Introduction
- Welcome to the rerun of the fifth Summer Event for Fate/Grand Order! Gather round the campfire with Servants for a thrilling and chilling experience! The event features 100 Missions and an Event Shop.
- Obtain a free Welfare Servant, Yu Mei-ren (Lancer) by completing the Main Quests and Missions for the event!
- Three event shop currencies () will be available for farming from Free Quests.
- After progressing through the Main Storyline, both Daytime and Nighttime versions for each Free Quest become available, each with different enemies and drops. Daytime Free Quests are better for clearing Missions due to the enemies available.
- Free Quests can also spawn Rare Enemies, which are required for Mission completion, and also drop large amounts of QP!
- Base spawn rate for Rare Enemies is 25%.
- Spawn rate can be boosted with CE copies.
- Non-MLB : +15% Spawn Rate
- MLB : +30% Spawn Rate
- Spawn rate is capped at 100% (5 Non-MLB copies, or 2 MLB copies + 1 Non-MLB copy).
- Expected AP for 100% Mission Completion (which includes NP5 / Max Ascension Yu Mei-ren (Lancer)) is 3070 AP, assuming at least two copies of are equipped as soon as they are available + average spawn luck. More copies will better guarantee enough Rare Enemies.
- This event's main quests are heavily time-gated, although players are free to continue farming Free Quests while waiting for the time gates to unlock.
Date | Quests Available |
5/16/2023 01:00 PDT | Opening |
5/16/2023 11:00 PDT (Day) 5/16/2023 21:00 PDT (Night) | Act 1 - 2 |
5/17/2023 11:00 PDT (Day) 5/17/2023 21:00 PDT (Night) | Act 3 |
5/18/2023 11:00 PDT (Day) 5/18/2023 21:00 PDT (Night) | Act 4 |
5/19/2023 11:00 PDT (Day) 5/19/2023 21:00 PDT (Night) | Act 5 |
5/20/2023 11:00 PDT (Day) 5/20/2023 21:00 PDT (Night) | Act 6 |
5/21/2023 11:00 PDT (Day) 5/21/2023 21:00 PDT (Night) | Act 7 |
5/22/2023 11:00 PDT | Act 8 |
5/22/2023 21:00 PDT | Act 9 |
5/23/2023 11:00 PDT | Act 10 |
5/23/2023 21:00 PDT | Act 11 |
5/26/2023 11:00 PDT | Sequel |
General Tips
- Several Event Bonus Servants are available during this event, receiving a Damage and Bond EXP boost during Event Quests!
- Event Bonus CEs will grant various bonuses. Gacha CEs providing drop bonus for shop currencies; the Event Shop CE provides a damage bonus; the Mission CE will boost Rare Enemy spawn rate!
- Equipping at least two copies should (on average) spawn enough Rare Enemies if following the guide's route. Additional slots can be given to Event Shop currency CEs; otherwise, adding more copies will help.
- If capped out on Rare Enemy Spawn Rate, consider also bringing Mona Lisa (or Bella Lisa), since Rare Enemies are guaranteed to drop a large QP stack (375-500k).
Walkthrough TL;DR
The below is a summary of the general flow of the event. The more detailed walkthrough providesa more optimized route for 100% Mission completion, as well as information about drops and CE suggestions for each quest.
The overall flow of the event is Main Quest > Farm to complete Unlock Conditions> Return to Main Quests. Generally, the latest Free Quests unlocked for each step will have enemies required for Missions that unlock the next step. Note that to access the very final quest, all File Quests must be unlocked (which are also unlocked via Missions).
Main Quest Line:
1) Clear Main Quests available (beginning of Act 1).
2) Clear Free Quests for 10 Boar kills.
Day 1 (21:00 PDT)
3) Clear Main Quests available (Act 2).
4) Clear Free Quests for 20 Crab kills. *NOTE: Daytime quests are preferred for all steps unless specified; Nighttime quests do not have good enemy lineups for Mission clearing.
5) Clear Mini Story quest.
6) Clear Free Quests for 20 Wyvern kills. *Equip Chainsaw of the Dead CE for Rare spawn bonus ASAP (obtained via Mission Reward).
7) Clear Main Quests available (up to beginning of Act 3).
Day 2 (21:00 PDT)
8) Clear Main Quests available til morning arrives.
9) Clear Free Quests for 6 Demon Boar (DANGER) kills.
10) Clear Mini Story quest (Lake).
11) Clear Free Quests to reach 8 Cottage clears.
12) Clear another Mini Story quest (Lake).
13) Clear Free Questd to reach 20 Book kills.
14) Clear File Quest.
15) Clear Main Quests available (beginning of Act 4).
16) Clear Free Queststo reach 6 Bicorn kills.
Day 3 (21:00 PDT)
17) Clear Main Quests available (Act 4).
18) Clear File Quests.
19) Clear Free Quests for 6 Hermit Crab (DANGER) kills.
20) Clear Mini Story quest (Cottage).
21) Clear Free Quests for 9 total Lake clears.
22) Clear Main Quests available (beginning of Act 5).
23) Clear Free Quests for 9 total Apartment clears.
Day 4 (21:00 PDT)
24) Clear Main Quests available til morning arrives.
25) Clear Free Quests for 6 Dragon enemies.
26) Clear Mini Story Quest (Dense Forest).
27) Clear Free Quests for 9 total Dense Forest clears.
28) Clear Main Quests available (beginning of Act 6).
29) Clear Free Quests for 20 Chicken enemies.
Day 5 (21:00 PDT)
30) Clear Main Quests available til morning arrives.
31) Clear Free Quests for 6 Sphinx kills.
Day 6 (21:00 PDT)
32) Clear Main Quests available (beginning of Act 7).
33) Clear Free Quests for 20 Basilisk kills.
34) Clear File Quests.
35) Clear Main Quests available (Act 7).
Day 7 (11:00 PDT)
36) Clear Main Quests available (beginning of Act 8).
37) Clear Free Quests for 6 Soul Eater kills.
Day 7 (21:00 PDT)
38) Clear Main Quests available til morning arrives.
39) Clear Free Quests for 20 Winged Insect kills.
40) Clear File Quests.
Day 8 (11:00 PDT)
41) Clear Main Quests available (Act 10).
42) Clear Free Quests for 3 Spriggan kills.
43) Clear File Quests.
Day 8 (21:00 PDT)
44) Clear Main Quests available (Act 11).
45) Clear File Quests.
