Introduction
- Masters forge their way through a winding labyrinth in the latest Tokugawa event, which is the first of its kind!
- Note there are multiple time gates for Main Quests following the below schedule, so the best Free Quest farming nodes are not available at the start of the event! Masters should hold off on using Apples before time gates unlock.
- There are three Event Currencies () to farm for this event.
- Throughout the event, Masters will also collect Hanafuda that can be used to weaken the final boss of the event.
- Special Event-only Master skills will replace the usual Mystic Code skills, and these new Event Master skills will gain effects and strength when making progress through the event.
- Almost all encounters during this event will have a 3-Servant party restriction, meaning one Support and two Servants can be selected for encounters. Most encounters will be a single wave (or otherwise have fewer enemies) to compensate.
- Main Quest time gates are listed below:
Date | Quests Available |
3/23/2021 01:00 - 4/5/2021 20:59 PST | Prologue - Act 2 (1F) |
3/23/2021 21:00 - 4/5/2021 20:59 PST | Act 3 (2F) |
3/24/2021 21:00 - 4/5/2021 20:59 PST | Act 4 (3F) |
3/25/2021 21:00 - 4/5/2021 20:59 PST | Act 5 (4F) |
3/26/2021 21:00 - 4/5/2021 20:59 PST | Act 6-8 (5F) |
3/27/2021 21:00 - 4/5/2021 20:59 PST | Act 9 - Epilogue |
- The walkthrough below takes the lowest AP path as its primary path; multiple optional paths (some of which lead to dead ends) will also be listed in the walkthrough.
- A table below summarizes the total AP cost for a first clear of the event.
Section | Shortest Route AP | Free (1st Clear) AP | Optional Route AP | Total AP | Notes |
F1 | 81 | 80 | 85 | 246 | Act 1-2 + Two Free Quests |
F2 | 53 | 80 | 84 | 217 | Act 3 + Two Free Quests |
F3 | 62 | 80 | 98 | 240 | Act 4 + Two Free Quests |
F4 | 47 | 80 | 100 | 227 | Act 5 + Two Free Quests |
F5 | 58 | 80 | 100 | 238 | Act 6 + Two Free Quests |
Act 7-8 | 10 | 200 | 129 | 339 | Extra nodes open on F1~F5 |
Act 9-End | 15 | 0 | 0 | 15 | Final Boss |
Grand Total | 326 | 600 | 596 | 1522 |
- Maps for the shortest path through each floor are also shown below.
General Tips
- The overall strategy for this event is very simple if not trying to rush through the event as quickly as possible: do every possible node available. This walkthrough is to help with knowing which bonuses to bring for which nodes, and which branches are dead ends and what bonuses they have.
- When using the walkthrough, keep a note on what step you are on so that you don't lose track of where you were! Clicking on the map in certain branch points also jump to the step at which that branch is, although only primary path branches are shown; optional branches are not shown since they are hidden in the "Optional" accordions.
- It is recommended to complete all Optional paths since the rewards are excellent for the amount of AP required, although for Masters who are late to the event and want to rush through the event as quickly as possible, Masters can judge whether they wish to enter an Optional path based on the rewards.
- Note that quest names may vary from the official translations. Quest names will be updated as the event continues, although until all quests are updated, names may be different.
- Remember to equip the Event Gacha CEs () to increase drops for event currencies ()!
- The Shop CE will increase damage dealt during Event Quests! If running into difficulties clearing quests during the event, putting the Shop CE (particularly if MLB) on a damage dealer can help.
- Event Bonus Servants will also have a damage boost, and some will also have bonus Bond EXP during the event!
Walkthrough - Floor 1 (Act 1-2)
- White box: Area with branching path. Click to jump to corresponding walkthrough section.
# | Quest | Notes | Event Drops |
1 | Prologue-1 (0 AP) | Story only. | None |
2 | Prologue-2 (0 AP) | Story only. | None |
3 | Prologue-3 (0 AP) | Story only. Obtain a copy of ! Equip in nodes that drop . | None |
4 | Act 1-1 (0 AP) | Story only. | None |
5 | Act 1-2 (5 AP) | 3 Servant Party Restriction Single wave with two Assassins (21k, 80k HP). | None |
6 | Act 2.1 (5 AP) | 3 Servant Party Restriction Single wave with six Assassins (28-72k HP). Bonus CEs: | Primary: Secondary: |
7 | Mouse Room (1 AP) | No encounter. This quest awards the first [Osuzu Lantern], which are used to explore various branches of the labyrinth! At the end of every branch, another lantern will be awarded (even in dead ends), so it is impossible to get stuck so long as all quests in a branch are completed. Any dead ends or non-optimal routes will be indicated as 'Optional' steps in the walkthrough. Some dead ends have useful and limited time Command Codes or 4* Fous as rewards, and will be indicated; those steps can be taken if the rewards are desired, but will cost a bit more AP to traverse. These can also be left for the end, as the quests will not disappear until the end of the event. Clear Reward: | None |
