Introduction
- Welcome to the latest GUDAGUDA event, this time featuring seven giant Nobu Raids and unlockable passive resource generation! This event has a standard Event Shop, 30 Missions to clear, as well as a set of building currencies used for constructing the passive resource generation ("Harvest") quests.
- The Missions for this event do not gate progress, so they are technically optional, although they also tend to clear naturally as the event progresses.
- Three event shop currencies (), as well as three building currencies () will be available for farming from Free Quests. Building currencies in particular are required for Main Quest progress!
- Note that Masters can roll in the Friend Point gacha for Oda Nobukatsu for a limited time only (beware his rate is reportedly ~1% [source])! Since he provides drop bonuses for all building currencies, rolling for at least one copy of him is highly suggested. If in need of Friend Points, Harvest Quests that are unlockable on the first day are a good source of them, and should be unlocked ASAP. Feel free to try out the Yamataikoku Friend Point Summon Simulator here!
- The Event Shop CE for this event doesn't provide any drop bonus, but does boost Damage by +100% (+200% if MLB), which can come in handy for the Raids as well as for clearing quests.
- Raids will unlock after clearing Main Quest Section 7, and are available for a limited time until all seven Raids are defeated. All 7 become available simultaneously.
- Note that this event is time-gated, following the below schedule:
Date | Quests Available |
10/26/2023 01:00 - 11/8/2023 19:59 PST | Act 1 - 2 |
10/26/2023 21:00 - 11/8/2023 19:59 PST | Act 3-4 |
10/27/2023 21:00 - 11/8/2023 19:59 PST | Act 5 - 6 |
10/29/2023 21:00 - 11/8/2023 19:59 PST | Act 7 Raids (After Act 7) Act 8 - Epilogue (After Raids) |
TBA (~Day 8) | Post-Epilogue |
General Tips
- Event Bonus Servants provide drop bonuses to Building Currencies (), which are crucial for advancing the Main Quest! They also gain a damage boost and bonus Bond EXP during event quests!
- Event Bonus CEs will grant various bonuses. Gacha CEs providing drop bonus for shop currencies (); the Event Shop CE provides an additional Damage boost!
Walkthrough - TL;DR Version
The below is a summary of the general flow of the event. This event generally alternates between Main Quests and Farming; the detailed walkthrough provides guidance for which areas to farm, as well as information about drops and CE suggestions for each quest.
The overall flow is Main Quests > Free Quests > Restoration Quests > repeat, while claiming Harvest Quests whenever their timers refresh.
General Walkthrough:
1) Clear Main Quests until new Restoration Quests become available.
2) Farm Free Quests for building materials.
3) Complete the newest Restoration Quest (at least 1 level) to unlock the next Main Quest.
4) Claim Harvest Quests for free resources. Resources will refresh every 8h / 12h depending on the Harvest node.
5) Repeat steps 1 - 4 until hitting time gate, continuing when new quests are available, up until Act 7 is completed.
6) Complete Raid Quests until all 7 Raids are defeated.
7) Clear Main Quests up to the Epilogue, which leads to a time gate.
Post-Epilogue Walkthrough:
8) Clear Main Quests until new Restoration Quests become available.
9) Farm Free Quests for building materials.
10) Complete the newest Restoration Quest to unlock the next Main Quest.
11) Repeat steps 8 - 10 until all quests are completed. The 10F Restoration should be the last one (total of 9 Restorations).
