The summer 4 servant batch starts with our first AoE Arts ‘Zerker in Musashi. Long story short, she’s really good. She can loop, under the right circumstances, which is inherently valuable, but even beyond that she has a pretty excellent kit for more “normal” Arts play provided all you need is a lot of AoE damage. Musashi teams may have sustain issues, but in most fights her damage output will likely be high enough that it doesn’t really matter.
4
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3
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4
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5
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4
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Attribute | |
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Alignment |
- Stage 1
- Stage 2
- Stage 3
- Stage 4
- April Fool's
- Summer Mode
Base Atk | 1,964 | Base HP | 1,782 |
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Max Atk | 12,712 | Max HP | 12,150 |
Grail Atk | 13,915 | Grail HP | 13,311 |
Increase your Buster Card effectiveness by 12%.
Increase your Debuff Resist by 15%.
Increase your Quick Card effectiveness by 4%.
Apply Damage Plus for yourself (Total Card Damage +125).
Card Hits | 4 | 3 | 4 | 5 | 4 |
---|---|---|---|---|---|
Per Hit | 0.51% | 0.51% | 0.51% | 0.51% | 0.51% |
NP per Hit (%) | 0.51% | |||||||
---|---|---|---|---|---|---|---|---|
NP when Attacked (%) | 5% |
Star Absorption | 9 | |
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Star Generation per Hit | 5.0% |
Musashi may lack the excellent utility Rider da Vinci brings, but in exchange her damage is pretty excellent. She’ll still be a slower farmer than ideal-case Dantes due to the necessity of the plug suit, but if you have the Arts support tools and lack Dantes or Skadi, Musashi has a lot of value (especially at higher NP levels). Even outside of farming, though, Musashi is a great general-purpose tool for AoE CQs, especially if you want to run Arts without having to play slow.
Overall: 9/10
Single-Target DPS: 7/10
AoE DPS: 10/10
Survivability: 5/10
Offensive Utility: N/A
Defensive Utility: 4/10
Farming Usefulness: 9/10
Dueling Kojirou: 10/10