Introduction
- Welcome to the Learning With Manga Collaboration event! This event features an Event Shop with three event currencies, along with three Excavation currencies used for the special "Excavation" feature during the event, and an Event Point ladder!
- This event is primarily time gated, with Main Quests and Free Quests unlocking on a daily basis. Performing Excavations for Event Points will also be required to unlock certain Main Quests.
- The free Servant, Mary Anning, is only available for a limited time during the event from Friend Point Summons! If Masters wish to NP5 Mary Anning, consider rolling in the FP sim until at least 5 copies are obtained. Note 15x Servant Coins will also be obtained per extra copy.
- There are three event currencies (), whose rates are boosted by event gacha CEs ().
- There are also three excavation currencies (), whose rates are boosted by event shop CE, which can also be obtained at a low rate from Event Free Quests ().
- Event Bonus Servants will provide a damage bonus and gain bonus Bond EXP during Event Quests!
- The Main Quest unlock schedule is below:
Date | Quests Available |
Day 1 | Prologue - Section 1 |
Day 2 | Section 2 |
Day 3 | Section 3 |
Day 4 | Section 4 |
Day 5 | Section 5 |
Day 6 | Section 6 - End |
General Tips
- Event Bonus CEs will grant a boost to drops for Event Shop currencies or Excavation currencies.
- Event Bonus Servants will gain a Damage and Bond EXP bonus during the event!
The below is a summary of the general flow of the event. Generally, Main Quests and Free Quests are time gated and unlock on a daily basis, and are gated by the Event Point system which can be accessed through currency obtained from Free Quests. The detailed walkthrough provides information about CE suggestions, drops, enemy encounters and gimmicks for each quest.
The overall flow is Main Quests > Free Quests to farm currency > repeat, with time gates between individual Main Quest chapters.
Walkthrough (All Days):
0) Roll in the Friend Point Gacha to obtain copies of Mary Anning! She's only available during the event so Masters will need to roll 5 copies if they wish to NP5 her. Her appearance rate is approx 1%.
1) Clear Main Quests available.
2) Clear Free Quests available. First prioritize purchasing the Event Shop CE (bring Gacha Ces if available), then equip Event Shop CE copies as soon as they are available. Clear Excavation squares for Event Points.
3) Clear Main Quests when Point thresholds are reached.
4) Repeat the above steps. Each day, new Main Quests will unlock; continue farming Free Quests between days to obtain more Excavation currency to reach required point thresholds for Main Quests.
Walkthrough Redirect Shortcut
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- 5/4/2024 2:05 PM Added Challenge Guide Link
Walkthrough - Day 1
# | Quest | Notes | Drops |
1 | Prologue-1 (0 AP) | Story only. Story: ~2min read | None |
2 | Prologue-2 (5 AP) | A scripted battle that ends after 1 turn. The party starts stunned for a turn. No event drops. Story: Pre-battle ~2min read Post-battle ~1min read | None |
3 | Prologue-3 (5 AP) | A Lancer (30k HP) that starts with a massive 3-time 50k Damage Cut and full NP Gauge. Note the enemy's NP hits a single target and removes 1 buff. Drops 3 stacks bronze currency. Story: Pre-battle ~4min read Post-battle ~2min read Bonus CEs: | Primary: |
4 | Prologue-4 (0 AP) | Story only. Story: ~1min read | None |
5 | S1-1.1 (5 AP) | A single wave of three Berserkers (9-15k HP). Drops 3 stacks bronze currency. Story: Pre-battle ~1min read Post-battle ~2min read Bonus CEs: | Primary: |
6 | S1-1.2 (5 AP) | A lone Lancer (30k HP) which starts with a minor Buster buff and Arts debuff. No event drops. Obtain a copy of ! Equip for nodes that drop bronze currency. Story: Pre-battle ~2min read Post-battle ~3min read | None |
7 | Free: Beginner (30 AP) | Run once for clear reward. Free Quests are the primary source of excavation materials, which can be spent on unlocking excavation squares to obtain BunPay points. BunPay points are the primary currency required for Main Quest progress! Regarding Friend Support CE prioritization, until the Shop CEs can be purchased, prioritize Shop currency CEs. Otherwise, the Excavation currency CE purchased from the shop can be used instead (especially if late to the event and rushing BunPay points is needed). Bonus CEs: | Primary: Secondary: |