Walkthrough Part 1 - Act 1-2
Quick Navigation | |||||
Act 1-2 | Act 3-4 | Act 5-6 | Act 7 / Raids | Act 8-End | Post-Epilogue |
# | Quest | Notes | Event Drops |
1 | Prologue-1 (0 AP) | Story only. Before starting Free Quests, consider rolling for Oda Nobukatsu in the Friend Point gacha. He provides drop bonus for all three building currencies, which will be required for quest progression. Note that his FP Gacha rate is approx 1%. Story: ~5min read | None |
2 | Prologue-2 (0 AP) | Story only. Story: ~7min read | None |
3 | Act 1-1 (0 AP) | Story only. Story: ~6min read | None |
4 | Act 1-2 (5 AP) | A single wave with six Sabers (5-20k HP). Battle ends in 5 turns, or when all enemies are defeated. Story: ~4min read | None |
5 | Act 1-3 (5 AP) | Party Restriction: Mandatory Frontline NPC A single wave with six Sabers (5-18k HP). Drops 6 stacks bronze currency. Story: Pre-battle ~2min read Post-battle ~2min read Bonus CEs: | Primary: |
6 | Act 1-4 (5 AP) | A break bar Saber (66k, 67k HP). Battle automatically ends after depleting their first HP bar. Obtain copy of ! Equip in nodes that drop . Story: Pre-battle ~4min read Post-battle ~7min read | None |
7 | Free - Settlement 1 (30 AP) | To progress in this event, farm Free Quests to gather materials for Restoration quests. Make sure to remember to bring Servants with drop bonus for the building materials for the Free Quest being run (exact number of runs varies depending on drop luck). Run at least once for the clear reward. Continue running to get at least 20x (it is possible to get enough from just 1 run, depending on luck/drop bonus). Servants: + Bonus CEs: | Primary: Secondary: |
8 | Free - Settlement 2 (35 AP) | Clear at least once for the clear reward. Continue running for 10x (although usually 1 run is enough). Servants: + Bonus CEs: | Primary: Secondary: |
9 | Free - Settlement 3 (40 AP) | Clear once for the clear reward. Servants: + Bonus CEs: | Primary: Secondary: |
10 | Restoration - 2M QP ( x20 x10) | The first Rice Paddy upgrade is required to advance the Main Quest. This enables the Rice Harvest quest, which provides a base 2M QP every 8 hours when claimed. This can be further upgraded, although it is best to wait to do this Act 2 (immediately after this step) since better farming nodes will unlock shortly. Make sure to always harvest before upgrading a node, since harvests go on cooldown after upgrading! | None |
11 | Harvest - QP Lv1 (0 AP) | Harvesting QP will put it on an 8 hour refresh timer. Remember to check back every ~8 hours to claim free QP! | None |
12 | Act 2-1 (0 AP) | Story only. Story: ~5min read | None |
13 | Act 2-2 (5 AP) | Two break bar enemies: An Assassin (29k, 36k HP) and Rider (31k, 40k HP). Both enemies will gain unremovable ATK/NP Damage buffs on break, while gaining a DEF debuff on themselves. Story: Pre-battle ~2min read Post-battle ~5min read | None |
14 | Free - Haniwa Shrine (40 AP) | Clear at least once for the clear reward. This node drops all event currencies. Note: Bring drop bonus, since it tends to be the most limiting resource in the long run, especially if trying to max level all harvest nodes. Servants: + Bonus CEs: | Primary: Secondary: |
15 | Free - Giant Snake Shrine (40 AP) | Clear at least once for the clear reward. This is the best single-drop node for and . Servants: + Bonus CEs: | Primary: Secondary: |
16 | Restoration - 800 FP ( x25 x25) | Reconstructing the 800 FP upgrade is required for Main Quest progress! This works similarly to the QP Harvest, which can be claimed every 8 hours. In most cases if the new Free Quests were run, this node can be constructed right away. If not, the best available areas are: - Haniwa Shrine: - Giant Snake Shrine: | None |
17 | Harvest - FP Lv1 (0 AP) | Claim this for free FP when ready to move on. Remember that this refreshes every 8 hours! | None |
18 | Free - Haniwa Shrine (40 AP) | OPTIONAL: If planning to fully upgrade the FP/QP nodes, make sure to harvest before upgrading, since nodes go on cooldown after upgrade. Run this node until x130 and x70 for upgrades are available. Remember to bring bonus Servants, prioritizing drops, although filling the rest with as many bonus Servants as can comfortably clear the node. Usage of Golden Fruit may be worthwhile if trying to unlock these ASAP to claim them to start the 8h refresh timer (particularly for first timers trying to get as much FP as possible for Nobukatsu). Servants: + Bonus CEs: | Primary: Secondary: |
19 | Free - Giant Snake Shrine (40 AP) | OPTIONAL: Farm this node for x135 to unlock all QP/FP levels. Servants: + Bonus CEs: | Primary: Secondary: |
20 | Restoration - 1400 FP ( x45 x50) | OPTIONAL: This upgrade increases FP yield to 1,400 every 8 hours. | None |
