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Main Interlude: SE.RA.PH - Walkthrough

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Introduction

  • For Masters who missed the original run and rerun of the SERAPH event, the Main Interlude offers a permanent opportunity for Masters to obtain BB and experience the Event Story for the CCC Collaboration Event!
  • For a limited time, Main Interlude: SERAPH quests will be available for free to all Masters from 6/21/2022 01:00 - 6/27/2022 20:59 PDT!
  • Obtain a permanent copy of BB BB by completing the Main Quest Epilogue!
  • Gain Max Ascension items Nostalgic Ribbon Nostalgic Ribbon by clearing the post-epilogue Encore quests (available startin 6/24/2022 21:00 PDT)!
  • Additional copies of BB for NP5 can be purchased after the limited period ends (after 6/27/2022 21:00 PDT) from the Rare Prism shop, for 2 Rare Prism Rare Prisms each.
  • All Main Quests + Encore Quests total at 160 AP, while Detour Quests total 50 AP. If doing the optional WANTED quests, that adds another 70 AP
  • This event's main quests are time-gated, during the limited campaign period, although afterwards, Main Interlude: SERAPH is available from the Rare Prism shop, and quests will no longer be time-gated at that point.

Special Note

  • After 6/27/2022 21:00 PDT, the Main Interlude: SERAPH will be made available from the Rare Prism shop, for 5 Rare Prism Rare Prisms. The Main Interlude will be accessible permanently.
  • Additional copies of BB for NP5 also are available after 6/27/2022 21:00 PDT from the Rare Prism shop, with 4 copies available for 2 Rare Prism Rare Prisms each (8 Rare Prisms total). These cannot be used if the first permanent copy of BB has not yet been obtained from clearing Main Interlude: SERAPH - Epilogue.

Changes in Main Interlude vs. Original Event

  • No Free Quests or farmable currencies are available.
  • No Event Missions are available, and are no longer required for quest advancement.
  • KP is now awarded from clearing Quests instead of Missions.
  • Sakura Money can now be purchased from the Event Shop instead of being awarded from Missions.
  • Optional WANTED Quests now cost 5 AP instead of 40 AP.
  • Gate Key (Station) is unavailable, as it was only used to unlock a Free Quest location.
  • Raining Encounter (Ryougi Shiki)'s Encore Quest is not available.

Walkthrough - TL;DR Version

Walkthrough - TL;DR Version

The below is a summary of the general flow of the main interlude.

Overall, this event is much more straightforward than the original full event, since there are no Event Missions or Free Quests / farming involved. In general, Masters progress through the Main Quests in order and purchase unlock items from the shop whenever necessary. Note a minimum of 5,000,000 QP is required to clear the Main Quest, via exchanging QP for Sakura Money at the shop for progression unlock items.

Day 1:

1) Complete Main Quests available, should be able to reach Act I (5/6).

2) Optional Detour Quests unlock, which award a Holy Grail at the end (or Crystallized Lore, if already cleared during the rerun).

3) Exchange QP for Sakura Money to purchase Church Key from shop. Note: Only 5,000 Sakura Money is required for the Main Quest. The rest of the Sakura Money is used for optional WANTED quests, which award BB Shot! (CE EXP) copies and extra KP used to make the final boss easier.

4) Complete Main Quests to the end of Act I.

Day 2 (6/21/2022 21:00 PDT):

5) Complete Main Quests up to end of Act II (1/5).

6) Purchase Gate Key (Separator) from the shop.

7) Complete Main Quests up to end of Act II (2/5).

8) Purchase Gate Key (Cat) from the shop.

9) Complete Main Quests up to end of Act II (4/5).

10) Purchase Tickling Arm from the shop.

11) Complete Main Quests up to end of Act II.

Day 3 (6/22/2022 21:00 PDT):

12) Complete Main Quests up to end of Act III (1/3).

13) Purchase Gate Key (Nape) from the shop.

14) Complete Main Quests up to end of Act III (2/3).

15) Purchase Lip's Key from the shop.

16) Complete Main Quests up to end of Act III.

Day 4 (6/23/2022 21:00 PDT):

17) Complete Main Quests up to end of Act IV (1/4).

18) Purchase Gate Key (Ray) from the shop.

19) Complete Main Quests up to end of Act IV (2/4).

20) Purchase Gate Key (Coaster) AND Suzuka's Key from the shop.

21) Complete Main Quests up to end of Act IV (3/4).

22) Purchase Melt's Key from the shop.