8 | Free: Intermediate (35 AP) | Run once for clear reward. Bonus CEs: | Primary: Secondary: |
9 | Free: Advanced (40 AP) | Run once for clear reward. Masters may need to run this an extra few times to reach the Point thresholds required for the next quest. During the first day, extra AP can be spent here. Bonus CEs: | Primary: Secondary: |
10 | S1-2.1 (0 AP) | Requires x2,000 Story only. Story: ~2min read | None |
11 | S1-2.2 (0 AP) | Story only. Story: ~1min read | None |
Time Gate | The next section unlocks ~Day 2. Extra AP can be spent on the latest available Free Quest; focus on buying the Event Shop CE copies ASAP. If AP fruit is plentiful, Masters can spend some to buy the Event Shop CE now if desired. When doing this, prioritizing gacha CEs to boost event shop currency is preferred. The best quests will not unlock until Section 7 completes, so farming too much at this point is not recommended. |
Walkthrough - Day 2
# | Quest | Notes | Drops |
12 | S2-1 (5 AP) | A lone Assassin (30k HP), who starts with a minor ATK buff and DEF debuff. No event drops. Story: Pre-battle ~1min read Post-battle ~1min read | None |
13 | Free: Crank Up (40 AP) | Run at least once for clear reward. Masters can farm this until enough BunPay points are reached for the next story segment. Bonus CEs: | Primary: |
14 | S2-2.1 (5 AP) | Requires x10,000 A large Lancer enemy (100k HP). Drops 1 stack silver currency. Story: Pre-battle ~1min read Post-battle ~1min read Bonus CEs: | Primary: |
15 | S2-2.2 (5 AP) | A single wave of two Sabers (32-33k HP) and a Moon Cancer (33k HP). All enemies have relatively minor buffs that can mostly be ignored. No event drops. Story: Pre-battle ~1min read Post-battle ~1min read | None |
16 | Free: Advance Screning (40 AP) | Run at least once for clear reward. Extra AP for this day can be spent here to prefarm for the next point threshold. Bonus CEs: | Primary: Secondary: |
17 | S2-3.1 (5 AP) | Requires x15,000 Party Restriction: Mandatory NPC Solo A wave of two Berserkers (35-51k HP) and an Archer (27k HP). Drops 3 stacks bronze currency. Story: Pre-battle ~1min read Post-battle ~2min read Bonus CEs: | Primary: |
18 | S2-3.2 (0 AP) | Story only. Story: ~1min read | None |
Time Gate | The next section unlocks ~Day 3. Extra AP can be spent on the latest available Free Quest; focus on buying the Event Shop CE copies ASAP if not yet purchased already. If AP fruit is plentiful, Masters can spend some to buy the Event Shop CE now if desired. When doing this, prioritizing gacha CEs to boost event shop currency is preferred. |
Walkthrough - Day 3
# | Quest | Notes | Drops |
19 | S3-1 (5 AP) | Two Assassins (71-79k HP). One has a passive 3k HP regen per turn, while the other has slightly buffed death success rate. No event drops. Story: Pre-battle ~2min read Post-battle ~1min read | None |
20 | Free: First Day Greetings (40 AP) | Run at least once for clear reward. Masters can farm this until enough BunPay points are reached for the next story segment. Bonus CEs: | Primary: Secondary: |
21 | S3-2.1 (0 AP) | Requires x30,000 Story only. Story: ~3min read | None |
22 | S3-2.2 (5 AP) | An Archer (59k), Rider (51k), and Lancer (50k HP). All have minor offensive buffs, with the Lancer having perma-Sure Hit. No event drops. Story: Pre-battle ~1min read Post-battle ~1min read | None |
23 | Free: Mature Etiquette (40 AP) | Run at least once for clear reward. Extra AP for this day can be spent here to prefarm for the next point threshold. Bonus CEs: | Primary: Secondary: |
24 | S3-3.1 (0 AP) | Requires x40,000 Story only. Story: ~1min read | None |
25 | S3-3.2 (5 AP) | A Lancer boss (150k HP) who starts with 3-time 50k damage cut and MAX NP Gauge. The boss's NP hits AoE and removes 2 buffs. The party also starts with a minor DEF debuff, and one random frontliner gets a delayed debuff that has a 30% chance of inflicting Stun on all other frontline party members. Drops 3 stacks silver currency. Story: Pre-battle ~1min read Post-battle ~1min read Bonus CEs: | Primary: |
26 | S3-3.3 (0 AP) | Story only. Story: ~2min read | None |
