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FGO Summer 2024: Arctic Summer World - Walkthrough

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Introduction

  • Open an Arctic Theme Park during the FGO Summer 2024 event! This event features an Event Shop with three event currencies, a facility improvement currency, along with an Event Point ladder!
  • This event is primarily time gated, with Main Quests and Free Quests unlocking on a daily basis. Farming Free Quests for Event Points will also be required to unlock certain Main Quests.
  • An additional Improvement Quest mechanic will be available during this event, where Masters passively gain QP, EXP, or Ascension Materials as income from facilities, and rates of accrual can be improved by completing Improvement Quests.
  • There are three event currencies (Valkyrie HairbandArctic DomeAurora Frappe), whose rates are boosted by event gacha CEs (Twin TailInfinity Blue / Cruising DateUpcoming Fishermen / Kyonshi AttackHello! Arctic).
  • A special Event Currency for improvement quests is available (Natural Arctic Ice) whose rates are boosted by the event shop CE (Fist of Hail).
  • There is also an Event Point currency (Visitor Number Points), which is required for Main Quest progress. The Event Point currency rates are boosted by completing Improvement Quests, which uses the special improvement quest currency (Natural Arctic Ice).
  • Event Bonus Servants will provide a damage bonus and gain bonus Bond EXP during Event Quests!
Date Quests Available
Day 1 Opening - Section 1
Day 2 Section 2
Day 3 Section 3
Day 4 Section 4 - 5
Day 5 Section 6
Day 6 Section 7
Day 7 Section 8 - End

General Tips

  • Event Bonus CEs will grant a boost to drops for Event Shop currencies or Improvment currencies, or increase Damage during Event Quests.
  • Event Bonus Servants will gain a Damage and Bond EXP bonus during the event!
Walkthrough TL;DR

The below is a summary of the general flow of the event. Generally, Main Quests and Free Quests are time gated and unlock on a daily basis, and are gated by the Event Point system which can be accessed through currency obtained from Free Quests. The detailed walkthrough provides information about CE suggestions, drops, enemy encounters and gimmicks for each quest.

The overall flow is Main Quests > Free Quests to farm currency > repeat, with time gates between individual Main Quest chapters.

Walkthrough (Each Day):

1) Clear Main Quests available.

2) Clear Free Quests available until Point Thresholds are reached. First prioritize purchasing the Event Shop CE (bring Gacha Ces if available), then equip Event Shop CE copies as soon as they are available.
Point Thresholds:
- Day 2: 2k points
- Day 3: 10k points
- Day 4: 40k points
- Day 5: 100k points
- Day 6: 200k points
- Day 7: 300k points.

3) Upgrade Facilities starting from newest to oldest when possible to boost Point bonuses.

4) Repeat the above steps. Each day, new Main Quests will unlock; continue farming Free Quests between days to reach required point thresholds for Main Quests.

5) Upon reaching the Epilogue, select one of three Welfare Servants.

6) Upgrade the latest 4 facilities to Lv10 to get all NP5 copies of the Welfare.

Walkthrough Redirect Shortcut

  • Per community suggestion, moving forward we will provide a handy Latest Walkthrough Redirect page!
    • You can bookmark this page (via right click etc.). This link will automatically redirect you to the latest live NA event's walkthrough!
    • Thanks to Zansin for the suggestion!
Changelog
  • 7/23/2024 7:36 PM - Added Challenge Guide link.

Walkthrough - Day 1

Quick Navigation
Day 1
Day 2
Day 3
Day 4
Day 5
Day 6
Day 7
# Quest Notes Drops
1

Opening-1
(0 AP)
Story only.
Story: ~2min read
None
2

Opening-2
(0 AP)
Story only.
Story: ~4min read
None
3

Opening-3
(0 AP)
Story only.
Story: ~9min read
None
4

Opening-4
(0 AP)
Story only.
Story: ~8min read
None
5

S1-1
(0 AP)
Story only.
Story: ~7min read
None
6

S1-2
(5 AP)
A scripted battle with 97 Archer/Berserker enemies (6-20k HP) that ends after 2 Berserker type enemies are defeated.
Note up to 6 enemies can be on the field simultaneously.
After the first three Archers are defeated, all allies receive a minor ATK buff.

Drops 2 stacks silver currency.
Story: Pre-battle ~2min read
Post-battle ~1min read

Bonus CEs:
Kyonshi AttackHello! Arctic
Primary:
Aurora Frappe
7

S1-3
(5 AP)
A Rider enemy (71k HP) that starts with minor DEF and Arts Resist buffs.

Drops 3 stacks bronze currency.
Story: Pre-battle ~1min read
Post-battle ~2min read

Bonus CEs:
Kyonshi AttackHello! Arctic
Primary:
Aurora Frappe
8

S1-4
(5 AP)
Three waves of mixed Berserker/Lancer/Alter Ego enemies, three enemies per wave (6-14k HP).
Note the Servant enemies have minor buffs that they provide to their allies while on the field.

Drops 4 stacks bronze currency.
Obtain a copy of Kyonshi Attack! Equip for nodes that drop Aurora Frappe bronze currency!

A new facility becomes available that produces QP QP at a gradual rate. Make sure to claim QP regularly! As the event progresses, more of these will open. Check out Improvement Quests for information about these facilities!

Important Note: Later facilities are more cost-effective to upgrade when it comes to Event Point bonus per Natural Arctic Ice cost, so it is actually better to save this currency (where possible) for later upgrades if point thresholds can already be met. This walkthrough assumes that quests are run the recommended number of times, and that this first facility is not upgraded until later on. However, if Masters are in need of QP, upgrading this earlier for more QP gain is fine. A few extra Free Quest runs later may be needed to compensate.

