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Nanmei Yumihari - Walkthrough

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Introduction

  • Welcome to the Nanmei Yumihari Eight Dog Chronicles event! This event features an Event Shop with three event currencies, along with an Event Point ladder!
  • This event is primarily time gated, with Main Quests and Free Quests unlocking on a daily basis. Farming Free Quests for Event Points will also be required to unlock certain Main Quests.
  • An additional Expedition mechanic will be available during this event, where Masters can send out Dog Warrior allies that join throughout the event to gain Ascension materials and extra Event Points after 8/12/16 hour periods! Masters should remember to claim and re-send expeditions when they complete.
  • There are three event currencies (Tenten TemariChewing RopeWhite Kibble), whose rates are boosted by event gacha CEs (Tour of Mt. FujiMilitary FortressMeadow Hero).
  • There is also an Event Point currency (Ruff-ian Points), which is required for Main Quest progress. The Event Point currency rates are boosted by the Shop CE (Heart Breaker).
  • Event Bonus Servants will provide a damage bonus and gain bonus Bond EXP during Event Quests!
Date Quests Available
Day 1 Prologue - First Arrow
Day 2 Dark Moon - Second Shot
Day 3 Third Shot - New Moon
Day 4 Fifth Shot - Fifth Arrow
Day 5 Sixth Arrow - Epilogue
Day 8 Challenge Quest

General Tips

  • Event Bonus CEs will grant a boost to drops for Event Shop currencies or Event Point currencies.
  • Event Bonus Servants will gain a Damage and Bond EXP bonus during the event!
Walkthrough TL;DR

The below is a summary of the general flow of the event. Generally, Main Quests and Free Quests are time gated and unlock on a daily basis, and are gated by the Event Point system which can be accessed through currency obtained from Free Quests. The detailed walkthrough provides information about CE suggestions, drops, enemy encounters and gimmicks for each quest.

The overall flow is Main Quests > Free Quests to farm currency > repeat, with time gates between individual Main Quest chapters.

Walkthrough (All Days):

1) Clear Main Quests available.

2) Clear Free Quests available until Point Thresholds are reached. First prioritize purchasing the Event Shop CE (bring Gacha Ces if available), then equip Event Shop CE copies as soon as they are available.
Point Thresholds:
- Day 2: 70k points
- Day 3: 190k points (new Free Quest) / 270k points
- Day 4: 350k points
- Day 5: 500k points

3) Send out Expeditions for additional Event Points and Ascension Materials.

4) Repeat the above steps. Each day, new Main Quests will unlock; continue farming Free Quests between days to reach required point thresholds for Main Quests.

Walkthrough Redirect Shortcut

  • Per community suggestion, moving forward we will provide a handy Latest Walkthrough Redirect page!
    • You can bookmark this page (via right click etc.). This link will automatically redirect you to the latest live NA event's walkthrough!
    • Thanks to Zansin for the suggestion!
Changelog
  • 6/5/2024 1:50 PM - Challenge Quest guide link added.

Walkthrough - Day 1

Quick Navigation
Day 1
Day 2
Day 3
Day 4
Day 5
# Quest Notes Drops
1

Prologue
(0 AP)
Story only.
Obtain 1x Meadow Hero! Equip this for nodes that drop bronze currency.
Story: ~17min read
None
2

First Shot
(5 AP)
Party Restriction: NPC SOLO
A single wave with two Riders (48-80k), a Caster (70k), and a Berserker (56k HP).
Note the NPC Support will gain 20% NP each turn.

Drops 3 stacks bronze currency.
Story: Pre-battle ~5min read
Post-battle ~1min read

Bonus CEs:
Meadow Hero
Primary:
White Kibble
3

First Arrow
(5 AP)
Two waves with 3 enemies each, mixed Lancer, Berserker, Archer, and Assassin (46-71k HP).

Drops 3 stacks bronze currency.

