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Summer 2018 Revival Lite Walkthrough (Part 1: White Beach of Relaxation)

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Summer 2018 Walkthrough (Part 1: White Beach of Relaxation)

Event Tips

  • Last Update: 7-12. If you have any questions, feedback or noticed any mistakes, please drop a message in the Q&A Thread
  • Build developments to advance the Main Quest line! Buildings customize your island and each building has an associated special story and voice lines. It does not matter which buildings are built in terms of progress or rewards, except some options are easier to complete.
  • Make sure to do the Daily Shipwreck Quests to gain additional currency, shells and QP!
  • Better nodes open as you advance through the Main Quests. Field the correct class combinations for each node and rush through the first few chapters to open the better farming locations!
  • Buying the Event CEs is only recommended AFTER Main Quest completion. Opening up the best farming nodes first is more important!
  • When farming to clear the Event Shop, farm for Lumber / Stone / Iron first, as those nodes also drop Food and Fresh Water as well. Alternatively, simply follow the recommendations of the Automatic Efficiency Calculator!

Chapter Unlock Conditions

Chapter Requirements Unlocks
1 None
2 Clear [Chapter 1]
3 Clear [Development 2] Unlocks [Expert] and [Thunder] difficulty for each Free Quest
4 Clear [Development 7] Unlocks [Development Planning 8]
5 Clear [Development 10] Unlocks [Mountain] and [Primeval Forest] areas
6 Clear [Development 12] Unlocks [Development Planning 13]
7 Clear [Development 14] Unlocks [Development 15]
8 Clear [Development 15] Unlocks [Storm] difficulty for each Free Quest

Drop Bonus Table

ClassEvent CE Event Bonus (MLB)
Gold ShielderGold ArcherGold Caster Fresh Water Fresh Water +1 (+2)
Gold BerserkerGold Ruler Food Food +1 (+2)
Gold LancerGold Avenger Lumber Lumber +1 (+2)
Gold SaberGold AssassinGold Alter Ego Stone Stone +1 (+2)
Gold RiderGold Mooncancer Iron Iron +1 (+2)

Key Assumptions

  • This walkthrough suggests a fastest path for those Masters wishing to rush through the event or maximize their farming. 
  • This route assumes Masters clear each Free Quest available for the apple rewards even if it is relatively inefficient (20 AP). 
  • It minimizes repeated runs and factors in the extra drops from the Main Quest. 
  • It does not factor in Daily Quests that are unlocked as the Event progresses - but those will mainly reduce some runs at the end. 
  • It assumes Masters field at least a +7 bonus (6 correct Servants and 1 borrowed Event CE) during their farming. 

Prologue

Step Quest Bonuses Bonuses
1 Chapter 1 This quest has no event item drops.
2 Chapter 2 This quest has no event item drops.
Unlocks gathering areas: Beach, Grasslands, Jungle, and Cave.

Unlocking Chapter 3 (Development 1~2)

Clearing Early Free Quests

Step Quest Bonuses Goal/Bonuses
Let's start by clearing all the available Free Quests once for Event Currency and their apples.
Even the relatively inefficient Intermediate difficulty bronze apple can prove useful for the lottery event in 2 months!
Resource Area Notes Enemy Classes
Note: Maximize Event Bonuses for the first listed Event Currency!
Example: For Jungle Quests maximize Lumber bonus by fielding Lancers, Avengers and .

Beach 3
Drops
Saber Class

Beach 3
Drops
Saber Class

Jungle 3
Drops
Archer Class

Grasslands 3
Drops
Rider Class

Cave 3
Drops
Berserker Class
Step Quest Bonuses Goal/Bonuses
3 Development Plan 1 (Story Only)
4 Daily Quests
(may not be available Day 1)
Complete all available Daily Quests for resources and QP. They will speed up the Main Quest completion significantly. Field/borrow for additional QP!
5 Material Farming Farm resources for your development of choice!
(Fastest: A)
A: x40
B: x30
C: x50
6 Development Quest 1 (Story Only)
The Quest link has an overview view of all buildings options and their associated Servants.
7 Development Plan 2 (Story Only)
8 Material Farming Farm resources for your development of choice!
(Fastest: B)
A: x50
B: x40
C: x30, x20
9 Development Quest 2 (Story Only)
Unlocks Chapter 3
10 Chapter 3 Enemies in all 3 parts drop .
Unlocks [Expert] (#4) and [Thunder] (#5) difficulty Free Quests.
Equip and maximize drops!

