FGO’s 8th anniversary brings with it a surprise: Aesc, a major character from Lostbelt 6 who was prior to now relegated to NPC status (sorta). I won’t spoil exactly why she matters or how she ties into the overall plot of the chapter—if you haven’t read LB6 yet, please do! It’s a truly amazing story—easily the best FGO has had to-date—and it’s well-worth the time it takes to read through.
…At any rate, Aesc is a weird DPS Caster with some theoretical support potential. She’s one of the better offensive Casters in the game, but that’s not a particularly high bar, and what she does offensively can largely be replicated by a grailed CasCu if you happen to have one. She undoubtedly has some very very powerful tools, but they come with drawbacks too severe to let them work like you might hope.
She also turns into Summer Morgan in her third ascension. Yay?
4
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3
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3
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5
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5
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Attribute | |
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Alignment |
- Stage 1
- Stage 2
- Stage 3
- Stage 4
Base Atk | 1,828 | Base HP | 1,920 |
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Max Atk | 11,828 | Max HP | 13,097 |
Grail Atk | 12,948 | Grail HP | 14,348 |
Increase your Arts Card effectiveness by 12%.
Increase debuff chance by 6%.
Increase your Debuff Resist by 17.5%.
Increase your Critical Chance Resist by 12%
Card Hits | 4 | 3 | 3 | 5 | 5 |
---|---|---|---|---|---|
Per Hit | 0.62% | 0.62% | 0.62% | 0.62% | 0.62% |
NP per Hit (%) | 0.62% | |||||||
---|---|---|---|---|---|---|---|---|
NP when Attacked (%) | 3% |
Star Absorption | 48 | |
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Star Generation per Hit | 11.0% |
Aesc occupies a very strange middle-ground. By all rights, she has some of the stongest tools in the entire game. All three of her skills are strong, and her NP, while not perfect, is better than most Buster units get. Everything about her design speaks to a very careful intentionality, from the way her passive and active batteries combine to give her exactly the right charge amounts to loop CE-less, but only if you don’t use double Koyan, to the way her damage thresholds let her 5CE 90++ nodes, but only with class advantage and niche, to the way she has tons of supportive value, but only if you arrange your team and strategy perfectly to take advantage of it. With some Servants, there’s not a lot of obvious design intent—either they offer a set of very basic and straightforward tools that work basically the same way as most others, or the specific set of tools they have don’t work together clearly or cleanly. Aesc is meticulously constructed. She’s exactly as powerful as she’s meant to be, and she works exactly as well as she’s supposed to.
…The thing is, “exactly as powerful as she’s meant to be” is “fairly powerful, but only a little more powerful than a much cheaper unit in CasCu and arguably weaker than a much simpler and older unit in Da Vinci,” and “exactly as well as she’s supposed to” is “passably, with a lot of caveats and drawbacks.” She’s theoretically very powerful, but practically not especially great. As I said, strange middle ground.
There is, I think, a valid argument to be made that Aesc is quite good. You could argue that the demerits aren’t a big deal and can be worked around, that her power ceiling if you’re willing to make do with her weirdness is very very high, that partywide 50% charge is just that powerful… but personally, I think she’s not great in spite of these strengths. Interestingly, my thoughts on Aesc mirror my thoughts on Morgan, although they’re much more pronounced here. Morgan is very good at almost everything—farming, fastburn, stall, et cetera—but she’s not the best at any of it. She’s quite well-balanced in that respect, able to do almost anything you want her to without outshining specialists, but without being cleanly the best at anything I personally find her kit rather unexciting. Aesc, then, is okay at almost everything. She can farm, with caveats; she can stall, with caveats; she can support, with caveats… Personally, I just don’t see any real cases where I would bring Aesc over a Servant who specializes in whichever of those things I care about, and who can do those things better, without the asterisks.
I suppose this lends itself towards saying Aesc is best for players without especially developed boxes, as she can fill a range of roles decently well. This is a fair point, though needing LB6 mats cuts against that a little bit, and her teams tend to be weird and specific enough that Aesc can be hard to use well without an established enough box to have the right Servants to pair her with… at which point you’re pretty likely to have better alternatives.
Overall, Aesc’s individual tools are just too powerful for me to knock her completely. She’s a kinda mediocre overall servant with a bunch of really powerful weapons at her disposal—which is amusingly almost exactly the way Casters ostensibly function in Fate lore. What it comes down to is that Aesc is less than the sum of her parts, but those parts are good enough that you might be able to find use for her anyway. I don’t think she’s worth pulling, but your mileage may vary.
Overall: 7/10
Single-Target DPS: 5/10
AoE DPS: 8/10
Survivability: 5/10
Offensive Utility: 7/10
Defensive Utility: 7/10
Farming Usefulness: 8/10
Castoria Likeness: 10/10