46) Clean up all Free Quests from Nighttime (need 20 total runs). May wish to focus on Market (Night) for Caster kills.
Day 11 (11:00 PDT)
47) Clear Final Act.
48) Clear each Sequel Quest and all additional Mini Story Quests.
49) Complete the final Main Quest.
50) Clear the optional Challenge Quest.
Walkthrough - Opening
Oh no. If we’re here then that means…
Yep, that’s right! New summer, new event, new missions to clear!
Ugh, I hate grinding!
Relax, relax. These events are less grindy than any other, so enjoy it while it lasts.
This event is rather straightforward. You simply aim to clear the story missions, and when they’re done pretty much all other missions complete automatically.
There might be one or two stragglers, but we’ll cover them later!
At least it’s only uh…116 steps this time…
Begin clearing the first two story quests! Keep in mind that this event is heavily timelocked so apple usage is highly unadvised.
# | Quest | Notes | Event Drops |
1 | Opening 1 (0 AP) | Story only. Story: ~17min read | None |
2 | Opening 2-1 (0 AP) | Story only. Story: ~7min read | None |
3 | Opening 2-2 (0 AP) | Story only. Story: ~6min read | None |
# | Quest | Notes | Event Drops |
4 | Opening 2-3 (5 AP) | A single wave of 3 Riders (16-28k HP). A minor debuff to Star Drop Rate will afflict the frontline at battle start. Drops 3 stacks bronze currency. Story: Pre-battle ~4min read Post-battle ~2min read Bonus CEs: | Primary: |
# | Quest | Notes | Event Drops |
5 | Act 1-1 (0 AP) | Story only. Yu Mei-ren (Lancer) joins temporarily! Complete the Main Quest line for her to join permanently. Make sure to put her in the party (backline OK) so she can start gaining Bond EXP. Missions will require her to be in the party and reach at least Ascension 3 Bond Lv3. Story: ~15min read | None |
# | Quest | Notes | Event Drops |
6 | Mini: Just a Stroll to the Lake (5 AP) | Party Restriction: NPC Support Solo only. A single wave with 6 Avengers (5-20k HP). Drops 6 stacks bronze currency. Story: Pre-battle ~5min read Post-battle ~2min read | Primary: |
Mission Progress - Cleared: Mission 1: Clear Mini Story: Just a Stroll to the Lake |
# | Quest | Notes | Event Drops |
7 | Free - Cottage (Day) (30 AP) | Goal: Mission 9: Defeat 10 Boar-type enemies Run 2 times. It should be possible to claim a Mission that awards the Ascension Material . Make sure to ascend Yu Mei-ren to complete another Mission. New to rerun: The Event Shop for bronze currency now stocks a copy of for x100! Make sure to buy and equip this ASAP, especially if you don't have copies of this from the original run. These help boost rare enemy spawn rates, which are required for Mission completion. Bonus CEs: | Primary: Secondary: |
Mission Progress - Cleared: Mission 9: Defeat 10 Boar-type enemies Mission 33: Defeat 20 [Beast] trait enemies Mission 89: Reach 1st Ascension for Yu Mei-ren (Lancer) | |||
Time Gate | The first time gate occurs here, with the next section unlocking 5/16/2023 21:00 PDT. The currently available Free Quests are suboptimal for farming, so it is generally better to save AP Fruit for later when the better nodes unlock. Extra AP can be used on Free Quests in the subsequent steps below (such as the Lakeside Free Quest), although it does not need to be done now. The checkmark feature can be used to keep track of how many total runs were done. |
Walkthrough - Act 1 - 2 (5/16/2023 21:00 PDT)
# | Quest | Notes | Event Drops |
8 | Act 1-2 (5 AP) | Story only. After this quest, it changes to "Night", which changes the Free Quests available. For the most part, Day Free Quests are better than Night Free Quests for Mission Completion, so this guide will avoid doing Nighttime Free Quests until near the end when cleaning up Missions. Story: ~6min read | None |
# | Quest | Notes | Event Drops |
9 | Act 1-3.1 (5 AP) | A single wave with 4 Berserkers (23-45k HP). On the 2nd turn, a field effect drains 1 NP bar and debuffs Critical Rate for all enemies, while buffing ATK and Damage Cut for allies. Drops 4 stacks bronze currency. Story: ~2min read Bonus CEs: | Primary: |
10 | Act 1-3.2 (5 AP) | A single wave with an Assassin Servant (77k HP) and two Berserkers (27k HP). All enemies start with a permanent ATK buff and DEF debuff. The Assassin has an unremovable 1-time Guts that revives them with full health. Note the battle ends when the Assassin's Guts gets triggered. Drops 2 stacks Bronze currency (if Berserkers are defeated). Obtain a copy of ! Equip for nodes that drop . Story: Pre-battle ~1min read Post-battle ~2min read Bonus CEs: | Primary: |
# | Quest | Notes | Event Drops |
11 | Act 2 (5 AP) | Party Restriction: Mandatory NPC Support Defeat the Assassin to finish the encounter (Top choice: 3M HP; Bottom choice: 70k HP). Picking the bottom choice is easier; the top choice is a stall battle likely lasting 8 turns (after which all enemies' HP is reduced to 1). There are also 100 Berserker enemies accompanying the Assassin that do not need to be defeated. If the bottom option was selected, all enemies must be defeated, although there are substantially fewer (total 9 enemies instead). After this quest, it returns to "Day". Story: Pre-battle ~10min read Post-battle ~1min read | None |
# | Quest | Notes | Event Drops |
12 | Free - Lakeside (Day) (35 AP) | Goal: Mission 10: Defeat 20 Crab-type enemies Run 3 times. This is mostly for Crab kills, since this quest is otherwise suboptimal for currency farming. Bonus CEs: | Primary: Secondary: |
Mission Progress - Cleared: Mission 10: Defeat 20 Crab-type enemies Mission 41: Defeat 20 [Demonic] trait enemies Mission 42: Defeat 30 [Demonic] trait enemies Mission 43: Defeat 40 [Demonic] trait enemies | |||
