GamePress

Main Interlude: Tokugawa Restoration Labyrinth - Walkthrough

Submit Feedback or Error

Introduction

  • Masters forge their way through a winding labyrinth in the Main Interlude version of the Tokugawa Labyrinth event!
  • The event is nearly identical to the original event, with the exception of Free Quests / Challenge Quests being unavailable and no Event Currencies will drop from nodes.
  • Throughout the event, Masters will collect Ooku Hanafuda Hanafuda that can be used to weaken the final boss of the event.
  • Special Event-only Master skills will replace the usual Mystic Code skills, and these new Event Master skills will gain effects and strength when making progress through the event.
  • Almost all encounters during this event will have a 3-Servant party restriction, meaning one Support and two Servants can be selected for encounters. Most encounters will be a single wave (or otherwise have fewer enemies) to compensate.
  • The walkthrough below takes the lowest AP path as its primary path; multiple optional paths (some of which lead to dead ends) will also be listed in the walkthrough.
  • A table below summarizes the total AP cost for a first clear of the event.
Section Shortest Route AP Optional Route AP Total AP Notes
F1 81 85 166 Act 1-2
F2 53 84 137 Act 3
F3 62 98 160 Act 4
F4 47 100 147 Act 5
F5 58 100 158 Act 6
Act 7-8 10 129 139 Extra nodes open on F1~F5
Act 9-End 15 0 15 Final Boss
Grand Total 326 596 922
  • Maps for the shortest path through each floor are also shown below.

General Tips

  • The overall strategy for this event is very simple if not trying to rush through the event as quickly as possible: do every possible node available. This walkthrough is to help with knowing which bonuses to bring for which nodes, and which branches are dead ends and what bonuses they have.
  • When using the walkthrough, keep a note on what step you are on so that you don't lose track of where you were! Clicking on the map in certain branch points also jump to the step at which that branch is, although only primary path branches are shown; optional branches are not shown since they are hidden in the "Optional" accordions.
  • It is recommended to complete all Optional paths since the rewards are excellent for the amount of AP required, although for Masters who are late to the event and want to rush through the event as quickly as possible, Masters can judge whether they wish to enter an Optional path based on the rewards.

Changes in Main Interlude vs Original Event

  • No Free Quests or farmable currencies are available.
  • All enemy HP values are reduced, due to lack of Servant and Craft Essence event bonus damage for the Main Interlude.
  • Challenge Quest is unavailable.
  • Certain Main Quest rewards have been changed:
    • Prologue: 3* Event CE -> Saint Quartz
    • Night-Blooming Cereus Room: 5* Event CE -> 5,000,000 QP

Walkthrough - Floor 1 (Act 1-2)

  • White box: Area with branching path. Click to jump to corresponding walkthrough section.
Open/Close All Accordions

Link to Full-size 1F Map Image

# Quest Notes
1

Prologue-1
(0 AP)
Story only.
Story: ~5min read
2

Prologue-2
(0 AP)
Story only.
Story: ~12min read
3

Prologue-3
(0 AP)
Story only.
Story: ~6min read
4

Act 1-1
(0 AP)
Story only.
Story: ~10min read
5

Act 1-2
(5 AP)
3 Servant Party Restriction
Single wave with two Assassins (12k, 48k HP).
Story: Pre-battle ~3min read
Post-battle ~1min read
6

Act 2.1
(5 AP)
3 Servant Party Restriction
Single wave with six Assassins (17-43k HP).
Story: Pre-battle ~5min read
Post-battle ~2min read
7

Mouse Room
(1 AP)
No encounter.
This quest awards the first [Osuzu Lantern], which are used to explore various branches of the labyrinth! At the end of every branch, another lantern will be awarded (even in dead ends), so it is impossible to get stuck so long as all quests in a branch are completed. Any dead ends or non-optimal routes will be indicated as 'Optional' steps in the walkthrough. Some dead ends have useful and limited time Command Codes or 4* Fous as rewards, and will be indicated; those steps can be taken if the rewards are desired, but will cost a bit more AP to traverse. These can also be left for the end, as the quests will not disappear until the end of the event.
Clear Reward:
Osuzu Paper Lantern
Optional E
Totals 5 AP
5
1
7E-1

Cold Corridor (1/2)
Osuzu Lantern
3 Servant Party Restriction
Single wave with three Lancers (36-49k HP).
Clear Reward:
Deadly Poisonous Needle x2
7E-2

Cold Corridor (2/2)
(5 AP)
3 Servant Party Restriction
Single wave with two Lancers (19k, 22k HP) and an Assassin (83k HP).
Clear Reward:
Deadly Poisonous Needle x3
7E-3

Act 2.x
(0 AP)
Story only.
Story: ~3min read
Clear Reward:
Osuzu Paper LanternSilver Fruit x1
End of optional branch; continue from last branch point in steps below.
8

Warm Corridor (1/2)
Osuzu Lantern
Take the W (West) path. The optional path (E = East) is in the dropdown above.
No encounter.
9

Warm Corridor (2/2)
(1 AP)
No encounter.
10

Tanuki Room
(5 AP)
3 Servant Party Restriction
Single wave with six Assassins (9-43k HP).
Clear Reward:
Osuzu Paper LanternEternal Gear x3
Optional W
Totals 7 AP
1
11W-1

Damaged Corridor (1/3)
Osuzu Lantern
No encounter.
11W-2

Damaged Corridor (2/3)
(1 AP)
No encounter.
11W-3

Damaged Corridor (3/3)
(1 AP)
No encounter.
11W-4

Tiger Room
(5 AP)
3 Servant Party Restriction
A lone Berserker mob (104k HP).
Clear Reward:
Osuzu Paper LanternGolden Fruit x1
End of optional branch; continue from last branch point in steps below.
12

Loud Corridor
Osuzu Lantern
Take the N (North) path.
3 Servant Party Restriction
Single wave with two Berserkers (30k,31k HP) and an Assassin (27k HP).
Clear Reward:
Eternal Gear x3
13

Act 2.2
(0 AP)
Story only.
Story: ~4min read
14

Lively Corridor(1/2)
Osuzu Lantern
No encounter.
15

Lively Corridor(2/2)
(1 AP)
No encounter.
16

Fox Room
(5 AP)
3 Servant Party Restriction
Single wave with four Assassins (13-14k HP) and one Caster (30k HP).
Clear Reward:
Heart of the Foreign God x1
17

Act 2.3
(0 AP)
Story only.
Story: ~6min read
Alt Route E
Totals 39 (33+6) AP
3
1
5
10
5
18E-1

Quiet Corridor (1/4)
Osuzu Lantern
No encounter.
18E-2

Quiet Corridor (2/4)
(1 AP)
No encounter.
18E-3

Quiet Corridor (3/4)
(1 AP)
No encounter.
18E-4

Quiet Corridor (4/4)
(5 AP)
3 Servant Party Restriction
A single Rider mob (97k HP).
Clear Reward:
Osuzu Paper LanternDragon Fang x3
Optional N
Totals 6 AP
1
18E -4N -1

Dim Corridor (1/2)
Osuzu Lantern
No encounter.
18E -4N -2

Dim Corridor (2/2)
(1 AP)
No encounter.
18E -4N -3

Wolf Room
(5 AP)
3 Servant Party Restriction
A single Rider mob (189k HP).
Clear Reward:
Osuzu Paper LanternArts Code Opener x1
End of optional branch; continue from last branch point in steps below.
18E-5

Stagnant Corridor (1/3)
Osuzu Lantern
This is the E (East) path.
No encounter.
18E-6

Stagnant Corridor (2/3)
(1 AP)
No encounter.
18E-7

Stagnant Corridor (3/3)
(5 AP)
3 Servant Party Restriction
A lone Lancer mob (97k HP).
Clear Reward:
Osuzu Paper LanternWarhorse's Young Horn x5
18E-8

Eerie Corridor (1/3)
Osuzu Lantern
No encounter.
18E-9

Eerie Corridor (2/3)
(1 AP)
No encounter.
18E-10

Eerie Corridor (3/3)
(5 AP)
3 Servant Party Restriction
A single Assassin mob (98k HP).
Clear Reward:
Osuzu Paper LanternBlack Beast Grease x5
18E-11

Chilling Corridor (1/4)
Osuzu Lantern
No encounter.
18E-12

Chilling Corridor (2/4)
(1 AP)
No encounter.
18E-13

Chilling Corridor (3/4)
(1 AP)
No encounter.
18E-14

Chilling Corridor (4/4)
(5 AP)
3 Servant Party Restriction
A single Assassin mob (98k HP).
Clear Reward:
Osuzu Paper LanternBlack Beast Grease x5
18E-15

Terrifying Corridor (1/3)
Osuzu Lantern
No encounter.
18E-16

Terrifying Corridor (2/3)
(1 AP)
No encounter.
18E-17

Terrifying Corridor (3/3)
(5 AP)
3 Servant Party Restriction
A single Berserker mob (104k HP).
Clear Reward:
Osuzu Paper LanternClaw of Chaos x5
18E-18

Front of the Big Room (Alternate)
(1 AP)
No encounter.
End of alternate route; if this route is taken, can skip to Step 30 (or can continue below starting from the original branching point; steps 19-29 lead up to the same room).
19

Aromatic Corridor (1/3)
Osuzu Lantern
Take the N (North) path. Note the alternative route (in the drop down above) will end up in the same room as this route, although the alt route is slower AP-wise.
No encounter.
20

Aromatic Corridor (2/3)
(1 AP)
No encounter.
21

Aromatic Corridor (3/3)
(1 AP)
No encounter.
22

Deer Room
(5 AP)
3 Servant Party Restriction
Single wave of five Assassins (12-23k HP).
Clear Reward:
Osuzu Paper LanternEternal Gear x3
23

Beautiful Corridor (1/3)
Osuzu Lantern
No encounter.
24

Beautiful Corridor (2/3)
(1 AP)
No encounter.
25

Beautiful Corridor (3/3)
(1 AP)
No encounter.
26

Sheep Room
(5 AP)
3 Servant Party Restriction
Single wave of five Assassins (12-24k HP).
Clear Reward:
Osuzu Paper LanternEternal Gear x3
Optional W
Totals 6 AP
1
26W-1

Beat-Up Corridor (1/3)
Osuzu Lantern
No encounter.
26W-2

Beat-Up Corridor (2/3)
(1 AP)
No encounter.
26W-3

Beat-Up Corridor (3/3)
(5 AP)
3 Servant Party Restriction
A large Assassin mob (188k HP).
Clear Reward:
Osuzu Paper LanternHero Crystal: Meteor Fou - All x1
End of optional branch; continue from last branch point in steps below.
27

Luxurious Corridor
Osuzu Lantern
This is the E (East) path.
No encounter.
28

Cow Room
(5 AP)
3 Servant Party Restriction
Single wave of five Assassins (12-23k HP).
Clear Reward:
Eternal Gear x3
29

Front of the Big Room
(1 AP)
No encounter.
Clear Reward:
Osuzu Paper Lantern
30

Act 2.4
(5 AP)
3 Servant Party Restriction
This encounter has a single wave with a large Assassin (101k HP) and six smaller Assassins (14-15k HP). The large Assassin starts with six DEF buff stacks, and defeating the smaller Assassins (who have an ATK buff) will remove one DEF buff stack each. AoE damage dealers are a great choice for this encounter to quickly eliminate the smaller Assassins.
Gain access to Event Master Skills after this quest!
Story: Pre-battle ~7min read
Post-battle ~5min read
31

Elegant Corridor (1/2)
Osuzu Lantern
No encounter.
32

Elegant Corridor (2/2)
(1 AP)
No encounter.
33

Int 1
(0 AP)
Story only.
Story: ~2min read
Optional W
Totals 11 AP
2
2
1
33W-1

Shredded Corridor (1/2)
Osuzu Lantern
No encounter.
33W-2

Shredded Corridor (2/2)
(1 AP)
No encounter.
33W-3

Spider Room
(1 AP)
No encounter.
Clear Reward:
Osuzu Paper LanternShell of Reminiscence x2
33W-4

Slimy Corridor (1/2)
Osuzu Lantern
No encounter.
33W-5

Slimy Corridor (2/2)
(1 AP)
No encounter.
33W-6

Octopus Room
(1 AP)
No encounter.
Clear Reward:
Osuzu Paper LanternSerpent Jewel x2
33W-7