8 | Warm Corridor (1/2) | Take the W (West) path. The optional path (E = East) is in the dropdown above. No encounter. | None |
9 | Warm Corridor (2/2) (1 AP) | No encounter. | None |
10 | Tanuki Room (5 AP) | 3 Servant Party Restriction Single wave with six Assassins (16-72k HP). Clear Reward: x1 Bonus CEs: | Primary: Secondary: |
11 | Free - Tanuki Room (40 AP) | Clear once for the clear reward. This node has suboptimal drop rates. Bonus CEs: | Primary: |
12 | Loud Corridor | Take the N (North) path. 3 Servant Party Restriction Single wave with two Berserkers (49k,51k HP) and an Assassin (45k HP). Clear Reward: x3 Bonus CEs: | Primary: Secondary: |
13 | Act 2.2 (0 AP) | Story only. | None |
14 | Lively Corridor(1/2) | No encounter. | None |
15 | Lively Corridor(2/2) (1 AP) | No encounter. | None |
16 | Fox Room (5 AP) | 3 Servant Party Restriction Single wave with four Assassins (22-23k HP) and one Caster (50k HP). Clear Reward: x1 Bonus CEs: | Primary: Secondary: |
17 | Act 2.3 (0 AP) | Story only. | None |
18 | Free - Fox Room (40 AP) | Clear once for the clear reward. This node has suboptimal drop rates. Bonus CEs: | Primary: |
19 | Aromatic Corridor (1/3) | Take the N (North) path. Note the alternative route (in the drop down above) will end up in the same room as this route, although the alt route is slower AP-wise. No encounter. | None |
20 | Aromatic Corridor (2/3) (1 AP) | No encounter. | None |
21 | Aromatic Corridor (3/3) (1 AP) | No encounter. | None |
22 | Deer Room (5 AP) | 3 Servant Party Restriction Single wave of five Assassins (20-39k HP). Clear Reward: x3 Bonus CEs: | Primary: Secondary: |
23 | Beautiful Corridor (1/3) | No encounter. | None |
24 | Beautiful Corridor (2/3) (1 AP) | No encounter. | None |
25 | Beautiful Corridor (3/3) (1 AP) | No encounter. | None |
26 | Sheep Room (5 AP) | 3 Servant Party Restriction Single wave of five Assassins (20-40k HP). Clear Reward: x3 Bonus CEs: | Primary: Secondary: |
27 | Luxurious Corridor | This is the E (East) path. No encounter. | None |
28 | Cow Room (5 AP) | 3 Servant Party Restriction Single wave of five Assassins (20-39k HP). Clear Reward: x3 Bonus CEs: | Primary: Secondary: |
29 | Front of the Big Room (1 AP) | No encounter. Clear Reward: | None |
30 | Act 2.4 (5 AP) | 3 Servant Party Restriction This encounter has a single wave with a large Assassin (168k HP) and six smaller Assassins (23-25k HP). The large Assassin starts with six DEF buff stacks, and defeating the smaller Assassins (who have an ATK buff) will remove one DEF buff stack each. AoE damage dealers are a great choice for this encounter to quickly eliminate the smaller Assassins. Gain access to Event Master Skills after this quest! Bonus CEs: | Primary: |
31 | Elegant Corridor (1/2) | No encounter. | None |
32 | Elegant Corridor (2/2) (1 AP) | No encounter. | None |
33 | Int 1 (0 AP) | Story only. | None |
34 | Fluffy Corridor | Take the E (East) path. No encounter. | None |
35 | Egg Room (1 AP) | No encounter. | None |
36 | Chicken Room (5 AP) | 3 Servant Party Restriction Single wave with three Berserker enemies (45-61k HP). Clear Reward: x3 Bonus CEs: | Primary: Secondary: |
37 | Dazzling Corridor (1/3) | Take the E (East) path. No encounter. | None |
38 | Dazzling Corridor (2/3) (1 AP) | No encounter. | None |
39 | Dazzling Corridor (3/3) (1 AP) | No encounter. | None |
40 | Goldfish Room (5 AP) | 3 Servant Party Restriction Single wave of five Assassin enemies (21-40k HP). Clear Reward: x3 Bonus CEs: | Primary: Secondary: |
41 | Spick-and-Span Corridor (1/2) | No encounter. | None |
42 | Spick-and-Span Corridor (2/2) (1 AP) | No encounter. | None |
43 | Int 2 (5 AP) | 3 Servant Party Restriction A large Rider mob (330k HP). It starts by buffing both itself and the frontline party with ATK up. | None |
44 | Exhilarating Corridor (1/2) | Take the NW (Northwest) path. No encounter. | None |
45 | Exhilarating Corridor (2/2) (1 AP) | No encounter. | None |
46 | Rabbit Room (5 AP) | 3 Servant Party Restriction Single wave of five Assassin enemies (21-40k HP). Clear Reward: x3 Bonus CEs: | Primary: Secondary: |
47 | Sleepy Corridor (1/2) | No encounter. | None |
48 | Sleepy Corridor (2/2) (1 AP) | No encounter. | None |
49 | Int 3 (5 AP) | 3 Servant Party Restriction A large Caster mob (338k HP). Similarly to the prior encounter, it starts by buffing both itself and the frontline party with ATK up. | None |
50 | To 2nd Floor (1 AP) | No encounter. | None |
First Floor (part 1) is complete! The first floor and any free quests / remaining exploration quests can be revisited any time throughout the duration of the event. Floor 2 continues below. |