Time Gate | Note there's a time gate here, with the next section unlocking 5/17/2023 11:00 PDT. |
# | Quest | Notes | Event Drops |
13 | Mini: Four Heavenly Kings-1 (0 AP) | Story only. Story: ~10min read | None |
# | Quest | Notes | Event Drops |
14 | Mini: Four Heavenly Kings-2 (5 AP) | Party Restriction: NPC Support Solo only. A large Berserker (151k HP). The NPC Support starts with three ATK buff stacks that last for 3 turns. Story: Pre-battle ~4min read Post-battle ~3min read | None |
# | Quest | Notes | Event Drops |
15 | Free - Dense Forest (Day) (40 AP) | Goal: Mission 11: Defeat 20 Wyvern-type enemies Run 3 times. This satisfies Wyvern kills and also helps work towards Dragon kills needed later. Completing Mission 11 awards the first copy of ! Equip this to increase Rare enemy spawn, which is required for Mission completion. On average, only 2 copies need to be equipped when they're available (the second is received later) to satisfy Rare Enemy count by the end of the guide. However, Rare enemies do drop a large amount of QP, so increased Rare spawn rates are still beneficial if more CE space is available. Rare enemy Mission clear notes will assume only 2 are equipped (average luck), although these can be cleared earlier or later depending on luck/more CEs. Bonus CEs: | Primary: Secondary: |
Mission Progress - Cleared: Mission 11: Defeat 20 Wyvern-type enemies Mission 63: Defeat 30 [Berserker] class enemies Mission 92: Clear 10 Quests with Yu Mei-ren (Lancer) in the party Mission 95: Clear 10 Missions |
# | Quest | Notes | Event Drops |
16 | Act 3-1.1 (5 AP) | A single wave of 3 Riders (31-51k HP). Drops 3 stacks bronze currency. Story: Pre-battle ~4min read Post-battle ~1min read Bonus CEs: | Primary: |
17 | Act 3-1.2 (5 AP) | A single wave of 3 Assassins (30-60k HP). A field effect starts by Skill Sealing all enemies for 3 turns. Drops 3 stacks bronze currency. Story: Pre-battle ~14min read Post-battle ~4min read Bonus CEs: | Primary: |
18 | Act 3-1.3 (5 AP) | A single wave of 3 Assassins (39-84k HP). All enemies start with strong Damage Resist and Damage Cut effects, which are automatically removed from 1 random enemy per turn. Drops 3 stacks bronze currency. Story: ~13min read Bonus CEs: | Primary: |
Time Gate | At this point is another timegate, where the next section unlocks 5/17/2023 21:00 PDT. As before, the current Free Quests are suboptimal for farming, so save AP Fruit for later. If there's extra AP to burn, run Free Quests in steps below (such as Cottage); any extra runs done now can be skipped later. |
Walkthrough - Act 3 (5/17/2023 21:00 PDT)
# | Quest | Notes | Event Drops |
19 | Act 3-2 (5 AP) | A Lancer Servant (180k HP), who starts with decreased Buster damage. Note they have a passive that deals bonus damage against the party. Story: Pre-battle ~4min read Post-battle ~2min read | None |
20 | Act 3 Morning (0 AP) | Story only. After this, it returns to "Day". | None |
# | Quest | Notes | Event Drops |
21 | Free - Cottage (Day) (30 AP) | Goal: Mission 12: Defeat 6 Demon Boar [DANGER] enemies Run 3 times. Another 2 additional Ascension Materials should be obtained by now. Ascend Yu Mei-ren to Asc 3 complete another Mission. Bonus CEs: | Primary: Secondary: |
Mission Progress - Cleared: Mission 12: Defeat 6 Demon Boar [DANGER] enemies Mission 34: Defeat 30 [Beast] trait enemies Mission 35: Defeat 40 [Beast] trait enemies Mission 57: Defeat 30 [Lancer] class enemies Mission 72: Clear 10 Outdoor Free Quests Mission 74: Clear 10 Free Quests during Daytime Mission 86: Obtain 200 [Well-Dried Firewood] through quest drops. Mission 90: Reach 3rd Ascension for Yu Mei-ren (Lancer) Mission 93: Clear 15 Quests with Yu Mei-ren (Lancer) in the party | |||
Time Gate | Note there's a time gate here, with the next section unlocking 5/18/2023 11:00 PDT. |
# | Quest | Notes | Event Drops |
22 | Mini: Lake Panic (0 AP) | Story only. Story: ~6min read | None |
# | Quest | Notes | Event Drops |
23 | Free - Cottage (Day) (30 AP) | Goal: Mission 13: Clear 8 Cottage (Day) Free Quests Run 3 times. Bonus CEs: | Primary: Secondary: |
Mission Progress - Cleared: Mission 13: Clear 8 Cottage (Day) Free Quests Mission 36: Defeat 60 [Beast] trait enemies Mission 58: Defeat 60 [Lancer] class enemies |
# | Quest | Notes | Event Drops |
24 | Mini: VR Shinkageryu (5 AP) | Party Restriction: NPC Support Solo only. A Saber Servant (60k HP) who starts with an unremovable Crit Damage buff. Story: Pre-battle ~6min read Post-battle ~2min read | None |
# | Quest | Notes | Event Drops |
25 | Free - Apartment (Day) (40 AP) | Goal: Mission 14: Defeat 20 Book-type enemies Run 3 times. Bonus CEs: | Primary: |
Mission Progress - Cleared: Mission 14: Defeat 20 Book-type enemies Mission 29: Clear 3 Apartment Free Quests Mission 64: Defeat 5 Rare enemies Mission 87: Obtain 400 [Well-Dried Firewood] through quest drops. |
# | Quest | Notes | Event Drops |
26 | File III (0 AP) | Story only. Story: ~2min read | None |
# | Quest | Notes | Event Drops |
27 | Act 4-1 (0 AP) | Story only. Story: ~7min read | None |
# | Quest | Notes | Event Drops |
28 | Free - Apartment (Day) (40 AP) | Goal: Mission 15: Defeat 6 Bicorn-type enemies Run 3 times. Obtain 2nd copy of by claiming Mission 15 reward; make sure to equip this for Free Quests. Bonus CEs: | Primary: |
Mission Progress - Cleared: Mission 15: Defeat 6 Bicorn-type enemies Mission 54: Defeat 30 [Archer] class enemies Mission 75: Clear 20 Free Quests during Daytime Mission 80: Obtain 200 [Mini Chainsaw] through quest drops. Mission 83: Obtain 200 [Freshly Picked Vegetable] through quest drops. Mission 96: Clear 30 Missions | |||
