The Modern Magus Magazine
A small forewarning - I will be reviewing the story-lock servant for this Lostbelt chapter, one who has an important role in the story. If you don’t want to be spoilt on their existence, then don’t look anywhere past Caenis’s review.
How’s it hanging, y’all? We got ourselves a bit of a pickle ‘oer here in Olympus right about now. See, when we went through all that kerfuffle back on the land, we just sort of went and assumed that there ‘God’ thing was all a big joke, y’know? I mean, Artemis was just a giant flying uterus or somethin’ like that, so really she coulda been anything from a ‘deep’ 2010’s Trigger anime. But well, it turns out, there really are a buncha’ Gods and Goddesses down in that place. And we’re right and well screwed. Not like some weapon specifically made to force beings with bullshit powers to fight on a human level will fall in our laps or anything, right, Sion Eltnam Sokaris?
Dioscuri
Anne+Mary, Ryoma, and I guess Orion (OG) have been all alone in the two-in-one combo bin, so it’s nice to give them a new pair of friends. One, a pretentious ass and siscon. The other, an adorable cinnamon roll who needs protection, but gets it from her brother anyway so there’s no need for you to intervene.
Life is harsh sometimes, isn’t it?
Base Atk | 1,829 | Base HP | 2,174 |
---|---|---|---|
Max Atk | 11,840 | Max HP | 14,824 |
Grail Atk | 12,961 | Grail HP | 16,240 |
Increase your Debuff Resist by 20%.
Increase your Quick Card effectiveness by 8%.
Increase your Buster Card effectiveness by 7.5%.
Increase NP Gain when damaged by 18%.
Decrease Debuff Resist for all allies (including sub-members),
except yourself by 8%. [Demerit]
Increase your Critical Strength by 6%.
Increase NP Gauge each turn by 3% for yourself.
Apply Damage Plus for yourself (Total Card Damage +225).
Increase your NP Gain by 5%.
Increase your Critical Star Drop Rate by 5%.
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Have I ever told you God/Demigod servants get amazing base stats? No? Let me reiterate then - Gods get whack base stats.
For a 5* Saber, Dioscuri have slightly-above curve base attack, sitting higher than Mordred and below Musashi, but in exchange have some extra chunky HP. How chunky exactly? Well, they beat Mordred in HP by a decent margin, too, and have the 3rd highest HP of any Saber overall. 6th best Attack and 3rd best HP is far from a bad combo, nicely balanced.
...but it gets better.
Count those passives. Don’t worry, I’ll wait. Yep, seven passives total, and unlike Alter-egos and similar blue-balling servants, all of them are ‘real’ passives. Space Ishtar got the record under half a year ago and is already beaten! So, to go in order:
- Magic Resistance A gives you your standard Saber ‘I’ll sometimes shrug off a debuff and laugh’ perk. No Goddess Core for this duo means they don’t pack the super-resistance some divine servants boast, but hey, still neat.
- Riding B rank for that teeny 8% boost to Quick cards. They have two of ‘em, and spoiler alert, you want to use their Quicks whenever they pop up, so this is undoubtedly handy.
- Madness Enhancement B-...didn’t expect that one, must admit. I suppose...Castor himself apparently manifested as an Avenger while in the class of Saber (it’s weird), so I guess this is his? At any rate, Busters go boom boom, what’s not to like?
- Ah, yes, the combination of skills we all know and love. To sum it up, They get 6% extra crit damage, gain roughly 3.6% NP gauge per hit taken instead of 3%, and charge 3% gauge per turn automatically. Oh, and your allies get prank’d and get debuffed more easily, but who cares about that?
- Lastly, SUPER DIVINITY! Who cares about the 225 bonus damage on every card - these two get a 5% NP gain and stargen bonus passively! That kind of thing adds up, you know (not the stargen, it’s entirely insignificant, but you get my point).
So in short, good bases, a load of good passives. Dioscuri are off to a good start.
So, how are the twins in all their blondie bishounen/jou glory? On one hand, you can’t name a more iconic duo:
However, they’re also something of a recipe for disaster:
So on the whole, Dioscuri are strong Arts-based Sabers which, while possessing all the tools necessary to excel at such a role, also suffer from the drawbacks of their kit’s focus on consistency and the card type. While they won’t pull out jaw-dropping damage numbers or work with steadfast consistency regardless of the enemy composition, they work for their role and do it with a number of unique tools (primary their NP’s Absolute Penetration, as weird as it may sound with that phrasing) to support both themselves and their team. Rath™ Seal of Approval.
Caenis
Sometimes you just need some of that tanned athletic tomboy type to shout at you, call you a bastard, be as quintessentially rude as possible, but get flustered in a storm when anything romantic flies their way.
Just try to forget Caenis is a guy in the sense of both what they want to be, and what they should be. As well as being another addition to the androgynous Servant list. Think of it like a Kama situation at any rate. They do have some pretty feminine hobbies, just saying.
Base Atk | 1,649 | Base HP | 1,845 |
---|---|---|---|
Max Atk | 9,896 | Max HP | 11,532 |
Grail Atk | 11,982 | Grail HP | 13,982 |
Increase your Debuff Resist by 15%.
Increase your Buster Card effectiveness by 12%.
Apply Damage Plus for yourself (Total Card Damage +225).
Increase your Arts Card effectiveness by 8%.
In terms of base stats, Caenis does a good job of highlighting how ridiculous Arturia Alter Lancer’s bases are. Despite standing well above every other 4* Lancer in attack, they’re surpassed by Lancer Alter in BOTH attack and HP, and by a good margin at that. The Saberface favoritism has to end someday.
At any rate, Caenis enjoys the perks of the Lancer class’s solid bases and 1.05 attack modifier on top of their high stats to begin with, making them both reasonably durable and very strong offensively for their rarity. On top of that, they have good Magic Resistance, 225 damage up at all times from their Divinity, and both a 12% Buster boost and 8% Arts boost built into their passives. For a Buster-centric Lancer, those are some solid perks to have.
So how is Caenis? On one hand, they’re making the seas part for them:
On the other, they can’t command the waves to retreat:
On the whole, Caenis is a strong Lancer with a focus on raw damage, flexible durability and a savage crit turn to exploit with their NP. I’ve compared them to Lancer Arturia Alter a lot, and the reason is simply because the two are very similar in how they end up performing, both with good AOE NP damage, savage crit damage windows and a focus on one-turn burst. Both have some things the other lacks, but both are strong Lancer options regardless, and can perform “like an SSR” if given grails. Let’s hope Caenis gets a NP interlude somewhat soon down the line, though. Rath™ Seal of Approval.