I personally hate self-only debuff removing skills, mostly because when said person is stunned or similar they can't actually use it to clear themselves...and that's the most valuable thing debuff removal can be used for. In a world where enemies don't have cooldowns, removing that stun on yourself would be a valuable action to be capable of.
I like debuff resistance as a passive skill, but as an active skill its terrible unless tied to a legitimately good other effect. Mostly because once again, enemies laugh at the cooldowns you're saddled with.
Then there's stuff like the generic Instinct skill...I feel like that skill should have been made a "this character gains X crit stars each turn" passive rather than an active skill that just dumps some amount of crit stars on everyone. Amadeus' skill outright laughs at Instinct, and other servants with similar skills have other effects tied to them that make them better choices. Finally, why the heck is Instinct an active skill to begin with? Do people consciously have to toggle on whether their instincts are working in the Fate universe? The description of it in everything I've read in other sources makes me want to lean towards it being a passive effect.
As for skills I like, card effectiveness increases (particularly the ones that last multiple turns and/or affect other servants like Helena's) and skills that have effects the servant can actually make good use of and that do unique things (Musashi is a perfect example of this.)
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