Introduction
- Welcome to the 6th Summer Event, Chaldea Summer Adventure, complete with treasures galore! This event features a special point system tied to the event's Treasure drops, along with the usual Event Shop. Masters can also obtain a free copy of Leonardo da Vinci (Ruler), the Welfare Servant of the event!
- There are three event currencies (), whose rates are boosted by event CEs:
- There are also three types of treasure (), whose drop rates are all boosted by the Event Shop CE (). Opening each treasure will award a flat x100 Treasure Points! These are required for Main Quest progression.
- A list of which Ascension materials are available from each treasure box can be found here. In general, feel free to open treasure as soon as you acquire them; there isn't much reason to save them.
- Event Bonus CEs are available both from the Event Shop and Event Point Ladder, and all currency drop boost CEs are available from the limited Gacha.
- Event Bonus Servants will deal bonus damage during the event, and will also receive extra Bond EXP!
- The event's Main Quests (and Free Quests) are time-gated on a daily basis, following the below schedule:
Date | Quests Available |
8/31/2023 01:00 PDT | Prologue - Act 2 |
8/31/2023 21:00 PDT | Act 3 |
9/1/2023 21:00 PDT | Act 4 |
9/2/2023 21:00 PDT | Act 5 - 6 |
9/3/2023 21:00 PDT | Act 7 |
9/4/2023 21:00 PDT | Act 8 - Finale |
9/5/2023 21:00 PDT | Act 9 - Epilogue |
General Tips
- Prioritize getting copies of from the Event Shop! Equip these ASAP, since Treasure Boxes are the primary progression requirement for Main Quests in this event. Be careful not to MLB the CE too early either; Non-MLB gives +20% to treasure drops, while MLB gives +50% to treasures drops. Only MLB the CE if a consistent Friend Support also has an MLB copy available. Note the drop bonus caps at +100%.
- When selecting Friend Support CEs, while still completing the Main Quest line, prioritize as well.
- Extra CE slots should be filled with as many copies of currency drop bonus as possible.
- Remember to bring Event Bonus Servants for additional damage and Bond EXP!
The below is a summary of the general flow of the event. Generally, Main Quests are both time gated and require total Treasure Point thresholds to progress. The detailed walkthrough provides information about CE suggestions, drops, enemy encounters and gimmicks for each quest.
The overall flow is Main Quests > Free Quests to farm currency > Treasure and Mini Scenario Quests > repeat, with time gates between individual Main Quest chapters.
Walkthrough (Day 1):
1) Complete Main Quests available, up to end of Act 2.
2) Clear 3 Free Quests available. * When farming, try to prioritize Treasure Chest bonus (Shop CE: Sink Deeper), since treasure points will gate Main Quest progression.
3) Purchase [Secret Map: Ruins] + [Secret Map: Caves] and clear Treasure Quests. These provide additional Treasure points, and also are required to unlock Mini Scenarios.
4) Purchase all copies of the Shop CE and equip them ASAP for treasure drop bonus! +20% Treasure drop per copy; +50% if MLB. *Avoid MLBing the Shop CE too early, unless consistent Friend Supports already have it MLB.
5) Open Treasure Chests to reach at least 3,500 Points (35 treasures required) to unlock the next quest.
Day 2
4) REQUIRES: 3.5k total Treasure Points. Complete Main Quests Act 3.
5) Clear new Free Quest available. Farm this while waiting for the next time gate.
6) Purchase [Secret Map: Skull Island] + [Secret Map: Goblet Island] and clear their Treasure Quests.
7) Clear Mini Scenario Quest 1 (unlocks after 3 Treasure Quests).
8) Open Treasure Chests to reach at least 8,000 Points to unlock the next quest.
Day 3
9) REQUIRES: 8k total Treasure Points. Complete Main Quests Act 4.
10) Clear new Free Quest available. Farm this while waiting for the next time gate.
11) Purchase [Secret Map: Tokugawa Island] + [Secret Map: Lake Island] and clear their Treasure Quests.
12) Clear Mini Scenario Quest 2 (unlocks after 5 Treasure Quests).
13) Open Treasure Chests to reach at least 14,000 Points to unlock the next quest.
Day 4
14) REQUIRES: 14k total Treasure Points. Complete Main Quests Act 5 & Act 6.
15) Clear new Free Quest available. Farm this while waiting for the next time gate.
16) Purchase [Secret Map: Cuddle Island] + [Secret Map: Seabed Castle] and clear their Treasure Quests.
17) Clear Mini Scenario Quest 3 (unlocks after 7 Treasure Quests).
18) Open Treasure Chests to reach at least 20,000 Points to unlock the next quest. This should also allow Max Ascension Da Vinci Ruler.
Day 5
19) REQUIRES: 20k total Treasure Points. Complete Main Quests Act 7.
20) Clear new Free Quest available. Farm this while waiting for the next time gate.
21) Purchase [Secret Map: Sea Serpent's Nest] + [Secret Map: Boiling Island] and clear their Treasure Quests.
22) Clear Mini Scenario Quest 4 (unlocks after 9 Treasure Quests).
23) Open Treasure Chests to reach at least 27,000 Points to unlock the next quest.
Day 6
24) REQUIRES: 27k total Treasure Points. Complete Main Quests Act 8.