Walkthrough - Floor 2 (Act 3) - 3/23/2021 21:00 PST
# | Quest | Notes | Event Drops |
51 | Act 3.1 (0 AP) | Story only. | None |
52 | Sitting Room with a Stiff Door (1/3) | Take the E (East) path. No encounter. | None |
53 | Sitting Room with a Stiff Door (2/3) (1 AP) | No encounter. | None |
54 | Sitting Room with a Stiff Door (3/3) (1 AP) | No encounter. | None |
55 | Act 3.2 (5 AP) | 3 Servant Party Restriction Single wave with four Assassins (32-38k HP). Bonus CEs: | Primary: |
56 | Cramped-Looking Sitting Room (1/2) | Take the S (South) path. No encounter. | None |
57 | Cramped-Looking Sitting Room (2/2) (1 AP) | No encounter. | None |
58 | Act 3.3 (0 AP) | Story only. | None |
58NW -1 | Sitting Room with Treasure (1/3) | This branch is for obtaining for low AP cost, since 5 are needed for Act 9. No encounter. | None |
58NW -2 | Sitting Room with Treasure (2/3) (1 AP) | No encounter. | None |
58NW -3 | Sitting Room with Treasure (3/3) (5 AP) | 3 Servant Party Restriction Single wave of six Assassins (35-44k HP). Clear Reward: x1 Bonus CEs: | Primary: Secondary: |
End of optional branch; continue from last branch point in steps below. |
59 | Walls-Only Sitting Room (1/3) | Take the SW (Southwest) path. No encounter. | None |
60 | Walls-Only Sitting Room (2/3) (1 AP) | No encounter. | None |
61 | Walls-Only Sitting Room (3/3) (1 AP) | No encounter. Clear Reward: x2 | None |
62 | Road Block Sitting Room (1/2) | No encounter. | None |
63 | Road Block Sitting Room (2/2) (5 AP) | 3 Servant Party Restriction Single wave with two each of Saber, Lancer, and Archer mobs (30-39k HP). Clear Reward: x3 Bonus CEs: | Primary: Secondary: |
64 | Free - Mirage Room (40 AP) | Clear once for the clear reward. This node isn't optimal, but is still a decent single-currency node. Bonus CEs: | Primary: |
68 | No First-Timers Sitting Room (1/3) | Take the W (West) path. No encounter. | None |
69 | No First-Timers Sitting Room (2/3) (1 AP) | No encounter. | None |
70 | No First-Timers Sitting Room (3/3) (1 AP) | No encounter. Clear Reward: x2 | None |
71 | Deceptive Room (5 AP) | 3 Servant Party Restriction A large Rider mob (319k HP). Clear Reward: x1 | None |
72 | Humid Sitting Room (1/3) | No encounter. | None |
73 | Humid Sitting Room (2/3) (1 AP) | No encounter. | None |
74 | Humid Sitting Room (3/3) (1 AP) | No encounter. Clear Reward: x2 | None |
75 | Sitting Room Full of Folding Screens (1/3) | Take the SW (Southwest) path. No encounter. | None |
76 | Sitting Room Full of Folding Screens (2/3) (1 AP) | No encounter. | None |
77 | Sitting Room Full of Folding Screens (3/3) (1 AP) | No encounter. Clear Reward: x2 | None |
78 | Sitting Room Full of Wardrobes (1/4) | No encounter. | None |
79 | Sitting Room Full of Wardrobes (2/4) (1 AP) | No encounter. | None |
80 | Sitting Room Full of Wardrobes (3/4) (1 AP) | No encounter. | None |
81 | Sitting Room Full of Wardrobes (4/4) (5 AP) | 3 Servant Party Restriction Single wave with two Sabers (40k, 42k HP) and one Assassin (69k HP). Clear Reward: x3 Bonus CEs: | Primary: Secondary: |
81NE -1 | Normal Sitting Room (1/3) | This branch is for obtaining for low AP cost, since 5 are needed for Act 9. No encounter. | None |
81NE -2 | Normal Sitting Room (2/3) (1 AP) | No encounter. | None |
81NE -3 | Normal Sitting Room (3/3) (5 AP) | 3 Servant Party Restriction Single wave with six Assassins (32-48k HP). Clear Reward: x1 Bonus CEs: | Primary: Secondary: |
End of optional branch; continue from last branch point in steps below. |
82 | Dangerous Sitting Room (1/4) | Take the SE (Southeast) path. No encounter. | None |
83 | Dangerous Sitting Room (2/4) (1 AP) | No encounter. | None |
84 | Dangerous Sitting Room (3/4) (1 AP) | No encounter. | None |
85 | Dangerous Sitting Room (4/4) (1 AP) | No encounter. Clear Reward: x2 | None |
86 | Suspicious Sitting Room | No encounter. | None |
87 | Lying Room (5 AP) | 3 Servant Party Restriction A large Caster mob (315k HP). Clear Reward: x1 | None |
88 | Sitting Room without Handles (1/2) | No encounter. | None |
89 | Sitting Room without Handles (2/2) (1 AP) | No encounter. Clear Reward: x2 | None |
90 | Moving Tatami Sitting Room (1/4) | Take the SE (Southeast) path. No encounter. | None |
91 | Moving Tatami Sitting Room (2/4) (1 AP) | No encounter. | None |
92 | Moving Tatami Sitting Room (3/4) (1 AP) | No encounter. | None |
93 | Moving Tatami Sitting Room (4/4) (1 AP) | No encounter. Clear Reward: x2 | None |
94 | Sinister Sitting Room | No encounter. | None |
95 | Act 3.4 (5 AP) | 3 Servant Party Restriction A single wave of four Assassins (31-44k HP) and a large Berserker (165k HP) that will start by debuffing the party's Buster, but helpfully buffs Quick and Arts. | None |