21 | Restoration - 2000 FP ( x55 x65) | OPTIONAL: This is the final upgrade which increases FP yield to 2,000 every 8 hours. | None |
22 | Restoration - 4M QP ( x30 x20) | OPTIONAL: This upgrade increases QP yield to 4M every 8 hours. | None |
23 | Restoration - 6M QP ( x50 x20) | OPTIONAL: This is the final upgrade which increases QP yield to 6M every 8 hours. Farm Settlement for and River for . | None |
Time Gate | The next section will unlock ~Day 2. Masters can use extra AP to farm Haniwa Shrine, prioritizing bonus to prep for the next section to unlock. Remember to continue to claim Harvest Quests when their timers refresh! Author Note: I hate farming Haniwa Shrine. You can farm the third Settlement Base Free Quest for Cured Clay instead, although Haniwa still is technically better on average. Just be ready to see a bunch of single stack drops. It's worth it overall since you need all three currencies (especially with Nobukatsu and a friend who boosts all three) but it sure doesn't feel nice. Avoid using Golden Fruit at this point if Harvest nodes are already unlocked, since better Free Quests (as well as Raid Quests) will unlock later. |
Walkthrough Part 2 - Act 3-4 (10/26/2023 21:00 PDT)
Quick Navigation | |||||
Act 1-2 | Act 3-4 | Act 5-6 | Act 7 / Raids | Act 8-End | Post-Epilogue |
# | Quest | Notes | Event Drops |
24 | Act 3-1 (0 AP) | Unlocks ~Day 2 Story only. Story: ~6min read | None |
25 | Act 3-2 (5 AP) | Dialogue decides the encounter. Both have no drops and are pretty much similar in difficulty so pick your poison. Top choice: Break bar Lancer (50k, 63k HP) with six other Casters (10-12k HP) in a single wave. Bottom choice: Break bar Lancer (150k, 114k HP) alone, and battle ends upon break. Story: Pre-battle ~3min read Post-battle ~2min read | None |
26 | Free - Dazzling Shrine (40 AP) | Clear at least once for the clear reward. This is the best single-drop node for and . Servants: + Bonus CEs: | Primary: Secondary: |
27 | Restoration - Blaze/Hellfire of Wisdom x1 ( x30 x30) | Reconstructing the Blaze/Hellfire of Wisdom upgrade is mandatory for advancing the story. | None |
28 | Harvest - EXP Lv1 (0 AP) | Claim this for free EXP Cards when ready to move on. This refreshes every 8 hours! | None |
29 | Free - Haniwa Shrine (40 AP) | OPTIONAL: Farm this until x120 for optional upgrades are available. Remember to bring bonus Servants, prioritizing drops, although filling the rest with as many bonus Servants as can comfortably clear the node. Servants: + Bonus CEs: | Primary: Secondary: |
30 | Free - Giant Snake Shrine (40 AP) | OPTIONAL: Farm this until x80 for optional upgrades are available. The earlier Haniwa runs may have completed this step already. Servants: + Bonus CEs: | Primary: Secondary: |
31 | Free - Dazzling Shrine (40 AP) | OPTIONAL: Farm this until x55 for optional upgrades are available. The earlier Haniwa runs may have completed this step already. Servants: + Bonus CEs: | Primary: Secondary: |
32 | Restoration - Hellfire of Wisdom x2 ( x55 x50) | OPTIONAL: If in need of EXP, Masters can upgrade this further. The 2nd level gives 2x Hellfire (5* EXP). | None |
33 | Restoration - Hellfire of Wisdom x3 ( x80 x70) | OPTIONAL: This is the final upgrade which increases EXP yield to 3x Hellfire (5*) every 8 hours. | None |
34 | Act 4-1 (5 AP) | A single wave with six Sabers (10-65k HP). Drops 6 stacks silver currency. Story: Pre-battle ~10min read Post-battle ~1min read Bonus CEs: | Primary: |
35 | Act 4-2 (0 AP) | Story only. Story: ~5min read | None |
36 | Free - Giant Snake Shrine (40 AP) | Farm this quest until x35 are obtained for the next quest. Servants: + Bonus CEs: | Primary: Secondary: |
37 | Restoration - Dust/Shell x1 ( x35 x40) | Reconstructing the Dust / Shell node is mandatory for Main Quest progression. Note this one refreshes every 12h. | None |
38 | Harvest - Dust Lv1 (0 AP) | Claim this for the free Ascension Materials when ready to move on. This refreshes every 12 hours! | None |
39 | Free - Haniwa Shrine (40 AP) | OPTIONAL: Farm this until x65 for optional upgrades are available. Make sure to bring bonus for . Leftover slots should prioritize bonus. Servants: + Bonus CEs: | Primary: Secondary: |
40 | Free - Giant Snake Shrine (40 AP) | OPTIONAL: Farm this until x95 for optional upgrades are available. The earlier Haniwa runs may have completed this step already. Servants: + Bonus CEs: | Primary: Secondary: |
41 | Free - Dazzling Shrine (40 AP) | OPTIONAL: Farm this until x140 for optional upgrades are available. The earlier Haniwa runs may have completed this step already. Servants: + Bonus CEs: | Primary: Secondary: |
42 | Restoration - Dust/Shell x2 ( x60 x65) | OPTIONAL: This upgrade makes the node drop Void's Dust x2 + Shell of Reminiscence x2 for every 12h harvest. | None |