25) Clear new Free Quest available. Farm this while waiting for the next time gate.
26) Purchase [Secret Map: Waterfall Basin] + [Secret Map: Above the Clouds] and clear their Treasure Quests.
27) Clear Mini Scenario Quest 5 (unlocks after 11 Treasure Quests).
28) Open Treasure Chests to reach at least 34,000 Points to unlock the next quest.
Day 7
29) REQUIRES: 34k total Treasure Points. Complete Main Quests Act 9.
30) Clear new Free Quest available. Farm this til 38k Points is reached (don't need to farm if already have enough points).
31) REQUIRES: 38k total Treasure Points. Complete Main Quests Act 10 + Epilogue.
32) Clear new Free Quest available. This is the best farming spot and drops all currencies.
33) Purchase [Secret Map: At Sea] + [Secret Map: Ghost Ship] + [Secret Map: Distant] and clear their Treasure Quests.
34) Clear Mini Scenario Quest 6 + 7 (unlocks after 13 Treasure Quests).
35) Purchase [Secret Map: North] and clear their Treasure Quests. Farm the latest Free Quest if not enough currency is available.
36) Purchase [Secret Map: South] + [Secret Map: East] + [Secret Map: West] and clear their Treasure Quests. Farm the latest Free Quest if not enough currency is available. This should NP5 Da Vinci Ruler.
37) Purchase [Secret Map: Final] and clear their Treasure Quests. Farm the latest Free Quest if not enough currency is available.
38) Attempt the Challenge Quest if desired.
Walkthrough - Day 1
# | Quest | Notes | Drops |
1 | Prologue (0 AP) | Story only. Da Vinci (Ruler) joins temporarily! Story: ~11min read | None |
2 | Act 1-1 (5 AP) | Party Restriction: NPC Solo only A semi-scripted battle that ends automatically when your NPC uses their NP. Story: ~1min read | None |
3 | Act 1-2 (5 AP) | Party Restriction: 3 NPC Supports Mandatory Dialogue options will change the encounter along with NPCs in the party. Both are relatively easy encounters of 9 low-HP enemies in a single wave with mixed Classes (5-12k HP) so Masters can choose whichever option they personally would like to experience for the story. Drops 1 stack bronze currency and 3 stacks of treasure. Obtain a copy of ! Equip for nodes that drop ! Additionally, obtain your first Pirate Treasures! Treasures of each rarity have a pool of possible Ascension Materials they can drop, and also always give x100 Treasure Points per box opened. They can be opened right away; there is no real reason to save them. Story: Pre-battle ~8min read Post-battle ~7min read Bonus CEs: | Primary: |
4 | Act 2-1 (5 AP) | Party Restriction: Mandatory Da Vinci Ruler Three waves of low HP Berserker enemies (4-26k HP). Drops 8 stacks bronze currency + 5 stacks treasure. Story: Pre-battle ~4min read Post-battle ~1min read Bonus CEs: | Primary: Secondary: |
5 | Act 2-2 (5 AP) | Party Restriction: Mandatory Da Vinci Ruler A lone chunky Archer mob (100k HP). Drops 1 stacks bronze + 1 stack silver currency + 1 stack treasure. Story: Pre-battle ~1min read Post-battle ~1min read Bonus CEs: | Primary: Secondary: |
6 | Act 2-3 (0 AP) | Story only. Story: ~15min read | None |
7 | Free: Drift Coast (30 AP) | Run once for clear reward. Try to purchase from the Event Shop ASAP! However, for Day 1, also keep x10 and x20 for Treasure Maps. When selecting Friend Support, for now try to prioritize as well. Bonus CEs: | Primary: Secondary: |
8 | Free: Caribbean City - Pirates (35 AP) | Run once for clear reward. Bonus CEs: | Primary: Secondary: |
9 | Free: Hidden Cavern (40 AP) | Run at least once for clear reward. This is the best farming area on Day 1. Bonus CEs: | Primary: Secondary: |
10 | Treasure: Ruins (5 AP) | Purchase Secret Map (Treasures of the Ruins) from the Event Shop to unlock! Three waves of Sabers (12-25k HP). Enemies restore 1k HP per turn. Drops a stack of 100k QP. Most Hidden Treasure quests drop a good amount of QP, so consider bringing a Mona Lisa or Bella Lisa CE for quests that drop QP! Bonus CEs: | None |
11 | Treasure: Cavern (5 AP) | Purchase Secret Map (Treasures of the Cave) from the Event Shop to unlock! Three waves of Lancers (8-61k HP). At start of the third wave, a field effect has a 60% chance of stunning the party for a turn. Drops 3 stacks of 100k QP. Bonus CEs: | None |
Time Gate | The next time gate unlocks ~Day 2. Farm the 40 AP Free Quest to reach 3.5k total points by opening Treasures for the next Main Quest. The current Free Quests are highly suboptimal, so it is not suggested to farm them too extensively. Using a few fruit to purchase 1 copy of the gold currency Event Shop CE is ok. It's better to wait to farm bronze/silver currency til next day. If late to the event and the next quests are available, don't bother farming and continue on with the Main Quest line. |