Time Gate | The next section unlocks ~Day 4. Extra AP can be spent on the latest available Free Quest; focus on buying the Event Shop CE copies ASAP if not yet purchased already. If AP fruit is plentiful, Masters can spend some to buy the Event Shop CE now if desired. When doing this, prioritizing gacha CEs to boost event shop currency is preferred. |
Walkthrough - Day 4
# | Quest | Notes | Drops |
27 | S4-1 (5 AP) | A Rider (98k) and Foreigner (102k HP). The Rider is Sleep immune, while the Foreigner has a minor damage cut and ATK debuff. No event drops. Story: ~2min read | None |
28 | Free: Storm of High Praises (40 AP) | Run at least once for clear reward. Masters can farm this until enough BunPay points are reached for the next story segment. Bonus CEs: | Primary: |
29 | S4-2.1 (5 AP) | Requires x45,000 Party Restriction: Mandatory NPC Solo A wave of two Assassins (26-33k HP) and a Saber (39k HP). Drops 3 stacks silver currency. Story: Pre-battle ~1min read Post-battle ~1min read Bonus CEs: | Primary: |
30 | S4-2.2 (5 AP) | Two Archers (65-67k HP) and a Berserker (79k HP). The Archers inflict Burn / Burn damage up with attacks, while the Berserker has a Crit Damage buff. No event drops. Story: Pre-battle ~1min read Post-battle ~1min read | None |
31 | Free: Exceptionally Longrun (40 AP) | Run at least once for clear reward. Extra AP for this day can be spent here to prefarm for the next point threshold. Bonus CEs: | Primary: Secondary: |
32 | S4-3.1 (0 AP) | Requires x52,000 Story only. Story: ~2min read | None |
33 | S4-3.2 (5 AP) | Party Restriction: Mandatory NPC Solo Two Assassins (44-47k HP) and a Rider (72k HP). Try to prioritize taking the Rider down first. Drops 1 stack gold and 2 stacks silver currency. Story: Pre-battle ~1min read Post-battle ~1min read Bonus CEs: | Primary: |
34 | S4-3.3 (0 AP) | Story only. Story: ~2min read | None |
35 | S4-3.4 (0 AP) | Story only. Story: ~1min read | None |
Time Gate | The next section unlocks ~Day 5. Extra AP can be spent on the latest available Free Quest, although it is not quite the best overall farming area so farming in earnest can be postponed til the final Free Quest unlocks. |
Walkthrough - Day 5
# | Quest | Notes | Drops |
36 | S5-1 (5 AP) | An Assassin (75k), Berserker (84k), and Rider (79k HP). Each have minor offensive buffs, with the Berserker with an Ignore DEF buff. No event drops. Story: Pre-battle ~1min read Post-battle ~1min read | None |
37 | Free: All of Chaldea Cried (40 AP) | Run at least once for clear reward. Masters can farm this until enough BunPay points are reached for the next story segment. Bonus CEs: | Primary: Secondary: |
38 | S5-2.1 (5 AP) | Requires x70,000 Party Restriction: Mandatory NPC Supports ONLY A large Berserker (198k HP). Drops 2 stacks gold currency. Story: Pre-battle ~1min read Post-battle ~1min read Bonus CEs: | Primary: |
39 | S5-2.2 (0 AP) | Story only. Story: ~2min read | None |
40 | S5-2.3 (0 AP) | Story only. Story: ~2min read | None |
41 | Free: Red Carpet (40 AP) | Run at least once for clear reward. Extra AP for this day can be spent here to prefarm for the next point threshold. Bonus CEs: | Primary: Secondary: |
Time Gate | The next section unlocks ~Day 5. Extra AP can be spent on the latest available Free Quest, although it is not quite the best overall farming area so farming in earnest can be postponed til the final Free Quest unlocks. |
Walkthrough - Day 6
# | Quest | Notes | Drops |
42 | S6-1 (0 AP) | Story only. Story: ~2min read | None |
43 | S6-2 (0 AP) | Story only. Story: ~2min read | None |
44 | S6-3 (5 AP) | Party Restriction: Mandatory NPC Solo A break bar Lancer (106k, 193k HP). The battle automatically ends after 1 turn. No event drops. Story: Pre-battle ~2min read Post-battle ~1min read | None |
45 | S6-4 (5 AP) | Party Restriction: Mandatory Frontline NPC A break bar Lancer (106k, 193k HP). The boss starts with MAX NP Gauge and an unremovable 3-time 100k damage cut. A field effect will also give the boss 5-time Debuff Immune and a 30% Damage Buff, along with a 5 turn DEF debuff to the party. The boss's NP inflicts a delayed debuff that can stun the party, and removes 3 buffs from the party. On break, the boss gains unremovable Guts and MAX NP Gauge again. No event drops. Story: Pre-battle ~1min read Post-battle ~1min read Bonus CEs: | Primary: |
46 | S6-5 (0 AP) | Story only. Story: ~3min read | None |