43 | Restoration - Dust/Shell x3 ( x95 x80) | OPTIONAL: This final upgrade allows the node to drop Void's Dust x3 + Shell of Reminiscence x3 for every 12h harvest. | None |
Time Gate | The next section will unlock ~Day 3. Masters can continue farming Giant Snake Shrine or Dazzling Shrine for event currencies while waiting for the next section to unlock. Remember to continue to claim Harvest Quests when their timers refresh! Again, avoid using Golden Fruit at this point, since better Free Quests (as well as Raid Quest) will unlock later. |
Walkthrough Part 3 - Act 5-6 (10/27/2023 21:00 PDT)
Quick Navigation | |||||
Act 1-2 | Act 3-4 | Act 5-6 | Act 7 / Raids | Act 8-End | Post-Epilogue |
# | Quest | Notes | Event Drops |
44 | Act 5-1 (0 AP) | Unlocks ~Day 3 Story only. Story: ~5min read | None |
45 | Act 5-2 (5 AP) | A break bar Berserker (192k, 284k HP). Battle ends after first break. Story: Pre-battle ~3min read Post-battle ~2min read | None |
46 | Act 5-3 (0 AP) | Story only. Story: ~5min read | None |
47 | Free - Haniwa Shrine (40 AP) | Farm this quest until x50 are obtained for the next quest. Prioritize > > drop bonus. Servants: + Bonus CEs: | Primary: Secondary: |
48 | Free - Dazzling Shrine (40 AP) | Farm this quest until x40 are obtained for the next quest. This may already be cleared due to Haniwa runs earlier. Servants: + Bonus CEs: | Primary: Secondary: |
49 | Restoration - Octuplet Crystal x2 ( x40 x50) | Reconstructing the Octuplet Crystal x2 node is mandatory to unlock the next section. This node also refreshes every 12h. We won't upgrade this node right away, but will revisit it shortly, since the next Main Quest section immediately unlocks a better Free Quest for farming. | None |
50 | Harvest - Crystal Lv1 (0 AP) | Claim this for the free Ascension Materials when ready to move on. This refreshes every 12 hours! | None |
51 | Act 6-1 (0 AP) | Story only. Story: ~8min read | None |
52 | Act 6-2 (5 AP) | A break bar Avenger (120k, 122k HP). They start with debuff immunity and buff removal resist. On break, they will drain 50% NP Gauge from the frontline and likely will get to Max NP Gauge, so be prepared for their AoE NP! Also note their AoE NP removes defensive buffs from [Divine] trait Servants before damage, so be wary. Story: Pre-battle ~10min read Post-battle ~4min read | None |
53 | Free - Former Yamataikoku Shrine (40 AP) | Clear at least once for the clear reward. This is the best single-drop node for and . Servants: + Bonus CEs: | Primary: Secondary: |
54 | Free - Giant Snake Shrine (40 AP) | OPTIONAL: Farm this until x70 for optional upgrades are available. Servants: + Bonus CEs: | Primary: Secondary: |
55 | Free - Dazzling Shrine (40 AP) | OPTIONAL: Farm this until x100 for optional upgrades are available. Servants: + Bonus CEs: | Primary: Secondary: |
56 | Free - Former Yamataikoku Shrine (40 AP) | OPTIONAL: Farm this until x175 for optional upgrades are available. Servants: + Bonus CEs: | Primary: Secondary: |
57 | Restoration - Octuplet x2/Twinkling Star x1 ( x70 x75) | OPTIONAL: This upgrade increases yield to Octuplet Crystals x2 + Fragment of a Twinkling Star x1 every 12h harvest. | None |
58 | Restoration - Octuplet x3/Twinkling Star x2 ( x100 x100) | OPTIONAL: This final upgrade allows the node to give Octuplet Crystals x3 + Fragment of a Twinkling Star x2 for every 12h harvest. | None |
Time Gate | The next section will unlock ~Day 5. Masters can continue farming Giant Snake Shrine, Dazzling Shrine, or Former Yamataikoku Shrine for event currencies while waiting for the next section to unlock. Remember to continue to claim Harvest Quests when their timers refresh! Note that Raid Quests will unlock with the next time gate. |
Walkthrough Part 4 - Act 7 + Raids (10/29/2023 21:00 PDT)
Quick Navigation | |||||
Act 1-2 | Act 3-4 | Act 5-6 | Act 7 / Raids | Act 8-End | Post-Epilogue |
# | Quest | Notes | Event Drops |
59 | Act 7-1 (0 AP) | Unlocks ~Day 5 Story only. Story: ~7min read | None |
60 | Act 7-2 (0 AP) | Story only. Raids will become available after this quest! Story: ~8min read | None |
Raid Quests | Masters must work together to defeat a total of 7 Nobus, each which must be defeated a total of 3.4M times! Take advantage of the opportunity to farm currency, QP, and ascension materials! Note when a Nobu is defeated, the "Final Battle" version will unlock, which is has the same HP as the lowest difficulty (261k HP). Note the final battle does not drop any event currency. - Section 8 unlocks after 4 Final Battles are completed. - Section 9 unlocks after ALL Final Battles are completed. |
- Masters must collectively defeat each Nobu 3,400,000 times, and then defeat the "Final Battle" version of the raid, to advance.