At this point, Expeditions unlock! Send out your Dog Warrior allies to obtain additional Ascension Materials and Event Points. Remember to claim rewards and re-send expeditions when they finish!
Story: Pre-battle ~8min read
Post-battle ~2min read

Bonus CEs:
Meadow Hero
Primary:
White Kibble
4

Free: Beginner
(40 AP)
Clear once for clear reward.
Bonus CEs:
Meadow HeroMilitary FortressHeart Breaker
Primary:
White KibbleRuff-ian Points
Secondary:
Chewing Rope
5

Free: Intermediate
(40 AP)
Clear once for clear reward.
Bonus CEs:
Military FortressTour of Mt. FujiHeart Breaker
Primary:
Chewing RopeRuff-ian Points
Secondary:
Tenten Temari
6

Free: Advanced
(40 AP)
Clear once for clear reward.
Since the Event Point threshold for the next quest is 70k points for all sections, most Masters will want to run this extra times to reach the required points (with no bonuses, ~6 runs are required).
Purchase copies of Heart Breaker from the Event Shop and equip ASAP for bonus Event Points!
* Do not MLB this CE too early though, 5 copies provide more total drop bonus (+150%) than 1 MLB copy (+60%).
Bonus CEs:
Tour of Mt. FujiMeadow HeroHeart Breaker
Primary:
Tenten TemariRuff-ian Points
Secondary:
White Kibble
Time Gate The next section unlocks ~Day 2.
Extra AP can be spent on the latest available Free Quest; focus on buying the Event Shop CE copies ASAP! If AP fruit is plentiful, Masters can spend some to buy the Event Shop CE now if desired. When doing this, prioritizing gacha CEs to boost event shop currency is preferred.
The best quests will not unlock until the Epilogue completes, so it is best to save farming for later.

Walkthrough - Day 2

Quick Navigation
Day 1
Day 2
Day 3
Day 4
Day 5
# Quest Notes Drops
7

Dark Moon
(0 AP)
Requires Ruff-ian Points x20,000
Story only.
Story: ~1min read
None
8

Second Arrow
(0 AP)
Requires Ruff-ian Points x40,000
Story only.
Story: ~6min read
None
9

Second Shot
(5 AP)
Requires Ruff-ian Points x70,000
Party Restriction: 3 NPC Supports ONLY
Two waves, the first with 3 enemies, and the second with 5 enemies. All are mixed Berserker, Lancer, Rider, and Archer (32-64k HP).
Allies start with +30% NP charge and gain 20% each turn.

Drops 4 stacks bronze currency.
Story: Pre-battle ~2min read
Post-battle ~1min read

Bonus CEs:
Meadow Hero
Primary:
White Kibble
10

Free: Junior
(40 AP)
Clear once for clear reward.
Note the next point threshold is 190k, so extra runs will be needed to unlock all new main quest chapters. This probably is the steepest point threshold during this event, especially if Point Bonus CEs aren't available yet, and can take many runs.
Make sure to purchase the Event Shop CE ASAP and equip it for bonus Point drops!
Bonus CEs:
Meadow HeroMilitary FortressTour of Mt. FujiHeart Breaker
Primary:
Tenten TemariChewing RopeWhite KibbleRuff-ian Points
Time Gate The next section unlocks ~Day 3.
Extra AP can be spent on the latest available Free Quest; focus on buying the Event Shop CE copies ASAP!
Better, more AP efficient nodes will open later, so Masters can hold off on farming until post Epilogue.

Walkthrough - Day 3

Quick Navigation
Day 1
Day 2
Day 3
Day 4
Day 5
# Quest Notes Drops
11

Third Shot-1
(5 AP)
Requires Ruff-ian Points x110,000
Party Restriction: 2 NPC Supports ONLY
Two waves, the first with 6 mixed Lancer/Berserkers (40-50k), and the second a Berserker (106k HP).
The second wave Berserker have a permanent 50% DEF buff.
Allies start with +30% NP charge and gain 20% each turn.

Drops 7 stacks bronze currency.
Story: ~1min read
Bonus CEs:
Meadow Hero
Primary:
White Kibble
12

Third Shot-2
(5 AP)
Party Restriction: 2 NPC Supports ONLY
Two waves, the first with 6 mixed Rider/Berserker/Assassins (34-50k), and the second with 3 Berserkers (72-75k HP).
Berserkers in the 2nd wave have perma DEF buffs, but this time allies gain an Ignore DEF buff.
Allies start with +30% NP charge and gain 20% each turn.