Walkthrough - Day 2 (8/31/2023 21:00 PDT)
# | Quest | Notes | Drops |
12 | Act 3-1 (5 AP) | Requires x3,500 A single wave of two Riders (69-70k HP) and an Archer (22k HP). One of the Riders starts by charging their NP bar by 3; the other Rider has an ATK buff and DEF debuff. Drops 1 stack bronze currency + 2 stacks treasure. Story: Pre-battle ~10min read Post-battle ~1min read Bonus CEs: | Primary: |
13 | Act 3-2 (5 AP) | A single wave with three Berserkers (42-66k HP). Drops 3 stacks bronze currency. Story: Pre-battle ~4min read Post-battle ~1min read Bonus CEs: | Primary: |
14 | Act 3-3 (5 AP) | A lone Archer (162k HP) who drains 500 HP with normal attacks. Drops 1 stack treasure. Story: Pre-battle ~2min read Post-battle ~1min read Bonus CEs: | Primary: |
15 | Act 3-4 (5 AP) | Party Restriction: Mandatory NPC Support A Rider (61k HP) and Assassin (75k HP). The NPC support gets a full NP Gauge at battle start. Only the Assassin needs to be defeated, although killing the Rider will auto-kill the Assassin as well. Drops 1M QP and 1 stack of treasure. Story: ~4min read Bonus CEs: | Primary: |
16 | Act 3-5 (5 AP) | A scripted battle vs ~100 enemies that automatically ends after 2 turns. No event drops. Story: Pre-battle ~2min read Post-battle ~3min read | None |
17 | Act 3-6 (0 AP) | Story only. Story: ~4min read | None |
18 | Free: Remote Island (40 AP) | Run at least once for clear reward. Bonus CEs: | Primary: Secondary: |
19 | Treasure: Skull Island (5 AP) | Purchase Secret Map (Treasures of Skull Island) from the Event Shop to unlock! Three waves of 1-3-1 Assassins (12-105k HP). The lone Assassin in the last wave inflicts DEF down and Terror on the party, and has a minor unremovable DEF buff. Drops 1 stack of 300k QP. Bonus CEs: | None |
20 | Treasure: Goblet Island (5 AP) | Purchase Secret Map (Treasures of Sakazuki Island) from the Event Shop to unlock! Three waves of Berserkers (7-65k HP). A field effect will deal a small amount of flat HP damage (100-500) at the start of each turn. Drops 1 stack of 300k QP. Bonus CEs: | None |
21 | Mini 1: Gift from Space - 1 (5 AP) | Unlocks after clearing 3 Hidden Treasure Quests. Party Restriction: 4 NPC Supports ONLY. No Mystic Code Skills or Command Spells. A single wave with 6 Lancers (12-26k HP). Drops 6 stacks bronze currency. Story: Pre-battle ~5min read Post-battle ~2min read Bonus CEs: | Primary: |
22 | Mini 1: Gift from Space - 2 (5 AP) | Party Restriction: 4 NPC Supports ONLY. No Mystic Code Skills or Command Spells. A line break bar Lancer (180k HP). Battle ends after breaking 1st HP bar. Note the boss restore 10% HP every time it defeats a party member. No event drops. Story: Pre-battle ~2min read Post-battle ~4min read | None |
23 | Mini 1: Gift from Space - 3 (0 AP) | Story only. Story: ~3min read | None |
Time Gate | The next time gate unlocks ~Day 3. Farm the latest Free Quest to reach 8k total points by opening Treasures for the next Main Quest. Make sure to purchase copies of the Shop CE if not already done. |
Walkthrough - Day 3 (9/1/2023 21:00 PDT)
# | Quest | Notes | Drops |
24 | Act 4-1 (5 AP) | Requires x8,000 A single wave with five Lancer mobs (29-42k HP). Every turn there is a chance a field debuff affects all allies, which can randomly inflict damage, skill seal, drain 5% NP, or remove a single buff from all allies. Drops 5 stacks silver currency. Story: Pre-battle ~8min read Post-battle ~1min read Bonus CEs: | Primary: |
25 | Act 4-2 (0 AP) | Story only. Story: ~2min read | None |
26 | Act 4-3 (5 AP) | A dialog option can change the encounter for this node. The 1st option is the "correct" option, leading to a fight with 2 Lancers and 1 Berserker (50-56k HP). The 2nd/3rd options are "incorrect", leading to a fight with 2 Berserkers and 1 Lancer (82-86k HP) along with a 500 dmg poison debuff on the party. Drops 3 stacks silver currency. Story: Pre-battle ~4min read Post-battle ~1min read Bonus CEs: | Primary: |
27 | Act 4-4 (5 AP) | A battle against a break bar Rider (64k, 76k HP) and an Archer (84k HP). This encounter must be cleared within 7 turns or else it will fail. All enemies gain 1 NP charge at battle start. On break, the Rider gains a Crit Rate and NP Damage buff. Drops 2 stacks treasure. Story: Pre-battle ~3min read Post-battle ~5min read Bonus CEs: | Primary: |
28 | Free: Japanese Ruins (40 AP) | Run at least once for clear reward. Bonus CEs: | Primary: Secondary: |
29 | Treasure: Tokugawa Island (5 AP) | Purchase Secret Map (Treasures of Tokugawa Island) from the Event Shop to unlock! Three waves of Archers (13-76k HP). All enemies have a permanentn minor DEF and Damage Cut buff. Drops 5 stacks 200k QP + 4 stacks 400k QP. Bonus CEs: | None |
