At long last, we have Kirei. Kirei is a really good AoE Arts unit, with all the usual bells and whistles on top of a truly ridiculous defensive skill. He’s a very good unit who competes well with the likes of Spish and Summer Kama provided he’s swinging against cavalry. There are two main drawbacks to Kirei, though: as an Alter Ego, he only works against about half the cast, and he’s competing with Ibuki, who still completely invalidates him outside of extremely niche situations. All-in-all, though, existing in the realm of formerly-top-tier Servants isn’t a bad place to land, and his third skill is silly enough to almost be worth it all on its own.
Base Atk | 1,716 | Base HP | 2,069 |
---|---|---|---|
Max Atk | 11,107 | Max HP | 14,107 |
Grail Atk | 12,158 | Grail HP | 15,455 |
Increase your Arts Card effectiveness by 8%.
Increase your Critical Strength by 8%.
Increase your Critical Star Drop Rate by 8%.
Increase your Mental Debuff Resist by 30%.
Grants self immunity to Poison.
Card Hits | 5 | 4 | 4 | 5 | 4 |
---|---|---|---|---|---|
Per Hit | 0.42% | 0.42% | 0.42% | 0.42% | 0.42% |
NP per Hit (%) | 0.42% | |||||||
---|---|---|---|---|---|---|---|---|
NP when Attacked (%) | 4% |
Star Absorption | 98 | |
---|---|---|
Star Generation per Hit | 10.0% |
Kirei is a genuinely great Servant in a vacuum. He has good damage against about half the cast, and very good damage against a subset of that half. He has all the basic Arts tools, plus some fantastic CQ utility. There’s a lot to like here. Unfortunately, Kirei is stuck in an iffy class, has low attack, and is in an environment where Extra class Arts AoEs are a slightly questionable proposition due to how much HP thresholds have risen. And on top of that, Ibuki exists. Altogether, this leaves Kirei as both a very good unit and probably one to skip. Unless you specifically want him for guts antics, you can replicate his value more effectively elsewhere, with full counterclass options or with Ibuki.
Overall: 9/10
Single-Target DPS: 4/10
AoE DPS: 8/10
Survivability: 10/10
Offensive Utility: 3/10
Defensive Utility: 10/10
Farming Usefulness: 8/10
Rejoicing: 10/10