- Act 8 unlocks after defeating 4 Nobu "Final Battles".
- Act 9 unlocks after defeating all Nobu "Final Battles".
- The highest difficulty version offers the best drops.
- Remember to equip the Event Shop CE for bonus damage!
Quest | Effects | Event Items | Enemy Class | CE / Material Drops | Bonus CE |
Raid: Flame Nobu - Grudge (40 AP) | Burn (3 turns, 1000 dmg/turn) | ||||
Raid: Earth Nobu - Grudge (40 AP) | Invincible (2 times) | ||||
Raid: Water Nobu - Grudge (40 AP) | Guts (1 time, 10k HP Revival) | ||||
Raid: Storm Nobu - Grudge (40 AP) | Decrease NP Gauge by 50% | ||||
Raid: Light Nobu - Grudge (40 AP) | 50% Chance to Nullify Buff (3 turns) | ||||
Raid: Dark Nobu - Grudge (40 AP) | Curse (3 turns, 1000 dmg/turn) | ||||
Raid: Berserk Nobu - Grudge (40 AP) | 50% Chance to Evade (3 turns) |
Walkthrough Part 5 - Act 8-Epilogue (After Raids)
Quick Navigation | |||||
Act 1-2 | Act 3-4 | Act 5-6 | Act 7 / Raids | Act 8-End | Post-Epilogue |
# | Quest | Notes | Event Drops |
61 | Act 8-1 (0 AP) | Unlocks after 4 Raid Final Battles are completed Story only. Story: ~5min read | None |
62 | Act 8-2 (5 AP) | Party Restriction: Mandatory NPC Solo. No Command Spells/Mystic Codes available. A duel against a Saber Servant (103k HP). Story: Pre-battle ~7min read Post-battle ~4min read | None |
63 | Act 9-1 (5 AP) | Unlocks after All 7 Raid Final Battles are completed A battle with three waves of all Sabers (8-57k HP) with 13 enemies total. Drops 3 stacks gold and 10 stacks silver currency. Story: ~4min read Bonus CEs: | Primary: |
64 | Act 9-2 (5 AP) | A break bar Berserker (126k, 117k, 108k HP). They have a skill that can drain 10% NP Gauge from the party. On break, inflicts a minor Curse and NP Gain debuff. On second break, the battle ends. Story: ~2min read | None |
65 | Act 9-3 (5 AP) | Party Restriction: Mandatory NPC Support A break bar Berserker (108k, 110k, 126k HP). A field effect grants 300% NP Gauge, 30 Stars, 1k HP regen/turn, and [Burning] battlefield at the start; the enemy will drain all frontline Servants' NP Gauge by 100% after that. Note that due to battle start effects, NP1 Servants will have all their NP gauge drained, but NP2 or higher (including the NPC Support) will have at least 100% NP Gauge at battle start. Try to bring NP2 or higher Servants for this reason, and avoid bringing starting NP CEs. The enemy will start battle with MAX NP Gauge, and has an AoE NP that skill seals for a turn. 1st Break: Stuns a random frontline Servant for 2 turns. 2nd Break: Inflict 5 stacks of curse on every frontline Servant (total 1500 dmg/turn). Story: ~7min read | None |
66 | Free - Dark Shinsengumi (40 AP) | Clear at least once for the clear reward. This drops all 6 currencies at decent rates, especially for Event Shop currencies (single nodes are only better if +6 or higher shop currency bonus is available), making this the best farming node for clearing out the event shop. Its rates are slightly lower for building materials, and the single-currency nodes still end up being better if at least +2 greater bonus for one building currency over the others can be reached (which can depend on roster). In the long run, however, especially if planning to purchase event shop items, this node is the most efficient. Servants: + Bonus CEs: | Primary: Secondary: |
67 | Final-1 (5 AP) | Party Restriction: Mandatory NPC Support. A break bar Saber (99k, 119k, 198k HP). All allies gain a Max HP and NP Gain buff, while the NPC Support starts with Debuff Immunity and 100% NP Gauge. Beware the enemy has an NP/Skill Seal skill. 1st Break: Inflicts Terror on party (20% chance of Stun each turn, clears when Stun succeeds). 2nd Break: Charge own NP to MAX. The boss's NP hits a single target, and debuffs ATK and NP Gain. Story: Pre-battle ~12min read Post-battle ~2min read | None |