Time Gate | At this point is a timegate, where the next section unlocks 5/18/2023 21:00 PDT. As before, the current Free Quests are suboptimal for farming, so save AP Fruit for later. If there's extra AP to burn, run Free Quests in steps below (such as Lakeside); any extra runs done now can be skipped later. |
Walkthrough - Act 4 (5/18/2023 21:00 PDT)
# | Quest | Notes | Event Drops |
29 | Act 4-2.1 (5 AP) | A single wave with 3 Riders (45-72k HP). All allies gain 5 stars per turn for 5 turns at battle start. Drops 3 stacks silver currency. Story: ~16min read Bonus CEs: | Primary: |
# | Quest | Notes | Event Drops |
30 | Act 4-2.2 (5 AP) | A wave with 100 Riders (9-15k HP). On Turn 5, an Archer Servant will swap into the front line (519k HP). The battle automatically ends when the Archer uses their NP. Story: ~3min read | None |
# | Quest | Notes | Event Drops |
31 | Act 4-2.3 (5 AP) | Party Restriction: Mandatory NPC Support A scripted battle with an Archer (519k HP). The battle ends on the 2nd turn. Story: ~3min read | None |
32 | Act 4-2.4 (5 AP) | A battle with 100 Riders (5-8k HP) and an Archer Servant (207k HP). Only the Archer needs to be defeated to complete the battle; note the Archer appears after defeating the first six Riders. Various field effects will buff the Master's party each turn to help make the encounter easier; bring strong ST Lancers to take care of the Archer Servant quickly. Story: Pre-battle ~3min read Post-battle ~5min read | None |
Mission Progress - Cleared: Mission 27: Defeat 15 [Undead] trait enemies Mission 37: Defeat 20 [Humanoid] or [Chicken] trait enemies | |||
33 | File I (0 AP) | Story only. Story: ~1min read | None |
34 | File IV (0 AP) | Story only. Story: ~1min read | None |
# | Quest | Notes | Event Drops |
35 | Free - Lakeside (Day) (35 AP) | Goal: Mission 16: Defeat 6 Hermit Crab [DANGER] enemies Run 3 times. Bonus CEs: | Primary: Secondary: |
Mission Progress - Cleared: Mission 16: Defeat 6 Hermit Crab [DANGER] enemies Mission 51: Defeat 30 [Saber] class enemies | |||
Time Gate | Note there's a time gate here, with the next section unlocking 5/19/2023 11:00 PDT. |
# | Quest | Notes | Event Drops |
36 | Mini: Go! Guihunbusters-1 (5 AP) | Party Restriction: 3 NPC Supports Only. A single wave with 6 Riders (19-62k HP). Drops 6 stacks silver currency. Story: ~5min read | Primary: |
37 | Mini: Go! Guihunbusters-2 (5 AP) | Party Restriction: 4 NPC Supports Only. A break bar Lancer Servant (102k, 110k HP). The enemy starts by inflicting Terror on the party (chance for Stun each turn). On break: Debuffs ATK+DEF+Curses party. Story: Pre-battle ~6min read Post-battle ~3min read | None |
# | Quest | Notes | Event Drops |
38 | Free - Lakeside (Day) (35 AP) | Goal: Mission 17: Clear 9 Lake (Day) Free Quests Run 3 times. Bonus CEs: | Primary: Secondary: |
Mission Progress - Cleared: Mission 17: Clear 9 Lake (Day) Free Quests Mission 52: Defeat 60 [Saber] class enemies Mission 65: Defeat 10 Rare enemies Mission 73: Clear 20 Outdoor Free Quests Mission 84: Obtain 400 [Freshly Picked Vegetable] through quest drops. |
# | Quest | Notes | Event Drops |
39 | Act 5-1 (0 AP) | Story only. Story: ~5min read | None |
# | Quest | Notes | Event Drops |
40 | Free - Apartment (Day) (40 AP) | Goal: Mission 18: Clear 9 Apartment (Day) Free Quests Run 3 times. Bonus CEs: | Primary: |
Mission Progress - Cleared: Mission 18: Clear 9 Apartment (Day) Free Quests | |||
Time Gate | At this point is a timegate, where the next section unlocks 5/19/2023 21:00 PDT. The best bronze currency farming area is available, so farming to clear the Event Shop can begin if desired (Quick Farming Guide here). If there's extra AP to burn, run Free Quests in steps below (such as Dense Forest); any extra runs done now can be skipped later. |
Walkthrough - Act 5 (5/19/2023 21:00 PDT)
# | Quest | Notes | Event Drops |
41 | Act 5-2.1 (5 AP) | A scripted battle with a Foreigner (4M HP). Ends automatically after the 2nd turn when they unleash their NP. Story: ~3min read | None |
42 | Act 5-2.2 (5 AP) | A single wave with mixed Berserker and Caster enemies, 9 enemies total (12-40k HP). Drops 9 stacks silver currency. Story: Pre-battle ~2min read Post-battle ~4min read Bonus CEs: | Primary: |
43 | Act 5-2.3 (5 AP) | A Caster Servant (239k HP) who starts by inflicting NP + Skill Seal on all party members for 3 turns. Story: ~7min read | None |
44 | Act 5-2.4 (5 AP) | A single wave with 3 Casters (50-130k HP). Drops 3 stacks bronze currency. Story: Pre-battle ~3min read Post-battle ~2min read Bonus CEs: | Primary: |
45 | Act 5-2.5 (5 AP) | Party Restriction: Mandatory NPC Support A single wave with an Archer (77k HP), Rider (88k HP), and Berserker (75k HP). Each of the enemies starts with buffs; the Rider notably will drain 30% NP Gauge from the front line and gain 3 NP Charge at battle start. Story: ~25min read | None |
Mission Progress - Cleared: Mission 38: Defeat 30 [Humanoid] or [Chicken] trait enemies | |||
46 | Act 5-2.6 (0 AP) | Story only. Story: ~9min read | None |
47 | Act 5 Morning (0 AP) | Story only. | None |
# | Quest | Notes | Event Drops |
48 | Free - Dense Forest (Day) (40 AP) | Goal: Mission 19: Defeat 6 Dragon-type enemies Run 3 times. Obtain 3rd copy of by claiming Mission reward; make sure to equip to increase Rare spawn rates. Bonus CEs: | Primary: Secondary: |
Mission Progress - Cleared: Mission 19: Defeat 6 Dragon-type enemies Mission 44: Defeat 5 [Super Giant] trait enemies Mission 81: Obtain 400 [Mini Chainsaw] through quest drops. | |||
Time Gate | Note there's a time gate here, with the next section unlocking 5/20/2023 11:00 PDT. |