Unlocking Chapter 4 (Development 3~7)

Clearing New Free Quests

Step Quest Bonuses Goal/Bonuses
Completing Chapter 3 unlocked 8 more Free Quests to clear. Let's clear them all now once for their Event Currency and their apples.
Resource Area Notes Enemy Classes

Beach 5
Drops Saber Class

Beach 5
Drops Saber Class

Jungle 5
Drops
Archer Class
Boss: Berserker Class

Grasslands 5
Drops
Rider Class
Boss: Lancer Class

Cave 5
Drops
Berserker Class
Boss: Archer Class
Step Quest Bonuses Goal/Bonuses
11 Development Plan 3 (Story Only)
12 Material Farming Farm resources for your development of choice!
(Fastest: A)
A: x30, x40
B: x30, x60
C: x30, x80
13 Development Quest 3 (Story Only)
14 Development Plan 4 (Story Only)
15 Material Farming Farm resources for your development of choice!
(Fastest: B)
A: x40, x180
B: x40, x60
C: x40, x120
16 Development Quest 4 (Story Only)
17 Development Plan 5 (Story Only)
18 Material Farming Farm resources for your development of choice!
(Fastest: C)
A: x100, x50
B: x100, x100
C: x50, x150
19 Development Quest 5 (Story Only)
20 Development Plan 6 (Story Only)
21 Material Farming Farm resources for your development of choice!
(Fastest: A)
A: x80, x80
B: x120, x80
C: x160, x80
22 Development Quest 6 (Story Only)
23 Development Plan 7 (Story Only)
24 Material Farming Farm resources for your development of choice!
(Fastest: C)
A: x30, x200
B: x30, x150
C: x30, x100
25 Development Quest 7 (Story Only)
Unlocks Chapter 4
26 Chapter 4 Part 1 drops a large amount of Lumber
Unlocks Development Plan 8.
Part 1:
Part 2:
Part 3:

Unlocking Chapter 5 (Development 8~10)

Current Farming Options

Resource Area Notes Enemy Classes

Beach 5
Drops Saber Class

Beach 5
Drops Saber Class

Jungle 5
Drops
Archer Class
Boss: Berserker Class

Grasslands 5
Drops
Rider Class
Boss: Lancer Class

Cave 5
Drops
Berserker Class
Boss: Archer Class
Step Quest Bonuses Goal/Bonuses
27 Development Plan 8 (Story Only)
28 Material Farming Farm resources for your development of choice!
(Fastest: B)
A: x50
B: x70
C: x90, x30
29 Development Quest 8 (Story Only)
30 Development Plan 9 (Story Only)
31 Material Farming
Unlucky Masters following the Fastest Route may be some Lumber short, in which case farm Jungle - Thunder 1x.
Farm resources for your development of choice!
(Fastest: A)
A: x50, x100
B: x50, x150
C: x50, x200
32 Development Quest 9 (Story Only)
33 Development Plan 10 (Story Only)
34 Material Farming Farm resources for your development of choice!
(Fastest: B)
A: x90
B: x50, x60
C: x50, x120
35 Development Quest 10 (Story Only)
Unlocks Chapter 5
36 Chapter 5 Only minor Event Currency drops.
Unlocks Primeval Forest and Mountain Free Quest Locations!
Part 1:
Part 2:

Unlocking Chapter 6 (Development 11~12)

Clearing New Free Quests

Note: This table below is for Thunder difficulty (the level 80 difficulty) - the best locations to farm are different for Storm (the level 90 difficulty).

Step Quest Bonuses Goal/Bonuses
Completing Chapter 5 unlocked 10 more Free Quests to clear in the new locations. Let's clear them all now once for their Event Currency and their apples.
Resource Area Notes Enemy Classes

Primeval Forest 5
Drops
Berserker Class
Boss: Assassin Class

Primeval Forest 5
Drops
Berserker Class
Boss: Assassin Class

Jungle 5
Drops
Optimal with 10+ bonus and higher.
Archer Class
Boss: Berserker Class

Grasslands 5
Drops
Optimal with 10+ bonus and higher.
Rider Class
Boss: Lancer Class

Cave 5
Drops
Optimal with 10+ bonus and higher.
Berserker Class
Boss: Archer Class