68 | Final-2 (5 AP) | Party Restriction: 3 Mandatory NPCs ONLY. A break bar Saber (150k, 54k HP). Story: Pre-battle ~4min read Post-battle ~5min read | None |
69 | Epilogue (0 AP) | Story only. Obtain a Holy Grail! Story: ~15min read | None |
Time Gate | The first section of the Event is completed! The post-Epilogue portion will unlock ~Day 8. During this time, Masters can continue to farm the Dark Shinsengumi node for Event Shop / Building currency. If pre-farming for the post-Epilogue, the amount of Building Currency required will be: - x455 - x470 - x515 Remember to claim your Harvests when they refresh! |
Walkthrough Part 6 - Post-Epilogue (~Day 8)
Quick Navigation | |||||
Act 1-2 | Act 3-4 | Act 5-6 | Act 7 / Raids | Act 8-End | Post-Epilogue |
# | Quest | Notes | Event Drops |
70 | Post-Epilogue (0 AP) | Unlocks ~Day 8 Story only. Story: ~6min read | None |
71 | Free - Dark Shinsengumi (40 AP) | Farm this quest for building currency. Generally, prioritize > > drop bonus. Alternatively, single-currency farming can be done (Snake: , Dazzling: , Old Yamataikoku: ), although this is more inefficient when it comes to Event Shop currency farming. To clear all post-Epilogue Restorations, the total required building currency is: - x455 - x470 - x515. Masters can either farm all at once or progress through each quest and return to this node to farm resources to unlock the next. Servants: + Bonus CEs: | Primary: Secondary: |
72 | Restoration - 2F ( x55 x65) | Clear to advance to the next quest. | None |
73 | Onigiri (5 AP) | A break bar Assassin (200k, 220k HP). They progressively lose 3k HP each turn due to heavy malnutrition. On break, they gain an ATK and Buster buff. Story: ~3min read | None |
74 | Restoration - 3F ( x70 x60) | Clear to advance to the next quest. | None |
75 | Peerless History (0 AP) | Story only. Story: ~2min read | None |
76 | Restoration - 4F ( x60 x80) | Clear to advance to the next quest. | None |
77 | Sold Out (5 AP) | Three waves, the first with an Archer (85k HP), the second with a Rider (95k HP), and the third with two Casters (112k, 134k HP). Every wave has minor buffs applied to both sides. Notably, at the start of the second wave, the frontline will lose 30% NP Gauge. Story: ~2min read | None |
78 | Restoration - 5F ( x75 x75) | Clear to advance to the next quest. | None |
79 | KAGETORAN ZERO (0 AP) | Story only. Story: ~2min read | None |
80 | Restoration - 6F ( x75 x85) | Clear to advance to the next quest. | None |
81 | Tales of Yamataikoku (5 AP) | A single wave with six Casters (49-108k HP). A helpful field effect debuffs ATK for all enemies. Drops 6 stacks silver currency. Story: ~3min read Bonus CEs: | Primary: |
82 | Restoration - 7F ( x80 x90) | Clear to advance to the next quest. | None |
83 | Cha Yamato Uruk King (5 AP) | A single wave with an Archer (97k HP), Berserker (88k HP), and a break bar Berserker (110k, 130k HP). On break, the berserker will charge all allies' NP Gauge by 1 and buff their ATK. Story: ~2min read | None |
84 | Restoration - 8F ( x90 x90) | Clear to advance to the next quest. | None |
85 | Rice Golem (5 AP) | A single wave with five Berserkers (71-107k HP). All enemies have a passive DEF buff that becomes a massive DEF debuff if inflicted with Burn. Drops 5 stacks gold currency. Story: ~3min read Bonus CEs: | Primary: |
86 | Restoration - 9F ( x95 x95) | Clear to advance to the next quest. | None |
87 | Third Yamataikoku Tourney (5 AP) | Party Restriction: Mash Kyrielight must be frontline. A break bar Ruler (135k, 145k, 201k HP). Story: ~2min read | None |
88 | Restoration - 10F ( x95 x105) | Clear to advance to the next quest. | None |
89 | Farewell Yamataikoku (5 AP) | Two waves, the first with an Alter Ego (101k), Assassin (100k), and Rider (95k), and the second with a break bar Caster (102k, 126k HP). In the first wave, the frontline will have 30% NP Gauge drained. Note the Alter Ego will also gain 1 NP charge at the start. The Caster's break skill buffs its own ATK and DEF. Story: Pre-battle ~3min read Post-battle ~6min read | None |
