While it’s fun to have Setanta in mobile now, he’s definitely the least interesting Servant of the Arcade collab. He’s completely fine—he’s a solid ST Quick Saber—but he overlaps a lot with Caesar and Santa Karna, and more or less anything you’d say about them applies to Setanta as well. If you need a Lancer-killer and have Quick supports, he’ll do fine. That’s about it.
Base Atk | 1,666 | Base HP | 1,799 |
---|---|---|---|
Max Atk | 9,999 | Max HP | 11,248 |
Grail Atk | 12,107 | Grail HP | 13,638 |
Increase your Debuff Resist by 17.5%.
Apply Damage Plus for yourself (Total Card Damage +175).
Card Hits | 4 | 2 | 3 | 5 | 5 |
---|---|---|---|---|---|
Per Hit | 0.83% | 0.83% | 0.83% | 0.83% | 0.83% |
NP per Hit (%) | 0.83% | |||||||
---|---|---|---|---|---|---|---|---|
NP when Attacked (%) | 3% |
Star Absorption | 102 | |
---|---|---|
Star Generation per Hit | 10.0% |
Setanta is fine. He’s about even with Caesar and Santa Karna, with some small utility-centric advantages and some damage-related disadvantages. There’s absolutely nothing wrong with him, and if you haven’t invested in either of the other two (or someone like Okita or Saber Diarmuid), you might consider leveling his skills. He’s pretty easy to max out, too. Overall, though, there’s not a lot to dig into here. He’ll kill Lancers decently well, and that’s about it.
Overall: 7/10
Single-Target DPS: 7/10
AoE DPS: N/A
Survivability: 6/10
Offensive Utility: 3/10
Defensive Utility: N/A
Farming Usefulness: 2/10
Doggo Cuteness: 10/10