Story: Pre-battle ~3min read
Post-battle ~3min read

Bonus CEs:
Kyonshi AttackHello! Arctic
Primary:
Aurora Frappe
9

Free: Flower Park 1
(30 AP)
Clear once for clear reward.
Bonus CEs:
Kyonshi AttackHello! ArcticCruising DateUpcoming FishermenFist of Hail
Primary:
Aurora Frappe
Secondary:
Arctic DomeNatural Arctic IceVisitor Number Points
10

Free: Flower Park 2
(35 AP)
Clear once for clear reward.
Bonus CEs:
Cruising DateUpcoming FishermenTwin TailInfinity BlueFist of Hail
Primary:
Arctic Dome
Secondary:
Valkyrie HairbandNatural Arctic IceVisitor Number Points
11

Free: Forest
(40 AP)
Clear at least twice to prep for the next Main Quest.
Purchase the Event Shop CE to boost improvement currency drops ASAP.
Bonus CEs:
Twin TailInfinity BlueKyonshi AttackHello! ArcticFist of Hail
Primary:
Valkyrie Hairband
Secondary:
Aurora FrappeNatural Arctic IceVisitor Number Points
Time Gate The next section unlocks ~Day 2.
Extra AP can be spent on the latest available Free Quest; focus on buying the Event Shop CE copies ASAP! If AP fruit is plentiful, Masters can spend some to buy the Event Shop CE now if desired. When doing this, prioritizing gacha CEs to boost event shop currency is preferred. Additionally, subsequent walkthrough steps on number of Free Quest runs can be ignored since the thresholds will probably be met much sooner.
If not using AP fruit now, it's better to save Natural Arctic Ice and hold off on upgrading the Flower Park, since later facilities have better return per currency spent.
The best quests also will not unlock until the Epilogue completes, so it is best to save long term farming for later.

Walkthrough - Day 2

Quick Navigation
Day 1
Day 2
Day 3
Day 4
Day 5
Day 6
Day 7
# Quest Notes Drops
12

S2-1
(0 AP)
Requires 2,000 Visitor Number Points Points

Story only.
Story: ~6min read
None
13

S2-2
(5 AP)
A single wave with six enemies of mixed Archer/Assassin/Lancer/Foreigner Class (12-24k HP).
Each enemy has a minor buff.
Notably, two enemies start with 1 turn of Evade and another has a 1-time Guts. Bringing Sure Hit or Ignore Invincible can be helpful to clear this quest more easily.

No event drops.
Story: Pre-battle ~3min read
Post-battle ~5min read
None
14

S2-3
(5 AP)
Party Restriction: 3 NPC Supports ONLY
A single wave of nine Riders (16-28k HP) with a large Rider at the end (555k HP). Most enemies have either a strong DEF buff or chance based Evade.
Note the Master will have access to a powerful Mystic Code, make sure to use the skills to help clear the quest!

Drops 9 stacks bronze currency.
Story: ~7min read
Bonus CEs:
Kyonshi AttackHello! Arctic
Primary:
Aurora Frappe
15

S2-4
(5 AP)
Story only.

Masters can now upgrade the latest facility that provides Hellfire of Wisdom - All EXP materials, Erice-Land! It is recommended to upgrade this; with average luck there should be enough currency to do this once.
Story: Pre-battle ~3min read
Post-battle ~2min read
None
16

Free: Argo's Adventure
(40 AP)
Make sure to upgrade Erice-Land to Lv2 before this for extra Event Point drops!
Clear at least once for clear reward.
Bonus CEs:
Kyonshi AttackHello! ArcticCruising DateUpcoming FishermenFist of Hail
Primary:
Aurora Frappe
Secondary:
Arctic DomeNatural Arctic IceVisitor Number Points
17

Free: Erice-Land
(40 AP)
Clear at least once for clear reward.
Bonus CEs:
Cruising DateUpcoming FishermenTwin TailInfinity BlueFist of Hail
Primary:
Arctic Dome
Secondary:
Valkyrie HairbandNatural Arctic IceVisitor Number Points
18

Free: Erice-Land
(40 AP)
Upgrade Erice-Land to Lv3.
Run twice to reach 10k points in preparation for Day 3.
If the QP facility was first upgraded, this may need an extra run.
For now, save extra Natural Arctic Ice for later facilities.
Bonus CEs:
Cruising DateUpcoming FishermenTwin TailInfinity BlueFist of Hail
Primary:
Arctic Dome
Secondary:
Valkyrie HairbandNatural Arctic IceVisitor Number Points
Time Gate The next section unlocks ~Day 3.
Extra AP can be spent on either of the two new Free Quests, since their drop rates are mostly interchangeable except for different currencies; focus on buying the Event Shop CE copies ASAP!
Better, more AP efficient nodes will open later, so Masters can hold off on farming until post Epilogue.

Walkthrough - Day 3

Quick Navigation
Day 1
Day 2
Day 3
Day 4
Day 5
Day 6
Day 7
# Quest Notes Drops
19

S3-1
(0 AP)
Requires 10,000 Visitor Number Points Points

Story only.
Story: ~5min read
None
20

S3-2
(0 AP)
Story only.
Story: ~5min read
None
21

S3-3
(0 AP)
Story only.
Story: ~9min read
None
22

S3-4
(5 AP)
A break bar Berserker (165k, 198k HP).
This battle ends when the boss's first HP bar is broken.
Note the boss has 2-times 70% NP Damage Resist, and has increased Critical Rate.

No event drops.
Story: Pre-battle ~7min read
Post-battle ~1min read
None
23

S3-5
(0 AP)
Story only.
Story: ~3min read
None
24

S3-6
(0 AP)
Story only.