Drops 7 stacks bronze currency.
Story: ~2min read
Bonus CEs:
Meadow Hero
Primary:
White Kibble
13

Third Arrow-1
(5 AP)
Requires Ruff-ian Points x150,000
Party Restriction: Mandatory Frontline NPC
Two waves of 3 enemies each, mixed Berserker, Lancer, and Assassins (43-128k HP).
The NPC Support is perma NP Sealed, but gains 15 Stars each turn and has increased Star Gather.

Drops 6 stacks silver currency.
Story: ~3min read
Bonus CEs:
Military Fortress
Primary:
Chewing Rope
14

Third Arrow-2
(5 AP)
Party Restriction: Mandatory Frontline NPC
Three waves of 3 enemies each, with mixed Assassin, Berserker, Lancer, and Riders (22-90k HP).
The NPC Support is perma NP Sealed, but gains 15 Stars each turn and has increased Star Gather.

Drops 6 stacks silver currency.
Story: ~1min read
Bonus CEs:
Military Fortress
Primary:
Chewing Rope
15

Third Arrow-3
(0 AP)
Story only.
Story: ~3min read
None
16

Fourth Shot
(5 AP)
Requires Ruff-ian Points x190,000
Party Restriction: 2 NPC Supports ONLY
Two waves, the first with three enemies of Berserker/Rider Class (25-30k HP), and the second with an Assassin and Caster (45-80k HP).
Both enemies in the 2nd wave gain 50% chance to evade permanently.
Allies start with +30% NP charge and gain 20% each turn.

Drops 6 stacks silver currency.
Story: Pre-battle ~1min read
Post-battle ~1min read

Bonus CEs:
Military Fortress
Primary:
Chewing Rope
17

Free: Veteran
(40 AP)
Clear once for clear reward.
Run extra times until the point thresholds (270k) are reached to unlock the next main quests.
Bonus CEs:
Meadow HeroMilitary FortressHeart Breaker
Primary:
White KibbleRuff-ian Points
Secondary:
Chewing Rope
18

Fourth Arrow-1
(5 AP)
Requires Ruff-ian Points x230,000
A single wave of 13 enemies, 4 enemies start on the screen and later up to 6 enemies can be onscreen at once.
Enemies are Berserker/Assassin/Rider/Lancer/Archer/Caster (25-100k HP).

Drops 7 stacks silver currency.
Story: ~11min read
Bonus CEs:
Military Fortress
Primary:
Chewing Rope
19

Fourth Arrow-2
(5 AP)
A single wave of 15 enemies, 4 enemies start on the screen and later up to 6 enemies can be onscreen at once.
Enemies are Berserker/Assassin/Rider/Lancer/Archer/Caster (27-127k HP).

No event drops.
Story: Pre-battle ~1min read
Post-battle ~1min read
None
20

New Moon
(0 AP)
Requires Ruff-ian Points x270,000
Story only.
Story: ~1min read
None
21

Free: Training
(40 AP)
Clear once for clear reward.
Run extra times to reach the next point threshold at 350k.
Bonus CEs:
Military FortressTour of Mt. FujiHeart Breaker
Primary:
Chewing RopeRuff-ian Points
Secondary:
Tenten Temari
Time Gate The next section unlocks ~Day 4.
Extra AP can be spent on the latest available Free Quest; focus on buying the Event Shop CE copies ASAP!
Better, more AP efficient nodes will open later, so Masters can hold off on farming until post Epilogue.

Walkthrough - Day 4

Quick Navigation
Day 1
Day 2
Day 3
Day 4
Day 5
# Quest Notes Drops
22

Fifth Shot
(5 AP)
Requires Ruff-ian Points x310,000
Party Restriction: 2 NPC Supports ONLY
A single wave with 12 enemies of Berserker/Saber/Lancer/Assassin Class (19-152k HP).
Allies start with +30% NP charge and gain 20% each turn. Additionally, each ally gains additional minor offensive buffs.

Drops 8 stacks silver currency.
Story: Pre-battle ~2min read
Post-battle ~2min read

Bonus CEs:
Military Fortress
Primary:
Chewing Rope
23

Fifth Arrow-1
(5 AP)
Requires Ruff-ian Points x350,000
Party Restriction: 2 NPC Supports ONLY
Two waves with 3 enemies each, mixed Berserker/Assassin/Lancer Class (43-98k HP).

