GamePress

MMM - Dynamic Duo of Duos Deal Death under Domicile of Daimyous, Donning Dapper Documented Dress (Fate/Samurai Remnant Collab)

Submit Feedback or Error
Article by GamepressRath
MMM Fate Samurai Remnant

The Modern Magus Magazine

皆さん、今号の「Modern Magus Magazine」へようこそ。この記事では、ゲームに追加されたさまざまな新しいサバを検証し、その性能について独断で判断します。

前号ですでに予告したこのくだらない部分も含め、さまざまな笑えないジョークが随所に登場します。作者の自尊心のためにも、この先の内容を面白がっているふりをしてください。

I would like to inform my dear readers that if you Google Translate the prior sentences you have officially failed the Japanese exam. As I can absolutely guarantee you with all my journalistic integrity that I did not use Google Translate to write it. I promise. Truly.

In any case, with the sweet two weeks I had of Japanese ping to play FGO with long gone, now comes the boring business side of things, so let’s get straight to it.

Fate Samurai Remnant Banner
NA Release Date: 01/2026

Minamoto-no-Raikou / Ushi Gozen

Introduction

As Fate fans, we all like to argue about very pointless details, fighting over our favourites in the most meaningless ways, but I hope we’re all in agreement when I say this - she needed an ascension with her armoured form from the game.

I’m well aware the armour was mostly a thematic / identity concealing thing in the game itself, as Ushi Gozen was using it to pretend to be Raiko around her Master, but even so it’s just…so much nicer looking than any of her forms we got in my book. Otherwise, the designs here are very…textbook Raita, for both good and bad.

Servant Data
Avenger
Avenger D

Increase the amount of NP you gain when damaged by 14%.
Decrease Debuff Resist for all allies (including sub-members) except yourself by 4%. [Demerit]

Oblivion Correction B

Increase your Critical Strength by 8%.

Self-Restoration (Magical Energy) A

Increase NP Gauge each turn by 3.8% for yourself.

Madness Enhancement EX

Increase your Buster Card effectiveness by 12%.

Oni God's Clarity A

Apply Damage Plus 100 to self.
Increase own Quick Card Critical Strength by 20%.

Overview

Perhaps the biggest shock to me in this whole kit is that, despite being canonically very scarily powerful, as a 5* Avenger Ushi Gozen is pretty shoddy in the base stats department. Her parameters are a little over the place, granting her the lowest Attack of any SSR Avenger in exchange for the second-highest HP, getting blown out in every aspect by Space Ishtar, and not looking too hot compared to many other Avengers.

But bear in mind here, Avenger is a crazy strong class offensively, and even the worst Avenger still does significantly more damage than most other classes just by virtue of the high base Attack and 1.1x Attack modifier they’re packing.

She also gets a fair bit of compensation from her passives, too. The standard trio of Avenger passives are here, of course, granting a passive increase to her defensive NP gain, a solid Critical Damage buff, and nearly 4% NP gauge each turn for free. All very strong perks to pack, but Ushi Gozen also has two additional passives on top - EX-ranked Madness Enhancement for a notable damage boost to her sole Buster card, and Oni God’s Clarity, a renamed Divinity skill that provides a small damage boost and a significant +20% Quick Critical Damage buff passively.

For a Servant who has a BAQQQ card deck and (spoilers) a significant focus on Critical Damage output, this is an insanely good passive to have, and more than makes up for her relatively low Attack stat. All she needs is to be thrown at fights where critical damage output actually matters.

A small detail I’ll point out is that Ushi Gozen is also one of the fortunate few to have anti-Berserker Attack Up for her Append Skills, providing a very good offensive boost versus her most common class advantage, so I’d bear that in mind and consider unlocking it if you can spare the coins.