Masters now have access to a facility that provides Primordial Lanugo Primordial Lanugo materials.
Story: ~4min read
None
25

Free: Hawaiian Genji
(40 AP)
Run at least once for clear reward.
Make sure to prioritize Friend Support with Fist of Hail for boosted improvement currency drops.
Bonus CEs:
Twin TailInfinity BlueKyonshi AttackHello! ArcticFist of Hail
Primary:
Valkyrie Hairband
Secondary:
Aurora FrappeNatural Arctic IceVisitor Number Points
26

Free: Hawaiian Genji
(40 AP)
Upgrade Hawaiian Genji to Lv2.
Run once for additional currency.
Bonus CEs:
Twin TailInfinity BlueKyonshi AttackHello! ArcticFist of Hail
Primary:
Valkyrie Hairband
Secondary:
Aurora FrappeNatural Arctic IceVisitor Number Points
27

Free: Hawaiian Genji
(40 AP)
Upgrade Hawaiian Genji to Lv3.
Run twice for more currency for the next upgrade.
Make sure to purchase and equip a copy of the Fist of Hail Event Shop CE with Gold currency if not yet done.
Bonus CEs:
Twin TailInfinity BlueKyonshi AttackHello! ArcticFist of Hail
Primary:
Valkyrie Hairband
Secondary:
Aurora FrappeNatural Arctic IceVisitor Number Points
28

Free: Hawaiian Genji
(40 AP)
Upgrade Hawaiian Genji to Lv4.
Run twice for currency for the next upgrade.
Bonus CEs:
Twin TailInfinity BlueKyonshi AttackHello! ArcticFist of Hail
Primary:
Valkyrie Hairband
Secondary:
Aurora FrappeNatural Arctic IceVisitor Number Points
29

Free: Hawaiian Genji
(40 AP)
Upgrade Hawaiian Genji to Lv5.
Run once to reach the 40k point threshold for Day 4.
Bonus CEs:
Twin TailInfinity BlueKyonshi AttackHello! ArcticFist of Hail
Primary:
Valkyrie Hairband
Secondary:
Aurora FrappeNatural Arctic IceVisitor Number Points
30

Extra: Hawaiian Genji - Holidays 1
(5 AP)
Party Restriction: 4 NPC Supports ONLY
A single wave with 6 Servants of Rider, Archer, Saber, Lancer, and Moon Cancer Class (24-37k HP).

No event drops.
Story: ~7min read
None
31

Extra: Hawaiian Genji - Holidays 2
(5 AP)
Party Restriction: 6 NPC Supports ONLY
A single wave with 6 Servants of Berserker, Assassin, Foreigner, Saber, and Berserker Class (31-45k HP).

No event drops.
Story: Pre-battle ~5min read
Post-battle ~2min read
None
Time Gate The next section unlocks ~Day 4.
Extra AP can be spent on the latest available Free Quest; make sure to buy the Event Shop CE copies ASAP!
Better, more AP efficient nodes will open later, so Masters can hold off on farming until post Epilogue.

Walkthrough - Day 4

Quick Navigation
Day 1
Day 2
Day 3
Day 4
Day 5
Day 6
Day 7
# Quest Notes Drops
32

S4-1
(0 AP)
Requires 40,000 Visitor Number Points Points

Story only.
Story: ~3min read
None
33

S4-2
(5 AP)
Two waves of 3 enemies each, the first with 3 Assassins (32-35k HP), and the second with two Riders and a Ruler (12-43k HP).
The Assassins have a Quick buff in the first wave.
The second wave both Riders have DEF/Arts Resist buffs, while the Ruler has a massive ATK debuff and is NP/Skill Sealed.

Drops 2 stacks silver currency.
Story: Pre-battle ~4min read
Post-battle ~2min read

Bonus CEs:
Cruising DateUpcoming Fishermen
Primary:
Arctic Dome
34

S4-3
(0 AP)
Story only.
Story: ~7min read
None
35

S5-1
(5 AP)
Party Restriction: Mandatory Frontline NPC
A single wave with three Assassins and a Berserker (56-64k HP).
The three Assassins start with minor Crit Rate buffs, while the Berserker deals extra damage to the mandatory NPC.
The NPC starts with a stack of 3-time Guts and has perma Target Focus and a small DEF buff.

No event drops.
Story: Pre-battle ~3min read
Post-battle ~2min read
None
36

S5-2
(5 AP)
Party Restriction: NPC Supports ONLY
A single wave of six mixed Saber/Berserker/Assassin enemies (31-56k HP).
All six enemies will be on the field at the same time.
Note the Saber has increased NP Damage resist.

No event drops.
Story: Pre-battle ~5min read
Post-battle ~2min read
None
37

S5-3
(0 AP)
Story only.

Masters now have access to a facility that provides Eternal Ice Eternal Ice materials.
Story: ~7min read
None
38

Free: Ice Castle
(40 AP)
Upgrade Ice Castle to Lv3.
Run twice, make sure to purchase a copy of the Fist of Hail Event Shop CE using bronze currency if not already done.
Bonus CEs:
Kyonshi AttackHello! ArcticCruising DateUpcoming FishermenFist of Hail
Primary:
Aurora Frappe
Secondary:
Arctic DomeNatural Arctic IceVisitor Number Points
39

Free: Ice Castle
(40 AP)
Upgrade Ice Castle to Lv4.
Run once for additional improvement currency.
Bonus CEs:
Kyonshi AttackHello! ArcticCruising DateUpcoming FishermenFist of Hail
Primary:
Aurora Frappe
Secondary:
Arctic DomeNatural Arctic IceVisitor Number Points
40

Free: Ice Castle
(40 AP)
Upgrade Ice Castle to Lv5.
Run three times to reach the 100k Point threshold for Day 5.
Bonus CEs:
Kyonshi AttackHello! ArcticCruising DateUpcoming FishermenFist of Hail
Primary:
Aurora Frappe
Secondary:
Arctic DomeNatural Arctic IceVisitor Number Points
Time Gate The next section unlocks ~Day 5.
Extra AP can be spent on the latest available Free Quest; focus on buying the Event Shop CE copies ASAP!
Better, more AP efficient nodes will open later, so Masters can hold off on farming until post Epilogue.

Walkthrough - Day 5

Quick Navigation
Day 1
Day 2
Day 3
Day 4
Day 5
Day 6
Day 7
# Quest Notes Drops
41

S6-1
(5 AP)
Requires 100,000 Visitor Number Points Points

A single wave with a Caster (168k HP) and two Sabers (50-52k HP).
The Caster will grant a state that inflicts Curse when normal attacking to their allies.