23) Complete Main Quests, should be able to complete the Epilogue. BB will join permanently!

24) If the Final Boss (Epilogue 1/2) is too difficult, purchase as many nerfs as possible from the KP shop, starting with Melt's Death Whip. If still having trouble, more KP can be obtained from WANTED Quests, some of which must be unlocked by purchasing the remaining keys from the shop. WANTED Quests are otherwise completely optional, and only provide additional Monument / BB Shot! copies (used for CE EXP).

Day 5 (6/24/2022 21:00 PDT):

25) Complete Encore Quests to gain all four of BB's Ascension items.

26) NOTE: To get additional copies of BB for NP5, they must be purchased from the Rare Prism Shop for 2x Rare Prism per copy, which only becomes available after the limited interlude event ends on 6/27/2022 21:00 PDT (indefinitely).

Walkthrough Part 1 - Act I

# Quest Notes
1

Prelude
(0 AP)
Story only.
Story: ~21min read
2

Act 1 1/6-1
(5 AP)
These first few nodes are solo battles with Melt.
AQQ is an extremely potent NP charging chain for Melt.
Battle ends after 6 turns.
Story: Pre-battle ~9min read
Post-battle ~3min read
3

Act 1 1/6-2
(0 AP)
Story only.
Story: ~5min read
4

Act 1 1/6-3
(5 AP)
Another solo node.
Charge NP on the weak mobs and then destroy Martha with an NP.
Story: Post-battle ~6min read
5

Act 1 1/6-4
(5 AP)
Last solo battle. Rotate Melt's defenses with any Mystic Code abilities as Gawain can hit pretty hard.
If still having trouble, bring Chaldea Standard Uniform. Turn 1: Skill 1 + AQQ; Turn 2: Mystic Code Heal + Evade, Skill 3 + AQQ; Turn 3: Mystic Code ATK Up, Skill 2 + NPQQ.
Story: Post-battle ~4min read
6

Act 1 1/6-5
(5 AP)
Masters can field their normal teams again.
BB is pretty beefy, so do bring a decent team.
Grants a copy of BB Shot!.
Story: Pre-battle ~4min read
Post-battle ~7min read
7

Act 1 2/6
(5 AP)
This quest is full of Casters and Archers, ranging from 10-60k HP, with a boss Caster having 265k HP.
Story: Post-battle ~8min read
8

Act 1 3/6-1
(5 AP)
Defeat Tristan.
Looks harder than it is; Tristan's attacks charge your NP bar.
Story: Pre-battle ~5min read
Post-battle ~5min read
9

Act 1 3/6-2
(5 AP)
Battle ends after 6 turns.
Avoid bringing Cavalry class Servants (Rider/Caster/Assassin/Berserker), since the enemy hits pretty hard.
Story: Pre-battle ~8min read
Post-battle ~3min read
10

Act 1 4/6
(0 AP)
Story only.
Story: ~6min read
11

Act 1 5/6-1
(5 AP)
This node has a lot of Rider-class Eater enemies (14-33k HP) along with a Lancer Servant (316k HP).
Story: Pre-battle ~3min read
Post-battle ~2min read
12

Act 1 5/6-2
(0 AP)
Story only.
At this point, Detour Quests unlock. These can be completed for a Holy Grail (or Crystallized Lore, if already completed before).
Story: ~6min read
13

Act 1 6/6
(0 AP)
Purchase Church's Key for Sakura Money x200

Story only.
Story: ~12min read
Time Gate This is the first time gate, with the next part unlocking on 6/21/2022 21:00 PDT.

Walkthrough Part 2 - Act II (6/21/2022 21:00 PDT)

# Quest Notes
14

Act 2 1/5
(5 AP)
Single fight with Tamamo Cat (527k HP).
Story: Pre-battle ~7min read
Post-battle ~3min read
15

Act 2 2/5
(0 AP)
Purchase Gate Key (Separator) for Sakura Money x300

Story only.
Story: ~6min read
16

Act 2 3/5
(5 AP)
Purchase Gate Key (Cat) for Sakura Money x300

Battle all the Robin clones! The Second wave of Robins are Lancers, and the final wave is a lone Tamamo Cat.
Tamamo Cat's been buffed and gains a 1 hit Evasion every turn.
Story: Pre-battle ~5min read
Post-battle ~3min read
17

Act 2 4/5
(0 AP)
Story only.
Story: ~10min read
18

Act 2 5/5
(5 AP)
Purchase Tickling Arm for Sakura Money x400

Break bar Shadow Elisabeth fight (237k, 332k HP).
She can't use her NP, but will use her Extra attack - breaking her first bar grants her a full charge.
Story: Pre-battle ~3min read
Post-battle ~2min read
Time Gate This is the second time gate, with the next part unlocking on 6/22/2022 21:00 PDT.