47 | S7-1 (5 AP) | Party Restriction: Mandatory NPC Solo A scripted battle against a break bar Berserker (350k, 450k HP). The mandatory NPC support has unlimited Guts for this battle so victory is assured. No event drops. Story: Pre-battle ~1min read Post-battle ~2min read | None |
48 | S7-2 (0 AP) | Story only. Story: ~3min read | None |
49 | S7-3 (5 AP) | Party Restriction: Mandatory 3 Frontline NPCs, backline allows 3 Servants A break bar Berserker (265k, 9k HP). The boss has perma-Sure Hit, and a removable ATK and Ignore DEF buff. The boss has no break effects. Drops 3 stacks gold currency. Story: Pre-battle ~2min read Post-battle ~1min read Bonus CEs: | Primary: |
50 | Epilogue-1 (0 AP) | Story only. Story: ~2min read | None |
51 | Epilogue-2 (0 AP) | Story only. Story: ~1min read | None |
52 | Free: Movies are Wonderful (40 AP) | Run at least once. This is the final and best overall farming area, and drops all six currencies. Masters can farm exclusively at this node til the shop is cleared as desired. Bonus CEs: | Primary: |
53 | Challenge (5 AP) | Note the Challenge Quest will unlock after the Epilogue and requires Final Singularity Solomon to be cleared. A break bar Caster (2M, 3M HP) who starts perma-Charmed and will constantly summon 100k HP shadow clones each turn with up to 6 allowed on the field at a time, suffering a 5% Max HP debuff each summon. If the field reaches 6 total enemies, the boss will gain a 100% Damage Resist buff and start removing the Max HP debuffs and healing themselves each turn til the additional clones are removed. On break, the boss clears the self-Charm debuff and begins summoning 150k HP clones instead each turn, and also gains a perma ATK buff. A guide with a full list of details for this battle can be found here. | None |
Event Completed | Congratulations! All Main Quests are completed! Masters can continue farming to clear the Event Shop! Don't forget to purchase all Ascension Materials for Taisui Xingjun from the Shop! Optionally, Masters can also reconstruct all other buildings they did not construct the first time around (for 1x Silver Fruit per new building). Check out the Quick Farming Guide for details on drop rates. |
Excavation
- Exclusive to this event, Excavation can be accessed through the Event Shop button on the top right corner, and is the primary way to gather BunPay Points required to advance the story.
- All Excavation boards have the same frequency of each type of square (arranged randomly each time), and each square can have one of several randomly selected materials (assumed to be of equal likelihood).
- Unlocking each square requires excavation materials, depending on the 'difficulty' of the square.
- Excavating also awards BunPay points depending on the number of materials used, at a flat rate of 20 points per 1 material.
Event Bonus Servants
Event Bonus CEs
Name | How to Obtain | Event Bonus |
Adventure in the Kids' Kingdom 5★ | Event Gacha | +1 (MLB: +2) |
Jurassic Dream 4★ | Event Gacha | +1 (MLB: +2) |
Pleasure Hunt 3★ | Event Gacha Friend Point Gacha Quest Reward (x1) | +1 (MLB: +2) |
First Day of Filming 5★ | Event Shop (x4) x400 (2) x200 (1) x200 (1) Event Points (x1) x200,000 Quest Drop (Rare) | +1 (MLB: +2) |
Super Bunyan Appears 4★ | Quest Rewards (x8) Event Points (x7) | None |
Daikokuten & Anning Appear 3★ | Quest Rewards (x9) Event Points (x7) | None |
- No, if just clearing the event. If clearing the Event Shop, maybe, depending on gacha CE availability.
- Natural Regen AP will be approximately 5990 AP throughout the event.
- Clearing the full Main Quest line and clearing each quest at least once requires 1975 AP.
- For clearing the Event Shop (no monuments or EXP / 3* Fous), this will take approximately 4295 AP.
- For clearing the Event Shop (no monuments; with EXP + 3* Fous), this will take approximately 5895 AP.
- For a full Event Shop clear including monuments, this total reaches 6295 AP to clear everything.
- The amount of AP required can be reduced with more copies of Event CEs. Additional copies of 4* or 5* CEs must be obtained in the gacha, while 3* CEs can be obtained in the Friend Point Gacha (at a low rate).
- Assumptions for the above AP costs (uses "first timer worst case scenario with no FP Gacha luck", AP reduced if more bonus available):