- Last updated 10/10 - Walkthrough and Boss Guide are feature complete except Quick Servant Tables.
- The spoilers in this walkthrough are limited to what enemies you will face in a particular node.
- Every major boss encounter is initially hidden.
- Press the New Monster Information or Boss Information headers to see specific spoilers, advice and/or tips.
- Generally, Shimousa is considered the hardest Pseudo-Singularity due to the difficult Bond Bonus & Forced Main Story Support for bosses. For advice, see the Shimousa Preparation article.
- Break Bars are a standard feature by now, bosses cannot be cleared within a single turn.
- Knight Class (Saber, Archer, Lancer) Servants receive double bond points! Unlike previous EoR Singularities, this restriction is much more challenging to adhere to against enemy bosses.
- General rule of thumb when using a bond bonus team is to be careful around quests marked as hard or very hard.
- Finally, the filler sections between bosses provide unrestricted support access and are much easier.
- A full clear requires around 921 AP.
- Spotted an error, have a question, or ideas to improve the guide? Feel free to drop a comment on the Walkthrough forum thread.
- It is highly recommended to play this Singularity with the sound on due to the unique Boss Battle Introductions.
- Have fun and enjoy the story!
Node Difficulty Scale
Filler | Easy | Moderate | Hard | Very Hard |
Node | Enemy Classes | Enemies & Difficulty | Notes |
![]() St. 1 - 1 |
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A new Monster approaches: ![]() A new Monster approaches: ![]() Our journey begins with 2 new frequently appearing mob types for this Singularity. Click the New Enemy Information below for specifics. |
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![]() St. 1 - 2 |
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There will be many instances of these enemy ghosts while clearing this Singularity. For those adhering to the bond bonus, borrowing a Caster is a good idea for most nodes to speed things up. A non-Knight Support has no effect on the Singularity bond bonus! |
![]() St. 2 - 1 |
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Charge an Archer NP for wave 3. |
![]() St. 2 - 2 |
Pure Story Chapter. | ||
![]() St. 3 - 1 |
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Prepare Saber NPs for wave 3. |
![]() St. 3 - 2 |
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Only 2 waves, prepare an Archer NP. |
![]() St. 3 - 3 |
Pure Story Chapter. | ||
![]() St. 3 - 4 |
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Boss encounter. Click the Boss Information below for specifics. |
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![]() St. 4 - 1 |
Pure Story Chapter. | ||
![]() St. 4 - 2 |
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A new Monster approaches: ![]() These filler mobs will show up a lot, but are hardly threatening given their Knight class. |
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![]() St. 5 - 1 |
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Tamamo may stall, but only Kiyohime poses a real threat. Burst her down. |
![]() St. 5 - 2 |
Pure Story Chapter. | ||
![]() St. 5 - 3 |
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![]() St. 5 - 4 |
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Charge NPs on the first two waves, and be ready to take out the Archer in wave 3. |
![]() St. 6 - 1 |
Pure Story Chapter. | ||
![]() St. 6 - 2 |
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![]() St. 6 - 3 |
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![]() St. 6 - 4 |
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Boss encounter. Click the Boss Information below for specifics. |
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![]() St. 7 - 1 |
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![]() ![]() | Forced Musashi only. Bring a Mystic Code with an offensive buff for Musashi, use a high NP Gain (ABQ) chain and kill one of the clones on turn 1. Use Fifth Force on turn 2 for Critical Stars and NP Gain. Fully buff Musashi and blow up Fuuma with an NPBB crit chain. |
![]() St. 8 - 1 |
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Masters who stick to the Knight bonus should borrow a (support) Caster to deal with the Assassins quickly. |
![]() St. 8 - 2 |
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![]() St. 8 - 3 |
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With a vast amount of HP, this fight can drag on for Knight Class Servants. Bring/borrow an (ST) Caster, as Assassin Paraiso only use her Extra attack on full NP bar. |
![]() St. 9 - 1 |
Pure Story Chapter. | ||
![]() St. 9 - 2 |
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A new Monster approaches: ![]() These Hydra-family mobs are terrifying, but with only Lancers in this node, Sabers should make short work of this. |
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![]() St. 9 - 3 |
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Together they have a fair amount of HP, consider bring a (Caster) Support for some extra durability. Typically, remove the Berserker first. |
![]() St. 9 - 4 |
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Boss encounter. Click the Boss Information below for specifics. |
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