Walkthrough Part 3 - Act III (6/22/2022 21:00 PDT)

# Quest Notes
19

Act 3 1/3
(5 AP)
This node has a lot of Rider-class Eater enemies (12-25k HP), with Suzuka in the last wave.
Reduce Suzuka HP to ~230,000 to end the fight.
Suzuka is pretty tough, make sure to bring a strong Archer and team to deal with the Eaters and her.
Story: Pre-battle ~5min read
Post-battle ~4min read
20

Act 3 2/3
(5 AP)
Purchase Gate Key (Nape) for Sakura Money x400

Three waves with Riders (10-18k HP) and a large Assassin mob in the last wave (274k HP).
Story: Pre-battle ~2min read
Post-battle ~3min read
21

Act 3 3/3-1
(0 AP)
Purchase Lip's Key for Sakura Money x600

Story only.
Story: ~2min read
22

Act 3 3/3-2
(5 AP)
Plenty of Rider-class Eater enemies (13-25k HP), along with a Lancer (102k HP) in the first wave, an Archer (114k HP) in the second, and a Saber (152k HP) in the third wave. Bring a competent team, fight can last surprisingly long with 3 different Servant enemies.
Story: ~2min read
23

Act 3 3/3-3
(5 AP)
Click here for a detailed Boss Guide.
Knight classes highly advised to deal with high incoming damage and Passionlip's short NP bar.
Story: Pre-battle ~3min read
Post-battle ~2min read
24

Act 3 3/3-4
(5 AP)
Standard (Berserker) Demon Pillar boss fight (453k HP).
Take it out fast.
Story: Pre-battle ~1min read
Post-battle ~8min read
25

Act 3 3/3-5
(0 AP)
Story only.
Story: ~25min read
Time Gate This is the third time gate, with the next part unlocking on 6/23/2022 21:00 PDT.

Walkthrough Part 4 - Act IV ~ Epilogue

# Quest Notes
26

Act 4 1/4
(5 AP)
A mixed quest with Riders (11-51k HP), Casters (19-52k HP), and a Saber Servant in the last wave (214k HP).
Story: Post-battle ~7min read
27

Act 4 2/4
(5 AP)
Purchase Gate Key (Ray) for Sakura Money x600

Contains a bunch of Caster Sphinxes (39-77k HP), a normal Nitocris (142k HP) and special Archer-class Nitocris (106k HP).
Story: Post-battle ~9min read
28

Act 4 3/4-1
(5 AP)
Purchase Gate Key (Coaster) and Suzuka's Key for Sakura Money x1,300 total

Battle should end after 5-6 turns.
Story: Pre-battle ~5min read
Post-battle ~4min read
29

Act 4 3/4-2
(5 AP)
Click here for a detailed Boss Guide.
Note: Suzuka has Divinity and Riding.
Boyfriend shadow Hijikata on third break can be dangerous.
Story: Post-battle ~3min read
30

Act 4 3/4-3
(5 AP)
Same Pillar fight again (Berserker 403k HP).
Incinerate it quickly.
Story: Pre-battle ~1min read
Post-battle ~4min read
31

Act 4 3/4-4
(5 AP)
A mixed quest with Casters and Riders (13-23k HP). Strong large Rider Boar (230k HP) on wave 3.
Story: Pre-battle ~5min read
Post-battle ~5min read
32

Act 4 3/4-5
(0 AP)
Story only.
Story: ~5min read
33

Act 4 4/4-1
(5 AP)
Purchase Melt's Key for Sakura Money x1,000

Click here for a detailed Boss Guide.
Note: Melt has Divinity and Riding.
Melt grows stronger in various ways each Break Bar; speed is key.
Story: Pre-battle ~3min read
Post-battle ~2min read
34

Act 4 4/4-2
(0 AP)
Story only.
Story: ~4min read
35

Final-1
(5 AP)
A protracted fight against a bunch of Shadow Servants before facing BB; mixed classes (Saber, Caster, Rider, Berserker, Moon Cancer).
Nothing truly dangerous, but do bring a competent team.
Story: Pre-battle ~3min read
Post-battle ~2min read
36

Final-2
(5 AP)
Who could it be!?
A fight against the lost one who only takes class advantaged damage from Alter Egos.
Be careful, the lost one charges NP quickly and will buff self with Invincibility Pierce on break.
Story: Pre-battle ~3min read
Post-battle ~2min read
37

Final-3
(5 AP)
Good luck.
Story: Pre-battle ~8min read
Post-battle ~1min read
38

Final-4
(0 AP)
Story only.
Story: ~9min read
39

Final-5
(0 AP)
Story only.
Story: ~11min read
40

Epilogue 1/2
(5 AP)
Follow this link for a detailed Boss Guide on the weakened version of the final boss

Alternatively, use this link to go to the Boss Guide for her un-nerfed version.

