Introduction
- Help Sparrow's Inn reach prosperity with Beni-Enma in the New Year's 2021 Event! This is a farming and building renovation event with an event point ladder.
- There are a total of three Event Shop currencies () to farm for this event.
- There are also three Building currencies () to farm for this event.
- Masters will gain Tribute Points () every day at 10:00 AM PST based on progress in the story.
- This event cannot be cleared in one day due to its mechanics, requiring a minimum of three ~24 hour periods to fully complete, and should be started earlier for maximum benefit!
- Tribute Points of 3,500 / 90,000 / 500,000 are the three thresholds required for Main Quest completion, and due to what is unlocked during each checkpoint, it is impossible to reach 500,000 in one day.
- The walkthrough suggests the quickest path to completing the event within three days. This also will leave Event Shop clearing until the end when all the best farming areas are unlocked.
- The Tribute Point thresholds for Main Quests are below:
- Based on the above table, there are about 3 days of leeway while still being able to fully clear the point ladder, assuming the Master completes all renovations available within each 24 hour period.
General Tips / Links
- Purchase & Equip the Event Shop CE () ASAP to increase drops, which are needed for renovations to help progress the Main Quest!
- Bring Event Servants & Servants of the right classes to further boost drops! Select Event Servants also gain bonus Bond Points!
- Beni-Enma gives the most bonus ( +2 drops), so try to bring her / Friend Supports with her to help speed up farming!
- Equip Event Gacha Bonus CEs: to boost Event Shop currency drops! When still clearing the Main Quest, these can be prioritized until all copies of the Event Shop CE () are purchased. Afterwards, they aren't as high priority as the building materials (especially if short on time), but these should be prioritized once the Main Quests are completed.
Walkthrough
# | Quest | Notes | Event Drops |
1 | S1-1 | A single wave of three ~30k HP Berserker mobs. Drops one of each shop currency. Bonus CEs: | Primary: |
2 | S1-2 | Break Beni-Enma's first HP bar to end the fight. Masters must field one of the Story Supports, so bring a good Archer of your own. | None |
3 | S1-3 | Story only. | None |
4 | S2 | Story only. | None |
5 | S3 | Story only. Obtain a copy of ! Equip for nodes that drop . | None |
6 | Sparrow Hall | Goal: Repair Old-Fashioned Sitting Room x30, x30 Run until x30 obtained. Note: Buy and equip ASAP. Reminders will be made later on, although Masters with higher drop bonus may be able to buy them earlier, and by doing so can increase their farming speed. Servants: + + Bonus CEs: + | Bounty: Lumber: |
7 | Wooded Forest | Run until x30 obtained. Servants: + + Bonus CEs: + | Bounty: Lumber: |
8 | Repair Old-Fashioned Sitting Room: x30, x30 | ||
9 | S4 | Story only. | None |
10 | Wooded Forest | Goal: Repair Spacious Sitting Room x40, x30 Run until x40 obtained. Servants: + + Bonus CEs: + | Bounty: Lumber: |
11 | Rear Mountain | Run until x30 obtained. Servants: + + Bonus CEs: + | Bounty: Lumber: |
12 | Repair Spacious Sitting Room: x40, x30 | ||
13 | S5 | Three waves, with the first with Casters (14-20k HP), the second with Lancers (17-29k HP), and the third with Berserkers (24-33k HP). Restricted lineup: Can only bring 1 Servant with story supports. Drops three of each shop currency. Bonus CEs: | Primary: |
14 | Sparrow Hall | Goal: Repair Elegant Sitting Room x40, x40 Run until x40 obtained. Servants: + + Bonus CEs: + | Bounty: Lumber: |
15 | Rear Mountain | Run until x40 obtained. Servants: + + Bonus CEs: + | Bounty: Lumber: |
16 | Repair Elegant Sitting Room: x40, x40 | ||