30 | Treasure: Lake Island (5 AP) | Purchase Secret Map (Treasures of Lake Island) from the Event Shop to unlock! A single wave with 9 Riders (26-44k HP). All enemies start with 1 NP charge filled. No event drops. | None |
31 | Mini 2: Temp Security Guard - 1 (0 AP) | Unlocks after clearing 5 Hidden Treasure Quests. Story only. Story: ~4min read | None |
32 | Mini 2: Temp Security Guard - 2 (5 AP) | Party Restriction: NPC Support SOLO. No Mystic Code Skills or Command Spells. A break bar Berserker (52k, 71k HP) and break bar Saber (71k, 156k HP). The NPC Support gains a minor ATK/DEF/HP regen buff. The Berserker starts with an 80% ATK debuff, which gets removed on break. The Lancer starts with a 20% Crit Rate buff, and retreats from the field on break. No event drops. Story: ~2min read | None |
33 | Mini 2: Temp Security Guard - 3 (5 AP) | Party Restriction: NPC Support SOLO. No Mystic Code Skills or Command Spells. A break bar Lancer (44k, 79k HP) and break bar Assassin (11k, 76k HP). The NPC Support gains a minor ATK/DEF/HP regen buff. The Lancer inflicts burn on themselves after break. The Assassin starts with perma-Stun and Skill Seal, but will remove these effects and transform to Berserker after break. No event drops. Story: ~4min read | None |
34 | Mini 2: Temp Security Guard - 4 (5 AP) | Party Restriction: 3 NPC Supports ONLY. No Mystic Code Skills or Command Spells. Two waves, the first with three Lancers (32-34k HP), and the second with an Assassin, Caster, and Archer (39-43k HP). No event drops. Story: ~4min read | None |
35 | Mini 2: Temp Security Guard - 5 (0 AP) | Story only. Story: ~2min read | None |
Time Gate | The next time gate unlocks ~Day 4. Farm the latest Free Quest to reach 14k total points by opening Treasures for the next Main Quest. Make sure to purchase copies of the Shop CE if not already done. |
Walkthrough - Day 4 (9/2/2023 21:00 PDT)
# | Quest | Notes | Drops |
36 | Act 5-1 (5 AP) | Requires x14,000 Three waves, the first with 3 Berserkers (10-13k HP), the second with 3 Casters (16-22k HP), and the third with two Sabers (57-61k HP). Drops 1 stack gold, 2 stacks silver, 2 stacks bronze, and 2 stacks of treasure. Story: ~6min read Bonus CEs: | Primary: Secondary: |
37 | Act 5-2 (0 AP) | Story only. Story: ~3min read | None |
38 | Act 6-1 (0 AP) | Story only. Story: ~5min read | None |
39 | Act 6-2 (5 AP) | Two waves of Archer enemies (21-64k HP). Drops 1 stack gold, 2 stacks silver, and 3 stacks bronze currency. Story: Pre-battle ~3min read Post-battle ~1min read Bonus CEs: | Primary: Secondary: |
40 | Act 6-3 (5 AP) | A single wave with 5 Berserkers (51-63k HP). Drops 5 stacks silver currency. Story: ~3min read Bonus CEs: | Primary: |
41 | Act 6-4 (5 AP) | A semi-scripted battle against 30 Riders (43-52k HP). The battle ends when 5 are defeated. No event drops. Story: Pre-battle ~3min read Post-battle ~2min read | None |
42 | Act 6-5 (5 AP) | A battle against a break bar Foreigner (71k, 87k HP) and two small Archers (38-42k HP). The Foreigner frequently applies a 1-time, 1 turn Evade to themselves. They also gain an extra NP charge if the Archers are defeated. On break, the Foreigner removes debuffs, target focuses a random party member, and gains 3 turns of Sure Hit. Drops 2 stacks silver currency + 1 stack treasure. Story: Pre-battle ~2min read Post-battle ~7min read Bonus CEs: | Primary: Secondary: |
43 | Free: Underwater Cave (40 AP) | Run at least once for the clear reward. Bonus CEs: | Primary: Secondary: |
44 | Treasure: Cuddle Island (5 AP) | Purchase Secret Map (Treasures of Cuddling Island) from the Event Shop to unlock! Three waves of 3-3-1 Casters (16-136k HP). In the second wave, the largest Caster inflicts Taunt on all other enemies and gains a minor ATK buff. In the third wave, a helpful effect gives a random party member 10% NP Gauge, heals 1k HP, and adds 5 Crit Stars. Drops 4 stacks 100k QP. Bonus CEs: | None |
45 | Treasure: Seabed Castle (5 AP) | Purchase Secret Map (Treasures of Undersea Castle) from the Event Shop to unlock! Three waves of Berserkers (14-66k HP) and an Alter Ego (152k HP) with two Berserkers in the last wave. The Alter Ego starts with a 50% DEF buff that stays so long as the Berserker Tank enemy stays on the field. After the Tank is defeated, the boss charges their NP to MAX and gains a small ATK buff. Note the boss's NP hits a single target. Drops 4 stacks 100k QP. Bonus CEs: | None |