NP Generation
Servant Skills
Noble Phantasm
Conclusion

So how’s Ushi Gozen on the whole? Well on one side of things, she’s a fearsome demon (by Nasuverse lore, at least), the Divine child of Indra, and her replay fight in Samurai Remnant took me like 30 tries to beat on the hardest difficulty, so she’s quite the monster:

While I wouldn’t precisely call her a dependable Universal Farmer, she is definitely solid at farming, with high damage output versus typical enemies, and sufficient refund to farm comfortably, provided you place her in the right setup. Said refund and NP spam capability also translates into difficult content, so while she might not even be the best Quick AOE farmer available, she’s a serviceable one, with broader applications than farming.

I can pretty confidently say Ushi Gozen is the strongest Quick critical damage dealer in the game, overall. With a plethora of Quick critical buffs bolstering her damage output immensely, on top of incredibly good stargen and offensive might overall, she can supplement her NP damage with obscenely high critical damage in difficult content, hitting well into the hundreds of thousands of damage with her Quick cards when backed by Skadi, whether her OG form or Summer one. Combined with her potent effective damage buffs and potential to simply stunlock bosses if given enough luck, she’s one force to reckon with in difficult battles.

However, she’s also got a Karen haircut:

As stated when I broke down her NP refund, Ushi Gozen’s in a weird spot where you have to finagle her setup to manage consistent farming with any CE other than Kaleidoscope, which can make her demanding on your Servant/CE roster, as well as effort. While she can thankfully coast by her effective damage buffs to compensate for the damage output loss, the point still is that she lacks the damage peaks of other Universal Farmers for the same complexity of setup. While the competition for that among other Quick farmers isn’t too intense, in the grander scheme of things it’ll be hard to justify taking Ushi Gozen over a Summer Ibuki, Melusine, or similar.

There’s some very clear flaws and difficulties in using Ushi Gozen, as she exemplifies the card type that tends to be the most difficult to work with for farming. Arts Servants usually get enough refund to run simplistic setups, and Buster Servants don’t ever have to worry about refund period, but Quick is in an awkward middle ground that Ushi Gozen emphasises pretty well - a stray Berserker ruining the refund calculations can make the difference between a comfortable farming loop and a need to look for a different setup.

While that stains her on the farming side of things, she’s more or less spectacular in every other form of content - high star generation and NP gain paired with her insanely strong critical damage output allows her to use the best advantages of a Quick-focused kit, dishing out absurdly deadly criticals and recharging her Stun NP endlessly to potentially kill the enemy before they even move. It certainly helps that she’s one of the best users of Skadi’s Quick Critical Damage buff tied to her Quick booster, allowing her to start punching for Superhuman Orion levels of damage if she gets the right chain set up.

And that’s ignoring how she can start casually dealing an extra 125% (1.5 times 1.5) damage on her NP’s if she’s fighting Earth Servants, a very common subcategory of most difficult fights in the game. You won’t even notice she’s working with an AOE NP’s damage output most of the time.

As much as I’d love to praise her based on her difficult content performance alone, the point remains that she’s far from the ideal farmer, though still good by Quick standards. Her issues drag her down significantly, but so long as she’s supported by the right lineup (in other words, own Summer Skadi), she should be good enough with a Kaleidoscope setup for the vast majority of content.

I’d highly recommend getting her if you’re lacking on Avenger offence, but otherwise she’s not bringing that much to the table that can’t be attained in some other way or form. Rath™ Seal of Approval.

Yui Shousetsu

Introduction

I have to say, with all the new Servants available to include from Samurai Remnant, the wild card Master-turned Servant move (besides Iori) was not one I expected. In retrospect it makes sense, including the primary Master-Servant duos of the game as playable characters to reflect those Master+Servant fights in the game, but regardless, an odd move.

While Yui Shousetsu in actual history is probably worthy of being a Servant, her incarnation (naturally, genderbent) into the Nasuverse is an abnormal one, being a Homunculus made from probably-stolen-from-the-Einzbern designs likely bought off Dutch magi that essentially went rogue and did her own thing, including participating in the game’s funky not-Grail War.

Her weird state of being is why she overall is very…whelming as a Servant in terms of artistic design, NP included.

Servant Data
Caster
Territory Creation C+

Increase your Arts Card effectiveness by 7%.

Item Construction C

Increase debuff chance by 6%.