# | Quest | Notes | Event Drops |
49 | Mini: Welcome to Ghost Story Cabin (5 AP) | Party Restriction: 2 NPC Supports Only. Two waves, the first with a Lancer, Saber, and Berserker Servant (46-52k HP). The second wave has a large Assassin (100k HP). Every turn, all allies gain 20% NP Gauge and enemies gain 2 NP Charge. Story: Pre-battle ~3min read Post-battle ~5min read | None |
# | Quest | Notes | Event Drops |
50 | Free - Dense Forest (Day) (40 AP) | Goal: Mission 20: Clear 9 Dense Forest (Day) Free Quests Run 3 times. Bonus CEs: | Primary: Secondary: |
Mission Progress - Cleared: Mission 20: Clear 9 Dense Forest (Day) Free Quests Mission 45: Defeat 10 [Super Giant] trait enemies |
# | Quest | Notes | Event Drops |
51 | Act 6-1.1 (5 AP) | A single wave with 3 Lancers (53-127k HP). Drops 3 stacks silver currency. Story: Pre-battle ~7min read Post-battle ~7min read Bonus CEs: | Primary: |
52 | Act 6-1.2 (5 AP) | Party Restriction: Mandatory Frontline Yu Mei-ren (Lancer); only NPC Supports Available. This battle is semi-scripted; Yu Mei-ren (Lancer) gains unremovable Evade at battle start. Stab through all the enemies til you get to the 'end'. Story: Pre-battle ~5min read Post-battle ~2min read Bonus CEs: | Primary: |
Mission Progress - Cleared: Mission 39: Defeat 40 [Humanoid] or [Chicken] trait enemies |
# | Quest | Notes | Event Drops |
53 | Free - Residence (Day) (40 AP) | Goal: Mission 21: Defeat 20 Chicken-type enemies Run 3 times. This is the best farming location for . Bonus CEs: | Primary: Secondary: |
Mission Progress - Cleared: Mission 21: Defeat 20 Chicken-type enemies Mission 40: Defeat 60 [Humanoid] or [Chicken] trait enemies Mission 46: Defeat 15 [Super Giant] trait enemies Mission 59: Defeat 90 [Lancer] class enemies Mission 66: Defeat 15 Rare enemies Mission 97: Clear 50 Missions | |||
Time Gate | At this point is a timegate, where the next section unlocks 5/20/2023 21:00 PDT. The best bronze (Residence) and silver (Market) currency quests are open at this point (Quick Farming Guide here), so farming can be done to begin clearing out the Event Shop. If these quests are run, progress can be tracked in the steps below, and can be skipped later if already completed. |
Walkthrough - Act 6 (5/20/2023 21:00 PDT)
# | Quest | Notes | Event Drops |
54 | Act 6-2.1 (5 AP) | A single wave with 9 Berserkers (24-41k HP). Drops 9 stacks silver currency. Story: Pre-battle ~5min read Post-battle ~2min read Bonus CEs: | Primary: |
55 | Act 6-2.2 (5 AP) | A single wave with 3 Berserkers (54-124k HP). Drops 3 stacks silver currency. Story: ~10min read Bonus CEs: | Primary: |
56 | Act 6-2.3 (5 AP) | Three waves, each with Berserkers (14-31k HP). Note that after 4 turns in the 3rd wave, battle automatically ends. Every enemy can also randomly seal NP/Skill/a random card color for a turn. Story: Pre-battle ~2min read Post-battle ~9min read | None |
57 | Act 6 Morning (0 AP) | Story only. | None |
# | Quest | Notes | Event Drops |
58 | Free - Residence (Day) (40 AP) | Goal: Mission 22: Defeat 6 Sphinx enemies Run 3 times. Bonus CEs: | Primary: Secondary: |
Mission Progress - Cleared: Mission 22: Defeat 6 Sphinx enemies Mission 48: Defeat 5 [Divine] trait enemies | |||
Time Gate | At this point is a timegate, where the next section unlocks 5/21/2023 11:00 PDT. As before, the bronze (Residence) and silver (Market) currency quests are open at this point (Quick Farming Guide here), so farming can be done to begin clearing out the Event Shop. If these quests are run, progress can be tracked in the steps below, and can be skipped later if already completed. |
Walkthrough - Act 7 (5/21/2023 21:00 PDT)
# | Quest | Notes | Event Drops |
59 | Act 7-1.1 (5 AP) | A single wave with 3 Assassins (56-130k HP). Drops 1 stack silver and 2 stacks bronze currency. Story: Pre-battle ~10min read Post-battle ~2min read Bonus CEs: | Primary: Secondary: |
60 | Act 7-1.2 (5 AP) | A single large Rider enemy (240k HP). Drops 1 stack gold currency. Story: ~5min read Bonus CEs: | Primary: |
# | Quest | Notes | Event Drops |
61 | Free - Market (Day) (40 AP) | Goal: Mission 23: Defeat 20 Basilisk-type enemies Run 3 times. This is the best farming location for . Bonus CEs: | Primary: Secondary: |
Mission Progress - Cleared: Mission 23: Defeat 20 Basilisk-type enemies Mission 28: Clear 1 Market Free Quest Mission 30: Clear 3 Market Free Quests Mission 49: Defeat 10 [Divine] trait enemies Mission 60: Defeat 30 [Caster] class enemies Mission 70: Clear 10 Indoor Free Quests | |||
62 | File II (0 AP) | Story only. Story: ~1min read | None |
63 | File V (0 AP) | Story only. Story: ~2min read | None |
Time Gate | Note there's a time gate here, with the next section unlocking 5/21/2023 21:00 PDT. |
# | Quest | Notes | Event Drops |
64 | Act 7 Continue (0 AP) | Story only. | None |
65 | Act 7-2 (5 AP) | A single wave with 5 Assassin mobs (14-21k HP), a Rider (81k HP), and three Servants (Saber: 26k, Assasin: 18k, and Berserker: 14k HP). All the Servants have an unremovable Taunt buff active. Drops 5 stacks gold and 2 stacks silver currency. Story: Pre-battle ~3min read Post-battle ~10min read Bonus CEs: | Primary: Secondary: |
Time Gate | At this point is a timegate, where the next section unlocks 5/22/2023 11:00 PDT. The best single-currency farming areas for bronze (Residence), silver (Market), and gold (European Building) are now all available (Quick Farming Guide here), so farming can be done to begin clearing out the Event Shop. If these quests are run, progress can be tracked in the steps below, and can be skipped later if already completed. |