17 | S6 | Two waves, the first with three Assassin mobs (66-71k HP), and the second with a single large Assassin mob (145k HP). Mandatory Story Support. Drops 3 stacks gold and 1 stack silver shop currency. Bonus CEs: | Primary: Secondary: |
18 | Extra 1 | A single wave of 7 Berserker mobs (33-79k HP). A helpful field effect will randomly reduce one enemy's HP to 1 each turn. Bonus CEs: | Primary: Secondary: |
19 | Wooded Forest | Goal: Unlocks on 1/1/2021 10:00 AM PST Repair Grand Kitchen x40, x40 Run until x40 obtained. Servants: + + Bonus CEs: + | Bounty: Lumber: |
20 | Sparrow Hall | Run until x40 obtained. Servants: + + Bonus CEs: + | Bounty: Lumber: |
21 | Unlocks on 1/1/2021 10:00 AM JST Repair Grand Kitchen: x40, x40 | ||
22 | Day 1 ends here: All available renovations currently available should be built, with Satisfaction at 6,000. For masters wishing to prep for the next day, the following can be farmed (although don't overdo farming early on, since currently available Free Quests have relatively poor drop rates): - x100 - x210 - x140 |
# | Quest | Notes | Event Drops |
23 | S7 | Requires x3,500 to unlock! A single chunky Berserker mob (506k HP). | Primary: |
24 | S8-1 | Story only. | None |
25 | S8-2 | A lone Foreigner boss with two HP bars (186k, 136k HP). Starts with MAX NP, gains MAX NP again after break. Beware the boss can use Ignore Invincible before using their single target NP! Can bring taunt Servants to protect damage dealers. | None |
26 | Wooded Forest | Goal: Restore Phoenix Hall x100, x100 Run until x100 obtained. During this step, if you haven't yet, Buy & Equip using x200 Servants: + + Bonus CEs: + | Bounty: Lumber: |
27 | Rear Mountain | Run until x100 obtained. Servants: + + Bonus CEs: + | Bounty: Lumber: |
28 | Restore Phoenix Hall: x100, x100 | ||
29 | Phoenix Hall | Goal: Repair Hot Springs x110, x140 Run until x110 obtained. If you haven't yet, buy and equip with x200 Servants: + + Bonus CEs: + | Bounty: Lumber: |
30 | Sparrow Hall | Run until x140 obtained. Servants: + + Bonus CEs: + | Bounty: Lumber: |
31 | Repair Hot Springs: x110, x140 | ||
32 | Hot Spring Renov | A challenging quest of a break bar Saber boss (347k, 306k HP) flanked by multiple Berserker and Saber mobs (30-75k HP) Mandatory Guest Support. The Guest Support must deal the finishing blow on the Break Bar boss's last HP bar!. They will have infinite Guts (revives at 1 HP) otherwise. Consider fielding the Guest Support in the back so they don't fall before the boss's HP has been depleted sufficiently. Bonus CEs: | Primary: |
33 | Extra 2 | A single wave of 9 Berserker mobs, one after another (28-63k HP). Bonus CEs: | Primary: |
34 | Extra 3 | Three waves of various classes (Berserker, Rider, Alter Ego, Assassin, Saber, Archer) ranging from 45-83k HP. Field effect randomly stuns an ally and enemy for 1 turn. | None |
35 | Hot Springs (Women) | Goal: Restore Second Kitchen x100, x130 Run until x100 obtained. If you haven't yet, buy and equip with x200 Servants: + + Bonus CEs: + | Bounty: Lumber: |
36 | Hot Springs (Men) | Run until x130 obtained. Servants: + Bonus CEs: + | Bounty: Lumber: |
37 | Restore Second Kitchen: x100, x130 | ||
38 | Extra 5 | Fixed Servant party! Must deploy Mash (Ortinax) and all Guest Supports. Tip: Consider bringing Mystic Code:Chaldea Combat Uniform to swap in Gorgon to speed up the fight. The fight is three waves, the first consisting of Rider mobs (31-33k HP), the second with Lancer and Riders (41-45k HP), and the third with a lone Saber boss (70k HP). Bonus CEs: | Primary: |
39 | Hot Springs (Women) | Goal: Restore Scenic Sitting Room x50, x110 Run until x50 obtained. Servants: + + Bonus CEs: + | Bounty: Lumber: |
40 | Hot Springs (Men) | Run until x110 obtained. Servants: + Bonus CEs: + | Bounty: Lumber: |
41 | Restore Scenic Sitting Room: x50, x110 | ||