46 | Mini 3: Mysterious Caribbean Disease (5 AP) | Unlocks after clearing 7 Hidden Treasure Quests. Party Restriction: NPC Support SOLO. No Mystic Code Skills or Command Spells. A lone Caster (259k HP) with 3 time unremovable Guts (5% HP revival). No event drops. Story: Pre-battle ~5min read Post-battle ~2min read | None |
Time Gate | The next time gate unlocks ~Day 5. Farm the latest Free Quest to reach 20k total points by opening Treasures for the next Main Quest. Make sure to purchase copies of the Shop CE if not already done. |
Walkthrough - Day 5 (9/3/2023 21:00 PDT)
# | Quest | Notes | Drops |
47 | Act 7-1 (0 AP) | Requires x20,000 Story only. Story: ~7min read | None |
48 | Act 7-2 (0 AP) | Story only. Story: ~3min read | None |
49 | Act 7-3 (5 AP) | Two waves of mixed Berserker and Rider mobs (43-61k HP). A battle start effect will debuff Star Drop Rate for all allies. Drops 3 stacks each of silver and bronze currency. Story: Pre-battle ~1min read Post-battle ~1min read Bonus CEs: | Primary: |
50 | Act 7-4 (5 AP) | A scripted battle vs ~100 enemies that ends when 5 are defeated, or 3 turns pass. All enemies have massive ATK debuffs and NP Seal, but inflict Stun when normal attacking. No event drops. Story: Pre-battle ~2min read Post-battle ~2min read | None |
51 | Act 7-5 (5 AP) | A battle against a break bar Lancer (119k, 173k HP). They have a permanent 30% NP damage resist buff. On break, they gain a 30% chance to Evade for 3 turns. Drops 1 stack treasure. Story: Pre-battle ~3min read Post-battle ~3min read Bonus CEs: | Primary: |
52 | Free: Cloudy Mountain (40 AP) | Run at least once for the clear reward. Bonus CEs: | Primary: Secondary: |
53 | Free: Underwater Cave (40 AP) | To purchase the final Event Shop CE copy with gold currency, farming the best gold currency drop location is suggested. Make sure to equip it ASAP for an additional treasure drop boost! Bonus CEs: | Primary: Secondary: |
54 | Treasure: Sea Serpent's Nest (5 AP) | Purchase Secret Map (Treasures of Sea Serpent Nest) from the Event Shop to unlock! Three waves of Lancers (35-73k HP). On the 1st turn, and every 3 turns, a random party member is inflicted by Burn (3 turn, 1k dmg). No event drops. | None |
55 | Treasure: Boiling Island (5 AP) | Purchase Secret Map (Treasures of Simmering Island) from the Event Shop to unlock! Three waves of Assassins (44-75k HP). Many of the enemies have a special skill that can Stun for 1 turn. The largest enemy in the last wave has increased DEF against Evil alignment. Drops 8 stacks 100k QP. Bonus CEs: | None |
56 | Mini 4: Charlotte Worried (5 AP) | Unlocks after clearing 9 Hidden Treasure Quests. Party Restriction: NPC Support SOLO. No Mystic Code Skills or Command Spells. A Berserker (142k HP) and Assassin (131k HP). Both enemies start with Guts, although the NPC Support also starts with 100% NP Gauge and the ability to remove Guts using her NP. No event drops. Story: Pre-battle ~5min read Post-battle ~2min read | None |
Time Gate | The next time gate unlocks ~Day 6. Farm the latest Free Quest to reach 27k total points by opening Treasures for the next Main Quest. |
Walkthrough - Day 6 (9/4/2023 21:00 PDT)
# | Quest | Notes | Drops |
57 | Act 8-1 (5 AP) | Requires x27,000 A break bar Rider (112k, 212k HP). The enemy uses an extra attack instead of an NP. Drops 1 stack gold currency + 1 stack treasure. Story: Pre-battle ~4min read Post-battle ~2min read Bonus CEs: | Primary: |
58 | Act 8-2 (0 AP) | Story only. Story: ~4min read | None |
59 | Act 8-3 (0 AP) | Story only. Story: ~2min read | None |
60 | Act 8-4 (5 AP) | Three waves of mixed Berserkers and Lancers (31-119k HP). Allies start with a minor Debuff Resist buff. Every turn, a random ally can randomly be inflicted with Charm, Skill Seal, NP Seal, DEF down, or NP Gain down. Drops 1 stack gold, 1 stack silver, 5 stacks bronze, and 1 stack treasure. Story: Pre-battle ~1min read Post-battle ~1min read Bonus CEs: | Primary: Secondary: |
61 | Act 8-5 (5 AP) | A lone Rider (325k HP). If the Rider isn't defeated within 5 turns, the battle is lost. At the start of turn 3, the party will take 3k flat damage and the Rider takes 30k flat damage. Drops 1 stack treasure. Story: Pre-battle ~4min read Post-battle ~2min read Bonus CEs: | Primary: |
62 | Act 8-6 (5 AP) | A dialog option changes the encounter. Option 1 is easier since all enemies get a 10% DEF Debuff. Option 2 rearranges the enemies and gives all a 20% Damage Resist buff, but it gives an extra 1x Evil Bone, Spirit Root, and Mystic Gunpowder drop, so if Masters can clear it comfortably, then Option 2 has more rewards. Three waves, 1st with Berserkers (19-22k HP), 2nd with Lancers (24-28k HP), 3rd with two Sabers (93-98k HP). Drops 2 stacks gold, 2 stacks bronze, and 2 stacks treasure. Story: Pre-battle ~3min read Post-battle ~1min read Bonus CEs: | Primary: |