Walkthrough - Act 8 (5/22/2023 11:00 PDT)
# | Quest | Notes | Event Drops |
66 | Act 8-1 (0 AP) | Story only. Story: ~9min read | None |
67 | Free - Market (Day) (40 AP) | Goal: Mission 24: Defeat 6 Soul Eater-type enemies Run 3 times. Bonus CEs: | Primary: Secondary: |
Mission Progress - Cleared: Mission 24: Defeat 6 Soul Eater-type enemies Mission 67: Defeat 20 Rare enemies | |||
Time Gate | At this point is another timegate, where the next section unlocks 5/22/2023 21:00 PDT. As before, farming can be done as desired at the bronze (Residence), silver (Market), and gold (European Building) currency nodes (Quick Farming Guide here). If quests are required in below steps, they can be kept track of and steps can be skipped if already completed. |
Walkthrough - Act 9 (5/22/2023 21:00 PDT)
# | Quest | Notes | Event Drops |
68 | Act 8-2 (5 AP) | A single Foreigner Servant (323k HP). The battle ends when triggering the boss's Guts. Story: Pre-battle ~5min read Post-battle ~6min read | None |
# | Quest | Notes | Event Drops |
69 | Act 9-1.1 (5 AP) | Party Restriction: Yu Mei-ren (Lancer) Solo only A scripted battle against a Lancer (11k HP). Battle ends after the 3rd turn. Story: Pre-battle ~8min read Post-battle ~3min read | None |
70 | Act 9-1.2 (5 AP) | A scripted battle against a Moon Cancer (~1.5M HP). Battle ends after the 3rd turn. Story: Pre-battle ~6min read Post-battle ~3min read | None |
71 | Act 9-1.3 (5 AP) | A single wave with 3 Berserkers (99-128k HP). Drops 3 stacks gold currency. Story: Pre-battle ~1min read Post-battle ~8min read Bonus CEs: | Primary: |
72 | Act 9-1.4 (5 AP) | Party Restriction: Yu Mei-ren (Lancer) + 2 NPC Supports frontline; backline can be filled with other Servants A battle against a Moon Cancer (230k HP). Caution: Only AoE Noble Phantasms will damage her; use Yu Mei-ren's NP charge skill on an AoE Servant instead of herself (both other NPCs aside from Yu Mei-ren are AoE), as she cannot deal damage to the boss. Story: Pre-battle ~7min read Post-battle ~4min read | None |
73 | Act 9 Morning (0 AP) | Story only. | None |
# | Quest | Notes | Event Drops |
74 | Free - Western House (Day) B (40 AP) | Goal: Mission 25: Defeat 20 Winged Insect-type enemies Run 3 times. B side Western House helps clear Mission 26 Entrance Keepers as well. This is the best farming location for . Bonus CEs: | Primary: Secondary: |
Mission Progress - Cleared: Mission 25: Defeat 20 Winged Insect-type enemies Mission 26: Defeat 3 Enrance Keepers. Mission 31: Clear 3 European Building Free Quests Mission 55: Defeat 60 [Archer] class enemies | |||
75 | File VI (0 AP) | Story only. Story: ~1min read | None |
Time Gate | At this point is another timegate, where the next section unlocks 5/23/2023 11:00 PDT. All farming areas are now open, and farming can be done as desired (Check out the Quick Farming Guide here). The Smiling Hotel node does not need to be done til a bit later, although if run earlier sufficiently, steps requiring it can be skipped later. |
Walkthrough - Act 10 (5/23/2023 11:00 PDT)
# | Quest | Notes | Event Drops |
76 | Act 10-1 (5 AP) | Party Restriction: Mandatory NPC Support A single wave of 3 Berserkers (102-121k HP). All enemies are inflicted with Terror (chance for Stun each turn) at battle start. Drops 3 stacks gold currency. Story: ~5min read Bonus CEs: | Primary: |
77 | Act 10-2 (5 AP) | Party Restriction: Mandatory NPC Support A single wave with 3 Berserkers (99-113k HP). Drops 3 stacks gold currency. Story: Pre-battle ~2min read Post-battle ~1min read Bonus CEs: | Primary: |
78 | Act 10-3 (0 AP) | Story only. Story: ~11min read | None |
79 | Act 10-4 (0 AP) | Story only. Story: ~4min read | None |
# | Quest | Notes | Event Drops |
80 | Free - Smiling Hotel (Day) (40 AP) | Goal: Mission 32: Complete 3 Free Quests in "Hotel". Hotel is a decent choice given high drop rates for all three Event Currencies. Bonus CEs: | Primary: |
81 | File VII (0 AP) | Story only. Story: ~2min read | None |
Time Gate | At this point is another timegate, where the next section unlocks 5/23/2023 21:00 PDT. All farming areas are now open, and farming can be done as desired (Check out the Quick Farming Guide here). If at this step, you're missing Mission 26. Go back and clear European House Side B (not A!) for Entrance Keepers (Maha Naga). |
Walkthrough - Act 11 (5/23/2023 21:00 PDT)
# | Quest | Notes | Event Drops |
82 | Act 11-1 (5 AP) | A single wave with three Berserkers (58-102k HP) and three Riders (33-35k HP). Various beneficial buffs will occur at round start. Drops 3 stacks gold and 3 stacks silver currency. Story: ~10min read Bonus CEs: | Primary: |
83 | Act 11-2 (5 AP) | A single wave with 2 Berserkers (37-38k HP), three Casters (35-50k HP), and an Assassin at the end (129k HP). Various beneficial buffs will occur at round start. Drops 3 stacks gold and 3 stacks silver currency. Story: ~1min read Bonus CEs: | Primary: |
Mission Progress - Cleared: Mission 61: Defeat 60 [Caster] class enemies | |||
84 | Act 11-3 (5 AP) | Party Restriction: Mandatory Yu Mei-ren (Lancer) + 1 NPC Support; can select 1 other Servant A scripted battle against 3 Berserkers (331-477k HP). Battle ends after 3 turns. Story: ~2min read | None |
# | Quest | Notes | Event Drops |
85 | Act 11-4 (5 AP) | Party Restriction: Mandatory frontline Yu Mei-ren (Lancer) A battle against a Saber (416k HP), who inflicts various debuffs on Yu Mei-ren (Lancer). Story: ~1min read | None |
86 | Act 11-5 (5 AP) | Party Restriction: Mandatory frontline Yu Mei-ren (Lancer) A rematch against the Saber (416k HP), this time with Yu Mei-ren (Lancer) gaining buffs at the start of battle. Story: ~3min read | None |
