Introduction
"Sharpen your pitchforks, light the torches, gather the destitute, for we are off to our very own witchhunt!"
- Last updated 12/3 - Walkthrough is updated for the 2nd timegate.
- The spoilers in this walkthrough are limited to what enemies you will face in a particular node.
- Every major boss encounter is initially hidden.
- Press the New Monster Information or Boss Information headers to see specific spoilers, advice and/or tips.
- Generally, Salem is story-heavy as opposed to the difficult boss conditions set forth in Shimosa. This Singularity is actually one of the easiest ones, especially if Masters ignore the bonus bond conditions.
- Break Bars are a standard feature by now, bosses cannot be cleared within a single turn.
- Caster Servants receive double bond points! This is not such a big restriction (provided a Master actually has enough Caster), as most enemies in this Singularity are Assassins or Berserkers. Click on the Caster Class Bond Bonus Servants & Advice accordion for some tips.
- General rule of thumb when using a bond bonus team is to be careful around quests marked as hard or very hard.
- Some Main Quests halve all the Servants' base stats. Fortunately, the enemies have a much weaker health pool in return so in practice it means fairly little except buff all healing/Damage over Time/flat damage or damage cut.
- Finally, the filler sections between bosses provide unrestricted support access and are much easier.
- A full Main Story clear requires 282 AP + 264 + 124 AP(670 AP) for each of the timegates.
- Spotted an error, have a question, or ideas to improve the guide? Feel free to drop a comment on the Walkthrough forum thread or via the feedback form.
- Have fun and enjoy the story!
Timegates
- 2019-12-02 01:00 PST: Prologue - Sect. 3
- 2019-12-03 16:00 PST: Sect. 4 - Sect. 6
- 2019-12-05 16:00 PST Sect. 7 onwards
Caster Class Bond Bonus Servant on Release
- Generally while Casters may not clear very quickly, they do synergize immensely well with one another. As such, this bond bonus condition is not dangerous, just a bit slower than usual.
- However, Nitocris, is very useful here. Many of the enemies are undead, as well as bronze. Perfect fodder for Instant Death. In addition, she does not suffer very much from the reduced ATK/HP if she triggers Instant Death.
- Naturally Merlin, Tamamo and Waver are excellent and with their plentiful buffs, they can even stomp the enemies themselves, especially Merlin.
- Having a high rarity DPS Caster such as Sanzang, Nero Claudius, Illya, etc. will greatly speed bosses up as well.
- From the 1-3* Servant, don't overlook the powerhouse that is Charles Babbage, with his buffs active he is very formidable and durable. Medea is good too, but does lack in the sustained damage department.
- If Caster options are really slim, but you still want to make use of the bonus, simply load the backline with your expensive (unleveled) Casters, and use one top class advantaged non-Caster for the nodes instead. Together with the friend support, that ought to be plenty here.
- Spoiler:
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- Having an Alter Ego Servant ready for the final stretch will greatly simplify things.
Node Difficulty Scale
Filler | Easy | Moderate | Hard | Very Hard |
Node | Enemy Classes | Enemies & Difficulty | Notes | ||||
Se. 1 - 1 |
A new Monster approaches: Stats are halved during this encounter Nothing like being ambushed by Rider wolves when there is a Caster Bond Bonus condition. A competent Caster team should still have no issues clearing this though. |
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Se. 1 - 2 | Pure Story Chapter. | ||||||
Se. 1 - 3 | Pure Story Chapter. | ||||||
Se. 1 - 4 | Nothing of note, unleash an NP on the Berserkers of wave 2. | ||||||
Se. 1 - 5 | The Caster Ifreeta at the end here can be rather chunky for Caster teams, so save NPs and bring some survival if Caster DPS options are limited. | ||||||
Se. 1 - 6 | Pure Story Chapter. | ||||||
Se. 2 - 1 | Pure Story Chapter. | ||||||
Se. 2 - 2 | On Battle start, the 3-Servant enemy team is buffed with a 20% Defense Up buff. Due to the mixed classes, Berserkers are very powerful here. The enemies hit hard, but leave the Ruler for last. If there is protection for AoE NPs, kill the Avenger first, otherwise kill the Lancer first. | ||||||
Se. 2 - 3 | More of the same, except the initial buff improves their Debuff Resistance instead. Blast them again! | ||||||
Se. 2 - 4 | Mini Boss encounter. Click the Mini Boss Information below for specifics. |
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Mini Boss Information |
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Se. 2 - 5 | A new Monster approaches: Stats are halved during this encounter These mobs have pitiful HP even with stats halved, destroy them! |
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New Monster Information |
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Se. 2 - 6 |
Stats are halved during this encounter Do not be alarmed by the HP of the Break Bar opponent, the fight ends after 5 or so turns in wave 2, or if their Break Bar is broken. |
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Se. 2 - 7 |
