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Tokugawa Restoration Labyrinth - Exploration Quests

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Article by NorseFTX
Tokugawa Restoration Labyrinth - Exploration Quests

Introduction

  • Exploration Quests are part of the Tokugawa Labyrinth exploration process, which will uncover parts of the maze and additional quests as progress is made.
  • Some exploration quests will cost an Osuzu Lantern to clear. At the end of the branch (whether a dead end or another path split is reached), another Lantern will be awarded from a quest so other paths can be explored, so Masters will not have to worry about getting stuck from choosing a dead end.
  • Some exploration quests will have battle encounters, which are listed below by floor.

Floor 1

Cold Corridor (1/2)
Cold Corridor (2/2)
Raccoon Room
Noisy Corridor
Tiger Room
Fox Room
Deer Room
Sheep Room
Battered Corridor (3/3)
Cow Room
Quiet Corridor (4/4)
Stagnant Corridor (3/3)
Wolf Room
Creepy Corridor (3/3)
Chills Corridor (4/4)
Freezing Legs Corridor (3/3)
Snake Room
Chicken Room
Weasel Room
Goldfish Room
Wild Boar Room
Monkey Room
Rabbit Room

Post-Act 8

Bat Room
Mole Room
Dragonfly Room
Dragon Room

Floor 2

Treasure Tatami Room (3/3)
Closed Tatami Room (2/2)
Maneki Neko Tatami Room (3/3)
Thousand Customer Tatami Room (3/3)
Unleashed Tatami Room (3/3)
Paradise Tatami Room (3/3)
Chained Tatami Room (3/3)
Headwind Tatami Room (3/3)
Futon Furnished Tatami Room (3/3)
Deception Room
Cushion Filled Tatami Room (3/3)
Drawer Filled Tatami Room (4/4)
Safe Tatami Room (3/3)
Ordinary Tatami Room (3/3)
Lies Room
May Decoration Tatami Room (3/3)

Post-Act 8

Wall Like Tatami Room (3/3)
Pumpkin Patterned Tatami Room (7/7)
Five Grain Fertility Tatami Room (2/2)
Iron Door Tatami Room (4/4)

Floor 3

Sea Scent Corridor (3/3)
Light Scent Corridor (3/3)
Dusk Room
Vague Corridor (3/3)
Drowsy Corridor (3/3)
Sleep Inducing Corridor (3/3)
Hazy Eyes Corridor (3/3)
Hollow Eyes Corridor (4/4)
Twilight Room (2/2)
Heartburn Corridor (3/3)
Crouching Corridor (3/3)
Crawling Corridor (2/2)
Faint Seeming Corridor (4/4)
Dancing Corridor (5/5)
Nauseating Corridor (3/3)
Depressing Corridor (2/2)
Shinonome Room
Entangled Corridor (3/3)

Post-Act 8

Enlightenment Corridor (3/3)
Flying Memories Corridor (2/2)
Sixth Sense Corridor (2/2)
Eternal Dawn Room (2/2)

Floor 4

Unlocked Corridor (3/3)
Many Door Corridor (3/3)
Crushed Door Corridor (3/3)
Multiple Closed Corridor
Clock Corridor (1/4)
Bookshelf Corridor (1/3)
Book Buried Room (2/2)
Rolling Stones Corridor (3/3)
Picture Corridor (1/4)
Boxes Room (3/6)
Automatic Door Corridor (2/2)
Boiling Pot Room (2/2)
Storage Room Corridor (3/7)
Storage Room Corridor (7/7)
Graffiti Corridor (3/3)
Prison Corridor (4/4)
Hawk Room (2/2)
Offerings Room (2/2)
Collapsed Corridor (1/3)
Muddy Corridor (5/5)

Post-Act 8

Hidden Pet Corridor (2/2)
Hidden Snack Corridor (2/2)
Hidden Gold Corridor (2/2)
Hidden Antique Room (6/6)
Hidden Imports Corridor (2/2)

Floor 5

Burning Room (3/3)
Enchanting Corridor (3/3)
Slimy Room (3/3)
Glossy Corridor (3/3)
Perplexing Room (2/2)
Luscious Room (3/3)
Itching Corridor (3/3)
Beguiling Room (3/3)
Eroding Corridor (4/4)
Excited Corridor (2/2)
Shrugging Room (2/2)
Meeting Room (3/3)
Seductive Corridor (4/4)
Human Skin Room (3/3)
Burning Body Corridor (3/3)
Moody Room (3/3)
Hachikiren Room (2/2)
Line Crossing Room (2/2)
Growing Up Corridor (2/2)

Post-Act 8

Staring Room (2/2)
Suggestion Room (2/2)
Glamorous Room (2/2)
Moonlit Beauty Room (2/2)
Hashing Corridor (2/2)
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About the Author(s)

Twitter: @NorseFTX

Content Director at GamePress. Passionate about fighting games, virtual/augmented reality technology, neuroengineering, and video games in general. Classical Piano Performance, Sprite Art, and Under Night In-Birth enthusiast.