The Modern Magus Magazine
Ah, the prestigious writer of the MMM and taking too long to write the damn thing, name a better duo.
Now I could pull the British card here and use the Queen’s parting as an excuse for the delay, but the truth is I was simply busy this week, and conversely the Bank Holiday for her funeral provided a convenient day to focus on this.
I’m sure Liz wouldn’t mind, she loved giving out freebie Bank Holidays for her Jubilees, after all.
Now to honor a great British tradition, shared with the Japanese, and drink some tea daintily while looking down on the commoners.
Sen no Rikyu
FGO “do not genderbend a major male Japanese historical figure” challenge (IMPOSSIBLE).
As of the time of writing, her later ascension forms and profile are still locked, so I frankly have no clue why she’s a Berserker. Maybe she gets really mad if you are shoddy at Tea Ceremony?
Base Atk | 1,926 | Base HP | 1,764 |
---|---|---|---|
Max Atk | 12,463 | Max HP | 12,028 |
Grail Atk | 13,643 | Grail HP | 13,177 |
Increase own Buster Card effectiveness by 10%.
Increase own Critical Strength by 5%.
Increase own Arts Card effectiveness by 8%.
Increase own Mental Debuff Resist by 20%.
Increase own Debuff Success Rate by 10%.
Increase own Quick Card NP Gain by 10%.
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As an SSR Berserker, Rikyu comes packing with all the neat offensive perks of the class, which includes a high Attack stat. Even among her peers, she packs the 5th Highest Attack of her class/rarity, in exchange for the tied lowest HP.
So perhaps not a fair tradeoff, but as I always say, HP for Berserkers has diminishing returns from the get-go, so having a low HP score in exchange for more Attack is fundamentally a positive tradeoff. So what if every Servant with more Attack than her in her class also has more HP? She still hits pretty damn hard.
On the passives front, though, she’s got quite a collection. With 4 Unique passives, we’ll go over each in turn:
Madness Enhancement (Tranquil) is the typical moderate Buster boost you would expect from a Berserker, with the added benefit of a minor boost to Critical Damage on top. Though with Riyku’s BAQQQ card deck, it’s actually not as huge a boon as it is for most Berserkers. Still nice to have, though.
Territory Creation (Refined) provides her with a moderate Arts boost, which is again, not her primary card type, as well as a pretty sizeable bonus to her Mental Debuff Resistance, letting her shrug off Charm, Confusion, Terror and such similar debuffs easier.
Aesthetic Appreciation (Tea) is really just Item Creation in disguise, but who am I to complain? A boost to the consistency of the debuffs you apply is always useful, and often rare outside of the Caster class. Remind me why she’s a Berserker, again?
Last on the list is Freeform Thinking, providing a modest increase to NP gain with Quick cards passively. It’s no Quick booster passive, but having that multiplier constantly active for your primary card type is really nice, especially if you’ve got prospects for Quick looping farming in your future.
On the whole, Rikyu has a very solid lineup of base offenses and passives to supplement it, which will go far to aid her performance.
So how is Sen no Rikyu overall? On one hand, she’s got a cultured palate, and leaves a distinguished taste in your mouth:
However, she’s also not seeing any upright stems in her cup:
If there’s an idiom I can provide for FGO as a whole, it’d probably go thusly:
It is very hard to make an AOE Quick/Arts Berserker bad.
I’m no poet, but hopefully you agree it’s true. I’m pretty sure it’s because Berserkers tend to have high base NP gain from their low Arts card counts, which in turn means their NP’s have higher refund than is typical, plus the offensive might of their class is simply a match made in heaven.
Our most recent Berserker additions prove that beyond doubt - Summer Ibuki is arguably the best farmer in the game, while Sen no Rikyu, while lagging behind in the damage field, is a very valuable addition to the Quick farming roster, and even somewhat performs similarly in how she pulls double duty for farming / difficult content and can provide vital support for a niche Servant in the right circumstance (Arcueid and Summer Skadi, respectively).
While I get a feeling her yet-to-be-revealed ascensions and profile will give me some whiplash, she’s otherwise a very well-rounded and respectable Berserker that can provide some essential farming aid should you have the roster to back her up. Rath™ Seal of Approval, with a recommendation.
Yamanami Keisuke
Seems like we have the pretty boy quota for this event already filled. At this rate we’ll run out of named Shinsengumi members to implement full stop.
Base Atk | 1,454 | Base HP | 1,999 |
---|---|---|---|
Max Atk | 8,726 | Max HP | 12,498 |
Grail Atk | 10,565 | Grail HP | 15,154 |
Increase your Debuff Resist by 12.5%.
Increase your Quick Card effectiveness by 2%.
As a member of the Shinsengumi, Keisuke continues their tradition of having really poor base stats (though to be fair, that’s due to them all being near-modern Servants and how base stats are tied to Servants’ lore Parameters). With the 6th lowest Attack of the SR Sabers, and the 8th Highest HP, he’s defensively-leaned, but still lacking in stats overall - a good number of the Servants with higher HP than him also have higher Attack.