Drops 6 stacks gold currency.
Story: ~3min read
Bonus CEs:
Tour of Mt. Fuji
Primary:
Tenten Temari
24

Fifth Arrow-2
(5 AP)
Two waves with 3 enemies each, of mixed Assassin/Berserker/Caster/Archer Class (38-150k HP).

Drops 6 stacks gold currency.
Story: ~2min read
Bonus CEs:
Tour of Mt. Fuji
Primary:
Tenten Temari
25

Fifth Arrow-3
(5 AP)
Two waves with 3 enemies each, the first having two Archers and a Caster (45-50k HP), and the second with an Assassin and two Sabers (63-153k HP).
The Assassin starts with 3-time Evade and has 3-turn Taunt.

Drops 7 stacks gold currency.
Story: Pre-battle ~3min read
Post-battle ~6min read

Bonus CEs:
Tour of Mt. Fuji
Primary:
Tenten Temari
26

Free: Walking
(40 AP)
Clear once for clear reward.
Bonus CEs:
Tour of Mt. FujiMeadow HeroHeart Breaker
Primary:
Tenten TemariRuff-ian Points
Secondary:
White Kibble
Time Gate The next section unlocks ~Day 5.
Extra AP can be spent on the latest available Free Quest; focus on buying the Event Shop CE copies ASAP!
Better, more AP efficient nodes will open later, so Masters can hold off on farming until post Epilogue.

Walkthrough - Day 5

Quick Navigation
Day 1
Day 2
Day 3
Day 4
Day 5
# Quest Notes Drops
27

Sixth Arrow-1
(5 AP)
Requires Dog Warrior Points x420,000
Two waves, the first with a Berserker and two Casters (62-108k HP), the second with a Saber (67k), Lancer (96k), and break bar Archer (200k, 260k, 280k HP).
The battle ends after breaking the Archer's second HP bar.
Note the second wave starts with a DEF debuff and Nullify Buff (3 times, 3 turns) on the party.
The Archer boss has permanent Debuff Immunity, NP Seal, and 30% Damage Resist.

Drops 3 stacks gold currency.
Story: ~2min read
Bonus CEs:
Thirty-Six Other Views of Mt. Fuji
Primary:
Rolly Ball
28

Sixth Arrow-2
(5 AP)
Two waves, the first is a wave of smaller Saber/Caster enemies (31-34k HP).
The second wave has three Servant enemies, a Rider (70k), Berserker (90k), and break bar Archer (200k, 260k, 280k HP).
At the start of the second wave, all allies get their buffs removed.
The Rider starts with 2-time Invuln and 3 turns of Taunt.
The Archer boss has permanent Debuff Immunity, and starts with 2 NP charge.
1st break: Applies Taunt 3-turns to a random ally, and buffs own ATK.
2nd break: Inflicts Stun on self, loses Debuff Immunity, gains Ignore Invincibility and NP Damage buffs, and gets MAX NP gauge.
Note the boss's NP hits AoE.

Drops 7 stacks gold currency.
Story: Pre-battle ~2min read
Post-battle ~2min read

Bonus CEs:
Thirty-Six Other Views of Mt. Fuji
Primary:
Rolly Ball
29

Final Arrow
(5 AP)
Requires Dog Warrior Points x500,000
Three waves, the first two with 3 smaller Caster/Berserker/Saber enemies (33-61k HP).
The third wave has a Caster and Saber (34-40k HP) and a break bar Rider boss (213k, 270k, 356k HP).
The boss starts with 8-times of Debuff Immunity, MAX NP Gauge, and inflicts 1-time buff block on all enemies.
Note their NP hits AoE.
1st Break: Drain 10% NP from party, increase own NP bar by 1 when normal attacking.
2nd Break: Buff own ATK and DEF, and remove buffs from the party.