90 | Challenge (5 AP) | Note the Challenge Quest will unlock when all other quests are completed, and also requires the Final Singularity: Solomon to be completed. A battle vs Avenger Nobu with three HP bars (477k, 526k, 600k) and Archer Nobukatsu with two HP bars (406k, 420k HP). Nobu starts with a hefty unremovable 70% DEF buff, while the Nobukatsu will start with NP Seal and charge Nobu's NP Gauge by 2 and give them Ignore DEF. If Nobukatsu's HP Bar is broken, he promptly self destructs next turn (via his own NP, which also gives Nobu some Buster buffs). On the next turn after Nobukatsu disappears, Nobu will lose their DEF buff but gain max NP Gauge, an ATK Buff, change the field to Burning, and clear their own debuffs, so be ready for an AoE NP. If Nobukatsu lives to the 2nd turn without being broken, they grant Nobu an undesirable 4-time Invincible buff. If Nobukatsu lives to the 3rd turn without being broken, they buff Nobu's Crit Rate and remove 1 Defensive buff from the party frontline. Nobu's 1st break grants both of them a Crit Rate buff. Nobu's 2nd break applies a 2000 damage Burn to all enemies and allies. A detailed guide for this battle can be found here. | None |
Event Completed | Congratulations! All quests from the event are completed! Masters can continue to farm Dark Shinsengumi to clear the Event Shop as desired; at this point Building Currencies are no longer required, so any extra can be redeemed for 10k QP each. Feel free to check out the Quick Farming Guide for details on Free Quest drop rates. |
Restoration Quests
- After completing Section 1, the first Restoration quests will be made available!
- Restorations allow the player to gain QP/FP/EXP or various ascension materials, after which a time-period cooldown occurs before it can be claimed again. This makes it so that completing Restorations earlier yields more materials.
- Claim materials by selecting the Harvest Quest unlocked by completing Restoration.
- Max level is 3 for each Restoration.
- Completing at least Restoration Level 1 is required for Main Quest progress.
Quest | Unlock Requirements | |||
Restoration - 2M QP | Clear Act 1-4 | 20 | 10 | |
Restoration - 4M QP | - | 30 | 20 | |
Restoration - 6M QP | - | 50 | 20 | |
Restoration - 800 FP | Clear Act 2-2 | 25 | 25 | |
Restoration - 1400 FP | - | 45 | 50 | |
Restoration - 2000 FP | - | 55 | 65 | |
Restoration - Blaze/Hellfire of Wisdom x1 | Clear Act 3-2 | 30 | 30 | |
Restoration - Hellfire of Wisdom x2 | - | 55 | 50 | |
Restoration - Hellfire of Wisdom x3 | - | 80 | 70 | |
Restoration - Dust/Shell x1 | Clear Act 4-2 | 35 | 40 | |
Restoration - Dust/Shell x2 | - | 60 | 65 | |
Restoration - Dust/Shell x3 | - | 95 | 80 | |
Restoration - Octuplet Crystal x2 | Clear Act 5-3 | 40 | 50 | |
Restoration - Octuplet x2/Twinkling Star x1 | - | 70 | 75 | |
Restoration - Octuplet x3/Twinkling Star x2 | - | 100 | 100 | |
Restoration - 2F | Clear Post-Epilogue | 55 | 65 | |
Restoration - 3F | Clear Onigiri | 70 | 60 | |
Restoration - 4F | Clear Peerless History | 60 | 80 | |
Restoration - 5F | Clear Sold Out | 75 | 75 | |
Restoration - 6F | Clear KAGETORAN ZERO | 75 | 85 | |
Restoration - 7F | Clear Tales of Yamataikoku | 80 | 90 | |
Restoration - 8F | Clear Cha Yamato Uruk King | 90 | 90 | |
Restoration - 9F | Clear Rice Golem | 95 | 95 | |
Restoration - 10F | Clear Third Yamataikoku Tourney | 95 | 105 | |
TOTAL | 945 | 1,010 | 1,025 |
Harvest Quests
- Note the "Max Possible" amount from harvests is calculated from the time Harvest quests become unlockable, and assumes you claim the harvest as soon as possible when it refreshes each time. Note these are based on the JP Server time gates. The estimates will need to be adjusted for NA Server.