While we’ll be going over the structure of his kit in a moment, I will say he has a supportive NP, but definitely would like to have a good Attack stat, so this is something of a setback.
Keisuke’s passives are otherwise typical and fairly non-impactful. His Riding rank does…something to his Quick cards, and Magic Resistance provides a small boost to his ability to shrug off debuffs. But nothing crazy here.
So how is Keisuke overall? Well it should be pretty obvious if you’ve been reading until now, but hey, I’ll throw him a bone:
But being serious, I’m shocked Okita’s the one that’s meant to be half-dead from tuberculosis, not him:
If there’s anything I can commend Keisuke for, it’s that he actually feels like how strong a Shinsengumi member would be in a Grail War versus titans like Gilgamesh. Except the Grail War is the metagame of FGO 7 years in, and he’d be crushed in an instant.
While a possibly fun Servant to roll out for a very suboptimal Arts team, and another component to stick in your Shinsengumi theme teams, Keisuke simply doesn’t do enough to make a splash in any conceivable way. He’s even outclassed by most 3* or Welfare supportive options in being a niche support for Shinsengumi Servants, which is simply sad.
Iyo
If Himiko was so great, why isn’t there a Himiko Tw-
All joking aside, even if they’re the same class, successive monarchs to the same throne, and from the same event, they’re their own characters. But it’s still somewhat comedic to me that the sequel event also had a “sequel” Servant.
Base Atk | 1,496 | Base HP | 1,881 |
---|---|---|---|
Max Atk | 8,977 | Max HP | 11,756 |
Grail Atk | 10,869 | Grail HP | 14,254 |
Increase your Debuff Resist by 17.5%.
Increase your Arts Card effectiveness by 8%.
Apply Poison Immune and Burn Immune to self.
Increase own Quick Card effectiveness by 5%.
Increase own Quick Cards Critical Strength by 10%.
Apply [Wild Beast] trait to self.
The SR Ruler lineup is shockingly pretty small all things considered, but thankfully there’s enough present to get a good judgement on Iyo’s base stats. With the lowest base Attack of her class and rarity, Iyo also packs the tied highest HP in return. While her Attack on the whole isn’t awful due to the Ruler class attack modifier, she still has lesser Attack than Ruler Da Vinci in exchange for the same HP, so she’s a little underpowered on the whole.
Naturally, the more attack the better when you have an offensive NP, but even with her less-than-average Attack for a Ruler, it’s higher than most SR’s Attack stats after attack modifiers are taken into account.
But moving on to Passives, Iyo has a fair few. Territory Creation and Magic Resistance are two common friends of ours that aid her Arts card damage / refund and resilience to debuffs alike, but she also packs two unique passives:
Natural Constitution provides her with an inherent immunity to Poison and Burn debuffs, something that saves her some HP in niche situations, and rarely will be a vital perk to ignoring dangerous aspects of difficult quests. While Incantation of Kunu is a straight offensive buff, providing modest boosts to Quick cards and Quick Crit damage alike, on top of giving her the Wild Beast trait.
While Iyo’s own kit interacts with the trait in some ways, that’s mostly a disadvantage, giving her additional weaknesses to a handful of enemies like Koyanskaya of Darkness or Proto Cu. It’s a neat bit of lore, though, being a kind of magical enhancement that provides the strength and grace of a beast that runs the risk of transforming into one wholly if overused.
Iyo might not pack the greatest offensive baseline out there, but she gets some decent compensation from her passive lineup, so she’s not doing too bad.
So how does Iyo stack up on the whole? On one hand, she’s a beastly presence in battle, despite her appearances:
However, she’s also overshadowed by her inner darkness…didn’t Gaia do something like this?
All things considered, Iyo is one of the better welfares introduced to the game thus far. Her kit is quite effectively streamlined to provide both potent critical offence in challenging content and consistent, reasonably-high damage in farming content, paired with that little extra Wild Beast support / Curse damage spice that most Servants need to stand out.
Normally the Ruler class is something of a flaw when in a farming role, providing not much offensive payoff while robbing you of a common class advantage, but Iyo is quite fortunate to meet the damage benchmarks needed to breach the realm of universal farmers, and she’s all the better for it. She’s just frankly good to have as an option, even if she isn’t going to blow Servants with class advantage or big-name SSR farming options out the water.
Rath™ Seal of Approval.
Outro
Another event, another MMM where I’m fashionably late to finish it. Ah, some things never change.
Honestly, I’d probably be much better with scheduling if Lasengle did more Saturday/Sunday game updates lately. Having the new content drop on Wednesday means by the time I feel mentally prepared and with free time to write, the honeymoon period has basically passed.
Yet the pen keeps writing. I swear one of these days I’ll do a same-day MMM drop. Just…please do a 1-Servant banner sometime soon.