96 | To 3rd Floor (1 AP) | No encounter. | None |
The 2nd Floor is complete! As before, any free quests / remaining exploration quests can be revisited any time throughout the duration of the event. Continue to Floor 3 below. |
Walkthrough - Floor 3 (Act 4) - 3/24/2021 21:00 PST
# | Quest | Notes | Event Drops |
97 | Act 4.1 (0 AP) | Story only. | None |
98 | Strange-Smelling Corridor (1/3) | Take the W (West) path. No encounter. | None |
99 | Strange-Smelling Corridor (2/3) (1 AP) | No encounter. | None |
100 | Strange-Smelling Corridor (3/3) (1 AP) | No encounter. | None |
101 | Act 4.2 (5 AP) | 3 Servant Party Restriction Two break bar Servants, with an Assassin (83k,150k HP) that decreases debuff resist on break, and a Caster (104k,193k HP) that greatly decreases ATK and DEF for all [King] Servants on break. | None |
102 | Sweet-Smelling Corridor (1/5) | Take the E (East) path. No encounter. | None |
103 | Sweet-Smelling Corridor (2/5) (1 AP) | No encounter. | None |
104 | Sweet-Smelling Corridor (3/5) (1 AP) | No encounter. | None |
105 | Sweet-Smelling Corridor (4/5) (1 AP) | No encounter. | None |
106 | Sweet-Smelling Corridor (5/5) (1 AP) | No encounter. Clear Reward: x2 | None |
107 | Dizzying Corridor | No encounter. | None |
108 | Act 4.3 (0 AP) | Story only. | None |
109 | Toasty Corridor (1/3) | Take the E (East) path. No encounter. | None |
110 | Toasty Corridor (2/3) (1 AP) | No encounter. | None |
111 | Toasty Corridor (3/3) (1 AP) | No encounter. Clear Reward: x2 | None |
112 | Feel-Good Corridor (1/2) | No encounter. | None |
113 | Feel-Good Corridor (2/2) (1 AP) | No encounter. | None |
114 | Dusk Room (5 AP) | 3 Servant Party Restriction Single wave with four Lancers (52-56k HP). Clear Reward: x3 Bonus CEs: | Primary: Secondary: |
115 | Free - Dusk Room (40 AP) | Clear once for the clear reward. This node isn't optimal, but is still a decent single-currency node. Bonus CEs: | Primary: |
121N -1 | Dizzying Corridor (1/3) | This branch is for obtaining for low AP cost, since 5 are needed for Act 9. No encounter. | None |
121N -2 | Dizzying Corridor (2/3) (1 AP) | No encounter. | None |
121N -3 | Dizzying Corridor (3/3) (1 AP) | No encounter. Clear Reward: x2 | None |
121N -4 | Snuggly Corridor (1/3) | No encounter. | None |
121N -5 | Snuggly Corridor (2/3) (1 AP) | No encounter. | None |
121N -6 | Snuggly Corridor (3/3) (5 AP) | 3 Servant Party Restriction A single Lancer mob (160k HP). Clear Reward: x1 Bonus CEs: | Primary: Secondary: |
End of optional branch; continue from last branch point in steps below. |
122 | Drunken Stagger Corridor (1/3) | Take the W (West) path. No encounter. | None |
123 | Drunken Stagger Corridor (2/3) (1 AP) | No encounter. | None |
124 | Drunken Stagger Corridor (3/3) (1 AP) | No encounter. Clear Reward: x2 | None |
125 | Wandering Maidservant A (5 AP) | 3 Servant Party Restriction A single Berserker (515k HP) that inflicts Disorder on all enemies (chance to Skill Seal each turn), and also has bonus DEF vs [Disorder] afflicted enemies. | None |
126 | Cheer-Inducing Corridor (1/2) | No encounter. | None |
127 | Cheer-Inducing Corridor (2/2) (1 AP) | No encounter. Clear Reward: x2 | None |
128 | Want To Dance Corridor (1/5) | Take the W (West) path. No encounter. | None |
129 | Want To Dance Corridor (2/5) (1 AP) | No encounter. | None |
130 | Want To Dance Corridor (3/5) (1 AP) | No encounter. Clear Reward: x2 | None |
131 | Want To Dance Corridor (4/5) | No encounter. | None |
132 | Want To Dance Corridor (5/5) (5 AP) | 3 Servant Party Restriction A large Archer mob (152k HP). Clear Reward: x3 Bonus CEs: | Primary: |
133 | Rapid Talking Corridor (1/2) | Take the N (North) path. No encounter. | None |
134 | Rapid Talking Corridor (2/2) (1 AP) | No encounter. Clear Reward: x2 | None |
135 | Compelled To Lecture Corridor (1/2) | No encounter. | None |
136 | Compelled To Lecture Corridor (2/2) (1 AP) | No encounter. | None |
137 | Shinonome Room (5 AP) | 3 Servant Party Restriction A large Assassin mob (521k HP). Clear Reward: x1 | None |
138 | Burst Out Laughing Corridor (1/3) | No encounter. | None |
139 | Burst Out Laughing Corridor (2/3) (1 AP) | No encounter. | None |
140 | Burst Out Laughing Corridor (3/3) (1 AP) | No encounter. Clear Reward: x2 | None |
141 | Foment Corridor (1/3) | No encounter. | None |
142 | Foment Corridor (2/3) (1 AP) | No encounter. | None |
143 | Foment Corridor (3/3) (5 AP) | 3 Servant Party Restriction Single wave with two Assassins (7k, 52k HP) and an Archer (113k HP). Clear Reward: x3 Bonus CEs: | Primary: Secondary: |
144 | Choked Up Corridor (1/4) | No encounter. | None |
145 | Choked Up Corridor (2/4) (1 AP) | No encounter. | None |
146 | Choked Up Corridor (3/4) (1 AP) | No encounter. | None |