Decayed Corridor (1/3)
Osuzu Lantern
No encounter.
33W-8

Decayed Corridor (2/3)
(1 AP)
No encounter.
33W-9

Decayed Corridor (3/3)
(1 AP)
No encounter.
33W-10

Snake Room
(5 AP)
3 Servant Party Restriction
A single Archer mob (98k HP).
Clear Reward:
Osuzu Paper LanternOoku Hanafuda x1
End of optional branch; continue from last branch point in steps below.
34

Fluffy Corridor
Osuzu Lantern
Take the E (East) path.
No encounter.
35

Egg Room
(1 AP)
No encounter.
36

Chicken Room
(5 AP)
3 Servant Party Restriction
Single wave with three Berserker enemies (27-36k HP).
Clear Reward:
Osuzu Paper LanternPhoenix Feather x3
Optional N
Totals 6 AP
5
36N-1

Smelly Corridor (1/2)
Osuzu Lantern
No encounter.
36N-2

Smelly Corridor (2/2)
(1 AP)
No encounter.
36N-3

Weasel Room
(5 AP)
3 Servant Party Restriction
A single Rider mob (97k HP).
Clear Reward:
Osuzu Paper LanternPrimordial Lanugo x5
End of optional branch; continue from last branch point in steps below.
37

Dazzling Corridor (1/3)
Osuzu Lantern
Take the E (East) path.
No encounter.
38

Dazzling Corridor (2/3)
(1 AP)
No encounter.
39

Dazzling Corridor (3/3)
(1 AP)
No encounter.
40

Goldfish Room
(5 AP)
3 Servant Party Restriction
Single wave of five Assassin enemies (12-24k HP).
Clear Reward:
Osuzu Paper LanternEternal Gear x3
41

Spick-and-Span Corridor (1/2)
Osuzu Lantern
No encounter.
42

Spick-and-Span Corridor (2/2)
(1 AP)
No encounter.
43

Int 2
(5 AP)
3 Servant Party Restriction
A large Rider mob (198k HP). It starts by buffing both itself and the frontline party with ATK up.
Story (Post-battle): ~2min read
Optional SW
Totals 6 AP
100
43SW-1

Brisk Walking Corridor (1/2)
Osuzu Lantern
No encounter.
43SW-2

Brisk Walking Corridor (2/2)
(1 AP)
No encounter.
43SW-3

Boar Room
(5 AP)
3 Servant Party Restriction
A large Berserker mob (106k HP).
Clear Reward:
Osuzu Paper LanternMana Prism x100
End of optional branch; continue from last branch point in steps below.
Optional SE
Totals 6 AP
100
43SE-1

Restless Corridor (1/2)
Osuzu Lantern
No encounter.
43SE-2

Restless Corridor (2/2)
(1 AP)
No encounter.
43SE-3

Monkey Room
(5 AP)
3 Servant Party Restriction
A lone Berserker mob (104k HP).
Clear Reward:
Osuzu Paper LanternMana Prism x100
End of optional branch; continue from last branch point in steps below.
44

Exhilarating Corridor (1/2)
Osuzu Lantern
Take the NW (Northwest) path.
No encounter.
45

Exhilarating Corridor (2/2)
(1 AP)
No encounter.
46

Rabbit Room
(5 AP)
3 Servant Party Restriction
Single wave of five Assassin enemies (12-24k HP).
Clear Reward:
Osuzu Paper LanternEternal Gear x3
47

Sleepy Corridor (1/2)
Osuzu Lantern
No encounter.
48

Sleepy Corridor (2/2)
(1 AP)
No encounter.
49

Int 3
(5 AP)
3 Servant Party Restriction
A large Caster mob (202k HP). Similarly to the prior encounter, it starts by buffing both itself and the frontline party with ATK up.
Story: Pre-battle ~7min read
Post-battle ~7min read
50

To 2nd Floor
(1 AP)
No encounter.
First Floor (part 1) is complete! The first floor and any free quests / remaining exploration quests can be revisited any time throughout the duration of the event. Floor 2 continues below.

Walkthrough - Floor 2 (Act 3) - 8/2/2022 21:00 PDT

Link to Full-size 2F Map Image

# Quest Notes
51

Act 3.1
(0 AP)
Story only.
Story: ~3min read
Optional W
Totals 3 AP
1
51W -1

Sitting Room with an Arrow (1/4)
Osuzu Lantern
No encounter.
51W -2

Sitting Room with an Arrow (2/4)
(1 AP)
No encounter.
51W -3

Sitting Room with an Arrow (3/4)
(1 AP)
No encounter.
51W -4

Sitting Room with an Arrow (4/4)
(1 AP)
No encounter.
Clear Reward:
Osuzu Paper LanternSilver Fruit x1
End of optional branch; continue from last branch point in steps below.
52

Sitting Room with a Stiff Door (1/3)
Osuzu Lantern
Take the E (East) path.
No encounter.
53

Sitting Room with a Stiff Door (2/3)
(1 AP)
No encounter.
54

Sitting Room with a Stiff Door (3/3)
(1 AP)
No encounter.
55

Act 3.2
(5 AP)
3 Servant Party Restriction
Single wave with four Assassins (19-23k HP).
Story: Pre-battle ~5min read
Post-battle ~4min read
Optional E
Totals 1 AP
1
55E -1

Act 3.x
Osuzu Lantern
Story only.
Story: ~5min read
55E -2

Impasse Sitting Room
(1 AP)
No encounter.
Clear Reward:
Osuzu Paper LanternGolden Fruit x1
End of optional branch; continue from last branch point in steps below.
56

Cramped-Looking Sitting Room (1/2)
Osuzu Lantern
Take the S (South) path.
No encounter.
57

Cramped-Looking Sitting Room (2/2)
(1 AP)
No encounter.
58

Act 3.3
(0 AP)
Story only.
Story: ~8min read
Branch NW
Totals 6 AP
1
58NW -1

Sitting Room with Treasure (1/3)
Osuzu Lantern
This branch is for obtaining Ooku Hanafuda for low AP cost, since 5 are needed for Act 9.
No encounter.
58NW -2

Sitting Room with Treasure (2/3)
(1 AP)
No encounter.
58NW -3

Sitting Room with Treasure (3/3)
(5 AP)
3 Servant Party Restriction
Single wave of six Assassins (21-26k HP).
Clear Reward:
Osuzu Paper LanternOoku Hanafuda x1
End of optional branch; continue from last branch point in steps below.
Optional E
Totals 2 AP
2
58E -1

Dead-End Sitting Room (1/3)
Osuzu Lantern
No encounter.
58E -2

Dead-End Sitting Room (2/3)
(1 AP)
No encounter.
58E -3

Dead-End Sitting Room (3/3)
(1 AP)
No encounter.
Clear Reward:
Osuzu Paper LanternEvil Bone x2
End of optional branch; continue from last branch point in steps below.
Alt Route SE
Totals 36 AP
4
1
18
1
58SE -1

Open Sitting Room (1/3)
Osuzu Lantern
No encounter.
58SE -2

Open Sitting Room (2/3)
(1 AP)
No encounter.
58SE -3

Open Sitting Room (3/3)
(5 AP)
3 Servant Party Restriction
Single wave with six Berserkers (20-27k HP).
Clear Reward:
Osuzu Paper LanternStake of Wailing Night x3
58SE -4

Probably Haunted Sitting Room (1/4)
Osuzu Lantern
No encounter.
58SE -5

Probably Haunted Sitting Room (2/4)
(1 AP)
No encounter.
58SE -6

Probably Haunted Sitting Room (3/4)
(1 AP)
No encounter.
58SE -7

Probably Haunted Sitting Room (4/4)
(1 AP)
No encounter.
Clear Reward:
Osuzu Paper LanternGhost Lantern x2
Optional S
Totals 6 AP
1
58SE -7S -1

Paradise Sitting Room (1/3)
Osuzu Lantern
No encounter.
58SE -7S -2

Paradise Sitting Room (2/3)
(1 AP)
No encounter.
58SE -7S -3

Paradise Sitting Room (3/3)
(5 AP)
3 Servant Party Restriction
A single Lancer mob (189k HP).
Clear Reward:
Osuzu Paper LanternCode Remover x1
End of optional branch; continue from last branch point in steps below.
58SE -8

Hellish Sitting Room (1/4)
Osuzu Lantern
No encounter.
58SE -9

Hellish Sitting Room (2/4)
(1 AP)
No encounter.
58SE -10

Hellish Sitting Room (3/4)
(1 AP)
No encounter.
58SE -11

Hellish Sitting Room (4/4)
(1 AP)
No encounter.
Clear Reward:
Osuzu Paper LanternGhost Lantern x2
58SE -12

Chained-Up Sitting Room (1/3)
Osuzu Lantern
No encounter.
58SE -13

Chained-Up Sitting Room (2/3)
(1 AP)
No encounter.
58SE -14

Chained-Up Sitting Room (3/3)
(5 AP)
3 Servant Party Restriction
Single wave with three Berserkers (29-36k HP).
Clear Reward:
Osuzu Paper LanternStake of Wailing Night x5
58SE -16

Headwind Sitting Room (1/3)
Osuzu Lantern
No encounter.
58SE -17

Headwind Sitting Room (2/3)
(1 AP)
No encounter.
58SE -18

Headwind Sitting Room (3/3)
(5 AP)
3 Servant Party Restriction
Single wave with three Berserkers (29-37k HP).
Clear Reward:
Osuzu Paper LanternStake of Wailing Night x5
58SE -19

Laid-Out Futon Sitting Room (1/3)
Osuzu Lantern
No encounter.
58SE -20

Laid-Out Futon Sitting Room (2/3)
(1 AP)
No encounter.
58SE -21

Laid-Out Futon Sitting Room (3/3)
(5 AP)
3 Servant Party Restriction
Single wave with three Berserkers (29-36k HP).
Clear Reward:
Osuzu Paper LanternStake of Wailing Night x5
End of alternate route; if this route is taken, can skip to Step 71 (or can continue below starting from the original branching point; steps 59-70 lead up to the same room).
59

Walls-Only Sitting Room (1/3)
Osuzu Lantern
Take the SW (Southwest) path.
No encounter.
60

Walls-Only Sitting Room (2/3)
(1 AP)
No encounter.
61

Walls-Only Sitting Room (3/3)
(1 AP)
No encounter.
Clear Reward:
Osuzu Paper LanternEvil Bone x2
62

Road Block Sitting Room (1/2)
Osuzu Lantern
No encounter.
63

Road Block Sitting Room (2/2)
(5 AP)
3 Servant Party Restriction
Single wave with two each of Saber, Lancer, and Archer mobs (18-23k HP).
Clear Reward:
Osuzu Paper LanternEvil Bone x3
Optional S
Totals 6 AP
1
64S -1

Maneki Neko Sitting Room (1/3)
Osuzu Lantern
No encounter.
64S -2

Maneki Neko Sitting Room (2/3)
(1 AP)
No encounter.
64S -3

Maneki Neko Sitting Room (3/3)
(5 AP)
3 Servant Party Restriction
A single Saber mob (189k HP).
Clear Reward:
Osuzu Paper LanternHero Crystal: Meteor Fou - All x1
End of optional branch; continue from last branch point in steps below.
65

Cat Repellent Sitting Room (1/3)
Osuzu Lantern
Take the W (West) path.
No encounter.
66

Cat Repellent Sitting Room (2/3)
(1 AP)
No encounter.
67

Cat Repellent Sitting Room (3/3)
(1 AP)
No encounter.
Clear Reward:
Osuzu Paper LanternEvil Bone x2
Optional N
Totals 6 AP
100
67N -1

Booming Business Sitting Room (1/3)
Osuzu Lantern
No encounter.
67N -2

Booming Business Sitting Room (2/3)
(1 AP)
No encounter.
67N -3

Booming Business Sitting Room (3/3)
(5 AP)
3 Servant Party Restriction
Single wave with two each of Saber, Archer, and Assassin mobs (20-27k HP).
Clear Reward:
Osuzu Paper LanternMana Prism x100
End of optional branch; continue from last branch point in steps below.
68

No First-Timers Sitting Room (1/3)
Osuzu Lantern
Take the W (West) path.
No encounter.
69

No First-Timers Sitting Room (2/3)
(1 AP)
No encounter.
70

No First-Timers Sitting Room (3/3)
(1 AP)
No encounter.
Clear Reward:
Osuzu Paper LanternEvil Bone x2
71

Deceptive Room
(5 AP)
3 Servant Party Restriction
A large Rider mob (191k HP).
Clear Reward:
Saint Quartz x1
72

Humid Sitting Room (1/3)
Osuzu Lantern
No encounter.
73

Humid Sitting Room (2/3)
(1 AP)
No encounter.
74

Humid Sitting Room (3/3)
(1 AP)
No encounter.
Clear Reward:
Osuzu Paper LanternRefined Magatama x2
Optional SE
Totals 6 AP
5
74SE -1