42 | Phoenix Hall | Goal: Restore Incognito Sitting Room x40, x80 Run until x40 obtained. At this point, with average drop luck and bonus Servants, you might be able to buy and equip the last with x200 Servants: + + Bonus CEs: + | Bounty: Lumber: |
43 | Hot Springs (Women) | Run until x80 obtained. Servants: + + Bonus CEs: + | Bounty: Lumber: |
44 | Restore Incognito Sitting Room: x40, x80 | ||
45 | Phoenix Hall | Goal: Restore Entertaining Sitting Room x90, x50 Run until x90 obtained. Servants: + + Bonus CEs: + | Bounty: Lumber: |
46 | Hot Springs (Men) | Run until x50 obtained. Servants: + Bonus CEs: + | Bounty: Lumber: |
47 | Restore Entertaining Sitting Room: x90, x50 | ||
48 | Day 2 ends here: All available renovations currently available should be built, with Satisfaction at 85,000. Combined with Day 1's amount, it should reach 90,000 Tribute Points the next day. For masters wishing to prep for the next day, the following can be farmed (to help unlock renovations more quickly; the subsequent steps can be skipped if there are enough resources): - x380 - x290 |
# | Quest | Notes | Event Drops |
49 | S9-1 | Requires x90,000 & a repaired Phoenix Hall to unlock! SOLO battle using the story support against a single Berserker boss (100k HP). | None |
50 | S9-2 | Story only. | None |
51 | S10 | Story only. | None |
52 | Hot Springs (Men) | Goal: Restore Castle Tower x290 Will first unlock the new (better rate) farming areas before Treasure Hunt quests. Run until x290 obtained. Servants: + Bonus CEs: + | Bounty: Lumber: |
53 | Restore Castle Tower: x290 | ||
54 | Phoenix Hall | Goal: Restore Rooftop Garden x200, x200 Run until x200 obtained. Servants: + + Bonus CEs: + | Bounty: Lumber: |
55 | Castle Tower | Run until x200 obtained. Servants: + + Bonus CEs: + | Bounty: Lumber: |
56 | Restore Rooftop Garden: x200, x200 | ||
57 | Phoenix Hall | Goal: Restore Detached House x180, x100 Run until x180 obtained. Servants: + + Bonus CEs: + | Bounty: Lumber: |
58 | Rooftop Garden | Run until x100 obtained. Servants: + + Bonus CEs: + | Bounty: Lumber: |
59 | Restore Detached House: x180, x100 | ||
60 | Detached House | Goal: Restore Amusement Area x300 Will now start working on unlocking Treasure Hunt quests. Run until x300 obtained. Servants: + + Bonus CEs: + | Bounty: Lumber: |
61 | Restore Amusement Area: x300 | ||
62 | Treasure 1 | A single Caster boss (183k, 219k HP). First round - Fills NP Gauge to MAX. Fills NP to MAX again after break. Their NP hits a single target; consider bringing taunt to protect damage dealers. | None |
63 | Rooftop Garden | Goal: Restore Spa Room x310 Run until x310 obtained. Servants: + + Bonus CEs: + | Bounty: Lumber: |
64 | Restore Spa Room: x310 | ||
65 | Treasure 2 | A single Assassin boss (107k, 93k HP). SOLO: Guest support must solo this quest. The guest support's Arts and Quick cards have enhanced effects, so preferentially using his A/Q cards will help make the battle easier. Break effect drains NP by 20% and decreases ATK (5 turns). | None |
66 | Detached House | Goal: Restore Event Hall x180, x180 Run until x180 obtained. Servants: + + Bonus CEs: + | Bounty: Lumber: |
67 | Rooftop Garden | Run until x180 obtained. Servants: + + Bonus CEs: + | Bounty: Lumber: |
68 | Restore Event Hall: x180, x180 | ||
69 | Treasure 3 | Three bosses in the single wave, with a 2 HP bar Rider (87k, 105k HP), Caster (107k HP), and Saber (104k HP). The Rider's break effect will remove all frontline buffs and decrease Debuff Resist (5 turns). | None |
70 | Rooftop Garden | Goal: Repair Bell Hall x70, x180 Run until x70 obtained. Servants: + + Bonus CEs: + | Bounty: Lumber: |
71 | Castle Tower | Run until x180 obtained. Servants: + + Bonus CEs: + | Bounty: Lumber: |
72 | Repair Bell Hall: x70, x180 | ||