147 | Choked Up Corridor (4/4) (1 AP) | No encounter. Clear Reward: x2 | None |
148 | Dawn Room | No encounter. | None |
149 | Act 4.4 (5 AP) | 3 Servant Party Restriction A single wave with an Assassin (89k HP), a Caster (255k HP), and a Rider (204k HP). The Caster can inflict Disorder on all enemies (chance to Skill Seal each turn), and also has bonus DEF vs [Disorder] afflicted enemies. Bonus CEs: | Primary: |
150 | To 4th Floor (1 AP) | Story only. | None |
The 3rd Floor is complete! As before, any free quests / remaining exploration quests can be revisited any time throughout the duration of the event. Continue to Floor 4 below. |
Walkthrough - Floor 4 (Act 5) - 3/25/2021 21:00 PST
# | Quest | Notes | Event Drops |
151 | Act 5.1 (0 AP) | Story only. | None |
152 | Multiple Closed Corridor | Take the E (East) path. 3 Servant Party Restriction Single wave with six Assassins (9-69k HP). Bonus CEs: | Primary: |
153 | Act 5.2 (5 AP) | 3 Servant Party Restriction A single wave with three Assassins (150-272k HP). Bonus CEs: | Primary: |
154 | Corridor with Clocks (1/4) | Take the S (South) path. 3 Servant Party Restriction Single wave with six Casters (25-52k HP). Bonus CEs: | Primary: |
155 | Corridor with Clocks (2/4) (1 AP) | No encounter. | None |
156 | Room with Clocks (3/4) (1 AP) | No encounter. | None |
157 | Room with Clocks (4/4) (1 AP) | No encounter. Clear Reward: x3 | None |
158 | Gimmicky Corridor (1/3) | Take the S (South) path. No encounter. | None |
159 | Gimmicky Corridor (2/3) (1 AP) | No encounter. | None |
160 | Gimmicky Corridor (3/3) (1 AP) | No encounter. Clear Reward: x2 | None |
161 | Corridor with Bookshelves (1/3) | 3 Servant Party Restriction Single wave with six Casters (26-48k HP). Bonus CEs: | Primary: Secondary: |
162 | Room with Bookshelves (2/3) (1 AP) | No encounter. | None |
163 | Room with Bookshelves (3/3) (1 AP) | No encounter. Clear Reward: x3 | None |
164 | Free - Falcon Room (40 AP) | Clear once for the clear reward. This node isn't optimal, but is still a decent single-currency node. Bonus CEs: | Primary: |
165 | Doujin Corridor (1/3) | Take the W (West) path. No encounter. | None |
166 | Doujin Room (2/3) (1 AP) | No encounter. | None |
167 | Doujin Room (3/3) (1 AP) | No encounter. Clear Reward: x2 | None |
168 | Corridor with Pictures (1/4) | 3 Servant Party Restriction Single wave with two Casters (46k, 55k HP) and an Assassin (33k HP). Bonus CEs: | Primary: Secondary: |
169 | Corridor with Pictures (2/4) (1 AP) | No encounter. | None |
170 | Corridor with Pictures (3/4) (1 AP) | No encounter. | None |
171 | Corridor with Pictures (4/4) (1 AP) | No encounter. Clear Reward: x3 | None |
172 | Wandering Maidservant B (5 AP) | 3 Servant Party Restriction Single large Caster (573k HP) with permanent NP Strength, DEF, and ATK buffs. Note a random frontline Servant will gain the ability to steal one of the starting buffs when normal attacking, starting with NP Strength (3rd turn), DEF (6th turn), and then ATK (9th turn). | None |
173 | Corridor Full of Keyholes (1/3) | No encounter. | None |
174 | Room Full of Keyholes (2/3) (1 AP) | No encounter. | None |
175 | Corridor Full of Keyholes (3/3) (1 AP) | No encounter. Clear Reward: x2 | None |
181E -1 | Prison Corridor (1/4) | This branch is for obtaining for low AP cost, since 5 are needed for Act 9. No encounter. | None |
181E -2 | Prison Room (2/4) (1 AP) | No encounter. | None |
181E -3 | Prison Room (3/4) (1 AP) | No encounter. | None |
181E -4 | Prison Corridor (4/4) (5 AP) | 3 Servant Party Restriction Single wave with six Berserkers (36-42k HP). Clear Reward: x1 Bonus CEs: | Primary: Secondary: |
End of optional branch; continue from last branch point in steps below. |
182 | Shrine Style Corridor (1/4) | Take the N (North) path. No encounter. | None |
183 | Shrine Style Corridor (2/4) (1 AP) | No encounter. | None |
184 | Shrine Style Corridor (3/4) (1 AP) | No encounter. | None |
185 | Shrine Style Room (4/4) (1 AP) | No encounter. Clear Reward: x2 | None |
186 | Hawk Room (1/2) | No encounter. | None |
187 | Hawk Room (2/2) (5 AP) | 3 Servant Party Restriction Beware a break bar encounter versus a Rider (301k, 384k HP)! Bring strong single target Assassins. The boss starts with unremovable NP, DEF, and ATK buffs. They can also decrease the party's NP Gauge by 10% and Stars by 10 with a skill. Helpfully, on the 3rd and 6th turn, a single frontliner will gain a buff that can steal the enemy's NP Strength (3rd turn) and DEF (6th turn) buff when normal attacking. The boss will remove buffs from all enemies and buff its own DEF on break. Clear Reward: x1 | None |
188 | Two-Timing Corridor (1/2) | Take the N (North) path. No encounter. | None |
189 | ??? (0 AP) | Story only. | None |
190 | Two-Timing Corridor (2/2) (1 AP) | No encounter. Clear Reward: x2 | None |