Sitting Room Full of Floor Cushions (1/3)
Osuzu Lantern
No encounter.
74SE -2

Sitting Room Full of Floor Cushions (2/3)
(1 AP)
No encounter.
74SE -3

Sitting Room Full of Floor Cushions (3/3)
(5 AP)
3 Servant Party Restriction
Single wave with two Saber (28-29k HP) and one Assassin (38k HP).
Clear Reward:
Osuzu Paper LanternRefined Magatama x5
End of optional branch; continue from last branch point in steps below.
75

Sitting Room Full of Folding Screens (1/3)
Osuzu Lantern
Take the SW (Southwest) path.
No encounter.
76

Sitting Room Full of Folding Screens (2/3)
(1 AP)
No encounter.
77

Sitting Room Full of Folding Screens (3/3)
(1 AP)
No encounter.
Clear Reward:
Osuzu Paper LanternRefined Magatama x2
78

Sitting Room Full of Wardrobes (1/4)
Osuzu Lantern
No encounter.
79

Sitting Room Full of Wardrobes (2/4)
(1 AP)
No encounter.
80

Sitting Room Full of Wardrobes (3/4)
(1 AP)
No encounter.
81

Sitting Room Full of Wardrobes (4/4)
(5 AP)
3 Servant Party Restriction
Single wave with two Sabers (24-25k HP) and one Assassin (41k HP).
Clear Reward:
Osuzu Paper LanternRefined Magatama x3
Branch NE
Totals 6 AP
1
81NE -1

Normal Sitting Room (1/3)
Osuzu Lantern
This branch is for obtaining Ooku Hanafuda for low AP cost, since 5 are needed for Act 9.
No encounter.
81NE -2

Normal Sitting Room (2/3)
(1 AP)
No encounter.
81NE -3

Normal Sitting Room (3/3)
(5 AP)
3 Servant Party Restriction
Single wave with six Assassins (19-29k HP).
Clear Reward:
Osuzu Paper LanternOoku Hanafuda x1
End of optional branch; continue from last branch point in steps below.
Optional SW
Totals 6 AP
100
81SW -1

Safe Sitting Room (1/3)
Osuzu Lantern
No encounter.
81SW -2

Safe Sitting Room (2/3)
(1 AP)
No encounter.
81SW -3

Safe Sitting Room (3/3)
(5 AP)
3 Servant Party Restriction
Single wave with six Sabers (20-28k HP).
Clear Reward:
Osuzu Paper LanternMana Prism x100
End of optional branch; continue from last branch point in steps below.
82

Dangerous Sitting Room (1/4)
Osuzu Lantern
Take the SE (Southeast) path.
No encounter.
83

Dangerous Sitting Room (2/4)
(1 AP)
No encounter.
84

Dangerous Sitting Room (3/4)
(1 AP)
No encounter.
85

Dangerous Sitting Room (4/4)
(1 AP)
No encounter.
Clear Reward:
Osuzu Paper LanternGhost Lantern x2
86

Suspicious Sitting Room
Osuzu Lantern
No encounter.
87

Lying Room
(5 AP)
3 Servant Party Restriction
A large Caster mob (189k HP).
Clear Reward:
Osuzu Paper LanternSaint Quartz x1
88

Sitting Room without Handles (1/2)
Osuzu Lantern
No encounter.
89

Sitting Room without Handles (2/2)
(1 AP)
No encounter.
Clear Reward:
Osuzu Paper LanternGhost Lantern x2
Optional NE
Totals 6 AP
1
89NE -1

Tango-no-Sekku Decoration Sitting Room (1/3)
Osuzu Lantern
No encounter.
89NE -2

Tango-no-Sekku Decoration Sitting Room (2/3)
(1 AP)
No encounter.
89NE -3

Tango-no-Sekku Decoration Sitting Room (3/3)
(5 AP)
3 Servant Party Restriction
A single Archer mob (190k HP).
Clear Reward:
Osuzu Paper LanternFaint Black Delusion's Command Seal x1
End of optional branch; continue from last branch point in steps below.
90

Moving Tatami Sitting Room (1/4)
Osuzu Lantern
Take the SE (Southeast) path.
No encounter.
91

Moving Tatami Sitting Room (2/4)
(1 AP)
No encounter.
92

Moving Tatami Sitting Room (3/4)
(1 AP)
No encounter.
93

Moving Tatami Sitting Room (4/4)
(1 AP)
No encounter.
Clear Reward:
Osuzu Paper LanternGhost Lantern x2
94

Sinister Sitting Room
Osuzu Lantern
No encounter.
95

Act 3.4
(5 AP)
3 Servant Party Restriction
A single wave of four Assassins (19-27k HP) and a large Berserker (99k HP) that will start by debuffing the party's Buster, but helpfully buffs Quick and Arts.
Story: Pre-battle ~3min read
Post-battle ~4min read
96

To 3rd Floor
(1 AP)
No encounter.
The 2nd Floor is complete! As before, any free quests / remaining exploration quests can be revisited any time throughout the duration of the event. Continue to Floor 3 below.

Walkthrough - Floor 3 (Act 4) - 8/3/2022 21:00 PDT

Link to Full-size 3F Map Image

# Quest Notes
97

Act 4.1
(0 AP)
Story only.
Story: ~2min read
Optional E
Totals 6 AP
1
97E -1

Ocean-Smelling Corridor (1/3)
Osuzu Lantern
No encounter.
97E -2

Ocean-Smelling Corridor (2/3)
(1 AP)
No encounter.
97E -3

Ocean-Smelling Corridor (3/3)
(5 AP)
3 Servant Party Restriction
Single wave of four Archers (20-52k HP).
Clear Reward:
Osuzu Paper LanternSilver Fruit x1
End of optional branch; continue from last branch point in steps below.
98

Strange-Smelling Corridor (1/3)
Osuzu Lantern
Take the W (West) path.
No encounter.
99

Strange-Smelling Corridor (2/3)
(1 AP)
No encounter.
100

Strange-Smelling Corridor (3/3)
(1 AP)
No encounter.
101

Act 4.2
(5 AP)
3 Servant Party Restriction
Two break bar Servants, with an Assassin (50k,90k HP) that decreases debuff resist on break, and a Caster (62k,116k HP) that greatly decreases ATK and DEF for all [King] Servants on break.
Story: Pre-battle ~6min read
Post-battle ~4min read
Optional W
Totals 6 AP
100
101W -1

Lightly Scented Corridor (1/3)
Osuzu Lantern
No encounter.
101W -2

Lightly Scented Corridor (2/3)
(1 AP)
No encounter.
101W -3

Lightly Scented Corridor (3/3)
(5 AP)
3 Servant Party Restriction
Single wave of three Archers (17-52k HP).
Clear Reward:
Osuzu Paper LanternMana Prism x100
End of optional branch; continue from last branch point in steps below.
102

Sweet-Smelling Corridor (1/5)
Osuzu Lantern
Take the E (East) path.
No encounter.
103

Sweet-Smelling Corridor (2/5)
(1 AP)
No encounter.
104

Sweet-Smelling Corridor (3/5)
(1 AP)
No encounter.
105

Sweet-Smelling Corridor (4/5)
(1 AP)
No encounter.
106

Sweet-Smelling Corridor (5/5)
(1 AP)
No encounter.
Clear Reward:
Osuzu Paper LanternMysterious Divine Wine x2
107

Dizzying Corridor
Osuzu Lantern
No encounter.
108

Act 4.3
(0 AP)
Story only.
Story: ~7min read
Alt Route N
Totals 46 AP
11
10
1
1
10
108N -1

Blurry Vision Corridor (1/3)
Osuzu Lantern
No encounter.
108N -2

Blurry Vision Corridor (2/3)
(1 AP)
No encounter.
108N -3

Blurry Vision Corridor (3/3)
(5 AP)
3 Servant Party Restriction
Single wave with five Berserkers (33-36k HP).
Clear Reward:
Osuzu Paper LanternSeed of Yggdrasil x3
108N -4

Cloudy Vision Corridor (1/4)
Osuzu Lantern
No encounter.
108N -5

Cloudy Vision Corridor (2/4)
(1 AP)
No encounter.
108N -6

Cloudy Vision Corridor (3/4)
(1 AP)
No encounter.
108N -7

Cloudy Vision Corridor (4/4)
(1 AP)
No encounter.
Clear Reward:
Osuzu Paper LanternSeed of Yggdrasil x2
108N -8

Vacant-Eyed Corridor (1/4)
Osuzu Lantern
No encounter.
108N -9

Vacant-Eyed Corridor (2/4)
(1 AP)
No encounter.
108N -10

Vacant-Eyed Corridor (3/4)
(1 AP)
No encounter.
108N -11

Vacant-Eyed Corridor (4/4)
(5 AP)
3 Servant Party Restriction
Single wave with three Berserkers (27-53k HP).
Clear Reward:
Osuzu Paper LanternSoundless Bell x5
Optional W
Totals 1 AP
1
109N -10W -1

Passed Out Corridor (1/2)
Osuzu Lantern
No encounter.
109N -10W -2

Passed Out Corridor (2/2)
(1 AP)
No encounter.
109N -10W -3

Act 4.x
(0 AP)
Story only.
Story: ~2min read
End of optional branch; continue from last branch point in steps below.
108N -12

Tongue-Tied Corridor (1/3)
Osuzu Lantern
No encounter.
108N -13

Tongue-Tied Corridor (2/3)
(1 AP)
No encounter.
108N -14

Tongue-Tied Corridor (3/3)
(1 AP)
No encounter.
Clear Reward:
Osuzu Paper LanternSeed of Yggdrasil x2
108N -15

Twilight Room (1/2)
Osuzu Lantern
No encounter.
108N -16

Twilight Room (2/2)
(5 AP)
3 Servant Party Restriction
Single wave with four Berserkers (43-46k HP).
Clear Reward:
Osuzu Paper LanternSoundless Bell x5
108N -18

Double-Looking Corridor (1/4)
Osuzu Lantern
No encounter.
108N -19

Double-Looking Corridor (2/4)
(1 AP)
No encounter.
108N -20

Double-Looking Corridor (3/4)
(1 AP)
No encounter.
108N -21

Double-Looking Corridor (4/4)
(1 AP)
No encounter.
Clear Reward:
Osuzu Paper LanternSeed of Yggdrasil x2
Optional N
Totals 6 AP
1
108N -21N -1

Heartburn Corridor (1/3)
Osuzu Lantern
No encounter.
108N -21N -2

Heartburn Corridor (2/3)
(1 AP)
No encounter.
108N -21N -3

Heartburn Corridor (3/3)
(5 AP)
3 Servant Party Restriction
A single Rider mob (272k HP).
Clear Reward:
Osuzu Paper LanternBuster Code Opener x1
End of optional branch; continue from last branch point in steps below.
108N -22

Leaning Corridor (1/3)
Osuzu Lantern
No encounter.
108N -23

Leaning Corridor (2/3)
(1 AP)
No encounter.
108N -24

Leaning Corridor (3/3)
(1 AP)
No encounter.
Clear Reward:
Osuzu Paper LanternSeed of Yggdrasil x2
108N -25

Squatting Corridor (1/3)
Osuzu Lantern
No encounter.
108N -26

Squatting Corridor (2/3)
(1 AP)
No encounter.
108N -27

Squatting Corridor (3/3)
(5 AP)
3 Servant Party Restriction
A single Caster mob (95k HP).
Clear Reward:
Osuzu Paper LanternHeart of the Foreign God x5
108N -28

Crawling Corridor (1/2)
Osuzu Lantern
No encounter.
108N -29

Crawling Corridor (2/2)
(5 AP)
3 Servant Party Restriction
A single Caster mob (96k HP).
Clear Reward:
Osuzu Paper LanternHeart of the Foreign God x5
End of alternate route; if this route is taken, can skip to Step 125 (or can continue below starting from the original branching point; steps 109-124 lead up to the same room).
109

Toasty Corridor (1/3)
Osuzu Lantern
Take the E (East) path.
No encounter.
110

Toasty Corridor (2/3)
(1 AP)
No encounter.
111

Toasty Corridor (3/3)
(1 AP)
No encounter.
Clear Reward:
Osuzu Paper LanternHomunculus Baby x2
112

