Saber Medusa is a really good unit. She’s got everything you want in an ST Servant: battery, NP gain, damage, niche, utility… She’s simultaneously powerful, bulky, and easy to use, and her specific mix of tools makes her a useful ST unit for certain 90++ nodes as well. She doesn’t raise the power ceiling—there are plenty of other powerful ST units, and Arts and Buster units are still generally more appealing—but she’s more than strong enough to justify her own existence.
Base Atk | 1,856 | Base HP | 2,089 |
---|---|---|---|
Max Atk | 12,015 | Max HP | 14,248 |
Grail Atk | 13,152 | Grail HP | 15,609 |
Increase your Debuff Resist by 20%.
Increase your Quick Card effectiveness by 10%.
Apply Damage Plus for yourself (Total Card Damage +120).
Card Hits | 4 | 2 | 4 | 5 | 9 |
---|---|---|---|---|---|
Per Hit | 1.14% | 1.14% | 1.14% | 1.14% | 1.14% |
NP per Hit (%) | 1.14% | |||||||
---|---|---|---|---|---|---|---|---|
NP when Attacked (%) | 3% |
Star Absorption | 97 | |
---|---|---|
Star Generation per Hit | 9.9% |
Medusa is a pretty straightforwardly strong unit. She has a good battery, ramp, good NP gain, a supereffective niche, and great defensive tools. She’s a lot like Assassin Kama, albeit a bit less selfish. There’s nothing paradigm-shifting here, but there’s nothing to complain about either. Medusa is solidly the best ST Quick Saber now, and she’s the only one who’s enough better than Caesar to be cleanly worth investing in over him. Great unit; no notes.
Overall: 9/10
Single-Target DPS: 8/10
AoE DPS: N/A
Survivability: 7/10
Offensive Utility: 5/10
Defensive Utility: 8/10
Farming Usefulness: 8/10
Sakura Love: 10/10