Mountain 5
Drops
Optimal with +1~9 // bonus if you wish to farm all three resources.
Rider Class
Boss: Rider Class
Step Quest Bonuses Goal/Bonuses
37 Development Plan 11 (Story Only)
38 Material Farming Farm resources for your development of choice!
(Fastest: B)
A: x90
B: x120
C: x60, x120
39 Development Quest 11 (Story Only)
40 Development Plan 12 (Story Only)
41 Material Farming Farm resources for your development of choice!
(Fastest: C)
A: x130
B: x160
C: x100
42 Development Quest 12 (Story Only)
Unlocks Chapter 6
43 Chapter 6 Part 1 drops some Water, but Part 3 drops a fair amount of Lumber!
Unlocks Development Plan 13.
Part 1:
Part 3:

Final Stretch (Development 13~15)

Current Farming Options

Resource Area Notes Enemy Classes

Primeval Forest 5
Drops
Berserker Class
Boss: Assassin Class

Primeval Forest 5
Drops
Berserker Class
Boss: Assassin Class

Jungle 5
Drops
Optimal with 10+ bonus and higher.
Archer Class
Boss: Berserker Class

Grasslands 5
Drops
Optimal with 10+ bonus and higher.
Rider Class
Boss: Lancer Class

Cave 5
Drops
Optimal with 10+ bonus and higher.
Berserker Class
Boss: Archer Class

Mountain 5
Drops
Optimal with +1~9 // bonus if you wish to farm all three resources.
Rider Class
Boss: Rider Class
Step Quest Bonuses Goal/Bonuses
44 Development Plan 13 (Story Only)
45 Material Farming Farm resources for your development of choice!
(Fastest: B)
A: x40, x40
B: x100, x40
C: x150, x150
46 Development Quest 13 (Story Only)
47 Development Plan 14 (Story Only)
Here is where we run out of resources to continue without Daily Quests or additional farming.
Depending on the daily quests do the the following:
Pre Daily Quest 3: 3 runs of Grasslands (Thunder), 3 runs of Cave (Thunder), then go 14C, and 15C.
Between Daily Quests 3 - 6: 2 runs of Grasslands (Thunder), then go 14A, and 15A.
Post Daily Quest 6, simply go 14A and 15A directly.
48 Material Farming Farm resources for your development of choice!
(Fastest: C)
A: x200
B: x100
C: x150
49 Development Quest 14 (Story Only)
Unlocks Chapter 7
50 Chapter 7 Only a single Iron Drop, focus on clearing the quest.
Unlocks Development Plan 15.
Drops
51 Material Farming Farm resources for your development of choice!
(Fastest: varies, but C otherwise)
A: x100, x200
B: x150, x150
C: x200, x100
52 Development Quest 15 (Story Only)
Unlocks Final Chapter
53 Final Chapter Only very minor Iron drops, focus on clearing the quest.
Unlocks [Storm] difficulty Free Quests!
Part 1:
Part 2:
Congratulations that's part 1 cleared! Part 2 will be available on the 19th. Masters now have a temporary copy of . Buy to ascend her. Masters can unlock her permanently and upgrade her Noble Phantasm in part 2.

Post-Main Chapter Farming

For convenience, check out the Summer 2018 Compact Farming Guide!

Note for Masters from last year

Fielding an MLB Summertime Mistress of your own is *always* more efficient than fielding a non-MLB gacha CE while farming Lumber, Stone or Iron.

Thus for a (very slightly, the difference is only 1-2 runs) more optimal route, Masters with an MLB Summertime Mistress should only enter 4 non-MLB copies for, say, Shining Goddess in the calculator even if they have 5 copies.

An MLB gacha CE is still always better.

Enter in the total currency you need from the shop below.

Enter in the CEs you own below. Check the box if you have a friend with a MLB.

CEMLBNon-MLBFriend MLB Support?

Press the button to generate your personalized walkthrough to clear the shops!

Farming Locations

Once you clear Chapter 8, these are the best Event resource farming locations.
Resource Area Notes Enemy Classes

Beach 6
Drops
Saber Class

Primeval Forest 6
Drops
Berserker Class
Boss: Assassin Class

Jungle 6
Drops
Optimal with 5+ bonus and higher.
Archer Class
Boss: Berserker Class

Grasslands 6
Drops
Optimal with 5+ bonus and higher.
Rider Class
Boss: Lancer Class

Cave 6
Drops
Optimal with 5+ bonus and higher.
Berserker Class
Boss: Archer Class

Mountain 6
Drops
Optimal with +1~4 // bonus if you wish to farm all three resources.
Rider Class
Boss: Rider Class