Feel-Good Corridor (1/2)
Osuzu Lantern
No encounter.
113

Feel-Good Corridor (2/2)
(1 AP)
No encounter.
114

Dusk Room
(5 AP)
3 Servant Party Restriction
Single wave with four Lancers (31-33k HP).
Clear Reward:
Osuzu Paper LanternHomunculus Baby x3
Optional W
Totals 6 AP
1
115W -1

Drowsy Corridor (1/3)
Osuzu Lantern
No encounter.
115W -2

Drowsy Corridor (2/3)
(1 AP)
No encounter.
115W -3

Drowsy Corridor (3/3)
(5 AP)
3 Servant Party Restriction
A single Caster mob (268k HP).
Clear Reward:
Osuzu Paper LanternHero Crystal: Meteor Fou - All x1
End of optional branch; continue from last branch point in steps below.
Optional E
Totals 6 AP
100
115E -1

Spaced-Out Corridor (1/3)
Osuzu Lantern
No encounter.
115E -2

Spaced-Out Corridor (2/3)
(1 AP)
No encounter.
115E -3

Spaced-Out Corridor (3/3)
(5 AP)
3 Servant Party Restriction
Single wave with three Lancers (22-52k HP).
Clear Reward:
Osuzu Paper LanternMana Prism x100
End of optional branch; continue from last branch point in steps below.
116

Cheery Corridor (1/3)
Osuzu Lantern
Take the N (North) path.
No encounter.
117

Cheery Corridor (2/3)
(1 AP)
No encounter.
118

Cheery Corridor (3/3)
(1 AP)
No encounter.
Clear Reward:
Osuzu Paper LanternHomunculus Baby x2
119

Wavering Corridor (1/3)
Osuzu Lantern
No encounter.
120

Wavering Corridor (2/3)
(1 AP)
No encounter.
121

Wavering Corridor (3/3)
(1 AP)
No encounter.
Clear Reward:
Osuzu Paper LanternMysterious Divine Wine x2
Branch N
Totals 8 AP
2
1
121N -1

Dizzying Corridor (1/3)
Osuzu Lantern
This branch is for obtaining Ooku Hanafuda for low AP cost, since 5 are needed for Act 9.
No encounter.
121N -2

Dizzying Corridor (2/3)
(1 AP)
No encounter.
121N -3

Dizzying Corridor (3/3)
(1 AP)
No encounter.
Clear Reward:
Osuzu Paper LanternHomunculus Baby x2
121N -4

Snuggly Corridor (1/3)
Osuzu Lantern
No encounter.
121N -5

Snuggly Corridor (2/3)
(1 AP)
No encounter.
121N -6

Snuggly Corridor (3/3)
(5 AP)
3 Servant Party Restriction
A single Lancer mob (97k HP).
Clear Reward:
Osuzu Paper LanternOoku Hanafuda x1
End of optional branch; continue from last branch point in steps below.
122

Drunken Stagger Corridor (1/3)
Osuzu Lantern
Take the W (West) path.
No encounter.
123

Drunken Stagger Corridor (2/3)
(1 AP)
No encounter.
124

Drunken Stagger Corridor (3/3)
(1 AP)
No encounter.
Clear Reward:
Osuzu Paper LanternMysterious Divine Wine x2
125

Wandering Maidservant A
(5 AP)
3 Servant Party Restriction
A single Berserker (309k HP) that inflicts Disorder on all enemies (chance to Skill Seal each turn), and also has bonus DEF vs [Disorder] afflicted enemies.
Story (Post-battle): ~1min read
126

Cheer-Inducing Corridor (1/2)
Osuzu Lantern
No encounter.
127

Cheer-Inducing Corridor (2/2)
(1 AP)
No encounter.
Clear Reward:
Osuzu Paper LanternVoid's Dust x2
Optional E
Totals 9 AP
2
1
127E -1

Hazy Corridor (1/3)
Osuzu Lantern
No encounter.
127E -2

Hazy Corridor (2/3)
(1 AP)
No encounter.
127E -3

Hazy Corridor (3/3)
(1 AP)
No encounter.
Clear Reward:
Osuzu Paper LanternVoid's Dust x2
127E -4

Might Faint Corridor (1/4)
Osuzu Lantern
No encounter.
127E -5

Might Faint Corridor (2/4)
(1 AP)
No encounter.
127E -6

Might Faint Corridor (3/4)
(1 AP)
No encounter.
127E -7

Might Faint Corridor (4/4)
(5 AP)
3 Servant Party Restriction
Single wave with three Riders (31-33k HP).
Clear Reward:
Osuzu Paper LanternOoku Hanafuda x1
End of optional branch; continue from last branch point in steps below.
128

Want To Dance Corridor (1/5)
Osuzu Lantern
Take the W (West) path.
No encounter.
129

Want To Dance Corridor (2/5)
(1 AP)
No encounter.
130

Want To Dance Corridor (3/5)
(1 AP)
No encounter.
Clear Reward:
Osuzu Paper LanternVoid's Dust x2
131

Want To Dance Corridor (4/5)
Osuzu Lantern
No encounter.
132

Want To Dance Corridor (5/5)
(5 AP)
3 Servant Party Restriction
A large Archer mob (92k HP).
Clear Reward:
Osuzu Paper LanternMysterious Divine Wine x3
Optional W
Totals 5 AP
1
132W -1

Heavy-Heart Corridor (1/2)
Osuzu Lantern
No encounter.
132W -2

Heavy-Heart Corridor (2/2)
(5 AP)
3 Servant Party Restriction
A single Saber mob (269k HP).
Clear Reward:
Osuzu Paper LanternHero Crystal: Corona Fou - All x1
End of optional branch; continue from last branch point in steps below.
Optional S
Totals 6 AP
5
132S -1

Vomit-Inducing Corridor (1/3)
Osuzu Lantern
No encounter.
132S -2

Vomit-Inducing Corridor (2/3)
(1 AP)
No encounter.
132S -3

Vomit-Inducing Corridor (3/3)
(5 AP)
3 Servant Party Restriction
A large Lancer mob (96k HP).
Clear Reward:
Osuzu Paper LanternMysterious Divine Wine x5
End of optional branch; continue from last branch point in steps below.
133

Rapid Talking Corridor (1/2)
Osuzu Lantern
Take the N (North) path.
No encounter.
134

Rapid Talking Corridor (2/2)
(1 AP)
No encounter.
Clear Reward:
Osuzu Paper LanternVoid's Dust x2
135

Compelled To Lecture Corridor (1/2)
Osuzu Lantern
No encounter.
136

Compelled To Lecture Corridor (2/2)
(1 AP)
No encounter.
137

Shinonome Room
(5 AP)
3 Servant Party Restriction
A large Assassin mob (313k HP).
Clear Reward:
Osuzu Paper LanternSaint Quartz x1
138

Burst Out Laughing Corridor (1/3)
Osuzu Lantern
No encounter.
139

Burst Out Laughing Corridor (2/3)
(1 AP)
No encounter.
140

Burst Out Laughing Corridor (3/3)
(1 AP)
No encounter.
Clear Reward:
Osuzu Paper LanternVoid's Dust x2
141

Foment Corridor (1/3)
Osuzu Lantern
No encounter.
142

Foment Corridor (2/3)
(1 AP)
No encounter.
143

Foment Corridor (3/3)
(5 AP)
3 Servant Party Restriction
Single wave with two Assassins (4-31k HP) and an Archer (67k HP).
Clear Reward:
Osuzu Paper LanternMysterious Divine Wine x3
144

Choked Up Corridor (1/4)
Osuzu Lantern
No encounter.
145

Choked Up Corridor (2/4)
(1 AP)
No encounter.
146

Choked Up Corridor (3/4)
(1 AP)
No encounter.
147

Choked Up Corridor (4/4)
(1 AP)
No encounter.
Clear Reward:
Osuzu Paper LanternVoid's Dust x2
148

Dawn Room
Osuzu Lantern
No encounter.
149

Act 4.4
(5 AP)
3 Servant Party Restriction
A single wave with an Assassin (53k HP), a Caster (153k HP), and a Rider (122k HP). The Caster can inflict Disorder on all enemies (chance to Skill Seal each turn), and also has bonus DEF vs [Disorder] afflicted enemies.
Story: Pre-battle ~4min read
Post-battle ~1min read
150

To 4th Floor
(1 AP)
Story only.
The 3rd Floor is complete! As before, any free quests / remaining exploration quests can be revisited any time throughout the duration of the event. Continue to Floor 4 below.

Walkthrough - Floor 4 (Act 5) - 8/4/2022 21:00 PDT

Link to Full-size 4F Map Image

# Quest Notes
151

Act 5.1
(0 AP)
Story only.
Story: ~2min read
Optional N
Totals 6 AP
1
151N -1

Unlocked Corridor (1/3)
Osuzu Lantern
No encounter.
151N -2

Unlocked Corridor (2/3)
(1 AP)
No encounter.
151N -3

Unlocked Corridor (3/3)
(5 AP)
3 Servant Party Restriction
Single wave with two Casters (35-36k HP) and an Assassin (23k HP).
Clear Reward:
Osuzu Paper LanternSilver Fruit x1
End of optional branch; continue from last branch point in steps below.
Optional S
Totals 14 AP
2
1
1
151S -1

Broken Lock Corridor (1/3)
Osuzu Lantern
No encounter.
151S -2

Broken Lock Corridor (2/3)
(1 AP)
No encounter.
151S -3

Broken Lock Corridor (3/3)
(1 AP)
No encounter.
Clear Reward:
Osuzu Paper LanternMystic Gunpowder x2
Optional E
Totals 6 AP
1
151S -3E -1

Corridor with Broken Door (1/3)
Osuzu Lantern
No encounter.
151S -3E -2

Room with Broken Door (2/3)
(1 AP)
No encounter.
151S -3E -3

Corridor with Broken Door (3/3)
(5 AP)
3 Servant Party Restriction
A large Saber mob (321k HP).
Clear Reward:
Osuzu Paper LanternCode Remover x1
End of optional branch; continue from last branch point in steps below.
151S -4

Multiple Doors Corridor (1/3)
Osuzu Lantern
No encounter.
151S -5

Multiple Doors Corridor (2/3)
(1 AP)
No encounter.
151S -6

Multiple Doors Corridor (3/3)
(5 AP)
3 Servant Party Restriction
Single wave with six Casters (16-30k HP).
Clear Reward:
Osuzu Paper LanternOoku Hanafuda x1
End of optional branch; continue from last branch point in steps below.
152

Multiple Closed Corridor
Osuzu Lantern
Take the E (East) path.
3 Servant Party Restriction
Single wave with six Assassins (5-41k HP).
153

Act 5.2
(5 AP)
3 Servant Party Restriction
A single wave with three Assassins (90-163k HP).
Story (Post-battle): ~5min read
Optional N
Totals 1 AP
1
153N -1

Corridor with too Much Stuff (1/2)
Osuzu Lantern
No encounter.
153N -2

Room with too Much Stuff (2/2)
(1 AP)
No encounter.
153N -3

Act 5.x
(0 AP)
Story only.
Story: ~3min read
End of optional branch; continue from last branch point in steps below.
154

Corridor with Clocks (1/4)
Osuzu Lantern
Take the S (South) path.
3 Servant Party Restriction
Single wave with six Casters (15-31k HP).
155

Corridor with Clocks (2/4)
(1 AP)
No encounter.
156

Room with Clocks (3/4)
(1 AP)
No encounter.
157

Room with Clocks (4/4)
(1 AP)
No encounter.
Clear Reward:
Osuzu Paper LanternMystic Gunpowder x3
Alt Route E
Totals 43 AP
16
1
15
1
157E -1

Room Full of Boxes (1/6)
Osuzu Lantern
No encounter.
157E -2

Room Full of Boxes (2/6)
(1 AP)
No encounter.
157E -3

Room Full of Boxes (3/6)
(5 AP)
3 Servant Party Restriction
Single wave with six Archers (13-58k HP).
Clear Reward:
Osuzu Paper LanternFool's Chain x3
157E -4

Room Full of Boxes (4/6)
Osuzu Lantern
No encounter.
157E -5

Room Full of Boxes (5/6)
(1 AP)
No encounter.
157E -6

Room Full of Boxes (6/6)
(1 AP)
No encounter.
Clear Reward:
Osuzu Paper LanternFool's Chain x2
Optional W
Totals 6 AP
5
157E -6W -1

Corridor with Treasure Mark (1/3)
Osuzu Lantern
No encounter.
157E -6W -2

Corridor with Treasure Mark (2/3)
(1 AP)
No encounter.
157E -6W -3

Corridor with Treasure Mark (3/3)
(5 AP)
3 Servant Party Restriction
Three waves, each with three Archers (7-34k HP).
Clear Reward:
Osuzu Paper LanternFool's Chain x5
End of optional branch; continue from last branch point in steps below.
157E -7

