Osakabehime is a weird servant. With an awkward deck and a somewhat incoherent kit, she looks, at first glance, to be pretty bad. Fortunately, her total steroids are exceptionally high, and she has remarkably good bases, which means she largely overcomes her innate weaknesses and becomes a surprisingly workable unit. She’s something of a modernized Emiya in some respects, designed around unusually powerful cards in exchange for a mismatched deck and a weak NP.
Base Atk | 1,482 | Base HP | 1,996 |
---|---|---|---|
Max Atk | 8,895 | Max HP | 12,476 |
Grail Atk | 10,770 | Grail HP | 15,127 |
Increase your Debuff Resist by 17.5%.
Increase your Critical Strength by 10%.
Apply Damage Plus for yourself (Total Card Damage +145).
Increase your Arts Card effectiveness by 8%.
Apply Damage Cut by 200 for yourself.
Card Hits | 4 | 3 | 3 | 5 | 4 |
---|---|---|---|---|---|
Per Hit | 0.62% | 0.62% | 0.62% | 0.62% | 0.62% |
NP per Hit (%) | 0.62% | |||||||
---|---|---|---|---|---|---|---|---|
NP when Attacked (%) | 3% |
Star Absorption | 153 | |
---|---|---|
Star Generation per Hit | 8.0% |
Osakabehime is a neat experiment, but she doesn’t quite come together well enough to be particularly worthwhile. With an extra Buster, or with an ST NP, or with a better duration on her first skill, she might be a strong crit servant, but as-is I think she’s mostly a curiosity. She’s awkward to use and each of her strengths comes with some sort of caveat. As a whole she’s just kind of okay.
Overall: 7/10
Single-Target DPS: 7/10
AoE DPS: 2/10
Survivability: 4/10
Offensive Utility: 6/10
Defensive Utility: N/A
Farming Usefulness: 5/10
Manuscript Progress: 0/10