191 | Collapsed Corridor (1/3) | 3 Servant Party Restriction Single wave with two Assassins (40k,41k HP) and a Berserker (65k HP). Bonus CEs: | Primary: |
192 | Collapsed Room (2/3) (1 AP) | No encounter. | None |
193 | Collapsed Room (3/3) (1 AP) | No encounter. Clear Reward: x3 | None |
194 | Vending Machine Corridor (1/3) | Take the SE (Southeast) path. No encounter. | None |
195 | Vending Machine Corridor (2/3) (1 AP) | No encounter. | None |
196 | Vending Machine Corridor (3/3) (1 AP) | No encounter. Clear Reward: x2 | None |
197 | Eagle Room | No encounter. | None |
198 | Act 5.3 (5 AP) | 3 Servant Party Restriction A single wave with an Assassin mob (245k HP) that gains 1 NP charge per turn, and a break bar Assassin Servant (237k, 372k HP) that has increased Crit Rate and will gain 1 NP charge and class advantage vs Alter Egos upon break. | None |
199 | To 5th Floor (1 AP) | No encounter. | None |
The 4th Floor is complete! As before, any free quests / remaining exploration quests can be revisited any time throughout the duration of the event. Continue to Floor 5 below. |
Walkthrough - Floor 5 (Act 6) - 3/26/2021 21:00 PST
# | Quest | Notes | Event Drops |
200 | Act 6.1 (0 AP) | Story only. | None |
201 | Seductive Corridor (1/3) | Take the S (South) path. No encounter. | None |
202 | Seductive Corridor (2/3) (1 AP) | No encounter. | None |
203 | Seductive Corridor (3/3) (5 AP) | 3 Servant Party Restriction Single wave with four Assassins (31-41k HP). Clear Reward: x3 Bonus CEs: | Primary: |
204 | Fragrant Corridor | Take the S (South) path. No encounter. | None |
205 | Sakura Room (1 AP) | No encounter. | None |
206 | Act 6.2 (5 AP) | 3 Servant Party Restriction A single wave with two normal Assassin mobs (99k, 130k HP) and two Assassin Servants (175k, 222k HP). The Servants will use an extra attack as their charge move, and have a skill that can Charm a target. | None |
207 | Charming Corridor (1/3) | Take the S (South) path. No encounter. | None |
208 | Charming Corridor (2/3) (1 AP) | No encounter. | None |
209 | Charming Corridor (3/3) (5 AP) | 3 Servant Party Restriction Single wave with two Casters (29k, 30k HP) and an Assassin Servant (100k HP). Clear Reward: x3 Bonus CEs: | Primary: |
210 | Bewitching Corridor (1/4) | No encounter. | None |
211 | Bewitching Corridor (2/4) (1 AP) | No encounter. | None |
212 | Bewitching Corridor (3/4) (1 AP) | No encounter. | None |
213 | Bewitching Corridor (4/4) (1 AP) | No encounter. Clear Reward: x2 | None |
214 | Room of Mystification (1/2) | No encounter. | None |
215 | Room of Mystification (2/2) (5 AP) | 3 Servant Party Restriction Single wave with two Casters (29k, 30k HP) and an Assassin Servant (100k HP). Clear Reward: x3 Bonus CEs: | Primary: |
216 | Sweet Corridor (1/3) | Take the NW (Northwest) path. No encounter. | None |
217 | Sweet Room (2/3) (1 AP) | No encounter. | None |
218 | Sweet Room (3/3) (5 AP) | 3 Servant Party Restriction Single wave with three Assassins (28-100k HP). Clear Reward: x3 Bonus CEs: | Primary: |
219 | Impatient Corridor (1/3) | Take the W (West) path. No encounter. | None |
220 | Impatient Corridor (2/3) (1 AP) | No encounter. | None |
221 | Impatient Corridor (3/3) (5 AP) | 3 Servant Party Restriction Single wave with two Assassin Servants (74k, 85k HP). Clear Reward: x3 Bonus CEs: | Primary: |
222 | Free - Plum Room (40 AP) | Clear once for the clear reward. Non-optimal but still a decent duo-drop node. Bonus CEs: | Primary: |
223 | Melting Corridor (1/3) | Take the N (North) path. No encounter. | None |
224 | Melting Room (2/3) (1 AP) | No encounter. | None |
225 | Melting Corridor (3/3) (1 AP) | No encounter. Clear Reward: x2 | None |
226 | Blistered Corridor (1/4) | No encounter. | None |
227 | Blistered Corridor (2/4) (1 AP) | No encounter. | None |
228 | Blistered Corridor (3/4) (1 AP) | No encounter. | None |
229 | Blistered Corridor (4/4) (5 AP) | 3 Servant Party Restriction Single wave with three Assassin Servants (42-74k HP). Clear Reward: x3 Bonus CEs: | Primary: |
230 | Act 6.3 (5 AP) | 3 Servant Party Restriction A single wave with a large Berserker (368k HP) that can inflict a 2-turn Charm and deals bonus damage against Charmed enemies, and two Assassin Servants (119k, 152k HP) that can also inflict Charm. Nuke the wave down as quickly as possible! | None |
231 | Enchanting Corridor (1/5) | No encounter. | None |
232 | Enchanting Corridor (2/5) (1 AP) | No encounter. | None |
233 | Enchanting Room (3/5) (1 AP) | No encounter. | None |
234 | Enchanting Corridor (4/5) (1 AP) | No encounter. | None |
235 | Enchanting Room (5/5) (1 AP) | No encounter. Clear Reward: x100 | None |
236 | Dreamy Hallway (1/2) | No encounter. | None |
237 | Dreamy Hallway (2/2) (1 AP) | No encounter. Clear Reward: x100 | None |