Corridor of Cogs (1/3)
Osuzu Lantern
Take the E (East) path.
No encounter.
157E -8

Room of Cogs (2/3)
(1 AP)
No encounter.
157E -9

Room of Cogs (3/3)
(1 AP)
No encounter.
Clear Reward:
Osuzu Paper LanternFool's Chain x2
Optional S
Totals 5 AP
1
157E -9S -1

Automatic Door Corridor (1/2)
Osuzu Lantern
No encounter.
157E -9S -2

Automatic Door Corridor (2/2)
(5 AP)
3 Servant Party Restriction
A large Rider mob (323k HP).
Clear Reward:
Osuzu Paper LanternCode Remover x1
End of optional branch; continue from last branch point in steps below.
157E -10

Corridor with Holes (1/3)
Osuzu Lantern
Take the E (East) path.
No encounter.
157E -11

Corridor with Holes (2/3)
(1 AP)
No encounter.
157E -12

Corridor with Holes (3/3)
(1 AP)
No encounter.
Clear Reward:
Osuzu Paper LanternFool's Chain x2
157E -13

Boiling Pot Room (1/2)
Osuzu Lantern
No encounter.
157E -14

Boiling Pot Room (2/2)
(5 AP)
3 Servant Party Restriction
Single wave with six Sabers (21-28k HP).
Clear Reward:
Osuzu Paper LanternReactor Core of Dawn x5
157E -16

Tatami Changing Room (1/3)
Osuzu Lantern
No encounter.
157E -17

Tatami Changing Room (2/3)
(1 AP)
No encounter.
157E -18

Tatami Changing Room (3/3)
(1 AP)
No encounter.
Clear Reward:
Osuzu Paper LanternFool's Chain x2
157E -19

Storage Room Corridor (1/7)
Osuzu Lantern
No encounter.
157E -20

Storage Room Corridor (2/7)
(1 AP)
No encounter.
157E -21

Storage Room Corridor (3/7)
(5 AP)
3 Servant Party Restriction
Single wave with two Archers (28-30k HP), and a Saber (38k HP).
Clear Reward:
Osuzu Paper LanternReactor Core of Dawn x5
157E -22

Storage Room Corridor (4/7)
Osuzu Lantern
No encounter.
157E -23

Storage Room Corridor (5/7)
(1 AP)
No encounter.
157E -24

Storage Room Corridor (6/7)
(1 AP)
No encounter.
157E -25

Storage Room Corridor (7/7)
(5 AP)
3 Servant Party Restriction
Single wave with three Sabers (28-40k HP).
Clear Reward:
Osuzu Paper LanternReactor Core of Dawn x5
End of alternate route; if this route is taken, can skip to Step 172 (or can continue below starting from the original branching point; steps 158-171 lead up to the same room).
158

Gimmicky Corridor (1/3)
Osuzu Lantern
Take the S (South) path.
No encounter.
159

Gimmicky Corridor (2/3)
(1 AP)
No encounter.
160

Gimmicky Corridor (3/3)
(1 AP)
No encounter.
Clear Reward:
Osuzu Paper LanternForbidden Page x2
161

Corridor with Bookshelves (1/3)
Osuzu Lantern
3 Servant Party Restriction
Single wave with six Casters (16-29k HP).
162

Room with Bookshelves (2/3)
(1 AP)
No encounter.
163

Room with Bookshelves (3/3)
(1 AP)
No encounter.
Clear Reward:
Osuzu Paper LanternForbidden Page x3
Optional E
Totals 5 AP
100
164E -1

Corridor Buried in Books (1/2)
Osuzu Lantern
No encounter.
164E -2

Room Buried in Books (2/2)
(5 AP)
3 Servant Party Restriction
Single wave with six Casters (18-30k HP).
Clear Reward:
Osuzu Paper LanternMana Prism x100
End of optional branch; continue from last branch point in steps below.
Optional S
Totals 6 AP
1
164S -1

Corridor with Rocks (1/3)
Osuzu Lantern
No encounter.
164S -2

Corridor with Rocks (2/3)
(1 AP)
No encounter.
164S -3

Corridor with Rocks (3/3)
(5 AP)
3 Servant Party Restriction
Single wave with two chunky Caster mobs (125k, 203k HP).
Clear Reward:
Osuzu Paper LanternHero Crystal: Meteor Fou - All x1
End of optional branch; continue from last branch point in steps below.
165

Doujin Corridor (1/3)
Osuzu Lantern
Take the W (West) path.
No encounter.
166

Doujin Room (2/3)
(1 AP)
No encounter.
167

Doujin Room (3/3)
(1 AP)
No encounter.
Clear Reward:
Osuzu Paper LanternForbidden Page x2
168

Corridor with Pictures (1/4)
Osuzu Lantern
3 Servant Party Restriction
Single wave with two Casters (28-33k HP) and an Assassin (20k HP).
169

Corridor with Pictures (2/4)
(1 AP)
No encounter.
170

Corridor with Pictures (3/4)
(1 AP)
No encounter.
171

Corridor with Pictures (4/4)
(1 AP)
No encounter.
Clear Reward:
Osuzu Paper LanternForbidden Page x3
172

Wandering Maidservant B
(5 AP)
3 Servant Party Restriction
Single large Caster (344k HP) with permanent NP Strength, DEF, and ATK buffs. Note a random frontline Servant will gain the ability to steal one of the starting buffs when normal attacking, starting with NP Strength (3rd turn), DEF (6th turn), and then ATK (9th turn).
Story (Post-battle): ~1min read
173

Corridor Full of Keyholes (1/3)
Osuzu Lantern
No encounter.
174

Room Full of Keyholes (2/3)
(1 AP)
No encounter.
175

Corridor Full of Keyholes (3/3)
(1 AP)
No encounter.
Clear Reward:
Osuzu Paper LanternMystic Gunpowder x2
Optional S
Totals 6 AP
1
175S -1

Scribble Corridor (1/3)
Osuzu Lantern
No encounter.
175S -2

Scribble Corridor (2/3)
(1 AP)
No encounter.
175S -3

Scribble Corridor (3/3)
(5 AP)
3 Servant Party Restriction
A large Caster mob (324k HP).
Clear Reward:
Osuzu Paper LanternSpear of Love, Action, and Wisdom x1
End of optional branch; continue from last branch point in steps below.
176

Wooden Stick Corridor (1/3)
Osuzu Lantern
Take the E (East) path.
No encounter.
177

Wooden Stick Corridor (2/3)
(1 AP)
No encounter.
178

Wooden Stick Corridor (3/3)
(1 AP)
No encounter.
Clear Reward:
Osuzu Paper LanternMystic Gunpowder x2
179

Corridor of Binding (1/3)
Osuzu Lantern
No encounter.
180

Corridor of Binding (2/3)
(1 AP)
No encounter.
181

Corridor of Binding (3/3)
(1 AP)
No encounter.
Clear Reward:
Osuzu Paper LanternMystic Gunpowder x2
Branch E
Totals 7 AP
1
181E -1

Prison Corridor (1/4)
Osuzu Lantern
This branch is for obtaining Ooku Hanafuda for low AP cost, since 5 are needed for Act 9.
No encounter.
181E -2

Prison Room (2/4)
(1 AP)
No encounter.
181E -3

Prison Room (3/4)
(1 AP)
No encounter.
181E -4

Prison Corridor (4/4)
(5 AP)
3 Servant Party Restriction
Single wave with six Berserkers (21-25k HP).
Clear Reward:
Osuzu Paper LanternOoku Hanafuda x1
End of optional branch; continue from last branch point in steps below.
182

Shrine Style Corridor (1/4)
Osuzu Lantern
Take the N (North) path.
No encounter.
183

Shrine Style Corridor (2/4)
(1 AP)
No encounter.
184

Shrine Style Corridor (3/4)
(1 AP)
No encounter.
185

Shrine Style Room (4/4)
(1 AP)
No encounter.
Clear Reward:
Osuzu Paper LanternMystic Gunpowder x2
186

Hawk Room (1/2)
Osuzu Lantern
No encounter.
187

Hawk Room (2/2)
(5 AP)
3 Servant Party Restriction
Beware a break bar encounter versus a Rider (180k, 230k HP)! Bring strong single target Assassins. The boss starts with unremovable NP, DEF, and ATK buffs. They can also decrease the party's NP Gauge by 10% and Stars by 10 with a skill. Helpfully, on the 3rd and 6th turn, a single frontliner will gain a buff that can steal the enemy's NP Strength (3rd turn) and DEF (6th turn) buff when normal attacking. The boss will remove buffs from all enemies and buff its own DEF on break.
Clear Reward:
Osuzu Paper LanternSaint Quartz x1
Optional W
Totals 5 AP
5
187W-1

Offering Room (1/2)
Osuzu Lantern
No encounter.
187W-2

Offering Room (2/2)
(5 AP)
3 Servant Party Restriction
A single Berserker mob (100k HP).
Clear Reward:
Osuzu Paper LanternOctuplet Crystals x5
End of optional branch; continue from last branch point in steps below.
188

Two-Timing Corridor (1/2)
Osuzu Lantern
Take the N (North) path.
No encounter.
189

???
(0 AP)
Story only.
Story: ~1min read
190

Two-Timing Corridor (2/2)
(1 AP)
No encounter.
Clear Reward:
Osuzu Paper LanternMystic Gunpowder x2
191

Collapsed Corridor (1/3)
Osuzu Lantern
3 Servant Party Restriction
Single wave with two Assassins (24-25k HP) and a Berserker (39k HP).
192

Collapsed Room (2/3)
(1 AP)
No encounter.
193

Collapsed Room (3/3)
(1 AP)
No encounter.
Clear Reward:
Osuzu Paper LanternOctuplet Crystals x3
Optional E
Totals 7 AP
2
100
193E -1

Slurry Corridor (1/5)
Osuzu Lantern
No encounter.
193E -2

Slurry Room (2/5)
(1 AP)
No encounter.
193E -3

Slurry Corridor (3/5)
(1 AP)
No encounter.
Clear Reward:
Osuzu Paper LanternOctuplet Crystals x2
193E -4

Slurry Corridor (4/5)
Osuzu Lantern
No encounter.
193E -5

Slurry Corridor (5/5)
(5 AP)
3 Servant Party Restriction
Single wave with six Berserkers (21-26k HP).
Clear Reward:
Osuzu Paper LanternMana Prism x100
End of optional branch; continue from last branch point in steps below.
194

Vending Machine Corridor (1/3)
Osuzu Lantern
Take the SE (Southeast) path.
No encounter.
195

Vending Machine Corridor (2/3)
(1 AP)
No encounter.
196

Vending Machine Corridor (3/3)
(1 AP)
No encounter.
Clear Reward:
Osuzu Paper LanternOctuplet Crystals x2
197

Eagle Room
Osuzu Lantern
No encounter.
198

Act 5.3
(5 AP)
3 Servant Party Restriction
A single wave with an Assassin mob (147k HP) that gains 1 NP charge per turn, and a break bar Assassin Servant (142k, 223k HP) that has increased Crit Rate and will gain 1 NP charge and class advantage vs Alter Egos upon break.
Story: Pre-battle ~5min read
Post-battle ~4min read
199

To 5th Floor
(1 AP)
No encounter.
The 4th Floor is complete! As before, any free quests / remaining exploration quests can be revisited any time throughout the duration of the event. Continue to Floor 5 below.

