Enemy Layout
Boss Abilities
Unremovable 85% Special Defense buff. | ||
Buffs self with 10% Attack Up for 3 turns. | ||
At full charge deals medium ST damage and reduces target's Defense by 20% for 3 turns |
Unremovable 95% Special Defense buff. | ||
Buffs self with 10% Attack Up and 10% Critical Damage Up for 3 turns. | ||
At full charge deals high ST damage and inflicts a 500 HP Poison for 3 turns |
Unremovable 99.9% Special Defense buff. | ||
Buffs self with 10% Attack Up, 10% Critical Damage Up and 10% Critical Chance Up for 3 turns. | ||
At full charge deals very high ST damage and inflicts stun for 1 turn. |
Overview
- This quest is unchanged from its original run.
- A fierce battle with the most evil creatures in existence - Hermit Crabs - awaits.
- This Challenge Quest is incredibly straightforward with a single gimmick, there are no weird surprises, Noble Phantasms or Break Bars.
- Every Hermit Crab has a Special Defense Buff that massively reduces all incoming damage that falls within the "normal" damage calculations.
- This isn't a Defense buff, and Ignore Defense, Defense Down and Attack Up buffs do not negate the crabs' defenses.
- Instead Masters have to rely on damage that fall outside the modifiers the Special Defense Buff affects.
- In addition, the Hermit Crabs are high level and do actually hurt an unprotected party a fair bit.
Combating Special Defense
There are 2 main ways to deal with this Challenge Quest, which is stacking Flat Attack Damage and Damage Over Time (DoT) Debuffs. Neither of these effects are reduced by the Special Defense buff. Ideally, a mix of both is used.
Flat Attack Damage can be acquired in a few ways:
- Via Skills such as Waver's Tactician's Command A+ or NPs such as Lancelot (Saber)'s Aerondight Overload debuff.
- Via Craft Essences with Flat Attack Damage such as Covering Fire.
- Via Passives such as Divinity or Core of the Goddess.
- Via Buster Chains, as Buster chains add a flat 20% of a Servant's Attack stat to their normal damage.
- Or True (Madness Enhancement EX) Masters can employ the services of Angra Mainyu: Verg Avesta completely bypasses all Special Defenses.
DoT Debuffs are effective as well, in the form of:
- Curse from skills, Craft Essences and NPs
- Poison from skills and NPs
- Burn from skills and NPs
Team Recommendations
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Enemies in the first and second wave do not as high a damage resistance as the Millenium Hermit Crab in the last wave, and can still be sufficiently damaged through normal attacks, Noble Phantasms and especially Buster Chains.
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Using a Buster-centric AoE Archer is a good way to quickly handle the first two waves, as their Noble Phantasm, Buster Brave Chain potential and class resistance against Sabers will allow them to clear the field in good time without losing too much HP.
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However handling the Millenium Hermit Crab is best done via Flat Attack Damage (especially Buster Chains) and DoT effects
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The Millenium Hermit Crab hits quite hard, and due to its defenses, it lives for a long time. Make sure to have support available to protect the team.
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In most cases, a team of 2 (defensive) supports + a main DPS that can Buster Chain/apply Flat Damage/Dots works best, with the backline having one ideal Servant to handle the Millenium Hermit Crab, back-up supports or a Taunt Servant with 500 Year Obsession (if one has that CE).
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Masters can always stall forever, as the incoming damage isn't high enough to overpower high sustain teams. It's very, very slow though.
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A Servant with a triple Buster deck also works extremely well as the last (wo)man standing (such as Heracles).
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The best Mystic Code depends on the team, with a Buster-based Strategy the Command Shuffle skill on the Mage Association Uniform is very effective. Meanwhile, a Waver-based Curse strategy may prefer the Atlas Academy Uniform for the cooldown reduction.
Specific Servant Advice
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Lancelot (Saber) is one of the best Servants to single-handedly destroy the Millenium Hermit Crab. His NP adds a Damage Taken debuff that scales with Overcharge. Combined with his critical NP Gain, Lancelot can stack his NP for very high damage chains (relatively speaking).
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Waver is a very strong support here, with both a Flat Damage Attack buff, and a powerful (spammable) Curse NP.
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Arash is an exceptionally strong Archer for the first wave, as he can kill all three crabs with a single (heh) Noble Phantasm, and then immediately bring in another teammate.
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Buster Archers with high Divinity (Ishtar, Gilgamesh, Kid Gilgamesh) are excellent picks to clear the entire encounter with.
Video Links
- Note that these videos are not affiliated with GamePress, but showcase some lineups that are effective in clearing the Challenge Quest. These videos can serve as a good reference for how to rotate skills during this quest or simply to have a look at the encounter before diving in.
- Tip: Want to see more videos? The linked videos have the name of the CQ in their respective language - use that to search for more!
- Curse Stacking team featuring Waver/Dantes and Gorgon, with a Lancelot (Saber) finish
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Clear Attempt with Arts Team featuring Tamamo, Zhuge Liang and Shuten Doji
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[Bonus] Solo Grailed First Hassan showing some Hermit Crabs how it's done