63 | Act 8-7 (5 AP) | Party Restriction: Mandatory Da Vinci Ruler A break bar Rider (68k, 92k HP), accompanied by a Rider (83k HP) and Archer (80k HP). The Archer starts charmed for a turn. All enemies will gain 2 NP charge at battle start, and the frontmost Rider has a permanent Crit Rate buff. On break, the Rider gains a Buster buff and an extra NP tick per turn. 3 turns in, the Rider will drain the party's NP Gauge by 50% and remove 25 Stars. Drops 3 stacks treasure. Story: Pre-battle ~3min read Post-battle ~1min read Bonus CEs: | Primary: |
64 | Free: Massive Archaelogical Site (40 AP) | Run at least once for the clear reward. Bonus CEs: | Primary: Secondary: |
65 | Treasure: Waterfall Basin (5 AP) | Purchase Secret Map (Treasures of Waterfall Basin) from the Event Shop to unlock! Three waves of Sabers (21-219k HP). The last wave's largest enemy has a hidden DEF +50% passive. Both other enemies have unlimited Guts until the largest enemy is defeated. Note if all three enemies in the last wave are defeated at the same time, the Guts for the two smaller enemies will proc first before the larger enemy dies. Drops 5 stacks of 100k QP. Bonus CEs: | None |
66 | Treasure: Above the Clouds (5 AP) | Purchase Secret Map (Treasures of Heavens) from the Event Shop to unlock! Three waves of Riders (20-201k HP). The last wave's highest HP Rider also starts with Invincibility for 3 times, 3 turns. Drops 7 stacks of 100k QP. Bonus CEs: | None |
67 | Mini 5: Looking Back - 1 (5 AP) | Unlocks after clearing 11 Hidden Treasure Quests. Party Restriction: NPC Support SOLO. No Mystic Code Skills or Command Spells. A single wave with mixed Saber and Berserkers (39-67k HP). Drops 6 stacks bronze currency. Story: ~3min read Bonus CEs: | Primary: |
68 | Mini 5: Looking Back - 2 (5 AP) | Party Restriction: NPC Support SOLO. No Mystic Code Skills or Command Spells. A semi scripted battle where both the enemy Caster (389k HP) and your NPC Support have unlimited Guts. Battle ends when each sides' Guts are triggered at least once. No event drops. Story: Pre-battle ~5min read Post-battle ~2min read | None |
Time Gate | The next time gate unlocks ~Day 7. Farm the latest Free Quest to reach 34k total points by opening Treasures for the next Main Quest. |
Walkthrough - Day 7 (9/5/2023 21:00 PDT)
# | Quest | Notes | Drops |
69 | Act 9-1 (5 AP) | Requires x34,000 A single wave with 9 Riders (44-49k HP). All enemies' NP have a high chance of inflicting Instant Death on the party and also inflict Death will also inflicting self-death. Drops 9 stacks gold currency. Story: Pre-battle ~5min read Post-battle ~1min read Bonus CEs: | Primary: |
70 | Act 9-2 (5 AP) | A scripted battle vs ~100 enemy Berserkers (46-58k HP). Battle ends when 8 are defeated or 10 turns pass. The party will gain 20% NP Gauge each turn. No event drops. Story: Pre-battle ~19min read Post-battle ~1min read | None |
71 | Act 9-3 (5 AP) | A scripted battle vs ~100 enemy Riders (30-34k HP) with one being the target Rider (130k HP). Only the 130k HP Rider needs to be defeated, and they gain unremovable Target Focus when they enter the field. A helpful field effect stuns all enemies for a turn at battle start. Drops 1 stack gold currency + 1 stack treasure. Story: ~5min read Bonus CEs: | Primary: |
72 | Act 9-4 (0 AP) | Story only. Story: ~1min read | None |
73 | Free: Pirates' Ocean (40 AP) | Run at least once for the clear reward. May need to run this additional times to reach 38k Treasure Points. Bonus CEs: | Primary: Secondary: |
74 | Act 10-1 (5 AP) | Requires x38,000 A battle against a lone break bar Saber (490k, 202k HP). Battle ends after first break. Note the boss has an unremovable 50% DEF buff and 50% ATK debuff. No event drops. Story: Pre-battle ~5min read Post-battle ~2min read | None |
75 | Act 10-2 (5 AP) | A dialog option determines which encounter is available. Option 1 Break bar Saber (190k, 202k HP) Enemy and allies are all inflicted with Curse, enemy Saber also has a 20% chance of being stunned each turn. Option 2 Break bar Saber (187k, 308k HP) All allies gain 2-time, 3-turn Evade. In both cases, on break the Saber gains Max NP Gauge and their NP removes defensive buffs before dealing AoE damage! Random effects will also happen each turn (see quest details for more info). Drops 1 stack treasure. Story: Pre-battle ~4min read Post-battle ~1min read Bonus CEs: | Primary: |