Walkthrough - Floor 5 (Act 6) - 8/5/2022 21:00 PDT

Link to Full-size 5F Map Image

# Quest Notes
200

Act 6.1
(0 AP)
Story only.
Story: ~1min read
Optional N
Totals 8 AP
1
1
200N -1

Passionate Corridor (1/3)
Osuzu Lantern
No encounter.
200N -2

Passionate Room (2/3)
(1 AP)
No encounter.
200N -3

Passionate Room (3/3)
(1 AP)
No encounter.
Clear Reward:
Osuzu Paper LanternSilver Fruit x1
200N -4

Inflamed Room (1/3)
Osuzu Lantern
No encounter.
200N -5

Inflamed Room (2/3)
(1 AP)
No encounter.
200N -6

Inflamed Room (3/3)
(5 AP)
3 Servant Party Restriction
Single wave with three Casters (56-73k HP).
Clear Reward:
Osuzu Paper LanternHero Crystal: Corona Fou - All x1
End of optional branch; continue from last branch point in steps below.
201

Seductive Corridor (1/3)
Osuzu Lantern
Take the S (South) path.
No encounter.
202

Seductive Corridor (2/3)
(1 AP)
No encounter.
203

Seductive Corridor (3/3)
(5 AP)
3 Servant Party Restriction
Single wave with four Assassins (19-25k HP).
Clear Reward:
Osuzu Paper LanternSerpent Jewel x3
Optional W
Totals 8 AP
2
1
203W -1

Glossy Corridor (1/3)
Osuzu Lantern
No encounter.
203W -2

Glossy Room (2/3)
(1 AP)
No encounter.
203W -3

Glossy Room (3/3)
(1 AP)
No encounter.
Clear Reward:
Osuzu Paper LanternSerpent Jewel x2
203W -4

Gooey Corridor (1/3)
Osuzu Lantern
No encounter.
203W -5

Gooey Room (2/3)
(1 AP)
No encounter.
203W -6

Gooey Room (3/3)
(5 AP)
3 Servant Party Restriction
Single wave with three Casters (26-41k HP).
Clear Reward:
Osuzu Paper LanternOoku Hanafuda x1
End of optional branch; continue from last branch point in steps below.
204

Fragrant Corridor
Osuzu Lantern
Take the S (South) path.
No encounter.
205

Sakura Room
(1 AP)
No encounter.
206

Act 6.2
(5 AP)
3 Servant Party Restriction
A single wave with two normal Assassin mobs (59k, 78k HP) and two Assassin Servants (105k, 133k HP). The Servants will use an extra attack as their charge move, and have a skill that can Charm a target.
Story: ~1min read
Optional W
Totals 1 AP
1
206W -1

Endearing Corridor (1/2)
Osuzu Lantern
No encounter.
206W -2

Endearing Corridor (2/2)
(1 AP)
No encounter.
206W -3

Act 6.x
(0 AP)
Story only.
Story: ~2min read
End of optional branch; continue from last branch point in steps below.
207

Charming Corridor (1/3)
Osuzu Lantern
Take the S (South) path.
No encounter.
208

Charming Corridor (2/3)
(1 AP)
No encounter.
209

Charming Corridor (3/3)
(5 AP)
3 Servant Party Restriction
Single wave with two Casters (17-18k HP) and an Assassin Servant (60k HP).
Clear Reward:
Osuzu Paper LanternSerpent Jewel x3
210

Bewitching Corridor (1/4)
Osuzu Lantern
No encounter.
211

Bewitching Corridor (2/4)
(1 AP)
No encounter.
212

Bewitching Corridor (3/4)
(1 AP)
No encounter.
213

Bewitching Corridor (4/4)
(1 AP)
No encounter.
Clear Reward:
Osuzu Paper LanternSerpent Jewel x2
214

Room of Mystification (1/2)
Osuzu Lantern
No encounter.
215

Room of Mystification (2/2)
(5 AP)
3 Servant Party Restriction
Single wave with two Casters (17-18k HP) and an Assassin Servant (60k HP).
Clear Reward:
Osuzu Paper LanternSerpent Jewel x3
Alt Route NE
Totals 34 AP
17
1
100
1
215NE -1

Spellbinding Corridor (1/3)
Osuzu Lantern
No encounter.
215NE -2

Spellbinding Corridor (2/3)
(1 AP)
No encounter.
215NE -3

Spellbinding Corridor (3/3)
(1 AP)
No encounter.
Clear Reward:
Osuzu Paper LanternEternal Ice x2
215NE -4

Excited Corridor (1/2)
Osuzu Lantern
No encounter.
215NE -5

Excited Corridor (2/2)
(5 AP)
3 Servant Party Restriction
Single wave with three Assassins (17-60k HP).
Clear Reward:
Osuzu Paper LanternEternal Ice x3
Optional NE
Totals 7 AP
2
1
215NE -5NE -1

Writhing Corridor (1/3)
Osuzu Lantern
No encounter.
215NE -5NE -2

Writhing Corridor (2/3)
(1 AP)
No encounter.
215NE -5NE -3

Writhing Corridor (3/3)
(1 AP)
No encounter.
Clear Reward:
Osuzu Paper LanternEternal Ice x2
215NE -5NE -4

Shrinking Back Corridor (1/2)
Osuzu Lantern
No encounter.
215NE -5NE -5

Shrinking Back Room (2/2)
(5 AP)
3 Servant Party Restriction
Single wave with six Assassins (18-30k HP).
Clear Reward:
Osuzu Paper LanternOoku Hanafuda x1
End of optional branch; continue from last branch point in steps below.
215NE -6

Explicit Corridor (1/3)
Osuzu Lantern
Take the NW (Northwest) path.
No encounter.
215NE -7

Explicit Corridor (2/3)
(1 AP)
No encounter.
215NE -8

Explicit Corridor (3/3)
(1 AP)
No encounter.
Clear Reward:
Osuzu Paper LanternEternal Ice x2
Optional S
Totals 2 AP
100
215NE -8S -1

Lively Corridor (1/3)
Osuzu Lantern
No encounter.
215NE -8S -2

Lively Corridor (2/3)
(1 AP)
No encounter.
215NE -8S -3

Lively Room (3/3)
(1 AP)
No encounter.
Clear Reward:
Osuzu Paper LanternMana Prism x100
End of optional branch; continue from last branch point in steps below.
215NE -9

Lie Together Corridor (1/2)
Osuzu Lantern
Take the W (West) path.
No encounter.
215NE -10

Lie Together Room (2/2)
(1 AP)
No encounter.
Clear Reward:
Osuzu Paper LanternEternal Ice x2
215NE -11

Rendezvous Corridor (1/3)
Osuzu Lantern
No encounter.
215NE -12

Rendezvous Room (2/3)
(1 AP)
No encounter.
215NE -13

Rendezvous Room (3/3)
(5 AP)
3 Servant Party Restriction
Single wave with two Berserkers (17-18k HP) and an Assassin Servant (60k HP).
Clear Reward:
Osuzu Paper LanternEternal Ice x3
Optional S
Totals 2 AP
1
215NE -13S -1

Fruitful Corridor (1/3)
Osuzu Lantern
No encounter.
215NE -13S -2

Fruitful Corridor (2/3)
(1 AP)
No encounter.
215NE -13S -3

Fruitful Corridor (3/3)
(1 AP)
No encounter.
Clear Reward:
Osuzu Paper LanternHero Crystal: Corona Fou - All x1
End of optional branch; continue from last branch point in steps below.
215NE -14

Alluring Corridor (1/4)
Osuzu Lantern
Take the W (West) path.
No encounter.
215NE -15

Alluring Room (2/4)
(1 AP)
No encounter.
215NE -16

Alluring Room (3/4)
(1 AP)
No encounter.
215NE -17

Alluring Corridor (4/4)
(5 AP)
3 Servant Party Restriction
Single wave with a Caster (64k HP) and an Assassin Servant (126k HP).
Clear Reward:
Osuzu Paper LanternEternal Ice x5
End of alternate route; if this route is taken, can skip to Step 230 (or can continue below starting from the original branching point; steps 215-229 lead up to the same room).
Alt Route SW
Totals 41 AP
10
13
1
5
1
215SW -1

Body Temp Corridor (1/3)
Osuzu Lantern
No encounter.
215SW -2

Body Temp Corridor (2/3)
(1 AP)
No encounter.
215SW -3

Body Temp Room (3/3)
(5 AP)
3 Servant Party Restriction
A single Caster mob (97k HP).
Clear Reward:
Osuzu Paper LanternLamp of Evil-Sealing x3
Optional W
Totals 8 AP
7
215SW -3W -1

Flushed Body Corridor (1/3)
Osuzu Lantern
No encounter.
215SW -3W -2

Flushed Body Room (2/3)
(1 AP)
No encounter.
215SW -3W -3

Flushed Body Room (3/3)
(1 AP)
No encounter.
Clear Reward:
Osuzu Paper LanternLamp of Evil-Sealing x2
215SW -3W -4

Consumed with Passion Corridor (1/3)
Osuzu Lantern
No encounter.
215SW -3W -5

Consumed with Passion Corridor (2/3)
(1 AP)
No encounter.
215SW -3W -6

Consumed with Passion Corridor (3/3)
(5 AP)
3 Servant Party Restriction
Single wave with two Assassins (19-22k HP) and a Caster (55k HP).
Clear Reward:
Osuzu Paper LanternLamp of Evil-Sealing x5
End of optional branch; continue from last branch point in steps below.
215SW -4

Hateful Corridor (1/3)
Osuzu Lantern
Take the S (South) path.
No encounter.
215SW -5

Hateful Corridor (2/3)
(1 AP)
No encounter.
215SW -6

Hateful Corridor (3/3)
(1 AP)
No encounter.
Clear Reward:
Osuzu Paper LanternAurora Steel x2
Optional E
Totals 6 AP
1
215SW -6E -1

Moody Corridor (1/3)
Osuzu Lantern
No encounter.
215SW -6E -2

Moody Room (2/3)
(1 AP)
No encounter.
215SW -6E -3

Moody Room (3/3)
(5 AP)
3 Servant Party Restriction
A single Caster mob (191k HP).
Clear Reward:
Osuzu Paper LanternQuick Code Opener x1
End of optional branch; continue from last branch point in steps below.
215SW -7

Muscular Corridor (1/3)
Osuzu Lantern
Take the W (West) path.
No encounter.
215SW -8

Muscular Corridor (2/3)
(1 AP)
No encounter.
215SW -9

Muscular Corridor (3/3)
(1 AP)
No encounter.
Clear Reward:
Osuzu Paper LanternAurora Steel x2
215SW -10

Bursting Corridor (1/2)
Osuzu Lantern
No encounter.
215SW -11

Bursting Room (2/2)
(5 AP)
3 Servant Party Restriction
Single wave with three Shadow Servants: Rider (28k), Saber (36k), and Assassin (31k HP).
Clear Reward:
Osuzu Paper LanternAurora Steel x5
Optional N
Totals 5 AP
5
215SW -12N -1

Corridor That Crosses the Line (1/2)
Osuzu Lantern
No encounter.
215SW -12N -2

Room That Crosses the Line (2/2)
(5 AP)
3 Servant Party Restriction
Single wave with three Shadow Servants: Caster (35k), Caster (29k), and Assassin (31k HP).
Clear Reward:
Osuzu Paper LanternScarab of Wisdom x5
End of optional branch; continue from last branch point in steps below.
215SW -13

Room That Goes Upstairs (1/3)
Osuzu Lantern
No encounter.
215SW -14

Room That Goes Upstairs (2/3)
(1 AP)
No encounter.
215SW -15

Room That Goes Upstairs (3/3)
(1 AP)
No encounter.
Clear Reward:
Osuzu Paper LanternAurora Steel x2
215SW -16

Corridor To Mature (1/2)
Osuzu Lantern
No encounter.
215SW -17

Corridor To Mature (2/2)
(5 AP)
3 Servant Party Restriction
Single wave with three Shadow Servants: Berserker (31k), Archer (30k), and Assassin (34k HP).
Clear Reward:
Osuzu Paper LanternAurora Steel x5
End of alternate route; if this route is taken, can skip to Step 230 (or can continue below starting from the original branching point; steps 215-229 lead up to the same room).
216

Sweet Corridor (1/3)
Osuzu Lantern
Take the NW (Northwest) path.
No encounter.
217

Sweet Room (2/3)
(1 AP)
No encounter.
218

Sweet Room (3/3)
(5 AP)
3 Servant Party Restriction
Single wave with three Assassins (17-60k HP).
Clear Reward:
Osuzu Paper LanternPhoenix Feather x3
Optional N
Totals 2 AP
100
218N -1

Curious Corridor (1/3)
Osuzu Lantern
No encounter.
218N -2

Curious Room (2/3)
(1 AP)
No encounter.
218N -3

Curious Room (3/3)
(1 AP)
No encounter.
Clear Reward:
Osuzu Paper LanternMana Prism x100
End of optional branch; continue from last branch point in steps below.
219

Impatient Corridor (1/3)
Osuzu Lantern
Take the W (West) path.
No encounter.
220

Impatient Corridor (2/3)
(1 AP)
No encounter.
221

Impatient Corridor (3/3)
(5 AP)
3 Servant Party Restriction
Single wave with two Assassin Servants (44-51k HP).
Clear Reward:
Osuzu Paper LanternPhoenix Feather x3
Optional W
Totals 6 AP
1
222W -1