Drops 5 stacks gold currency.
Story: Pre-battle ~8min read
Post-battle ~1min read

Bonus CEs:
Thirty-Six Other Views of Mt. Fuji
Primary:
Rolly Ball
30

Epilogue-1
(0 AP)
Story only.
Story: ~5min read
None
31

Epilogue-2
(0 AP)
Story only.
Obtain a Holy Grail Holy Grail!
Story: ~4min read
None
32

Free: Chaldea Winners
(40 AP)
Clear once for clear reward.
This is the best Event Point-only node.
Bonus CEs:
Heartbreaker
Primary:
Dog Warrior Points
33

Free: Grand
(40 AP)
Run at least once.
This is the best overall Free Quest as far as AP efficiency, and drops all event currencies.
Bonus CEs:
Valiant Warriors on the PlainsWarrior's WatchtowerThirty-Six Other Views of Mt. FujiHeartbreaker
Primary:
Rolly BallRope ToyChompy MealDog Warrior Points
34

Challenge
(5 AP)
Note the Challenge Quest will unlock ~Day 8 after the Epilogue and requires Final Singularity Solomon to be cleared.
Two break bar bosses in a single wave, a Rider (270k, 356k, 456k) and Foreigner (224k, 304k, 410k HP).
When allies get a total of 7 or more stacks of special debuffs applied by the boss' normal attacks, then they will be inflicted by Charm for a turn.
The Rider starts with 4-time, 5-turn Evade.
1st Break: Gets a Crit Damage buff, and debuffs the party's DEF and adds a special debuff stack.
2nd Break: Remove 30 Stars, remove 1 buff (starting from the latest) from the party, and increase own Crit Rate.

The Foreigner has permanent Debuff Immunity and 3 turns of a 50% DEF buff.
1st Break: Gain Evade 3-time, 5-turns, and an ATK buff.
2nd Break: Drain 50% NP Gauge from ally, increase own NP to MAX.

A guide with a full list of details for this battle can be found here.
None
Event Completed Congratulations! All Main Quests are completed! Masters can continue farming to clear the Event Shop and Point Ladder!
Check out the Quick Farming Guide for details on drop rates.

Expeditions

  • Starting after clearing the Main Quest "First Arrow", Masters have access to Expeditions.
  • Masters can send each Dog Warrior companion to an expedition.
    • Expeditions cost different Ascension Materials depending on location.
    • After a certain time duration, the expedition completes, and the cost material is refunded, while additional materials and Event Points are obtained.
    • Different dogs can be compatible with different expedition locations. Favored regions have their expedition time reduced by 25%!
  • Masters can also set up a Return Notification, which allows push notifications when an expedition finishes.
  • Note expeditions cannot be started after the event ends, although any ongoing expeditions will finish after the event.
Expedition Dogs
Name Unlock Bonus Areas

Sosuke
First Arrow

Prairie

Mountain

Snow Field

Desert

Gambling House

Volcano

Kabukicho

Yamatai-koku

Shino
First Arrow

Forest

Castle Town

Cave

Jungle

Volcano

Seafloor

Enmatei

Yamatai-koku

Dosetsu
Third Arrow

Prairie

Mountain

Cave

Desert

Gambling House

Seafloor

Enmatei

Csejte Pyramid

Kobungo
Third Arrow

Forest

Castle Town

Snow Field

Jungle

Volcano

Kabukicho

Yamatai-koku

Csejte Pyramid

Daikaku
Fourth Arrow

Forest

Mountain

Snow Field

Jungle

Desert

Seafloor

Kabukicho

Csejte Pyramid

Genpachi
Fourth Arrow

Prairie

Castle Town

Cave

Gambling House

Seafloor

Enmatei

Yamatai-koku

Csejte Pyramid

Keno
Fifth Arrow

Prairie

Cave

Desert

Gambling House

Volcano

Kabukicho

Enmatei

Csejte Pyramid

Shinbei
Sixth Arrow

Forest

Mountain

Castle Town

Snow Field

Jungle

Desert

Enmatei

Yamatai-koku
Expedition Locations
Expedition Duration (hr) Cost
(Reimbursed
on Completion)
Rewards Bonus Dogs

