?
Um...being fully on the same wavelength?
No, that's not exactly it...
My possession? No, not that either...
It's hard to express in words what it's like to be lovers...
Conversation 4 (Lancelot (Saber)) Lancelot, Knight of the Round Table!
Yes, he's just as Her Majesty described: a humble, elegant, loyal, and magnificent knight!
I'm proud to—
Huh? Wait a second.
Did I just see him and Sir Tristan do something that no married man should ever... THAT how Her Majesty thought of me!?
Conversation 5 (Zhuge Liang (El-Melloi II)) So you're El-Melloi II.
You seem knowledgeable in the British Mystics of Proper Human History.
Good. Tell me about them.
How did Albion fare in your history?
Likes I love rainbows, even if they're just a scattering of light rays.
They're the most beautiful hopes that make up what I am now.
Dislikes Things I dislike...
I can't...really think of anything...
But it would hurt if Barghest saw me as her enemy.
About the Holy Grail The Holy Grail!
Uh... No, never mind.
I heard it was an excellent source of fuel, so...
It's like an extra impressive Ember, right?
I'd like to try eating one...
During an Event There's an event starting?
Then it's my turn to shine. I'll do better in battle than anyone.
Birthday Happy birthday, Master!
Let's spend the entire day having fun together!
...Huh? You have work?
You're happy for the offer, but you can't spend the whole day with me?
Oh, no... I worked so hard to make a 24-hour schedule for us...
Work... Work, huh...
...Wait right here.
I'll go destroy Chaldea for you.
Summon Servant, Lancer.
Tam Lin Lancelot heeds your summons.
...Seems like we don't have a connection yet.
Well, you'll get to know me in due time.
Summon (After completing LB6 Section 18) I am... No, you can call me Mélusine.
In Lostbelt Britain, they called me the strongest Tam Lin.
...I see. Even in this shriveled state, I can still be of use to you as a Servant.
...Good. I'm very happy to know that.
Though it may only be during this fleeting dream, I will spread my wings for you.
Skill 5 (Asc 1/2) Hmm... I see.
Skill 6 (Asc 1/2) I don't want to get these clothes dirty...
Battle Start 1 (Asc 3/4) Aah... Aaaah, aaaaah...!
Battle Start 2 (Asc 3/4) You would challenge a dragon? I commend your resolve. As you desire, I will toy with you.
Battle Start 3 (Asc 3/4) Is this an act of valor...? I dislike such antics.
Skill 1 (Asc 3/4) Internal magical energy rising. Venting mana.
Skill 2 (Asc 3/4) Aaaahhh!
Skill 3 (Asc 3/4) Good. Come on, faster.
Skill 4 (Asc 3/4) I'll cut them down, of course.
Skill 5 (Asc 3/4) This body is a little... Whew.
Skill 6 (Asc 3/4) That tickles... How's this?
Command Card 1 (Asc 3/4) Command me properly.
Command Card 2 (Asc 3/4) Faster.
Command Card 3 (Asc 3/4) Even faster.
Noble Phantasm Card 1 (Asc 3/4) ...That's awful. Are you really asking me do that?
Noble Phantasm Card 2 (Asc 3/4) ...Very well. Prostrate yourself.
Noble Phantasm Card 3 (Asc 3/4) Upon this star, the first heart...
Attack 1 (Asc 3/4) Rain.
Attack 2 (Asc 3/4) Waves.
Attack 3 (Asc 3/4) Kuah, aaah!
Attack 4 (Asc 3/4) Carve!
Attack 5 (Asc 3/4) Defenseless.
Attack 6 (Asc 3/4) Weak!
Attack 7 (Asc 3/4) Haaaa!
Attack 8 (Asc 3/4) I'll crush you in one bite!
Attack 9 (Asc 3/4) AAAAaaaaaaAAA!
Attack 10 (Asc 3/4) Even faster!
Attack 11 (Asc 3/4) Kneel!
Attack 12 (Asc 3/4) I'll sweep you aside!
Attack 13 (Asc 3/4) Haaaaaaa!
Attack 14 (Asc 3/4) Scatter!
Extra Attack 1 (Asc 3/4) There...fall!
Extra Attack 2 (Asc 3/4) Don't struggle. I'll put you to rest.
Extra Attack 3 (Asc 3/4) So feisty... How's this?
Noble Phantasm 1 (Asc 3/4) My name is Albion.
The last dragon who opens the boundary!
From Geoffroy to Fromont!
Show us the time, Tukeidight!
Noble Phantasm 2 (Asc 3/4) Come forth from these decaying bones.
Breath of flame, wings of iron.
Like a newborn's cry across the twilight sky...!
Hollow Heart Albion!
Noble Phantasm 3 (Asc 3/4) Fly, into the sky beyond...!
Though you may be but a corpse...!
Ah, now I can…
Damage 1 (Asc 3/4) It hurts, it hurts, it hurts!
Damage 2 (Asc 3/4) ...Hmph.
Incapacitated 1 (Asc 3/4) Aah... Aaaah, aaaaah...!