Drops 2 stacks bronze currency.
Story: Pre-battle ~5min read
Post-battle ~2min read

Bonus CEs:
Kyonshi AttackHello! Arctic
Primary:
Aurora Frappe
42

S6-2
(0 AP)
Story only.
Story: ~5min read
None
43

S6-3
(5 AP)
Party Restriction: Mandatory Frontline NPC
A single wave with 9 Assassins (28-34k HP).
Up to 6 enemies can be on field at once.
Allies will gain 30% NP Gauge and an ATK / DEF buff at battle start.

Drops 9 stacks silver currency.
Story: ~3min read
Bonus CEs:
Cruising DateUpcoming Fishermen
Primary:
Arctic Dome
44

S6-4
(5 AP)
Party Restriction: Mandatory NPC SOLO
A lone Saber (155k HP) that has increased Buster Resist and ATK.
The NPC Support starts with max NP Gauge and +2 Overcharge.

Drops 1 stack gold currency.
Story: ~1min read
Bonus CEs:
Twin TailInfinity Blue
Primary:
Valkyrie Hairband
45

S6-5
(5 AP)
A single wave with a Caster and two Assassins (46-147k HP).
Enemies have 3k HP regen per turn and increased Debuff Success Rate.
One of the Shadow Servant Assassins has Ignore DEF and gains an extra NP bar per turn, and note they will use their AoE NP when their charge is full.
The other Assassin can inflict terror with normal attacks but stuns themselves in exchange.

Drops 2 stacks gold currency.

Masters now have access to a facility that provides Void's Dust Void's Dust materials.
Story: Pre-battle ~2min read
Post-battle ~6min read

Bonus CEs:
Twin TailInfinity Blue
Primary:
Valkyrie Hairband
46

Free: Haunted House
(40 AP)
Upgrade Haunted House to Lv3.
Run twice for additional improvement currency.
Purchase the second Fist of Hail Event Shop CE with gold and silver currency if not already done.
Bonus CEs:
Cruising DateUpcoming FishermenTwin TailInfinity BlueFist of Hail
Primary:
Arctic Dome
Secondary:
Valkyrie HairbandNatural Arctic IceVisitor Number Points
47

Free: Haunted House
(40 AP)
Upgrade Haunted House to Lv4.
Run once for additional improvement currency.
Bonus CEs:
Cruising DateUpcoming FishermenTwin TailInfinity BlueFist of Hail
Primary:
Arctic Dome
Secondary:
Valkyrie HairbandNatural Arctic IceVisitor Number Points
48

Free: Haunted House
(40 AP)
Upgrade Haunted House to Lv5.
Run three times to reach the 200k Point threshold for Day 6.
Bonus CEs:
Cruising DateUpcoming FishermenTwin TailInfinity BlueFist of Hail
Primary:
Arctic Dome
Secondary:
Valkyrie HairbandNatural Arctic IceVisitor Number Points
49

Extra: Haunted House - Mystery 1
(5 AP)
A lone Assassin (325k HP) which has a 20% chance to inflict Terror with normal attacks. Note it stuns itself if the Terror succeeds.

Drops 2 stacks gold currency.
Story: ~5min read
Bonus CEs:
Twin TailInfinity Blue
Primary:
Valkyrie Hairband
50

Extra: Haunted House - Mystery 2
(0 AP)
Story only.
Story: ~7min read
None
Time Gate The next section unlocks ~Day 6.
Extra AP can be spent on the latest available Free Quest; focus on buying the Event Shop CE copies ASAP!
Better, more AP efficient nodes will open later, so Masters can hold off on farming until post Epilogue.

Walkthrough - Day 6

Quick Navigation
Day 1
Day 2
Day 3
Day 4
Day 5
Day 6
Day 7
# Quest Notes Drops
51

S7-1
(0 AP)
Requires 200,000 Visitor Number Points Points

Story only.
Story: ~6min read
None
52

S7-2
(5 AP)
Two waves, the first with 2 Berserkers and a Rider (42-49k HP), the second with an Assassin (12k HP).

Drops 2 stacks gold and 3 stacks silver currency.
Story: Pre-battle ~3min read
Post-battle ~4min read

Bonus CEs:
Cruising DateUpcoming FishermenTwin TailInfinity Blue
Primary:
Arctic Dome
Secondary:
Valkyrie Hairband
53

S7-3
(5 AP)
Three waves of mixed Berserker/Rider/Archer enemies. The first two waves have three enemies each (26-39k HP), and the final has a break bar Berserker (48k, 73k HP).
The first wave starts with minor debuffs on the party, while the 2nd/3rd wave start with an effect that gives buffs to the party.
The break bar enemy has a permanent DEF buff, and gains a 3-time Guts on break.

Drops 6 stacks silver and 3 stacks gold currency.
Story: Pre-battle ~12min read
Post-battle ~3min read

Bonus CEs:
Cruising DateUpcoming FishermenTwin TailInfinity Blue
Primary:
Arctic Dome
Secondary:
Valkyrie Hairband
54

S7-4
(5 AP)
Party Restriction: Two Mandatory NPC Supports
Three waves of one Berserker enemy each, the first with 69k, the second with 82k, and the third being a break bar enemy with 106k / 134k HP.
The party starts with an NP Gain and Damage Cut buff, while every wave starts with a minor offensive debuff on the party.
The final wave's enemy has a break effect that helpfully clears the party's debuffs but charges its NP to MAX, be wary of its AoE NP that can inflict Burn.

Drops 3 stacks gold currency.
Story: Pre-battle ~1min read
Post-battle ~2min read

Bonus CEs:
Twin TailInfinity Blue
Primary:
Valkyrie Hairband
55

S7-5
(0 AP)
Story only.

Masters now have access to a facility that provides Forbidden Page Forbidden Page materials.
This is the last facility, and has the best Point Drop boost per upgrade cost!