76 | Act 10-3 (5 AP) | Party Restriction: Mandatory Da Vinci Ruler A break bar Rider (100k, 124k, 200k HP). Da Vinci Ruler will gain helpful Damage Plus and Max HP buffs at battle start. A helpful field effect will randomly take place every turn, with minor ATK/DEF/healing buffs or fixed damage/stun/DEF debuffs on the enemy. 1st break: The boss summons two smaller Riders (49k, 50k HP). 2nd break: The boss clears debuffs for all its allies and gains an extra 2 NP charge per turn. Note the boss's NP hits AoE. The boss also has a 2k damage cut skill, can remove its own DEF debuffs, and remove defensive buffs from the party. Drops 3 stacks gold currency + 1 stack treasure. Story: Pre-battle ~9min read Post-battle ~5min read Bonus CEs: | Primary: Secondary: |
77 | Act 10-4 (0 AP) | Story only. Obtain 1x Holy Grail! Story: ~4min read | None |
78 | Epilogue (0 AP) | Story only. Da Vinci (Ruler) joins permanently! Story: ~11min read | None |
79 | Free: Caribbean Street - Final (40 AP) | Run at least once for the clear reward. At this point, Treasure Points are no longer required for progression, so Masters can swap to prioritizing Gacha CEs, unless the Treasure Ascension Material pool is more enticing than the Shop rewards depending on your needs. Bonus CEs: | Primary: Secondary: |
80 | Treasure: Great Ocean (5 AP) | Purchase Secret Map (Treasures of Great Ocean/High Seas) from the Event Shop to unlock! A single wave with three Archer enemies (143-299k HP). Two of the lower HP enemies decrease each others' HP when normal attacking, while the highest HP enemy restores HP for the other two when normal attacking. The smaller Archers also have a minor ATK buff, while the largest Archer has a minor DEF buff. No event drops. | None |
81 | Treasure: Ghost Ship (5 AP) | Purchase Secret Map (Treasures of Ghost Ship) from the Event Shop to unlock! Three waves of Casters (24-346k HP). The largest Caster in the third wave starts with 5 times of unremovable Guts (1k HP revival), and a passive unremovable 10k HP regen per turn. Drops 8 stacks 100k QP. Bonus CEs: | None |
82 | Treasure: Edge (5 AP) | Purchase Secret Map (Treasures of the Edge) from the Event Shop to unlock! A single wave of 9 Berserkers (26-384k HP). The boss Berserker (384k HP) starts on the field. At the end of the turn, if at least one smaller Berserker is alive, the boss sacrifices it and gains +30k Max HP. No event drops. | None |
83 | Mini 6: Extra: Summer Demon King (5 AP) | Party Restriction: NPC Support SOLO. No Mystic Code Skills or Command Spells. This is a scripted battle against an Avenger (480k HP). Survive for 3 turns and the battle will end. No event drops. Story: Pre-battle ~4min read Post-battle ~3min read | None |
84 | Mini 7: GUDAGUDA Special - 1 (5 AP) | Unlocks after clearing 13 Hidden Treasure Quests. A single wave of 3 Sabers (84-177k HP). Drops 2 stacks silver currency. Story: Pre-battle ~3min read Post-battle ~1min read Bonus CEs: | Primary: |
85 | Mini 7: GUDAGUDA Special - 2 (5 AP) | A single wave of 5 Sabers (64-75k HP). Drops 5 stacks silver currency. Story (Post-battle): ~2min read Bonus CEs: | Primary: |
86 | Mini 7: GUDAGUDA Special - 3 (5 AP) | A break bar Rider (207k, 273k, 525k HP). Battle ends after breaking 2 HP bars. Note the boss starts with 5 times, 5 turns of Evade, and drains 50% Gauge from the party. The boss also has a passive of 1 extra NP charge each turn. On break, the boss gains MAX NP Gauge. The boss has a single target NP. No event drops. Story: ~2min read | None |
87 | Mini 7: GUDAGUDA Special - 4 (5 AP) | Party Restriction: 3 Mandatory NPC Supports. A lone Rider boss (525k HP). As before, the boss gains an extra 1 NP Charge each turn. The boss starts by draining 100% NP Gauge from the party, and gaining ATK, DEF, Crit Damage, Debuff Immune, Death Immune, and 5k HP Regen buffs for itself. If the NPC Support Saber is on the field, they will gain 200% NP charge, 100% ATK, 50% DEF, 50% NP Gain, and 30 Stars. Drops 5 stacks of 100k HP. Story: ~5min read | None |
88 | Mini 7: GUDAGUDA Special - 5 (0 AP) | Story only. Story: ~3min read | None |
89 | Extra: Treasure of North (5 AP) | Purchase Secret Map: Treasure of the North from the Event Shop! A lone Saber (599k HP) with an unremovable 85% DEF buff. Bringing Servants with Ignore DEF are helpful; otherwise any of the NPC Supports also have Ignore DEF. No event drops. Story: ~1min read | None |
90 | Extra: Treasure of South (5 AP) | Purchase Secret Map: Treasure of the South from the Event Shop! A Caster mob (5M HP). The enemy inflicts death on self when it uses its NP. No event drops. Story: ~1min read | None |