Incapacitated 2 (Asc 3/4) This is fine... I was already dead, after all...
Victory 1 (Asc 3/4) So this is victory... Not bad. I can almost feel a heartbeat in this hollow chest.
Victory 2 (Asc 3/4) If I was in my dragon form, I would have eaten you whole. Consider yourself lucky.
Level up 1 (Asc 3/4) One, two...
You're so easygoing. Do you think this is enough to make me grow?
Level up 2 (Asc 3/4) Crystallized magical energy... How convenient.
I wonder which mythology invented this...
A god of knowledge and fire, perhaps?
Level up 3 (Asc 3/4) Level up. Congratulations. Thank you.
I never want to stop eating these.
Bond Level 1 (Asc 3/4) This form frightens you?
Good. It's nothing to be ashamed of.
I am Mélusine of Faerieland.
A dragon faerie, and a Phantasmal who is incompatible with humans.
Bond Level 2 (Asc 3/4) The "consideration" that you humans so easily show for each other exists in nature, too.
When creatures help other creatures that aren't part of their own kind or family, it proves that they are living well.
It's one of the few merits you have, so make sure to cultivate it.
...You know what I mean, don't you?
Bond Level 3 (Asc 3/4) Whether I look like a faerie or a dragon, I'm still the reserved, gentle, stoic Mélusine.
But...I do what I must, without hesitation. I'm generally a decisive person.
The way I get aggressive when I feel lonely is, well, a part of that too.
Bond Level 4 (Asc 3/4) I'm the fastest when I have my wings out.
I can accelerate past the sound barrier in 0.3 seconds. Do you think there's any Heroic Spirit that can catch up to me?
Bond Level 5 (Asc 3/4) Even among dragons, which are a Phantasmal, I'm a rare dragon of the horizon. Quite awesome, actually. should treat me like I have no equal.
That's how I think of you, so please think of me in the same terms. That's all I wanted to say.
Conversation 1 (Asc 3/4) I can't believe you're holed up in your room when the whole sky is yours to explore.
I'm standing by for takeoff.
Shall we get going?
Conversation 2 (Asc 3/4) The relationship between Master and Servant...
You mean that law of nature, right?
The weak must always obey the strong.
So, obey me.
Conversation 3 (Asc 3/4) I'm the dragon that you summoned.
I don't intend to call anyone else my Master.
Conversation 4 (Sieg) (Asc 3/4) Fafnir... A human that became a dragon...
The old me would have driven him out.
But I'll allow it now. Dragons can become people, so the opposite must be true.
Conversation 5 (Archer of Shinjuku) (Asc 3/4) Moriarty... I'm not a fan of silver tongues, but...
That Noble Phantasm is very much up my alley, to put it lightly.
I wonder if we can install some extra wings on it...
Conversation 6 (Lancelot) (Asc 3/4) Just between the two of us, the darker Knight of the Lake is more my type.
Remember that, Master. There isn't a fighter jet that wouldn't swoon at machine guns.
Conversation 7 (Odysseus) (Asc 3/4) The Trojan Horse...?
It actually dares to transform, too...
I'm so jealous...
All right. Let's have a race to determine who the greater fighting machine is!
Conversation 8 (Europa) (Asc 3/4) There's no overlooking Odysseus' horse, but Europa's Talos is nice, too.
I can feel a warmth and humor in its design. I like that.
I enjoy seeing different genres than my own.
Likes (Asc 3/4) What I like?
...It's right in front of me.
Do I really need to spell it out?
Dislikes (Asc 3/4) I don't have weaknesses or things that challenge me. I'm the strongest, after all.
...Though I do have things I dislike.
About the Holy Grail (Asc 3/4) Ha. The Holy Grail just does nuclear fusion, doesn't it?
That's nothing my own heart doesn't already do every day.
It's a dragon reactor, though.
During an Event (Asc 3/4) It's more lively than usual...
Is there a Blue Impulse happening out there, or something?
Birthday (Asc 3/4) It's your birthday.
Let's go, then.
I'll take you someplace where the sky meets the earth—where your eyes can take in the whole horizon.

Valentine's CE


Limited - Can only be summoned during certain events

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