Story: ~4min read
None
56

Free: ServaFes Hall
(40 AP)
Upgrade Mini ServaFes Hall to Lv3.
Run three times to reach the final 300k Point threshold for Day 7.
Masters can now freely spend their Natural Arctic Ice Natural Arctic Ice to upgrade the newest facility, and work backwards!
Bonus CEs:
Twin TailInfinity BlueKyonshi AttackHello! ArcticFist of Hail
Primary:
Valkyrie HairbandAurora Frappe
Secondary:
Natural Arctic IceVisitor Number Points
Time Gate The next section unlocks ~Day 7.
Extra AP can be spent on the latest available Free Quest
Better, more AP efficient nodes will open later, so Masters can hold off on farming until post Epilogue.
Masters should also purchase facility upgrades as soon as they can be afforded, starting by upgrading in the order:

ServaFes Hall > Haunted House > Ice Castle > Hawaiian Genji > Erice-Land > Flower Park

Finish upgrading a facility to Lv10 before moving to the next one to maximize point gain efficiency.

Walkthrough - Day 7

Quick Navigation
Day 1
Day 2
Day 3
Day 4
Day 5
Day 6
Day 7
# Quest Notes Drops
57

S8-1
(5 AP)
Requires 300,000 Visitor Number Points Points

A single wave of three break bar Riders, each with two HP bars (1st HP bar 50-52k HP, 2nd HP bar 88-90k HP).
Pre break, all have a DEF and Arts Resist buff.
Post break, their buffs and debuffs are removed and they gain an ATK and Crit Rate buff instead.

Drops 3 stacks gold currency.
Story: Pre-battle ~3min read
Post-battle ~2min read

Bonus CEs:
Infinity Blue
None
58

S8-2
(5 AP)
A single wave of 8 enemies, three of them being the same type of break bar Rider enemy from the previous encounter, except with lower HP (25-26k, 35-36k HP), while the rest are Servants of mixed Lancer / Alter Ego Class (42-52k HP).

Drops 3 stacks gold currency.
Story: ~1min read
Bonus CEs:
Infinity Blue
None
59

S8-3
(5 AP)
A large single wave filled with 95 Riders (13-14k HP) and an Assassin, Saber, Berserker, and Foreigner Servant (87-123k HP).
The battle ends when the Foreigner is defeated.
All allies start with an NP Damage buff and gain an extra 10% NP Gauge per turn.

No event drops.
Story (Post-battle): ~2min read
None
60

S8-4
(5 AP)
A large single wave filled with 98 Riders (13-14k HP) and a break bar Berserker with three HP bars (144k, 176k, 203k HP).
Only the Berserker needs to be defeated.
All allies and enemies get an ATK and Max HP buff.
Note the Rider enemies will have both ATK and Crit Rate buffs/debuffs from a field effect.

On first break, the Berserker gets MAX NP Gauge, while the party also gets their NP Gauge filled to 100%; note the boss's NP hits AoE and removes defensive buffs before damage! Buff removal resist is encouraged, or some type of NP Seal/Stun ability.
On second break, both allies and enemies gain Buster/Arts buffs.

No event drops.
Story: ~3min read
None
61

S8-5
(0 AP)
Story only.
Story: ~4min read
None
62

S8-6
(0 AP)
Story only.
Story: ~2min read
None
63

Epilogue 1
(5 AP)
A wave with two break bar enemies: an Alter Ego (150k, 211k HP) and another Alter Ego (58k, 105k HP).
Note if NPC Kiichi Hogen is used, they will change classes to Pretender and can inflict Skill Seal or drains 1 NP bar from the enemies each turn.
The frontmost Alter Ego's break effect removes all buffs from the party and increases the enemy party's damage against any targets with debuffs.
The back Alter Ego's break effect inflicts 3-time Buff Block and drains 10% NP gauge each turn for 3 turns.

Drops 3 stacks gold currency.
Story: Pre-battle ~3min read
Post-battle ~1min read

Bonus CEs:
Infinity Blue
None
64

Epilogue 2-1
(0 AP)
Story only.
Story: ~3min read
None
65

Epilogue 2-2
(0 AP)
Story only.
Obtain a Holy Grail Holy Grail!
Story: ~2min read
None
66a

Thrud Acquisition
(0 AP)
Story only.
CAUTION: Masters can only choose one of three Welfare Servants!
Choose this quest to obtain Thrud (Assassin) Thrud!
None
66b

Hildr Acquisition
(0 AP)
Story only.
Choose this quest to obtain Hildr (Assassin) Hildr!
None
66c

Ortlinde Acquisition
(0 AP)
Story only.
Choose this quest to obtain Ortlinde (Assassin) Ortlinde!
None
67

Free: Arctic Tower 1 - Fish Show
(40 AP)
If not yet done, upgrade Mini ServaFes Hall to Lv6.
Run once.
This is the second best farming area, dropping all event currencies, at slightly lower rates in exchange for easier farming capability.
Bonus CEs:
Infinity BlueCruising DateFist of Hail
None
68

Free: Arctic Tower 2 - Mysteries of the Arctic Tower
(40 AP)
Run at least once.
This is overall the best farming area as far as AP efficiency, dropping all currencies. If Masters have a strong team that can clear this quest easily, this is the prime farming option. Otherwise, the quest before this can be farmed instead.

At this point, continue farming either of the two quests, upgrading facilities in the order:

ServaFes Hall > Haunted House > Ice Castle > Hawaiian Genji > Erice-Land > Flower Park

Finish upgrading a facility to Lv10 before moving to the next one to maximize point gain efficiency.
Bonus CEs:
Infinity BlueCruising DateFist of Hail
None
69

Bonus: ServaFes Hall - Rampaging Attendees
(5 AP)
Requires Lv10 ServaFes Hall
A single wave with a Foreigner (290k) and Assassin (288k HP).
The party will start with an NP Gain debuff and 3 turns of Skill Seal.
If Valkyrie (Assassin) is in the team, she starts with full NP Gauge and a minor NP Damage buff.
Awards an NP upgrade copy of the welfare Servant chosen!

No event drops.
None
70

Extra: Haunted House - Corpse
(5 AP)
Requires Lv7 Haunted House
Party Restriction: Mandatory NPC Support
A lone Ruler enemy (222k HP).
Starts with Arts buffs and decreased DEF vs Crits.

