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Revival: FGO Summer 2022 Summer Camp - Free Quests

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Introduction

  • Free Quests are the primary source from which Masters can farm the various Event Shop currencies to make purchases.
  • Depending on the "Time of Day" (Day or Night), a different version of each Free Quest is available.
  • Note that after progressing through the Main Quest up to a certain point, an "A" and "B" side version of each Free Quest will unlock (except for the last Free Quest), which have slightly different enemy spawns. Before then, the quest will RANDOMLY select the "A" or "B" version spawns (with presumably equal probability).
    • Drops exclusive to "A" or "B" versions are noted with an "A" or "B" on the corresponding item.
  • Free Quests also have a chance to spawn a Rare Enemy, at a base chance of 25% (which can be further boosted via Event CE: Chainsaw of the Dead).
    • Rare Enemies will drop a large QP stack, which is noted with the symbol Misc_RareSpawn.
  • Free Quests are unlocked by clearing Main Quests and Mini Story Quests; details for unlock conditions are listed in the table below.

Drop Rate Notes

  • Base spawn rate for Misc_RareSpawn Rare Enemies is 25%, and Rare Enemies are guaranteed to drop the QP stack.
  • Spawn rate can be boosted with CE Chainsaw of the Dead copies.
  • Non-MLB Chainsaw of the Dead: +15% Spawn Rate
  • MLB Chainsaw of the Dead: +30% Spawn Rate
  • Spawn rate is capped at 100% (5 Non-MLB copies, or 2 MLB copies + 1 Non-MLB copy).

The English FGO community also maintains a community drop rate sheet to crowdsource drop rate data as events progresses (maintained by the Atlas Academy)! More data is always appreciated; you can contribute [Here] (Link Pending) ! The NA drop rate sheet is your best source for up to date Drop Rate information.

Free Quests


Cottage (Day)
Cottage (Day)

Cottage (Night)
Cottage (Night)

Lake (Day)
Lake (Day)

Lake (Night)
Lake (Night)

Dense Forest (Day)
Dense Forest (Day)

Dense Forest (Night)
Dense Forest (Night)

Apartment (Day)
Apartment (Day)

Apartment (Night)
Apartment (Night)

Residence (Day)
Residence (Day)

Residence (Night)

Market (Day)
Market (Day)

Market (Night)
Market (Night)

Western House (Day)
Western House (Day)

Western House (Night)
Western House (Night)

Smiling Hotel (Day)
Smiling Hotel (Day)

Smiling Hotel (Night)
Smiling Hotel (Night)
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About the Author(s)

Twitter: @NorseFTX

Content Director at GamePress. Passionate about fighting games, virtual/augmented reality technology, neuroengineering, and video games in general. Classical Piano Performance, Sprite Art, and Under Night In-Birth enthusiast.