Attractive Corridor (1/3)
Osuzu Lantern
No encounter.
222W -2

Attractive Room (2/3)
(1 AP)
No encounter.
222W -3

Attractive Room (3/3)
(5 AP)
3 Servant Party Restriction
A single Caster mob (189k HP).
Clear Reward:
Osuzu Paper LanternThe Nun with a Bodhisattva's Merciful Gaze x1
End of optional branch; continue from last branch point in steps below.
223

Melting Corridor (1/3)
Osuzu Lantern
Take the N (North) path.
No encounter.
224

Melting Room (2/3)
(1 AP)
No encounter.
225

Melting Corridor (3/3)
(1 AP)
No encounter.
Clear Reward:
Osuzu Paper LanternPhoenix Feather x2
226

Blistered Corridor (1/4)
Osuzu Lantern
No encounter.
227

Blistered Corridor (2/4)
(1 AP)
No encounter.
228

Blistered Corridor (3/4)
(1 AP)
No encounter.
229

Blistered Corridor (4/4)
(5 AP)
3 Servant Party Restriction
Single wave with three Assassin Servants (25-44k HP).
Clear Reward:
Osuzu Paper LanternPhoenix Feather x3
230

Act 6.3
(5 AP)
3 Servant Party Restriction
A single wave with a large Berserker (220k HP) that can inflict a 2-turn Charm and deals bonus damage against Charmed enemies, and two Assassin Servants (71k, 91k HP) that can also inflict Charm. Nuke the wave down as quickly as possible!
Story: Pre-battle ~4min read
Post-battle ~3min read
231

Enchanting Corridor (1/5)
Osuzu Lantern
No encounter.
232

Enchanting Corridor (2/5)
(1 AP)
No encounter.
233

Enchanting Room (3/5)
(1 AP)
No encounter.
234

Enchanting Corridor (4/5)
(1 AP)
No encounter.
235

Enchanting Room (5/5)
(1 AP)
No encounter.
Clear Reward:
Osuzu Paper LanternMana Prism x100
236

Dreamy Hallway (1/2)
Osuzu Lantern
No encounter.
237

Dreamy Hallway (2/2)
(1 AP)
No encounter.
Clear Reward:
Osuzu Paper LanternMana Prism x100
238

To Bottom Floor
(1 AP)
No encounter.
The 5th Floor is complete! As before, any free quests / remaining exploration quests can be revisited any time throughout the duration of the event. Act 7 continues below.

Walkthrough - Act 7-8

# Quest Notes
239

Act 7-1
(5 AP)
3 Servant Party Restriction
A break bar Assassin Servant (191k, 292k HP) that can decrease ATK and Charm Resist for the frontline upon break.
Story: Pre-battle ~9min read
Post-battle ~1min read
240

Act 7-2
(0 AP)
Story only.
Story: ~6min read
241

Act 7-3
(5 AP)
3 Servant Party Restriction
Deplete the boss's first HP bar (315k HP) to finish the encounter! The boss is weak against (x1.2) Alter Ego and Foreigner classes, and takes neutral damage from all others. Unremovable ATK, DEF, Crit Strength, and Debuff Resist debuffs will be applied to the Master's party at the start of battle, and all party members will take 1000 HP damage per turn. Beware that the boss has the ability to charge their NP bar by 1, and can inflict AoE NP Seal, Skill Seal, and Charm. Their NP is single target, but has high Charm chance. Strong single target Servants, preferably of Alter Ego or Foreigner class, can be used with NP Gauge support to burst her down quickly.
Story: Pre-battle ~4min read
Post-battle ~3min read
242

Act 7-4
(0 AP)
Story only.
Story: ~8min read
243

Act 8-1
(0 AP)
This quest is back at the entrance on 1F.
Story only.
Story: ~5min read
244

Act 8-2
(0 AP)
Story only.
Story: ~5min read
Post-Act 8 nodes will now open on each floor! This includes the best Free Quest nodes to farm. These can be cleared out while waiting for the next Act to open. If it is already past the time gate and Masters wish to skip to the next part of the main story, make sure to have at least 5 Ooku Hanafuda, and then go to Act 9.

Walkthrough - Floor 1 (Post-Act 8)

To help make the final boss easier, Masters may wish to prioritize routes that have Ooku Hanafuda Hanafuda as clear rewards. Reaching 25 total Hanafuda enables the encounter with the lowest difficulty.
Optional SW
Totals 6 AP
1
1F -SW -1

Corridor behind the Hanging Scroll (1/2)
Osuzu Lantern
No encounter.
1F -SW -2

Corridor behind the Hanging Scroll (2/2)
(1 AP)
No encounter.
1F -SW -3

Bat Room
(5 AP)
3 Servant Party Restriction
Single wave with four Riders (13-14k HP) and an Assassin (42k HP).
Clear Reward:
Osuzu Paper LanternOoku Hanafuda x1
End of optional branch; continue from last branch point in steps below.
Optional NW
Totals 9 AP
3
1
1F -NW -1

Corridor behind the Wall (1/6)
Osuzu Lantern
No encounter.
1F -NW -2

Corridor behind the Wall (2/6)
(1 AP)
No encounter.
1F -NW -3

Corridor behind the Wall (3/6)
(1 AP)
No encounter.
Clear Reward:
Osuzu Paper LanternDeadly Poisonous Needle x5
1F -NW -4

Corridor behind the Wall (4/6)
Osuzu Lantern
No encounter.
1F -NW -5

Corridor behind the Wall (5/6)
(1 AP)
No encounter.
1F -NW -6

Corridor behind the Wall (6/6)
(1 AP)
No encounter.
1F -NW -7

Mole Room
(5 AP)
3 Servant Party Restriction
Single wave with four Lancers (12-14k HP) and an Assassin (43k HP).
Clear Reward:
Osuzu Paper LanternOoku Hanafuda x1
End of optional branch; continue from last branch point in steps below.
Optional SE
Totals 5 AP
1
1F -SE -1

Corridor behind the Folding Screen
Osuzu Lantern
No encounter.
1F -SE -2

Mosquito Room
(5 AP)
3 Servant Party Restriction
Single wave with an Assassin (48k HP) and five Riders (18-20k HP).
Clear Reward:
Osuzu Paper LanternOoku Hanafuda x1
End of optional branch; continue from last branch point in steps below.
Optional NE
Totals 8 AP
5
1
1F -NE -1

Corridor behind the Fusuma (1/4)
Osuzu Lantern
No encounter.
1F -NE -2

Corridor behind the Fusuma (2/4)
(1 AP)
No encounter.
1F -NE -3

Corridor behind the Fusuma (3/4)
(1 AP)
No encounter.
1F -NE -4

Corridor behind the Fusuma (4/4)
(1 AP)
No encounter.
1F -NE -5

Dragon Room
(5 AP)
3 Servant Party Restriction
A large Rider mob (98k HP).
Clear Reward:
Osuzu Paper LanternDragon's Reverse Scale x5
End of optional branch; continue from last branch point in steps below.

Walkthrough - Floor 2 (Post-Act 8)

Optional NW
Totals 6 AP
1
2F -NW -1

Sitting Room That Looks Like Walls (1/3)
Osuzu Lantern
No encounter.
2F -NW -2

Sitting Room That Looks Like Walls (2/3)
(1 AP)
No encounter.
2F -NW -3

Sitting Room That Looks Like Walls (3/3)
(5 AP)
3 Servant Party Restriction
Single wave with four Assassins (20-29k HP).
Clear Reward:
Osuzu Paper LanternOoku Hanafuda x1
End of optional branch; continue from last branch point in steps below.
Optional SW
Totals 7 AP
5
1
2F -SW -1

Iron Door Sitting Room (1/4)
Osuzu Lantern
No encounter.
2F -SW -2

Iron Door Sitting Room (2/4)
(1 AP)
No encounter.
2F -SW -3

Iron Door Sitting Room (3/4)
(1 AP)
No encounter.
2F -SW -4

Iron Door Sitting Room (4/4)
(5 AP)
3 Servant Party Restriction
Single wave with four Assassins (21-27k HP).
Clear Reward:
Osuzu Paper LanternGhost Lantern x5
End of optional branch; continue from last branch point in steps below.
Optional M
Totals 5 AP
1
2F -M -1

Bumper Crop Sitting Room (1/2)
Osuzu Lantern
No encounter.
2F -M -2

Bumper Crop Sitting Room (2/2)
(5 AP)
3 Servant Party Restriction
Single wave with four Casters (21-27k HP).
Clear Reward:
Osuzu Paper LanternOoku Hanafuda x1
End of optional branch; continue from last branch point in steps below.
Optional E
Totals 9 AP
5
1
2F -E -1

Pumpkin-Patterned Sitting Room (1/7)
Osuzu Lantern
No encounter.
2F -E -2

Pumpkin-Patterned Sitting Room (2/7)
(1 AP)
No encounter.
2F -E -3

Pumpkin-Patterned Sitting Room (3/7)
(1 AP)
No encounter.
2F -E -4

Pumpkin-Patterned Sitting Room (4/7)
(1 AP)
No encounter.
Clear Reward:
Osuzu Paper LanternEvil Bone x5
2F -E -5

Pumpkin-Patterned Sitting Room (5/7)
Osuzu Lantern
No encounter.
2F -E -6

Pumpkin-Patterned Sitting Room (6/7)
(1 AP)
No encounter.
2F -E -7

Pumpkin-Patterned Sitting Room (7/7)
(5 AP)
3 Servant Party Restriction
Single wave with a Saber (16k), two Lancers (19-23k), and two Archers (16-21k HP).
Clear Reward:
Osuzu Paper LanternOoku Hanafuda x1
End of optional branch; continue from last branch point in steps below.

Walkthrough - Floor 3 (Post-Act 8)

Optional N
Totals 5 AP
1
3F -N -1

Awakened Sixth Sense Corridor (1/2)
Osuzu Lantern
No encounter.
3F -N -2

Awakened Sixth Sense Corridor (2/2)
(5 AP)
3 Servant Party Restriction
A single Saber mob (97k HP).
Clear Reward:
Osuzu Paper LanternOoku Hanafuda x1
End of optional branch; continue from last branch point in steps below.
Optional SE
Totals 5 AP
1
3F -SE -1

Amnesia Corridor (1/2)
Osuzu Lantern
No encounter.
3F -SE -2

Amnesia Corridor (2/2)
(5 AP)
3 Servant Party Restriction
A single Rider mob (96k HP).
Clear Reward:
Osuzu Paper LanternOoku Hanafuda x1
End of optional branch; continue from last branch point in steps below.
Optional SW
Totals 6 AP
1
3F -SW -1

Enlightenment Corridor (1/3)
Osuzu Lantern
No encounter.
3F -SW -2

Enlightenment Corridor (2/3)
(1 AP)
No encounter.
3F -SW -3

Enlightenment Corridor (3/3)
(5 AP)
3 Servant Party Restriction
A single Caster mob (96k HP).
Clear Reward:
Osuzu Paper LanternOoku Hanafuda x1
End of optional branch; continue from last branch point in steps below.
Optional NW
Totals 5 AP
5
1
3F -NW -1

Perpetually Dark Room (1/2)
Osuzu Lantern
No encounter.
3F -NW -2

Perpetually Dark Room (2/2)
(5 AP)
3 Servant Party Restriction
A single Berserker mob (106k HP).
Clear Reward:
Osuzu Paper LanternCursed Beast Gallstone x5
End of optional branch; continue from last branch point in steps below.