No event drops.
Story: Pre-battle ~7min read
Post-battle ~3min read
None
71

Bonus: Haunted House - Dangerous Customers
(5 AP)
Requires Lv10 Haunted House
A single wave with a Berserker (328k) and Rider (264k HP).
Enemies start with minor offensive buffs and 1 extra NP charge.
If Valkyrie (Assassin) is in the team, she starts with full NP Gauge and a minor DEF buff.
Awards an NP upgrade copy of the welfare Servant chosen!

No event drops.
None
72

Bonus: North Pole - Unathorized Businesses
(5 AP)
Requires Lv10 Ice Castle
A single wave with a Rider (237k), Saber (229k), and Caster (200k HP).
Each of the enemies has one of 50% Buster, Quick, or Arts Resist, and a minor additional buff.
If Valkyrie (Assassin) is in the team, she starts with full NP Gauge and gains Class Advantage vs Casters.
Awards an NP upgrade copy of the welfare Servant chosen!

No event drops.
None
73

Extra: Hawaiian Genji - Akin to the Sun
(5 AP)
Requires Lv7 Hawaiian Genji
Party Restriction: NPC Support SOLO
A single wave with a Berserker (202k HP) and two Riders (74-78k HP).

Drops 2 stacks gold currency.
Story: Pre-battle ~3min read
Post-battle ~2min read

Bonus CEs:
Infinity Blue
None
74

Bonus: Hawaiian Genji - Poolside Supervision
(5 AP)
Requires Lv10 Hawaiian Genji
A single wave with a Berserker (308k) and Ruler (178k HP).
The Berserker starts with 3-time Guts (10% HP Revival), and gains 1 extra NP charge each time Guts triggers.
The Ruler will gain MAX NP Gauge after 1 turn delay.
If Valkyrie (Assassin) is in the team, she starts with full NP Gauge and a minor NP Damage buff.
Awards an NP upgrade copy of the welfare Servant chosen!

No event drops.
None
75

Extra: Erice-Land - Schwarz Nacht 1
(5 AP)
Requires Lv7 Erice-Land
Party Restriction: NP Supports ONLY
Two waves, the first with Archer and Saber enemies (38-43k HP), the second with an Avenger (255k HP).
The Avenger has Quick and Crit Rate buffs, and the party will also gain 30% NP Gauge and 20 Stars at the start of the second wave.

Drops 3 stacks silver currency.
Story: ~3min read
Bonus CEs:
Cruising Date
None
76

Extra: Erice-Land - Schwarz Nacht 2
(5 AP)
Party Restriction: NP Supports ONLY
A single wave with an Alter Ego (186k HP) and Saber (268k HP).

No event drops.
Story: Pre-battle ~2min read
Post-battle ~3min read
None
77

Challenge
(5 AP)
Note the Challenge Quest will unlock ~Day 8 after the Epilogue and requires Final Singularity Solomon to be cleared.
A single wave with a break bar Assassin (211k, 264k, 317k HP) and five other Servants, including Saber, Caster, Pretender, Assassin, and Alter Ego (201-245k HP).
The Assassin starts alone on the field until first break, after which up to two enemies can be on field during second break, followed by up to 3 enemies during third break and after.
Each enemy Servant has various effects when they appear on screen as well as on death.
Note the Assassin boss starts with 3-time Debuff Immunity and Arts Resist. They provide the party with 20 Stars and 30% NP Charge.

1st break: Gains an ATK buff and Buster Resist buff, and the Saber appears on the field with 5-turn Taunt.
2nd break: Gains a stronger ATK buff and NP Damage Resist buff, and both Caster and Pretender appear on screen, providing 1-time buff removal resist, 1 turn of Invincibility to the enemy party, and +1 NP Gauge.
The Assassin and Alter Ego come in at the end, and the most notable effect they have is defensive buff removal from the party and a 20% NP Gauge drain to the party.

A guide with a full list of details for this battle can be found here.
None
Event Completed Congratulations! All Main Quests are completed! Masters can continue farming to clear the Event Shop, Point Ladder, and upgrading all facilities!
Note the best facility upgrade order:

ServaFes Hall > Haunted House > Ice Castle > Hawaiian Genji > Erice-Land > Flower Park

Finish upgrading a facility to Lv10 before moving to the next one to maximize point gain efficiency.

Check out the Quick Farming Guide for details on drop rates.