- There's a bit of leeway time for the harvests:
- QP/FP Nodes: ~48 minute leeway to get 41 (most will probably get 40 harvests).
- EXP Node: ~3 hour leeway.
- Dust/Crystal Nodes: ~6 hour leeway.
- There's a bit of leeway time for the harvests:
- To maximize yield, max out the level of each harvest ASAP.
-
Chance of rolling Oda Nobukatsu (1% rate [source]) using only max FP gained from harvests (80,000 FP, assumes 1 missed harvest, +20000 from Main Quests) =>
- 200 FP per roll
- 100000/200 = 500 rolls
- 1 - ((1 - 0.01)^500) = 99.343% chance of at least 1 copy of Nobukatsu after 500 rolls from FP only obtained during the event.
* Conclusion: Even if you came into the event with 0 FP, your chances of obtaining at least 1 Oda Nobukatsu with the FP obtained during the event, if maximized, are quite good (~99%), unless you were meant to be a Lancer or your personal Luck parameter is otherwise low. Best of luck rolling!
Event Bonus Servants
Event Bonus CEs
Name | How to Obtain | Event Bonus |
Sparks of the Makoto 5★ | Event Gacha | +1 (MLB: +2) |
A Sunny Day 4★ | Event Gacha | +1 (MLB: +2) |
Golden Field 3★ | Quest Reward (x1) Event Gacha Friend Point Gacha | +1 (MLB: +2) |
The Queen Priestess's Spare Moment 5★ | Event Shop (x5) x100 (1) x200 (2) x200 (2) Quest Drop (Rare) | +100% (MLB: +200%) |
Welcome to Yamataikoku! 4★ | Event Shop (x10) x1,000 (10) Quest Reward (x15) Quest Drop (Rare) Friend Point Gacha | None |
The Fierce and the Invincible 3★ | Event Shop (x10) x500 (10) Quest Reward (x9) Quest Drop (Rare) Friend Point Gacha | None |
- Yes, if planning to farm Raids due to ascension materials / QP farming being desired. The Raids are an excellent source of QP and Ascension Materials while also gaining event currency, which reduces the need for Free Quest runs. For clearing the Event Shop, even if not planning to raid, apples will likely be required. If just clearing the Main Quest, no.
- Natural Regen AP will be approximately 3940 AP throughout the event.
- First time minimum clear (leaving all Harvest nodes at level 1, not counting AP spent on optional Raids) takes approx 850 AP.
- First time max clear (upgrading all Harvests to Lv3, not counting AP spent on optional Raids) takes approx 1330 AP.
- For clearing the Event Shop (no monuments, EXP, or 3* Fous), this will take approximately 4410 AP.
- For clearing the Event Shop (no monuments, but with Fous and EXP), this will take approximately 4890 AP.
- For a full Event Shop clear including monuments, this total reaches 5850 AP to clear all pieces and monuments.
- The amount of AP required can be reduced with more copies of Event CEs. Additional copies of 4* or 5* CEs must be obtained in the gacha, while 3* CEs can be obtained in the Friend Point Gacha (at a low rate).
- Assumptions for the above AP costs (uses "first timer worst case scenario with no Friend Point Gacha luck, but has 3* Servants", AP reduced if more bonus available):
- Up to +1 : From Non-MLB Friend Support (Multi-currency farming).
- Up to +1 : From Non-MLB Friend Support (Only for single-silver currency farming).
- Up to +2 : From Free Quest copy x1 + Non-MLB Friend Support .
- Up to +3 : Friend , , or + Own 2 of , , or
- Up to +4 : Friend , , or + Three of own , , , or .
- Up to +2 : Friend , , or + Own .