Overview

The Caster class is hardly known for its offensive prowess, and Yui pretty much highlights that by joining Medea Lily in the club of “Lowest Attack for a 4* Servant”, after the Caster class 0.9x Attack modifier is accounted for. As users of Medea Lily’s support-centric kit can attest though, having an abysmal attack stat as a Caster actually isn’t too bad, provided you’re support focused.

The HP stat Yui gets in exchange for such a dismal attack is more than worth the exchange, granting her the longevity of an SSR for practically no drawback. One of the few times I’ll be glad to see a low attack stat, that’s for sure.

Yui’s passives are pretty unimpressive, packing the standard Caster class skills at a moderate level, providing decent boosts to her Arts cards and Debuff success rate both. Par for the course, in other words.

NP Generation
Servant Skills
Noble Phantasm
Conclusion

So how’s Yui Shousetsu overall? Well on one side of things she’s artificial perfection, a resolute champion of her ideals:

While it may be her only true focus, Yui’s supportive profile is not to be understated. With a huge supply of NP gauge charge for herself that also aids the team, a wide plethora of offensive buffs for allies of her choice, and just a lot of durability to her own name and healing for the team, Yui has a lot going for her whether in farming or difficult content, especially as a more budget option. If you’re willing to put up with using her NP on turn 1, she pretty much outperforms every other 4* competitor in terms of damage boosts for Servants with all 3 Card booster buffs.

But she’s also a misguided, flawed creation, and seriously why is her NP literally just her standing still? I need to know:

The ultimate flaw to Yui is the same thing that makes her so special - the use of her NP’s offensive buffs and the conditions to it. Even though I joke that every Servant obligatorily has a dual card buff nowadays, there’s not any guarantee it will be a specific combination that grands Yui’s ideal damage boost, especially as Arts Servants, the type who get the most out of Yui’s kit, need a source of Quick/Buster Up to reap the most benefits, something fairly uncommon. The time and effort to fire off her NP in a farming run and the limitation on who can reap the full rewards of her kit means she’s still a little limited in her supportive scope, though solid even without it.

I think by now I’ve run down the scope of Yui’s capabilities as a support pretty thoroughly. Having lower-rarity supports with good gauge charging skills is a rarity, and especially ones with solid offensive buffs to boot. Combined with the high potential damage boosts from her NP, Yui is one of the strongest low-cost support Servants in the game, even if the number of Servants she can maximise her value toward is limited.

Historically that’s been a good position for a welfare Servant to be in, and while Yui is a little less accessible than that, she still remains a strong supportive option regardless, even if fundamentally she won’t ever pack the same value as a big name 50% gauge charger support in the same slot.

The places she can be effectively used to boost the offensive capabilities of a damage dealer, though, she really does shine. Rath™ Seal of Approval.

Miyamoto Iori

Introduction

Musashi’s golden boy himself, and the man who manages to somehow be “food-whipped” for his partner of no specific gender, Iori was a foreseeable addition for this collab, and packs the welfare status to boot.

I’m very glad his emotions in the sprite sheet for this game keep to the same vibes as Samurai remnant. While not necessarily emotionless, Iori is definitely well-tempered, and somehow any expression other than exasperation or seriousness comes off as weird from him. I’m sure that has absolutely zero grander meaning for his nature as a character!

Servant Data
Saber
Magic Resistance B

Increase your Debuff Resist by 17.5%.

Riding B

Increase your Quick Card effectiveness by 8%.

Overview

In the very flooded category of 4* Sabers, Iori has a lot of competition, and unsurprisingly despite having a very good attack stat, he ends up being the tied 5th best in terms of Attack, simultaneously having the tied 5th worst HP, a shared stat spread with Setanta, which is a little cute given both’s presence in this event.

That position may seem kind of middle-of-the-pack, but the Saber class is generally stuffed full of monsters stat-wise for no good reason, so you should really just bear in mind any 4* with nearly 10k Attack is very strong offensively. His relatively low HP stat is a fair drawback, though.