91 | Extra: Treasure of East (5 AP) | Purchase Secret Map: Treasure of the East from the Event Shop! A large Lancer (620k HP). The enemy prioritizes targeting Evil alignment enemies. The boss also has 90% damage resist vs Servants that do not have Anti-Dragon bonus damage, while taking 500% damage from Anti-Dragon bonus damage sources. If you don't have an anti-Dragon specialist in your roster, one of the NPC Supports will work. No event drops. Story: ~1min read | None |
92 | Extra: Treasure of West (5 AP) | Purchase Secret Map: Treasure of the West from the Event Shop! A Berserker Servant (700k HP). The boss has 90% damage resist vs Servants that do not have Anti-Wild Beast bonus damage, while taking 500% damage from Anti-Wild Beast bonus damage sources. One of the NPC Supports will work as Anti-Wild Beast damage if one is unavailable in the roster. No event drops. Story: ~1min read | None |
93 | Extra: Final Treasure - 1 (5 AP) | Purchase Secret Map: Treasure of the End from the Event Shop! A break bar Avenger (123k, 202k, 274k HP). The boss starts by inflicting Confusion (chance of Skill Seal each turn) on the party for 5 turns. 1st Break: Decreases Master Skill cooldowns by 2 turns. 2nd Break: Gains 30% chance of inflicting Charm with normal attacks. Using a Master Skill can distract the boss, inflicting either 30k fixed damage, Skill Seal + NP Seal, or Charm for a turn. No event drops. Story: ~2min read | None |
94 | Extra: Final Treasure - 2 (0 AP) | Story only. Obtain a Holy Grail! Story: ~3min read | None |
95 | Challenge (5 AP) | Note the Challenge Quest will unlock after the Epilogue is completed, and also requires Singularity: Solomon to be cleared. A break bar Berserker boss (1M, 1.5M, 2.2M HP). Note the boss preferentially targets Servants that do not have the [Child] trait, deals bonus damage to non [Child] enemies, and takes less damage and deals less damage to [Child] enemies. Whenever the boss defeats a Servant, they restore 10% HP and gain 2 NP charge. 1st Break: 30% to Stun party (1 turn); if not stunned then 60% to inflict NP Seal (2 turns); if both Stun and NP Seal failed then 100% to Skill Seal (2 turns). 2nd Break: Gain 2 extra NP charge per turn; Increase NP Overcharge level by 1 for all [Child] trait party members. A detailed guide for this encounter can be found here. | None |
Event Completed | Congratulations! All Main Quests are completed and all copies of Da Vinci Ruler should be obtained! Masters can continue farming to clean up the remaining Treasure Point / Event Shop rewards! Check out the Quick Farming Guide for details on drop rates. |
Pirate Treasure - Material List
- Various Event Quests will drop Pirate Treasure! Open these for a random ascension material!
- Each Treasure, regardless of rarity, will give a fixed 100x Treasure Points per box opened.
- The ascension material gained is random, based on one of 3 rarities: Gold, Silver, and Bronze. The pool of possible ascension materials is shown in the table below. The chance of each material is presumably equal.
Event Bonus Servants
Event Bonus CEs
Name | How to Obtain | Event Bonus |
Ocean Flier 5★ | Event Points (x5) x10,000 x20,000 x30,000 x50,000 x70,000 Quest Drop (Rare) | +100% (MLB: +200%) |
Sink Deeper 5★ | Event Shop (x4) x400 (2) x200 (1) x200 (1) Event Points (x1) x40,000 Quest Drop (Rare) | +20% (MLB: +50%) |
Angel Heart 5★ | Event Gacha | +1 (MLB: +2) |
Treasure of the Caribbean 5★ | Event Gacha | +1 (MLB: +2) |
Pink Beach 4★ | Event Gacha | +1 (MLB: +2) |
Golden Trails 4★ | Event Gacha | +1 (MLB: +2) |
Pirates of the Jungle 3★ | Event Gacha Friend Point Gacha Quest Reward (x1) | +1 (MLB: +2) |
On the Colorful Seaside Corner 3★ | Event Gacha Friend Point Gacha | +1 (MLB: +2) |
- No, if just trying to complete the Main Quest for NP5/Max Asc Da Vinci Ruler. If trying to fully clear the event shop/point ladder, or if in need of Ascension Materials available from Treasures, Maybe.
- Natural Regen AP will be approximately 6000 AP throughout the event.
- Clearing the full Main Quest line and obtaining NP5 / Max Ascension Da Vinci Ruler requires about 1550 AP
- For clearing the Event Shop (no monuments, EXP, or 3* Fous), this will take approximately 4350 AP.
- For clearing the Event Shop (no monuments, but with Fous and EXP), this will take approximately 4990 AP. The event point ladder should also clear.
- For a full Event Shop clear including monuments, this total reaches 7750 AP to clear all pieces and monuments. The event point ladder will also easily clear.
- The amount of AP required can be reduced with more copies of Event CEs. Additional copies of 4* or 5* CEs must be obtained in the gacha, while 3* CEs can be obtained in the Friend Point Gacha (at a low rate).
- Assumptions for the above AP costs (uses "first timer worst case scenario with no Friend Point Gacha luck", AP reduced if more bonus available):