Stats are halved during this encounter A proper Caster fight, although the enemy is limited to just a Critical Rate and Critical Damage skill. There is a fair amount of HP to chew through if fielding Casters, but this encounter is very straightforward if fielding Riders. |
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Se. 3 - 1 | Pure Story Chapter. | ||||||
Se. 3 - 2 | A new Monster approaches: Stats are halved during this encounter More fodder, fingers crossed for Stakes! |
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New Monster Information |
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Se. 3 - 3 | A new Monster approaches: Stats are halved during this encounter More of the same, except slightly beefier. |
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New Monster InformationSe. 3 - 4 | | Beefiest one so far, prepare an NP for wave 3. |
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Node | Enemy Classes | Enemies & Difficulty | Notes |
Se. 4 - 1 |
Pure Story Chapter. | ||
Se. 4 - 2 |
This one is really a rather chunky Shadow Assassin Servant. Caster Ball the cretin out of existence! | ||
Se. 4 - 3 |
Together these enemy Shadow Servants have a fair amount of HP, a lazily Coasting Master may be caught out. Bring a competent (AoE) DPS and try not to let the Berserker get too many turns. | ||
Se. 4 - 4 | One would think any Assassin enemies are easy pickings in a Caster-focused Singularity. But these massive ghosts are a huge problem if they manage to get too many turns in and suddenly a weak backline rushes in. Bring a strong competent Caster so as to not mess around with those pesky AoE attacks. | ||
Se. 4 - 5 | A new Monster approaches: Stats are halved during this encounter Considering just how chunky this newly introduced beauty is with the stat reduction, Masters should bring a strong Single Target Caster with them once more. |
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New Monster Information |
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Se. 4 - 6 |
Stats are halved during this encounter More of the same, fortunately the Rider wolves at the start hardly have any HP, so stick to Casters. |
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Se. 5 - 1 | Pure Story Chapter. | ||
Se. 5 - 2 | You thought we could have another Singulatity without the obligatory Wyvern fight? You thought wrong my friend, for what is FGO without their trusty Wyvern mobs? But seriously, this node is a pain for anyone fully sticking to a Caster line-up considering the Wyvern Dread's rather massive Rider health bar. |
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Se. 5 - 3 | Boss encounter. Click the Boss Information below for specifics. |
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Boss Information |
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Se. 5 - 4 | Stats are halved during this encounter The Daemon in this node is fairly beefy. |
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Se. 5 - 5 | Stats are halved during this encounter More of the same, just with their HP values slightly rearranged. |
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Se. 5 - 6 | Stats are halved during this encounter Bring AoE Casters to blast wave 2 out of existence quickly. |
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Se. 6 | Pure Story Chapter. | ||
Back to Chapter Selection |
Node | Enemy Classes | Enemies & Difficulty | Notes |
Se. 7 | Boss encounter. Click the Boss Information below for specifics. Stats are halved during this encounter |
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Se. 8 - 1 | Boss encounter. Click the Boss Information below for specifics. A new Monster approaches: Stats are halved during this encounter |
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New Monster Information |
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Se. 8 - 2 | Boss encounter. Click the Boss Information below for specifics. Stats are halved during this encounter |
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Boss Information |
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Se. 8 - 3 | Boss encounter. Click the Boss Information below for specifics. Stats are halved during this encounter |
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Se. 8 - 4 | Boss encounter. Click the Boss Information below for specifics. |
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Boss Information |
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Se. 9 | Pure Story Chapter. | ||
Se. 10 | Pure Story Chapter. The story is not -quite- done though. Masters can unlock an extra storytelling chapter by completing the Courtroom Free Quest fully. |
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Free Quest | Run this 3 times for a full reward clear. | ||
Extra 1 | The Manticore in this node is pretty strong, so make sure to bring a strong ST Assassin/Berserker to finish it off. | ||
Extra 2 | Note: Quest should end after ~4 turns in wave 2. | ||
Extra 3 | In a way, this is more of a mini boss encounter. Nezha has a Break Bar, which upon breaking grants her guts and an NP Charge. Other than that, it's very straightforward, except Masters should be careful around her Critical potential and her AoE NP. Bring a good ST Saber and you ought to be fine. | ||
Extra 4 | Boss encounter. Click the Boss Information below for specifics. |
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Back to Chapter Selection |