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Shimousa - Spoiler-free Walkthrough

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Article by Sizzle
Shimousa - Spoiler-free Walkthrough
  • Last updated 10/10 - Walkthrough and Boss Guide are feature complete except Quick Servant Tables. 
  • The spoilers in this walkthrough are limited to what enemies you will face in a particular node. 
  • Every major boss encounter is initially hidden. 
  • Press the New Monster Information or Boss Information headers to see specific spoilers, advice and/or tips.
  • Generally, Shimousa is considered the hardest Pseudo-Singularity due to the difficult Bond Bonus & Forced Main Story Support for bosses. For advice, see the Shimousa Preparation article.
  • Break Bars are a standard feature by now, bosses cannot be cleared within a single turn.
  • Knight Class (Saber, Archer, Lancer) Servants receive double bond points! Unlike previous EoR Singularities, this restriction is much more challenging to adhere to against enemy bosses.
  • General rule of thumb when using a bond bonus team is to be careful around quests marked as hard or very hard. 
  • Finally, the filler sections between bosses provide unrestricted support access and are much easier.
  • A full clear requires around 921 AP.
  • Spotted an error, have a question, or ideas to improve the guide? Feel free to drop a comment on the Walkthrough forum thread.
  • It is highly recommended to play this Singularity with the sound on due to the unique Boss Battle Introductions.
  • Have fun and enjoy the story! 

Node Difficulty Scale

Filler Easy Moderate Hard Very Hard
Node Enemy Classes Enemies & Difficulty Notes

St. 1 - 1
A new Monster approaches:
A new Monster approaches:
Our journey begins with 2 new frequently appearing mob types for this Singularity.
Click the New Enemy Information below for specifics.

St. 1 - 2
There will be many instances of these enemy ghosts while clearing this Singularity. For those adhering to the bond bonus, borrowing a Caster is a good idea for most nodes to speed things up. A non-Knight Support has no effect on the Singularity bond bonus!

St. 2 - 1
Charge an Archer NP for wave 3.

St. 2 - 2
Pure Story Chapter.

St. 3 - 1
Prepare Saber NPs for wave 3.

St. 3 - 2
Only 2 waves, prepare an Archer NP.

St. 3 - 3
Pure Story Chapter.

St. 3 - 4
Boss encounter.
Click the Boss Information below for specifics.

St. 4 - 1
Pure Story Chapter.

St. 4 - 2
A new Monster approaches:
These filler mobs will show up a lot, but are hardly threatening given their Knight class.

St. 5 - 1
Tamamo may stall, but only Kiyohime poses a real threat. Burst her down.

St. 5 - 2
Pure Story Chapter.

St. 5 - 3

St. 5 - 4
Charge NPs on the first two waves, and be ready to take out the Archer in wave 3.

St. 6 - 1
Pure Story Chapter.

St. 6 - 2

St. 6 - 3

St. 6 - 4
Boss encounter.
Click the Boss Information below for specifics.

St. 7 - 1
Forced Musashi only.
Bring a Mystic Code with an offensive buff for Musashi, use a high NP Gain (ABQ) chain and kill one of the clones on turn 1.
Use Fifth Force on turn 2 for Critical Stars and NP Gain.
Fully buff Musashi and blow up Fuuma with an NPBB crit chain.

St. 8 - 1
Masters who stick to the Knight bonus should borrow a (support) Caster to deal with the Assassins quickly.

St. 8 - 2

St. 8 - 3
With a vast amount of HP, this fight can drag on for Knight Class Servants.
Bring/borrow an (ST) Caster, as Assassin Paraiso only use her Extra attack on full NP bar.

St. 9 - 1
Pure Story Chapter.

St. 9 - 2
A new Monster approaches:
These Hydra-family mobs are terrifying, but with only Lancers in this node, Sabers should make short work of this.

St. 9 - 3
Together they have a fair amount of HP, consider bring a (Caster) Support for some extra durability. Typically, remove the Berserker first.

St. 9 - 4
Boss encounter.
Click the Boss Information below for specifics.
Back to Chapter Selection
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