87 | Act 11-6 (5 AP) | Party Restriction: Yu Mei-ren (Lancer) Solo only A scripted battle against an Assassin Servant (1.2M HP). Battle ends when the enemy uses their NP. Story: ~2min read | None |
# | Quest | Notes | Event Drops |
88 | Act 11-7 (5 AP) | Party Restriction: Mandatory Frontline Yu Mei-ren (Lancer) A difficult battle against an Archer with 3 break bars (104k, 153k, 186k HP). Yu Mei-ren (Lancer) will gain various buffs, including a 1-time 100% HP Guts. The enemy starts with an unremovable 3-time Guts (3k HP revival). 1st Break: Decreases party's HP Recovery by 100% and removes Evade/Invincible buffs. 2nd Break: Boss buffs Instant Death success rate and gains Ignore Invincible for 5 turns. Story: Pre-battle ~3min read Post-battle ~9min read | None |
Mission Progress - Cleared: Mission 94: Clear 20 Quests with Yu Mei-ren (Lancer) in the party Mission 98: Clear 70 Missions | |||
89 | File VIII (0 AP) | Story only. Story: ~3min read | None |
90 | File IX (0 AP) | Story only. Story: ~7min read | None |
# | Quest | Notes | Event Drops |
91 | Final Act (0 AP) | Story only. Yu Mei-ren (Lancer) will join permanently! Additionally, obtain a Holy Grail! Story: ~20min read | None |
Mission Progress - Cleared: Mission 2: Unlock all Files Mission 78: Clear 30 Free Quests during Daytime Mission 82: Obtain 600 [Mini Chainsaw] through quest drops. Mission 85: Obtain 600 [Freshly Picked Vegetable] through quest drops. Mission 88: Obtain 600 [Well-Dried Firewood] through quest drops. Mission 91: Reach Bond Level 3 for Yu Mei-ren (Lancer) Mission 99: Clear 90 Missions |
# | Quest | Notes | Event Drops |
92 | Free - Cottage (Night) (30 AP) | Run once for the clear reward. Bonus CEs: | Primary: Secondary: |
Mission Progress - Cleared: Mission 68: Defeat 25 Rare enemies | |||
93 | Free - Lakeside (Night) (35 AP) | Run once for the clear reward. Bonus CEs: | Primary: Secondary: |
94 | Free - Dense Forest (Night) (40 AP) | Run once for the clear reward. Bonus CEs: | Primary: Secondary: |
95 | Free - Apartment (Night) (40 AP) | Run once for the clear reward. Bonus CEs: | Primary: |
Mission Progress - Cleared: Mission 56: Defeat 90 [Archer] class enemies Mission 71: Clear 20 Indoor Free Quests | |||
96 | Free - Residence (Night) (40 AP) | Run once for the clear reward. Bonus CEs: | Primary: Secondary: |
Mission Progress - Cleared: Mission 76: Clear 5 Free Quests during Nighttime | |||
97 | Free - Market (Night) (40 AP) | Run once for the clear reward. Bonus CEs: | Primary: Secondary: |
98 | Free - Western House (Night) (40 AP) | Run once for the clear reward. Bonus CEs: | Primary: Secondary: |
99 | Free - Smiling Hotel (Night) (40 AP) | Run once for the clear reward. Bonus CEs: | Primary: |
100 | Free - Market (Night) (40 AP) | Goal: Mission 62: Defeat 90 [Caster] class enemies Run 3 times. Doing side A also helps with cleaning up Divine enemies. Bonus CEs: | Primary: Secondary: |
Mission Progress - Cleared: Mission 50: Defeat 15 [Divine] trait enemies Mission 62: Defeat 90 [Caster] class enemies Mission 69: Defeat 30 Rare enemies | |||
101 | Free - Smiling Hotel (Night) (40 AP) | Goal: Mission 79: Clear 20 Free Quests during Nighttime Run 9 times. Technically any Night Free Quest can be done; Hell Hotel is a decent choice given high drop rates for all three Event Currencies. Bonus CEs: | Primary: |
Mission Progress - Cleared: Mission 77: Clear 15 Free Quests during Nighttime Mission 79: Clear 20 Free Quests during Nighttime | |||
Time Gate | This is the final timegate, where the sequel section unlocks 5/26/2023 11:00 PDT. Masters can farm as desired until the next part opens (Check out the Quick Farming Guide here). |
Walkthrough - Sequel (5/26/2023 11:00 PDT)
# | Quest | Notes | Event Drops |
102 | Mini: Hey, Are We Lost?-1 (5 AP) | Party Restriction: 2 NPC Supports Only. A single wave with a Saber, Assassin, and Lancer (93-130k HP). Drops 3 stacks bronze currency. Story: Pre-battle ~7min read Post-battle ~3min read | Primary: |
103 | Mini: Hey, Are We Lost?-2 (5 AP) | Party Restriction: 2 NPC Supports Only. A single wave with mixed Saber, Assassin, and Lancers (28-57k HP). Drops 9 stacks bronze currency. Story: Pre-battle ~3min read Post-battle ~8min read | Primary: |
Mission Progress - Cleared: Mission 53: Defeat 90 [Saber] class enemies |
# | Quest | Notes | Event Drops |
104 | Summer Camp II-1 (0 AP) | Story only. Story: ~3min read | None |
# | Quest | Notes | Event Drops |
105 | Continuation 1 (5 AP) | A break bar Rider Servant (209k, 272k HP). Starts with inflicting removable Terror on the party (chance of Stun each turn). On break, removes the Terror effect and gains 3 ATK buff stacks for 5 turns. Story: ~1min read | None |
Mission Progress - Cleared: Mission 3: Clear Sequel Battle 1 | |||
106 | Mini: Medical Tent-1 (5 AP) | Party Restriction: 2 NPC Supports Only. A lone Berserker (59k HP). Drops 1 stack gold currency. Story: ~6min read | Primary: |
107 | Mini: Medical Tent-2 (5 AP) | Party Restriction: NPC Solo Only. A Caster Servant (108k HP). The Caster will summon a 10k HP Berserker on the 2nd turn. Drops 1 stack gold currency. Story: Pre-battle ~5min read Post-battle ~7min read | Primary: |
# | Quest | Notes | Event Drops |
108 | Continuation 2 (5 AP) | A break bar Avenger Servant (305k, 182k HP). Starts with 70% Damage Resistance, and decreases the party's DEF. On break: Loses damage resist buff, and debuffs own ATK and Crit Damage. Story: ~1min read | None |
Mission Progress - Cleared: Mission 4: Clear Sequel Battle 2 | |||
109 | Mini: Karuoko's Adventure (0 AP) | Story only. Story: ~6min read | None |