Improvement Quests

  • Improvement Quests unlock with Main Quest progress, and allow Masters to spend the Natural Arctic Ice material to improve various areas up to Level 10.
    • This improves the multiplier for earning Event Points! All facilities add to the multiplier together.
      • Maximum Multiplier = 101x
    • Improved facilities also gather their material faster, allowing masters to accrue QP or select Ascension materials!
    • Some Bonus Quests (required for NP5 Welfare Valkyrie (Assassin)) also require the Improvements for facilities to be maxed.
  • Masters are encouraged to improve their facilities to attract more customers!
Improvement Quests
Quest Natural Arctic Ice Unlock Conditions Point Multiplier + (Base=1.0x) Item Maximum Capacity Time to Max
Improvement Quest: Improve the Flower Park Lv1 Clear Section 1 0.5 QP 8000000 30:00:00
Improvement Quest: Improve the Flower Park Lv2 Natural Arctic Ice x20 - 1 QP 8000000 29:00:00
Improvement Quest: Improve the Flower Park Lv3 Natural Arctic Ice x20 - 1.5 QP 8000000 28:00:00
Improvement Quest: Improve the Flower Park Lv4 Natural Arctic Ice x20 - 2 QP 8000000 27:00:00
Improvement Quest: Improve the Flower Park Lv5 Natural Arctic Ice x20 - 2.5 QP 8000000 26:00:00
Improvement Quest: Improve the Flower Park Lv6 Natural Arctic Ice x20 - 3 QP 8000000 25:00:00
Improvement Quest: Improve the Flower Park Lv7 Natural Arctic Ice x20 - 3.5 QP 8000000 24:00:00
Improvement Quest: Improve the Flower Park Lv8 Natural Arctic Ice x20 - 4 QP 8000000 23:00:00
Improvement Quest: Improve the Flower Park Lv9 Natural Arctic Ice x20 - 4.5 QP 8000000 22:00:00
Improvement Quest: Improve the Flower Park Lv10 Natural Arctic Ice x20 - 5 QP 8000000 20:00:00
Improvement Quest: Improve Thrilling Erice-Land Lv1 Clear Section 2 0.7 Hellfire of Wisdom - All 35 45:00:00
Improvement Quest: Improve Thrilling Erice-Land Lv2 Natural Arctic Ice x25 - 1.4 Hellfire of Wisdom - All 35 43:30:00
Improvement Quest: Improve Thrilling Erice-Land Lv3 Natural Arctic Ice x25 - 2.1 Hellfire of Wisdom - All 35 42:00:00
Improvement Quest: Improve Thrilling Erice-Land Lv4 Natural Arctic Ice x25 - 2.8 Hellfire of Wisdom - All 35 40:30:00
Improvement Quest: Improve Thrilling Erice-Land Lv5 Natural Arctic Ice x25 - 3.5 Hellfire of Wisdom - All 35 39:00:00
Improvement Quest: Improve Thrilling Erice-Land Lv6 Natural Arctic Ice x25 - 4.2 Hellfire of Wisdom - All 35 37:30:00
Improvement Quest: Improve Thrilling Erice-Land Lv7 Natural Arctic Ice x25 - 4.9 Hellfire of Wisdom - All 35 36:00:00
Improvement Quest: Improve Thrilling Erice-Land Lv8 Natural Arctic Ice x25 - 5.6 Hellfire of Wisdom - All 35 34:30:00
Improvement Quest: Improve Thrilling Erice-Land Lv9 Natural Arctic Ice x25 - 6.3 Hellfire of Wisdom - All 35 33:00:00
Improvement Quest: Improve Thrilling Erice-Land Lv10 Natural Arctic Ice x25 - 7 Hellfire of Wisdom - All 35 30:00:00
Improvement Quest: Improve Hawaiian Genji Lv1 Clear Section 3 1 Primordial Lanugo 5 75:00:00
Improvement Quest: Improve Hawaiian Genji Lv2 Natural Arctic Ice x30 - 2 Primordial Lanugo 5 72:30:00
Improvement Quest: Improve Hawaiian Genji Lv3 Natural Arctic Ice x30 - 3 Primordial Lanugo 5 70:00:00
Improvement Quest: Improve Hawaiian Genji Lv4 Natural Arctic Ice x30 - 4 Primordial Lanugo 5 67:30:00
Improvement Quest: Improve Hawaiian Genji Lv5 Natural Arctic Ice x30 - 5 Primordial Lanugo 5 65:00:00
Improvement Quest: Improve Hawaiian Genji Lv6 Natural Arctic Ice x30 - 6 Primordial Lanugo 5 62:30:00
Improvement Quest: Improve Hawaiian Genji Lv7 Natural Arctic Ice x30 - 7 Primordial Lanugo 5 60:00:00
Improvement Quest: Improve Hawaiian Genji Lv8 Natural Arctic Ice x30 - 8 Primordial Lanugo 5 57:30:00
Improvement Quest: Improve Hawaiian Genji Lv9 Natural Arctic Ice x30 - 9 Primordial Lanugo 5 55:00:00
Improvement Quest: Improve Hawaiian Genji Lv10 Natural Arctic Ice x30 - 10 Primordial Lanugo 5 50:00:00
Improvement Quest: Improve North Pole Magical Ice Castle Lv1 Clear Section 5 1.6 Eternal Ice 5 60:00:00
Improvement Quest: Improve North Pole Magical Ice Castle Lv2 Natural Arctic Ice x40 - 3.2 Eternal Ice 5 58:00:00
Improvement Quest: Improve North Pole Magical Ice Castle Lv3 Natural Arctic Ice x40 - 4.8 Eternal Ice 5 56:00:00
Improvement Quest: Improve North Pole Magical Ice Castle Lv4 Natural Arctic Ice x40 - 6.4 Eternal Ice 5 54:00:00
Improvement Quest: Improve North Pole Magical Ice Castle Lv5 Natural Arctic Ice x40 - 8 Eternal Ice 5 52:00:00
Improvement Quest: Improve North Pole Magical Ice Castle Lv6 Natural Arctic Ice x40 - 9.6 Eternal Ice 5 50:00:00
Improvement Quest: Improve North Pole Magical Ice Castle Lv7 Natural Arctic Ice x40 - 11.2 Eternal Ice 5 48:00:00
Improvement Quest: Improve North Pole Magical Ice Castle Lv8 Natural Arctic Ice x40 - 12.8 Eternal Ice 5 46:00:00
Improvement Quest: Improve North Pole Magical Ice Castle Lv9 Natural Arctic Ice x40 - 14.4 Eternal Ice 5 44:00:00
Improvement Quest: Improve North Pole Magical Ice Castle Lv10 Natural Arctic Ice x40 - 16 Eternal Ice 5 40:00:00
Improvement Quest: Improve Oni Haunted House Lv1 Clear Section 6 2.5 Void's Dust 5 45:00:00
Improvement Quest: Improve Oni Haunted House Lv2 Natural Arctic Ice x50 - 5 Void's Dust 5 43:30:00
Improvement Quest: Improve Oni Haunted House Lv3 Natural Arctic Ice x50 - 7.5 Void's Dust 5 42:00:00
Improvement Quest: Improve Oni Haunted House Lv4 Natural Arctic Ice x50 - 10 Void's Dust 5 40:30:00
Improvement Quest: Improve Oni Haunted House Lv5 Natural Arctic Ice x50 - 12.5 Void's Dust 5 39:00:00
Improvement Quest: Improve Oni Haunted House Lv6 Natural Arctic Ice x50 - 15 Void's Dust 5 37:30:00
Improvement Quest: Improve Oni Haunted House Lv7 Natural Arctic Ice x50 - 17.5 Void's Dust 5 36:00:00
Improvement Quest: Improve Oni Haunted House Lv8 Natural Arctic Ice x50 - 20 Void's Dust 5 34:30:00
Improvement Quest: Improve Oni Haunted House Lv9 Natural Arctic Ice x50 - 22.5 Void's Dust 5 33:00:00
Improvement Quest: Improve Oni Haunted House Lv10 Natural Arctic Ice x50 - 25 Void's Dust 5 30:00:00
Improvement Quest: Improve Mini ServaFes Hall Lv1 Clear Section 7 3.7 Forbidden Page 5 60:00:00
Improvement Quest: Improve Mini ServaFes Hall Lv2 Natural Arctic Ice x60 - 7.4 Forbidden Page 5 58:00:00
Improvement Quest: Improve Mini ServaFes Hall Lv3 Natural Arctic Ice x60 - 11.1 Forbidden Page 5 56:00:00
Improvement Quest: Improve Mini ServaFes Hall Lv4 Natural Arctic Ice x60 - 14.8 Forbidden Page 5 54:00:00
Improvement Quest: Improve Mini ServaFes Hall Lv5 Natural Arctic Ice x60 - 18.5 Forbidden Page 5 52:00:00
Improvement Quest: Improve Mini ServaFes Hall Lv6 Natural Arctic Ice x60 - 22.2 Forbidden Page 5 50:00:00
Improvement Quest: Improve Mini ServaFes Hall Lv7 Natural Arctic Ice x60 - 25.9 Forbidden Page 5 48:00:00
Improvement Quest: Improve Mini ServaFes Hall Lv8 Natural Arctic Ice x60 - 29.6 Forbidden Page 5 46:00:00
Improvement Quest: Improve Mini ServaFes Hall Lv9 Natural Arctic Ice x60 - 33.3 Forbidden Page 5 44:00:00
Improvement Quest: Improve Mini ServaFes Hall Lv10 Natural Arctic Ice x60 - 37 Forbidden Page 5 40:00:00