Prairie
8 x1
x2000

Sosuke

Dosetsu

Genpachi

Keno

Forest
12 x1
x3000

Shino

Kobungo

Daikaku

Shinbei

Mountain
8 x8
x2000

Sosuke

Dosetsu

Daikaku

Shinbei

Castle Town
12 x1
x3000

Shino

Kobungo

Genpachi

Shinbei

Cave
8 x1
x2000

Shino

Dosetsu

Genpachi

Keno

Snow Field
12 x1
x3000

Sosuke

Kobungo

Daikaku

Shinbei

Jungle
12 x1
x3000

Shino

Kobungo

Daikaku

Shinbei

Desert
16 x1
x4000

Sosuke

Dosetsu

Daikaku

Keno

Shinbei

Gambling House
8 x3000000
x2000

Sosuke

Dosetsu

Genpachi

Keno

Volcano
12 x1
x3000

Sosuke

Shino

Kobungo

Keno

Seafloor
12 x1
x3000

Shino

Dosetsu

Daikaku

Genpachi

Kabukicho
8 x1
x2000

Sosuke

Kobungo

Daikaku

Keno

Enmatei
16 x1
x4000

Shino

Dosetsu

Genpachi

Keno

Shinbei

Yamatai-koku
16 x1
x4000

Sosuke

Shino

Kobungo

Genpachi

Shinbei

Csejte Pyramid
16 x1
x4000

Dosetsu

Kobungo

Daikaku

Genpachi

Keno

Event Bonus Servants

Class Servants Event Bonus
Gold Archer Buff_DamageDamage +100%
Buff_BondGold Bond EXP +50%
Gold Rider
Gold Saber Buff_DamageDamage +50%
Buff_BondGold Bond EXP +20%
Gold Assassin
Gold Avenger
Gold Foreigner
Gold Archer Any Archer Buff_DamageDamage +30%
Buff_BondGold Bond EXP +20%

Event Bonus CEs

Name How to Obtain Event Bonus

Thirty-Six Other Views of Mt. Fuji 5★
Event Gacha Rolly Ball +1 (MLB: +2)

Warrior's Watchtower 4★
Event Gacha Rope Toy +1 (MLB: +2)

Valiant Warriors on the Plains 3★
Event Gacha
Friend Point Gacha
Quest Reward (x1)
Chompy Meal +1 (MLB: +2)

Heartbreaker 5★
Event Shop (x4)
Rolly Ball x400 (2)
Rope Toy x200 (1)
Chompy Meal x200 (1)

Quest Drop (Rare)
Dog Warrior Points +30% (MLB: +60%)

Should I Use Apples?

  • No, if just clearing the event. If clearing the Event Shop, probably not unless starting late / missing a few days.
  • Natural Regen AP will be approximately 5950 AP throughout the event.
  • Clearing the full Main Quest line and clearing each quest at least once requires 1405 AP.
  • For clearing the Event Shop (no monuments or EXP / 3* Fous, ignoring ladder), this will take approximately 3925 AP.
  • Clearing the Event Point Ladder (ignoring the event shop) takes approximately 4365 AP.
  • For clearing the Event Shop (no monuments; with EXP + 3* Fous), this will take approximately 4725 AP. The Point Ladder should also clear.
  • For a full Event Shop clear including monuments, this total reaches 5005 AP to clear everything. The Ladder should also clear long before the shop.
  • The amount of AP required can be reduced with more copies of Event CEs. Additional copies of 4* or 5* CEs must be obtained in the gacha, while 3* CEs can be obtained in the Friend Point Gacha (at a low rate).
  • Assumptions for the above AP costs (uses "first timer worst case scenario with no FP Gacha luck", AP reduced if more bonus available):
    • Up to +1 Tenten Temari: Non-MLB Friend Support Tour of Mt. Fuji.
    • Up to +1 Chewing Rope: Non-MLB Friend Support Military Fortress.
    • Up to +2 White Kibble: Non-MLB Friend Support + Quest Reward copy of Meadow Hero.
    • Up to +150% Ruff-ian Points: 4x Shop Copies + 1x Non-MLB Friend Support Heart Breaker.
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About the Author(s)

Twitter: @NorseFTX

Content Director at GamePress. Passionate about fighting games, virtual/augmented reality technology, neuroengineering, and video games in general. Classical Piano Performance, Sprite Art, and Under Night In-Birth enthusiast.