# | Quest | Notes | Event Drops |
110 | Continuation 3 (5 AP) | A break bar Saber (242k, 250k HP). Starts by inflicting a debuff that stacks ATK + Crit Damage Down every turn. On break, drains the party's NP Gauge by 50%. Story: ~1min read | None |
Mission Progress - Cleared: Mission 5: Clear Sequel Battle 3 | |||
111 | Mini: Just a Summer's… (5 AP) | Party Restriction: Mandatory NPC Support. A break bar Berserker Servant (114k, 156k HP) accompanied by two Berserker mobs (57k HP). The NPC Servant starts with a 1 time Guts status. The enemy Servant starts with a permanent DEF buff. On break, they lose the DEF buff. Drops 2 stacks gold currency. Story: Pre-battle ~7min read Post-battle ~3min read Bonus CEs: | Primary: |
# | Quest | Notes | Event Drops |
112 | Continuation 4 (5 AP) | A break bar Ruler Servant (180k, 300k HP). Starts by Skill Sealing the party and debuffing DEF. On break: Buffs own DEF and debuffs own ATK, and gains MAX NP Gauge every turn, but with own NP Damage decreased by 95%. Watch out for the enemy's buff removal effect on their NP. Story: Pre-battle ~1min read Post-battle ~1min read | None |
Mission Progress - Cleared: Mission 6: Clear Sequel Battle 4 Mission 7: Clear all Sequel Battles | |||
113 | Mini: Shark Fishing-1 (5 AP) | A single wave with mixed Archers and Sabers (35-78k HP), and an Assassin Servant at the end (143k HP). Drops 3 stacks gold and 2 stacks silver currency. Story: ~10min read Bonus CEs: | Primary: |
114 | Mini: Shark Fishing-2 (5 AP) | A large Saber enemy (419k HP). The enemy starts by inflicting Curse on the Party. Story: Pre-battle ~2min read Post-battle ~3min read | None |
# | Quest | Notes | Event Drops |
115 | Summer Camp II-2 (5 AP) | A battle against an Assassin with 3 HP bars (131k, 169k, 231k HP). Every turn, both enemies and allies get ATK, Crit Rate/Star Drop Rate debuffs and Curse. 1st Break: Gains Ignore Invincible and an ATK buff for 3 turns. Will also likely use a skill that Inflicts Instant Death on a random party member (although this can be avoided by Stun/Charm/etc). 2nd Break: Gains 20k Damage Cut for 3 times, and Burns self and all enemies for 2k dmg/turn. Field changes to [Burning] field. Gain a second Holy Grail upon clearing! Story: Pre-battle ~1min read Post-battle ~1min read | None |
Mission Progress - Cleared: Mission 8: Clear Servant Summer Camp II (2/2) Mission 100: Clear all Missions | |||
116 | Mini: Summer with the Ghost Girl (0 AP) | Story only. Story: ~11min read | None |
117 | Challenge (5 AP) | The Challenge Quest unlocks after completing the final post-Sequel quest, and also requires the Final Singularity from the Main Story to be cleared. This quest has a wave with 20 total enemies, all of which must be defeated. A Berserker Servant (149k HP) starts in the frontline, accompanied by 15 mixed Berserker / Rider small mobs (31-98k HP) and 3 larger Caster / Saber mobs (256-454k HP). There's a final break bar Berserker at the end (480k, 607k HP). The first Berserker starts with 50(!) unremovable Guts stacks, although killing the other mobs will gradually remove these stacks. Starting from turn 3, and every 3 turns, the first Berserker will alternate between switching to the backline, returning to the front, and switching to the backline so long as there is a backline available. When 11 enemies are left, the first Berserker charges the enemies' NP Gauges to MAX! When the Spriggan appears, the first Berserker will buff ATK and give all enemies an extra NP charge each turn. The second Berserker in the back will provide beneficial buffs when they appear. However, on break, they charge their own NP Gauge to Max as well. Note that both Berserker Servants have AoE NPs, so be ready with defensive measures. For a detailed guide on this encounter, click here. | None |
Event Completed! | Congratulations, all Main Quests have been completed! At this point, Masters may clear out the Event Shop as desired. Check out the Quick Farming Guide for drop rate info and farming tips! |
Event Bonus Servants
Event Bonus CEs
Name | How to Obtain | Event Bonus |
Honey Lake 5★ | Event Gacha | +1 (MLB: +2) |
Happy☆Drive 4★ | Event Gacha | +1 (MLB: +2) |
Horror Concierge 3★ | Quest Clear Reward (1x) Event Gacha Friend Point Gacha | +1 (MLB: +2) |
Hide Hunter 5★ | Event Shop (x5) x100 (1) x200 (2) x200 (2) Quest Drop (Rare) | +100% (MLB: +200%) |
Chainsaw of the Dead 5★ | Event Missions (x4) Mission 11: Defeat 20 Wyverns Mission 15: Defeat 6 Bicorns Mission 16: Defeat 6 Dragons Mission 97: Clear 50 Missions Event Shop (x5) x100 (1) Quest Drop (Rare) | Rare Spawn Rate +15% (MLB: +30%) |
Innocent Blue 5★ | Event Gacha | +1 (MLB: +2) |
Climbing Battle 4★ | Event Gacha | +1 (MLB: +2) |
BFF BBQ 3★ | Event Gacha Friend Point Gacha | +100% (MLB: +200%) |
- No, if just aiming for NP5 Yu Mei-ren (Lancer); for event shop clears, Probably not, unless starting late.
- Natural Regen AP will be approximately 6120 AP throughout the event.
- Full 100 Mission Completion is approximately 3070 AP.
- For clearing the Event Shop (no monuments, EXP, or 3* Fous), this will take approximately 4350 AP.
- For clearing the Event Shop (no monuments, but with Fous and EXP), this will take approximately 4790 AP.
- For a full Event Shop clear including monuments, this total reaches 5750 AP to clear all pieces and monuments.
- The amount of AP required can be reduced with more copies of Event CEs. Additional copies of 4* or 5* CEs must be obtained in the gacha, while 3* CEs can be obtained in the Friend Point Gacha (at a low rate).
- Assumptions for the above AP costs (uses "first timer worst case scenario with no Friend Point Gacha luck", AP reduced if more bonus available):