238 | To Bottom Floor (1 AP) | No encounter. | None |
The 5th Floor is complete! As before, any free quests / remaining exploration quests can be revisited any time throughout the duration of the event. Act 7 continues below. |
Walkthrough - Act 7-8
# | Quest | Notes | Event Drops |
239 | Act 7-1 (5 AP) | 3 Servant Party Restriction A break bar Assassin Servant (319k, 486k HP) that can decrease ATK and Charm Resist for the frontline upon break. | None |
240 | Act 7-2 (0 AP) | Story only. | None |
241 | Act 7-3 (5 AP) | 3 Servant Party Restriction Deplete the boss's first HP bar to finish the encounter! The boss is weak against (x1.2) Alter Ego and Foreigner classes, and takes neutral damage from all others. Unremovable ATK, DEF, Crit Strength, and Debuff Resist debuffs will be applied to the Master's party at the start of battle, and all party members will take 1000 HP damage per turn. Beware that the boss has the ability to charge their NP bar by 1, and can inflict AoE NP Seal, Skill Seal, and Charm. Their NP is single target, but has high Charm chance. Strong single target Servants, preferably of Alter Ego or Foreigner class, can be used with NP Gauge support to burst her down quickly. To help with damage, bring the Event Shop CE and use an Event Bonus Servant for more bonus damage. | None |
242 | Act 7-4 (0 AP) | Story only. | None |
243 | Act 8-1 (0 AP) | This quest is back at the entrance on 1F. Story only. | None |
244 | Act 8-2 (0 AP) | Story only. | None |
Note the next Act is time-gated and will unlock on ~Day 7 of the Event. Post-Act 8 nodes will now open on each floor! This includes the best Free Quest nodes to farm. These can be cleared out while waiting for the next Act to open. If it is already past the time gate and Masters wish to skip to the next part of the main story, see Act 9. |
Walkthrough - Floor 1 (Post-Act 8)
Walkthrough - Floor 4 (Post-Act 8)
Walkthrough - Act 9-End - 3/27/2021 21:00 PST
# | Quest | Notes | Event Drops |
245 | Act 9 (5 AP) | Note this quest is found on the 4th floor. 3 Servant Party Restriction Also requires at least x5. Single large Rider (627k HP) that can inflict a 2-turn Charm and deals bonus damage against Charmed enemies. | None |
246 | Act 10.1-1 (5 AP) | 3 Servant Party Restriction A face off against a single break bar Servant boss (305k, 428k, 575k HP). As before, this boss is weak to Alter Ego and Foreigner classes. After 3rd break, the battle ends. At the start of every turn for the first 3 turns, all party members will have their NP reduced to 0%, so starting NP gauge CEs are not recommended! Note the boss will use an extra attack as their NP charge move. They can inflict burn when normal attacking after first break, and their burn will deal more damage after second break. | None |
247 | Act 10.1-2 (0 AP) | Story only. | None |
248 | Act 10.1-3 (0 AP) | Story only. | None |
249 | Act 10.1-4 (0 AP) | Story only. | None |
250 | Act 10.1-5 (0 AP) | Story only. | None |
251 | Act 10.2-1 (5 AP) | High difficulty boss battle incoming! See the [Boss Guide] for tips on this encounter. Using [Ooku Hanafuda] in the shop will adjust the difficulty of the encounter, with six difficulties possible. No Hanafuda usage will set difficulty to the highest possible; 25 will set it to the easiest. [Ooku Hanafuda - Black] allows for increasing the difficulty in case the encounter is deemed too easy after adjusting with Hanafuda. | None |
252 | Act 10.2-2 (0 AP) | Story only. | None |
253 | End-1 (0 AP) | Story only. | None |
254 | End-2 (0 AP) | Story only. Obtain a Holy Grail! | None |
Congratulations! The Main Quest of the Tokugawa event is completed at this point. Masters may go back through the maze and clear out any remaining nodes, or begin farming Free Quests to clear out the event shop. Check out the Quick Farming Guide for farming tips! |
Event Bonus CEs
Name | How to Obtain | Event Bonus |
Crowning Beauty, Greater Glory 5★ | Event Shop (x4) x400 (2) x200 (1) x200 (1) Explore Quest Reward (x1) [5F, Post-Act 8] Quest Drop (Rare) | +100% (MLB: +200%) |
Princess's Pilgrimage 5★ | Event Gacha | Flower Ornate Hairpin +1 (MLB: +2) |
Spring Beauty 4★ | Event Gacha | Moon Luster Rouge +1 (MLB: +2) |
Firefighter's Spirit 3★ | Quest Reward (x1) Event Gacha Friend Point Gacha | Snow Face Powder +1 (MLB: +2) |
Tokugawa Event Master Skills - Inrou Skills
- These Master Skills will replace Mystic Code skills during this event.
- All Master Skills will have a cooldown of 99 turns (only usable once per encounter in all practicality), but in exchange become very powerful.
- These will first unlock after clearing Act 2, Part 4, on the first floor.
- Note that Mystic Codes equipped will still gain Mystic Code EXP, even if their skills cannot be used.