Masters can also complete WANTED Quests to gain more KP and purchase more nerfs to the boss if finding it too difficult.
Story: ~6min read
41

Epilogue 1/2
((5))
Follow this link for a detailed Boss Guide on the weakened version of the final boss

Alternatively, use this link to go to the Boss Guide for her un-nerfed version.

Masters can also complete WANTED Quests to gain more KP and purchase more nerfs to the boss if finding it too difficult.
Story: ~7min read
42

Epilogue 2/2
(0 AP)
Story only.
BB BB will join permanently!
Story: Pre-battle ~16min read
Post-battle ~13min read
Time Gate This is the final time gate, with the next part unlocking on 6/24/2022 21:00 PDT.

Walkthrough Part 5 - Encore

# Quest Notes
43

Bottom Black Encore
(0 AP)
Story only.
Note: All upcoming Encore quest enemies have a weakness to Gold Alter Ego Alter Ego Servants.
Story: ~10min read
44

MICOOON
(5 AP)
Tamamo swaps class mid-fight.
For a full overview, visit the quest page.
45

NAMELESS
(5 AP)
Warning: Charges NP to full on Break.
No class/version swapping; for a full overview visit the quest page.
46

TYRANT
(5 AP)
Nero swaps version mid-fight.
For a full overview, visit the quest page.
47

Encore Finale
(5 AP)
Click here for a detailed Boss Guide.
This fight is fairly similar to the previous run-ins with BB, but has a few extra gimmicks.
Story: Pre-battle ~6min read
Post-battle ~5min read
Completed! Congratulations, all Main Quests have been completed! Max Ascension materials should have all been acquired.
Note: In order to obtain more copies of BB to reach NP5, they must be purchased at the Rare Prism shop for 2x Rare Prism each (available starting 6/27/2022 21:00 PDT).

Walkthrough - WANTED Quests

# Quest Notes
W1

WANTED Rider G
(5 AP)
In general, many of the Wanted Servants remove debuffs on break.
On entry, the BB Slots reduce the party's attack by 20%.
On break, will cast defense up on self.
W2

WANTED Lancer C
(5 AP)
On entry, the BB Slots reduce the party's Arts Performance by 20%.
On break, will cast Disengage on self.
W3

WANTED Archer T
(5 AP)
On entry, the BB Slots reduce the party's Buster Performance by 20%.
On break, will charge NP & gain Ignore Invincibility.
W4

WANTED Saber S
(5 AP)
On entry, the BB Slots reduce the party's Quick Performance by 20%.
On break, will charge NP by one.
W5

WANTED Caster G
(5 AP)
On entry, the BB Slots reduce the party's Buster Performance by 20%.
On break, will buff self with increased crit chance.
W6

WANTED Saber A
(5 AP)
On entry, the BB Slots reduce the party's Buster Performance by 20%.
On break, will buff self with Attack Up and Crit chance.
W7

WANTED Assassin J&H
(5 AP)
On entry, the BB Slots reduce the party's Arts Performance by 20%.
On break, will turn into Hyde.
W8

WANTED Berserker V
(5 AP)
On entry, the BB Slots reduce the party's Arts Performance by 20%.
On break, will drain one target of 20% NP Gauge and charge own NP by 1.
W9

WANTED Archer A&M
(5 AP)
On entry, the BB Slots reduce the party's Buster Performance by 20%.
On break, will buff self with attack up and guts.
W10

WANTED Rider M
(5 AP)
On entry, the BB Slots reduce the party's Quick Performance by 20%.
On break, charges NP gauge by 1.
W11

WANTED Caster M
(5 AP)
On entry, the BB Slots reduce the party's Arts Performance by 20%.
On break, will charge NP & cleanse debuffs.
W12

WANTED Berserker HXA
(5 AP)
On entry, the BB Slots inflict Skill Seal for 3 turns.
On break, casts attack up on self.
W13

WANTED Assassin C
(5 AP)
On entry, the BB Slots inflict Burn for 300 damage.
On break, cleanses debuffs, and buffs self with Invincibility & Crit Rate up.
W14

WANTED Lancer K
(5 AP)
On entry, the BB Slots reduce the party's Arts Performance by 20%.
On break, buffs self with Buster Performance Up.