Walkthrough - Floor 4 (Post-Act 8)

The "Main" branch up north will not appear until the time gate opens on ~Day 7 of the Event. This floor is where the next Main Quest will appear. All other branches will be available before the time gate after Act 8.
Optional N
Totals 5 AP
1
4F -N -1

Imports Concealing Corridor (1/2)
Osuzu Lantern
No encounter.
4F -N -2

Imports Concealing Corridor (2/2)
(5 AP)
3 Servant Party Restriction
A large Caster mob (350254k HP).
Clear Reward:
Osuzu Paper LanternHero Crystal: Corona Fou - All x1
End of optional branch; continue from last branch point in steps below.
Optional NE
Totals 5 AP
1
4F -NE -1

Gold Concealing Corridor (1/2)
Osuzu Lantern
No encounter.
4F -NE -2

Gold Concealing Corridor (2/2)
(5 AP)
3 Servant Party Restriction
Single wave with six Berserkers (16-29k HP).
Clear Reward:
Osuzu Paper LanternOoku Hanafuda x1
End of optional branch; continue from last branch point in steps below.
Optional SE
Totals 5 AP
1
4F -SE -1

Snack Concealing Corridor (1/2)
Osuzu Lantern
No encounter.
4F -SE -2

Snack Concealing Corridor (2/2)
(5 AP)
3 Servant Party Restriction
Single wave with six Berserkers (21-27k HP).
Clear Reward:
Osuzu Paper LanternOoku Hanafuda x1
End of optional branch; continue from last branch point in steps below.
Optional S
Totals 5 AP
1
4F -S -1

Pet Concealing Corridor (1/2)
Osuzu Lantern
No encounter.
4F -S -2

Pet Concealing Corridor (2/2)
(5 AP)
3 Servant Party Restriction
Single wave with five Berserkers (21-37k HP).
Clear Reward:
Osuzu Paper LanternOoku Hanafuda x1
End of optional branch; continue from last branch point in steps below.
Optional NW
Totals 8 AP
10
1
4F -NW -1

Antique Concealing Corridor (1/6)
Osuzu Lantern
No encounter.
4F -NW -2

Antique Concealing Corridor (2/6)
(1 AP)
No encounter.
4F -NW -3

Antique Concealing Corridor (3/6)
(1 AP)
No encounter.
Clear Reward:
Osuzu Paper LanternTsukumo Mirror x5
4F -NW -4

Antique Concealing Corridor (4/6)
Osuzu Lantern
No encounter.
4F -NW -5

Antique Concealing Corridor (5/6)
(1 AP)
No encounter.
4F -NW -6

Antique Concealing Room (6/6)
(5 AP)
3 Servant Party Restriction
A large Saber mob (97k HP).
Clear Reward:
Osuzu Paper LanternTsukumo Mirror x5
End of optional branch; continue from last branch point in steps below.

Walkthrough - Floor 5 (Post-Act 8)

Optional N
Totals 5 AP
1
5F -N -1

Bashful Corridor (1/2)
Osuzu Lantern
No encounter.
5F -N -2

Bashful Corridor (2/2)
(5 AP)
3 Servant Party Restriction
Single wave with two Riders (79k HP) and a Saber Servant (218k HP).
Clear Reward:
Osuzu Paper LanternCrystallized Lore x1
End of optional branch; continue from last branch point in steps below.
Optional NE
Totals 5 AP
1
5F -NE -1

Locking Eyes Corridor (1/2)
Osuzu Lantern
No encounter.
5F -NE -2

Locking Eyes Room (2/2)
(5 AP)
3 Servant Party Restriction
Single wave with an Archer (21k HP) and two Shadow Servants: Assassin (41k), and Berserker (32k HP).
Clear Reward:
Osuzu Paper LanternOoku Hanafuda x1
End of optional branch; continue from last branch point in steps below.
Optional S
Totals 5 AP
1
5F -S -1

Lustrous Corridor (1/2)
Osuzu Lantern
No encounter.
5F -S -2

Lustrous Room (2/2)
(5 AP)
3 Servant Party Restriction
Single wave with a Rider (27k HP) and two Shadow Servants: Berserker (36k), and Archer (33k HP).
Clear Reward:
Osuzu Paper LanternOoku Hanafuda x1
End of optional branch; continue from last branch point in steps below.
Optional SW
Totals 5 AP
1
5F -SW -1

Suggestive Corridor (1/2)
Osuzu Lantern
No encounter.
5F -SW -2

Suggestive Room (2/2)
(5 AP)
3 Servant Party Restriction
Single wave with an Archer (29k HP) and two Shadow Servants: Saber (31k), and Alter Ego (34k HP).
Clear Reward:
Osuzu Paper LanternOoku Hanafuda x1
End of optional branch; continue from last branch point in steps below.
Optional NW
Totals 5 AP
5M
1
5F -NW -1

Night-Blooming Cereus Room (1/2)
Osuzu Lantern
No encounter.
5F -NW -2

Night-Blooming Cereus Room (2/2)
(5 AP)
3 Servant Party Restriction
Single wave with three Shadow Servants: Saber (32k), Berserker (37k), and Foreigner (29k HP).
Clear Reward:
Osuzu Paper LanternQP x5M
End of optional branch; continue from last branch point in steps below.

Walkthrough - Act 9-End - 8/6/2022 21:00 PDT

# Quest Notes
245

Act 9
(5 AP)
Note this quest is found on the 4th floor.
3 Servant Party Restriction
Also requires at least Ooku Hanafuda x5.

Single large Rider (376k HP) that can inflict a 2-turn Charm and deals bonus damage against Charmed enemies.
Story: Pre-battle ~4min read
Post-battle ~6min read
246

Act 10.1-1
(5 AP)
3 Servant Party Restriction
A face off against a single break bar Servant boss (187k, 258k, 346k HP). As before, this boss is weak to Alter Ego and Foreigner classes. After 3rd break, the battle ends. At the start of every turn for the first 3 turns, all party members will have their NP reduced to 0%, so starting NP gauge CEs are not recommended! Note the boss will use an extra attack as their NP charge move. They can inflict burn when normal attacking after first break, and their burn will deal more damage after second break.
Story: Pre-battle ~3min read
Post-battle ~4min read
247

Act 10.1-2
(0 AP)
Story only.
Story: ~9min read
248

Act 10.1-3
(0 AP)
Story only.
Story: ~4min read
249

Act 10.1-4
(0 AP)
Story only.
Story: ~6min read
250

Act 10.1-5
(0 AP)
Story only.
Story: ~11min read
251

Act 10.2-1
(5 AP)
High difficulty boss battle incoming! See the [Boss Guide] for tips on this encounter.
Using [Ooku Hanafuda] in the shop will adjust the difficulty of the encounter, with six difficulties possible. No Hanafuda usage will set difficulty to the highest possible; 25 will set it to the easiest.
[Black Ooku Hanafuda] allows for increasing the difficulty in case the encounter is deemed too easy after adjusting with Hanafuda.
Story: ~6min read
252

Act 10.2-2
(0 AP)
Story only.
Story: ~5min read
253

End-1
(0 AP)
Story only.
Story: ~7min read
254

End-2
(0 AP)
Story only.
Obtain a Holy Grail Holy Grail!
(Receive Crystallized Lore instead if previously run)

Story: ~12min read
Congratulations! The Main Quest of the Tokugawa event is completed!

Tokugawa Event Master Skills (Inrou Skills)

  • These Master Skills will replace Mystic Code skills during this event.
  • All Master Skills will have a cooldown of 99 turns (only usable once per encounter in all practicality), but in exchange become very powerful.
  • These will first unlock after clearing Act 2, Part 4, on the first floor.
  • Note that Mystic Codes equipped will still gain Mystic Code EXP, even if their skills cannot be used.
Skill 1
1 Order of Compassion to the Living CD: 99

Inflict Stun on all enemies (1 turn).
Unlock: Act 2 Part 4 (F1)
Fifth Shogun Tokugawa Tsunayoshi's inrou
2 Ejima-Ikushima Affair CD: 99

Inflict Stun on all enemies (1 turn). Decrease DEF for all enemies by 20% (1 turn).
Unlock: Intermission 2 (F1)
Seventh Shogun Tokugawa Ietsugu's inrou
3 Shoutoku's Rule CD: 99

Inflict Stun on all enemies (1 turn). Decrease DEF for all enemies by 20% (1 turn). Decrease Quick Resist for all enemies by 20% (1 turn).
Unlock: Lying Room (F2)
Sixth Shogun Tokugawa Ienobu's inrou
4 Ansei Purge CD: 99

Inflict Stun on all enemies (1 turn). Decrease DEF for all enemies by 20% (1 turn). Decrease Quick & Arts Resist for all enemies by 20% (1 turn).
Unlock: Shinonome Room (F3)
Fourteenth Shogun Tokugawa Iemochi's inrou
5 Start of Edo Bakufu CD: 99

Inflict Stun on all enemies (1 turn). Decrease DEF for all enemies by 20% (1 turn). Decrease Quick/Arts/Buster Resist for all enemies by 20% (1 turn).
Unlock: Hawk Room (F4)
First Shogun Tokugawa Ieyasu's inrou
6 Taisei Houkan CD: 99

Inflict Stun on all enemies (1 turn). Decrease DEF for all enemies by 20% (1 turn). Decrease Quick/Arts/Buster Resist for all enemies by 20% (1 turn). Decrease NP Gauge by 3 for all enemies.
Unlock: Act 9 (F4)
Fifteenth Shogun Tokugawa Yoshinobu's inrou
Skill 2
1 Dog Shogun CD: 99

Increase ATK for all allies by 50% (1 turn).
Unlock: Act 2 Part 4 (F1)
Fifth Shogun Tokugawa Tsunayoshi's inrou
2 Japan-US Treaty of Peace and Amity CD: 99

Increase ATK for all allies by 50% (1 turn). Increase DEF for all allies by 20% (1 turn).
Unlock: Intermission 3 (F1)
Thirteenth Shogun Tokugawa Iesada's inrou
3 Great Fire of Meireki CD: 99

Increase ATK for all allies by 50% (1 turn). Increase DEF for all allies by 20% (1 turn). Apply Evade to all allies (1 time, 1 turn).
Unlock: Act 3 Part 4 (F2)
Fourth Shogun Tokugawa Ietsuna's inrou
4 Suggestion Box CD: 99

Increase ATK for all allies by 50% (1 turn). Increase DEF for all allies by 20% (1 turn). Apply Evade to all allies (1 time, 1 turn). Apply Ignore Invincible to all allies (1 turn).
Unlock: Act 4 Part 4 (F3)
Eighth Shogun Tokugawa Yoshimune's inrou
5 Takedown CD: 99

Increase ATK for all allies by 50% (1 turn). Increase DEF for all allies by 20% (1 turn). Apply Evade to all allies (1 time, 1 turn). Apply Ignore Invincible to all allies (1 turn). Apply Damage Plus 2000 to all allies (1 turn).
Unlock: Act 5 Part 3 (F4)
Tenth Shogun Tokugawa Ieharu's inrou
6 Muketsu Kaijou CD: 99

Increase ATK for all allies by 50% (1 turn). Increase DEF for all allies by 20% (1 turn). Apply Evade to all allies (1 time, 1 turn). Apply Ignore Invincible to all allies (1 turn). Apply Damage Plus 2000 to all allies (1 turn). Apply Guts to all allies (100% HP, Permanent).
Unlock: Act 9 (F4)
Fifteenth Shogun Tokugawa Yoshinobu's inrou
Skill 3
1 Tenna's Rule CD: 99

Increase Critical Stars by 50.
Unlock: Act 2 Part 4 (F1)
Fifth Shogun Tokugawa Tsunayoshi's inrou
2 Gujou Ikki CD: 99

Increase Critical Stars by 50. Increase Star Drop Rate for an ally by 30% (1 turn).
Unlock: Deceptive Room (F2)
Ninth Shogun Tokugawa Ieshige's inrou
3 Buke Shohatto CD: 99

Increase Critical Stars by 50. Increase Star Drop Rate for an ally by 30% (1 turn). Increase Critical Strength for an ally by 30% (1 turn).
Unlock: Giant Wandering Maidservant A (F3)
Second Shogun Tokugawa Hidetada's inrou
4 Tenpou Reforms CD: 99

Increase Critical Stars by 50. Increase Star Drop Rate for an ally by 30% (1 turn). Increase Critical Strength for an ally by 30% (1 turn). Increase NP Strength for an ally by 30% (1 turn).
Unlock: Giant Wandering Maidservant B (F4)
Twelfth Shogun Tokugawa Ieyoshi's inrou
5 Kansei Reforms CD: 99

Increase Critical Stars by 50. Increase Star Drop Rate for an ally by 30% (1 turn). Increase Critical Strength for an ally by 30% (1 turn). Increase NP Strength for an ally by 30% (1 turn). Increase NP Gain for an ally by 30% (1 turn).
Unlock: Act 6 Part 3 (F5)
Eleventh Shogun Tokugawa Ienari's inrou
6 Declaration of Restoration of Imperial Rule CD: 99

Increase Critical Stars by 50. Increase Star Drop Rate for an ally by 30% (1 turn). Increase Critical Strength for an ally by 30% (1 turn). Increase NP Strength for an ally by 30% (1 turn). Increase NP Gain for an ally by 30% (1 turn). Increase NP Gauge by 50% for an ally.
Unlock: Act 9 (F4)
Fifteenth Shogun Tokugawa Yoshinobu's inrou
Enjoyed the article?
Consider supporting GamePress and the author of this article by joining GamePress Boost!
Join!

About the Author(s)

Twitter: @NorseFTX

Content Director at GamePress. Passionate about fighting games, virtual/augmented reality technology, neuroengineering, and video games in general. Classical Piano Performance, Sprite Art, and Under Night In-Birth enthusiast.