1 | Order of Compassion to the Living | CD: 99 |
Inflict Stun on all enemies (1 turn). | ||
Unlock: Act 2 Part 4 (F1) Fifth Shogun Tokugawa Tsunayoshi's inrou | ||
2 | Ejima-Ikushima Affair | CD: 99 |
Inflict Stun on all enemies (1 turn). Decrease DEF for all enemies by 20% (1 turn). | ||
Unlock: Intermission 2 (F1) Seventh Shogun Tokugawa Ietsugu's inrou | ||
3 | Shoutoku's Rule | CD: 99 |
Inflict Stun on all enemies (1 turn). Decrease DEF for all enemies by 20% (1 turn). Decrease Quick Resist for all enemies by 20% (1 turn). | ||
Unlock: Lying Room (F2) Sixth Shogun Tokugawa Ienobu's inrou | ||
4 | Ansei Purge | CD: 99 |
Inflict Stun on all enemies (1 turn). Decrease DEF for all enemies by 20% (1 turn). Decrease Quick & Arts Resist for all enemies by 20% (1 turn). | ||
Unlock: Shinonome Room (F3) Fourteenth Shogun Tokugawa Iemochi's inrou | ||
5 | Start of Edo Bakufu | CD: 99 |
Inflict Stun on all enemies (1 turn). Decrease DEF for all enemies by 20% (1 turn). Decrease Quick/Arts/Buster Resist for all enemies by 20% (1 turn). | ||
Unlock: Hawk Room (F4) First Shogun Tokugawa Ieyasu's inrou | ||
6 | Taisei Houkan | CD: 99 |
Inflict Stun on all enemies (1 turn). Decrease DEF for all enemies by 20% (1 turn). Decrease Quick/Arts/Buster Resist for all enemies by 20% (1 turn). Decrease NP Gauge by 3 for all enemies. | ||
Unlock: Act 9 (F4) Fifteenth Shogun Tokugawa Yoshinobu's inrou | ||
1 | Dog Shogun | CD: 99 |
Increase ATK for all allies by 50% (1 turn). | ||
Unlock: Act 2 Part 4 (F1) Fifth Shogun Tokugawa Tsunayoshi's inrou | ||
2 | Japan-US Treaty of Peace and Amity | CD: 99 |
Increase ATK for all allies by 50% (1 turn). Increase DEF for all allies by 20% (1 turn). | ||
Unlock: Intermission 3 (F1) Thirteenth Shogun Tokugawa Iesada's inrou | ||
3 | Great Fire of Meireki | CD: 99 |
Increase ATK for all allies by 50% (1 turn). Increase DEF for all allies by 20% (1 turn). Apply Evade to all allies (1 time, 1 turn). | ||
Unlock: Act 3 Part 4 (F2) Fourth Shogun Tokugawa Ietsuna's inrou | ||
4 | Suggestion Box | CD: 99 |
Increase ATK for all allies by 50% (1 turn). Increase DEF for all allies by 20% (1 turn). Apply Evade to all allies (1 time, 1 turn). Apply Ignore Invincible to all allies (1 turn). | ||
Unlock: Act 4 Part 4 (F3) Eighth Shogun Tokugawa Yoshimune's inrou | ||
5 | Takedown | CD: 99 |
Increase ATK for all allies by 50% (1 turn). Increase DEF for all allies by 20% (1 turn). Apply Evade to all allies (1 time, 1 turn). Apply Ignore Invincible to all allies (1 turn). Apply Damage Plus 2000 to all allies (1 turn). | ||
Unlock: Act 5 Part 3 (F4) Tenth Shogun Tokugawa Ieharu's inrou | ||
6 | Muketsu Kaijou | CD: 99 |
Increase ATK for all allies by 50% (1 turn). Increase DEF for all allies by 20% (1 turn). Apply Evade to all allies (1 time, 1 turn). Apply Ignore Invincible to all allies (1 turn). Apply Damage Plus 2000 to all allies (1 turn). Apply Guts to all allies (100% HP, Permanent). | ||
Unlock: Act 9 (F4) Fifteenth Shogun Tokugawa Yoshinobu's inrou | ||
1 | Tenna's Rule | CD: 99 |
Increase Critical Stars by 50. | ||
Unlock: Act 2 Part 4 (F1) Fifth Shogun Tokugawa Tsunayoshi's inrou | ||
2 | Gujou Ikki | CD: 99 |
Increase Critical Stars by 50. Increase Star Drop Rate for an ally by 30% (1 turn). | ||
Unlock: Deceptive Room (F2) Ninth Shogun Tokugawa Ieshige's inrou | ||
3 | Buke Shohatto | CD: 99 |
Increase Critical Stars by 50. Increase Star Drop Rate for an ally by 30% (1 turn). Increase Critical Strength for an ally by 30% (1 turn). | ||
Unlock: Giant Wandering Maidservant A (F3) Second Shogun Tokugawa Hidetada's inrou | ||
4 | Tenpou Reforms | CD: 99 |
Increase Critical Stars by 50. Increase Star Drop Rate for an ally by 30% (1 turn). Increase Critical Strength for an ally by 30% (1 turn). Increase NP Strength for an ally by 30% (1 turn). | ||
Unlock: Giant Wandering Maidservant B (F4) Twelfth Shogun Tokugawa Ieyoshi's inrou | ||
5 | Kansei Reforms | CD: 99 |
Increase Critical Stars by 50. Increase Star Drop Rate for an ally by 30% (1 turn). Increase Critical Strength for an ally by 30% (1 turn). Increase NP Strength for an ally by 30% (1 turn). Increase NP Gain for an ally by 30% (1 turn). | ||
Unlock: Act 6 Part 3 (F5) Eleventh Shogun Tokugawa Ienari's inrou | ||
6 | Declaration of Restoration of Imperial Rule | CD: 99 |
Increase Critical Stars by 50. Increase Star Drop Rate for an ally by 30% (1 turn). Increase Critical Strength for an ally by 30% (1 turn). Increase NP Strength for an ally by 30% (1 turn). Increase NP Gain for an ally by 30% (1 turn). Increase NP Gauge by 50% for an ally. | ||
Unlock: Act 9 (F4) Fifteenth Shogun Tokugawa Yoshinobu's inrou | ||
- No. There should be enough time to fully clear the maze and Event Shop (including monuments if desired).
- Natural Regen AP will be approximately 3980 AP throughout the event.
- A first time clear of all parts of the Labyrinth, Main Quests, and each Free Quest once will total 1522 AP.
- For clearing the Event Shop (no monuments), approximately 2802 AP, will be required to clear the shop if farming mixed nodes first followed by single currency nodes for leftover currency (assuming all Exploration Quests are also done).
- For a full Event Shop clear including monuments, this total reaches approximately 3722 AP to clear all pieces and monuments, following the same strategy as above.
- The amount of AP required can be reduced with more copies of Event Gacha CEs.
- Assumptions for the above (uses "first timer worst case scenario", AP reduced if more bonus available):