73 | Treasure 4 | A single Lancer boss (179k, 220k HP). Upon break they will debuff DEF for the party while increasing the party's ATK. | None |
74 | Treasure 5 | Three waves of three Assassin mobs each (27-91k HP). Bonus CEs: | Primary: |
75 | S11 | Story only. | None |
76 | Rooftop Garden | Goal: Restore Lord's Hall x160, x220 Run until x160 obtained. Servants: + + Bonus CEs: + | Bounty: Lumber: |
77 | Castle Tower | Run until x220 obtained. Servants: + + Bonus CEs: + | Bounty: Lumber: |
78 | Restore Lord's Hall: x160, x220 | ||
79 | Extra 4 | A single Saber boss (175k, 223k HP). They have a permanent passive that gives them an extra 1 NP charge per turn. Beware their AoE NP! | None |
80 | Day 3 ends here: The inn should be fully renovated! Satisfaction should be at 490,000. Combined with Day 1+2's amount, it should reach 581,000 Tribute Points the next day. Masters may now freely farm the Free Quests since all Renovations are done. Save 600 of each extra building material for Event Shop 4* Fous after the Main Quest is completed. Extra building materials can be exchanged for QP. Check out the Quick Farming Guide for farming tips! |
# | Quest | Notes | Event Drops |
81 | S12-1 | Story only. | None |
82 | S12-2 | A tough battle against a Lancer with a break bar (445k, 551k HP)! Battle ends after second break. During the first HP bar, the boss gains Evade against a random Card type (Arts/Quick/Buster) (1 turn) every turn, which is unremovable. During the second HP bar, this becomes Invincible against a random Card type (Arts/Quick/Buster) (1 turn) every turn. Ignore invincible effects can pierce both Evade and Invincible effects. | None |
83 | S13 | Story only. | None |
84 | Congratulations! The Sparrow Inn has been restored! Masters can continue to farm freely to clear the Event Shop. Check out the Quick Farming Guide for tips on farming! |
Event Bonus CEs
Name | How to Obtain | Event Bonus |
Goddesses of the Glittering Snow 5★ | Event Shop (x4) Quest Drop (Rare) | +1 (MLB: +2) |
Mark on a Smiling Face 5★ | Event Gacha | +1 (MLB: +2) |
New Year's Mystique 4★ | Event Gacha | +1 (MLB: +2) |
A Modest Pig 3★ | Quest Reward (x1) Event Gacha Friend Point Gacha | +1 (MLB: +2) |
Event Bonus Servants
- For just clearing the event (includes getting the last Summon Ticket in point ladder), No, although it requires a minimum of 3 days / three 10:00 AM resets being available. For a full shop + Event Point Ladder clear, Yes.
- Natural Regen AP will be approximately 4270 AP throughout the event.
- A first time clear of all Main and Free Quests will cost 2535 AP, and if Main Quests are cleared early enough (within the ~first 6 days), the Event Point ladder will also automatically clear so long as Masters log in to collect Tribute Points each day. Not clearing the Event Point ladder isn't too much of an issue, given the last reward that isn't QP is obtained at 500,000 Points.
- For clearing the Event Shop (no monuments), approximately 5215 AP will be required to clear all three shops.
- For a full Event Shop clear including monuments, this total reaches 6975 AP to clear all three shops.
- The amount of AP required can be reduced with more copies of Event Gacha CEs. Do note that Gacha CEs only source of shop currency drop bonus for this event, since the Shop CE and Servant bonus only affect the building currencies.
- Assumptions for the above (uses "worst case scenario", AP reduced if more bonus available):
- +5 to Lumber drops from party of matching Class bonus / Event Servants (minus a free slot of any class for a Support/Friend Support)
- +4 more to Lumber drops from purchased Event Shop CEs x4
- +2 to drops from free copy of and a non MLB friend support
- +1 to drops from non MLB friend support
- +1 to drops from non MLB friend support