Walkthrough - Detour Quests

  • Detour Quests are a stand-in for Challenge Quests for this event (page with quest details here). Completing them provides Ascension Materials as well as a Holy Grail (or Crystallized Lore if already completed during the rerun event).
# Quest Notes
D1

Detour-1
(5 AP)
Two waves, the first with a Berserker (101k HP). The second wave has three Shadow Servants with break bars: Lancer (121k, 130k), Berserker (141k, 150k), and Lancer (119k, 129k HP). Note the Shadow Servants use an Extra Attack as their NP.
On break, the first Lancer debuffs DEF for the frontline by 100% for 10 turns.
Story: ~7min read
D2

Detour-2
(5 AP)
Two waves, the first with a Rider (101k HP). The second wave has four Shadow Servants, one with a break bar: Berserker (150k), Assassin (171k, 181k), Archer (140k), and Assassin (140k HP). As before, the Shadow Servants use an Extra Attack as their NP.
On break, the Assassin debuffs NP Strength and Debuff Resist for the frontline (10 turns).
D3

Detour-3
(5 AP)
Two waves, the first with an Assassin (103k HP). The second wave has four Shadow Servants, one with a break bar: Saber (163k), Lancer (175k, 184k), Archer (146k), and Saber (135k HP). As before, the Shadow Servants use an Extra Attack as their NP.
On break, the Lancer charges their own NP Gauge to MAX every turn and gains Debuff Immune for 10 turns.
D4

Detour-4
(5 AP)
Two waves, the first with a Saber (103k HP). The second wave has five Shadow Servants: of 2 Lancers, and 1 each of Saber, Archer, and Rider (135-192k HP).
On entry, the Rider, will debuff Arts/Buster/Quick effectiveness for the frontline by 60% for 10 turns.
D5

Detour-5
(5 AP)
Two waves, the first with an Archer (103k HP). The second wave has four Shadow Servants: a Saber, Lancer, and Caster (143-171k HP), along with a break bar Assassin (186k, 200k HP).
On entry, the Assassin buffs all allies' Crit Rate and debuffs Crit Strength for the player's party by 100% for 10 turns.
D6

Detour-6
(5 AP)
Two waves, the first with an Assassin (103k HP). The second wave has five Shadow Servants: a Berserker, Rider, Archer, and two Avengers (142-200k HP).
On entry, the first Avenger buffs Crit Strength for all its allies by 100% for 1 time.
D7

Detour-7
(5 AP)
Two waves, the first with a Berserker (108k HP). The second wave has five Shadow Servants: an Assassin, Archer, Caster, Avenger, and Ruler (149-203k HP).
On entry, the Caster debuffs NP Gain of the frontline by 100% for 10 turns.
D8

Detour-8
(5 AP)
Two waves, the first with a Rider (109k HP). The second wave has three Break Bar Servants, with two Riders and an Archer (HP bars range from 152-208k HP). Be wary that on break, the second Rider reduces all the frontline's HP to 1.

A detailed guide for this encounter can be found here.
D9

Detour-9
(5 AP)
A boss rush of 7 Servants from the EXTRA series in a single wave, with break bars for the last three (HP ranging from 74-151k HP).
On entry, the first Rider will inflict Nullify Buff on the frontline lasting 3 times, while all Shadow Servant enemies gain an extra NP Gauge per turn.

A detailed guide for this encounter can be found here.
D10

Detour-10
(5 AP)
A battle of attrition against Kingprotea herself, with a whopping 2 million HP.
Every turn, she passively stacks an additional 500k HP, but will lose all bonus stacks starting on Turn 21, and again every 6 turns, each time with her defenses weaknening further. Stalling and unleashing bursts of damage during her periods of vulnerability are the best chance for success.

A detailed guide for this encounter can be found here.
Story: Pre-battle ~3min read
Post-battle ~3min read
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About the Author(s)

Twitter: @NorseFTX

Content Director at GamePress. Passionate about fighting games, virtual/augmented reality technology, neuroengineering, and video games in general. Classical Piano Performance, Sprite Art, and Under Night In-Birth enthusiast.

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