Event Bonus Servants

Class Servants Event Bonus
Gold Assassin Buff_DamageDamage +100%
Buff_BondGold Bond EXP +50%
Gold Berserker
Gold Ruler
Gold Pretender
Gold Saber Buff_DamageDamage +50%
Buff_BondGold Bond EXP +20%
Gold Caster
Gold Assassin
Gold Avenger
Gold Alter Ego
Gold Mooncancer
Gold Shielder Buff_DamageDamage +30%
Buff_BondGoldBond EXP +5% (Party)
Gold Saber Buff_DamageDamage +30%
Buff_BondGold Bond EXP +20%
Gold Archer
Gold Lancer
Gold Rider
Gold Caster
Gold Assassin
Gold Berserker
Gold Ruler
Gold Avenger
Gold Mooncancer
Gold Foreigner

Event Bonus CEs

Name How to Obtain Event Bonus

Twin Tail 5★
Event Gacha Valkyrie Hairband +1 (MLB: +2)

Cruising Date 4★
Event Gacha Arctic Dome +1 (MLB: +2)

Kyonshi Attack 3★
Event Gacha
Friend Point Gacha
Quest Reward (x1)
Aurora Frappe +1 (MLB: +2)

Infinity Blue 5★
Event Gacha Valkyrie Hairband +1 (MLB: +2)

Upcoming Fishermen 4★
Event Gacha Arctic Dome +1 (MLB: +2)

Hello! Arctic 3★
Event Gacha
Friend Point Gacha
Aurora Frappe +1 (MLB: +2)

Ice Warrior 5★
Event Point Reward (x5)
- Visitor Number Points x10,000
- Visitor Number Points x250,000
- Visitor Number Points x750,000
- Visitor Number Points x1,250,000
- Visitor Number Points x1,750,000

Quest Drops (Rare)
Buff_Damage +100% (MLB: +200%)

Fist of Hail 5★
Event Shop (x4)
Valkyrie Hairband x400 (2)
Arctic Dome x200 (1)
Aurora Frappe x200 (1)

Event Point Reward (x1)
Visitor Number Points x2,500,000
Quest Drop (Rare)
Natural Arctic Ice +30% (MLB: +60%)

Should I Use Apples?

  • No, if just clearing the event for reaching Max Ascension / NP5 Welfare Servant. If clearing the Event Shop, maybe, depending on event bonuses available.
  • Natural Regen AP will be approximately 5950 AP throughout the event.
  • Clearing the full Main Quest line and clearing each quest at least once with NP5 / Max Ascended Welfare 2950 AP.
  • For clearing the Point Ladder only, this will take approximately 4070 AP if farming 90++, or 4310 AP if farming the 90+ node.
  • For clearing the Event Shop (no monuments, ladder and EXP/Fous should clear), this will take approximately 4550 AP farming 90++, or 4790 AP farming 90+.
  • For a full Event Shop clear including monuments, this total reaches 6870 AP farming 90++, or 7790 AP farming 90+ to clear everything. The Ladder should also clear long before the shop.
  • The amount of AP required can be reduced with more copies of Event CEs. Additional copies of 4* or 5* CEs must be obtained in the gacha, while 3* CEs can be obtained in the Friend Point Gacha (at a low rate).
  • Assumptions for the above AP costs (uses "first timer worst case scenario with no FP Gacha luck", AP reduced if more bonus available):
    • Up to +1 Valkyrie Hairband: Non-MLB Friend Support Twin Tail / Infinity Blue.
    • Up to +1 Arctic Dome: Non-MLB Friend Support Cruising Date / Upcoming Fishermen.
    • Up to +2 Aurora Frappe: Non-MLB Friend Support Kyonshi Attack / Hello! Arctic + Quest Reward copy of Kyonshi Attack.
    • Up to +5 Natural Arctic Ice: Non-MLB Friend Support + Event Shop copy x4 of Fist of Hail.
    • Up to x1.5 - x101 Visitor Number Points: Following Walkthrough Improvement Upgrade routing (all facilities MAXED Lv10 = x101 multiplier).
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About the Author(s)

Twitter: @NorseFTX

Content Director at GamePress. Passionate about fighting games, virtual/augmented reality technology, neuroengineering, and video games in general. Classical Piano Performance, Sprite Art, and Under Night In-Birth enthusiast.