So far as passives go Iori is very typical, having moderately ranked Magic Resistance and Riding, providing both some solid passive debuff resistance and a boost to his Quick card.

…Though saying that, this soft confirms that Iori has pretty good horse-riding skills despite never being seen riding one in Samurai Remnant. Even funnier is the concept that, like Artoria, he could drive motor bikes and cars no problem. Servant shenanigans, folks.

NP Generation
Servant Skills
Noble Phantasm
Conclusion

So is Iori a cut above the rest? Well on the one hand, he’s a stone cold killer with a blade that only hungers for more, sharpening itself on the countless warriors who stand before him:

Iori’s offensive capabilities are frankly pretty stellar. With his ramping damage and capability for NP spam in Koyanskaya setups, Iori wields the high damage output of a welfare even further than its expected limits, and also packs a pretty good critical damage output game to pair with it, soaking up and producing stars with ease to utilise the potent critical buffs of Buster supports.

Iori’s far from a flavourless glass cannon, too. He has respectable durability born from his combo of Evasion and Damage Cut, as well as some minor situational utility from his near-immunity to Mental Debuffs and Sure Hit built into his NP, making him hard to slow down with Charms or Evasion alike.

However, he’s also tempered by a softness that longs for the path of peace, a burden that must be cut away to ever reach the peaks of swordsmanship:

Though it’s a bit of a pedantic thing to point out, Iori’s effective ST farm setup requires Koyanskaya and Oberon access with no compromise, making him not particularly budget to use at his fullest potential. This is in contrast to the number of Quick or Arts welfares out there who can function in some lesser capacity with just a support Skadi variant or Castoria and some budget support options so long as you run a NP gauge CE with values to compensate. Iori’s own requirements are far more limiting, so even though he boasts an insanely high potential, it does come at a hefty investment cost.

The Saber class as a whole tends to be loaded with heavyweights simply by virtue of its overpopulation, and for welfare Servants it’s no different. Until now both Santa Karna and Summer Hokusai have been superb single target damage options for the class, and now Iori comes in to claim a similar throne for Buster.

His offensive capabilities, even separating him from a high-investment setup that aims to NP loop, are superb, dishing out high NP damage and solid critical damage alike, with NP gauge charging and defensive tools that don’t leave him overly dependent on support options to back up his offensive pressure. It’s no doubt that he surpasses his teacher in both lore and, well, NP damage output (with just his own kit at NP5, his NP does 62k damage neutral compared to Musashi’s 50k).

And if Iori can out-do Musashi, he can certainly out-do other competitors, albeit within the constraints of Buster’s strengths and weaknesses. Even with how absurdly high his damage output is, I’d be hesitant to deploy Iori over Summer Hokusai simply because he demands more actions to complete a farming run. Though sometimes that tradeoff is worth it, of course.

To surmise, Iori makes for an incredibly valuable single-target damage dealer who can plough through content, whether high-difficulty quests or single-target farming with ease, and even when stacked versus other welfare Sabers, he has plenty of perks that make him worth using. Rath™ Seal of Approval, with a recommendation.

Outro

Well for once I certainly had a solid excuse for being slow to make the MMM. Said excuse has net me a boatload of FGO merch from the Land of the Rising Sun itself, so I consider the trade-off for my timely holiday worth it.

The Samurai Remnant event was fun, for sure, and has laid down a number of teasers for the coming chapter of Ordeal Call. Something I’m waiting with bated breath for, primarily because I like the Servant designs shown for the coming two chapters a lot.

But I’m hearing something about Ashoka potentially being involved in it? Collaborating with Disney so soon after this event is a bold move, but if we get Skywalker’s Padawan in the game then who am I to judge?

Eh? Something about spelling? I’m sure it’s nothing to worry about. The MMM has been intnsely spell-cheked since incepshon, I’d surely not type anything wrong now. Especially not when it concerns Star Wars! (Why are you still shouting at me?)

U-until next time?

Enjoyed the article?
Consider supporting GamePress and the author of this article by joining GamePress Boost!
Join!

About the Author(s)