Introduction
- Welcome to the Water Monsters Crisis event! This event features an Event Shop with three event currencies, along with various Construction options that aesthetically modify the map and provide additional story!
- This event is primarily time gated, with Main Quests and Free Quests unlocking on a daily basis. Construction Quests will also be required to unlock certain Main Quests.
- There are three event currencies (), whose rates are boosted by event gacha CEs ().
- There are also three construction currencies (), whose rates are boosted by event shop CE, which can also be obtained at a low rate from Event Free Quests ().
- Event Bonus Servants will provide drop bonuses to construction currencies, as well as a damage bonus and Bond EXP! All Classes can also provide construction currency drop bonus, as listed in the bonus Servant table.
- The Main Quest unlock schedule is below:
Date | Quests Available |
3/29/2024 02:00 PDT | Prologue - Section 4 |
3/29/2024 21:00 PDT | Section 5 - 6 |
3/30/2024 21:00 PDT | Section 7 |
3/31/2024 21:00 PDT | Section 8 - 9 |
4/1/2024 21:00 PDT | Section 10 - 11 |
4/2/2024 21:00 PDT | Section 12 |
4/3/2024 21:00 PDT | Section 13 - 14 |
4/4/2024 21:00 PDT | Section 15 - End |
General Tips
- Event Bonus CEs will grant a boost to drops for Event Shop currencies or provide a damage boost for Construction currencies.
- Event Bonus Servants will gain a Damage and Bond EXP bonus during the event! Additionally, all Servants can provide Construction currency drop bonuses depending on their class. Bringing the right Event Bonus Servants will help speed up the farming process.
The below is a summary of the general flow of the event. Generally, Main Quests and Free Quests are time gated and unlock on a daily basis, while Construction Quests need to be completed at various points to access the next Main Quest. The detailed walkthrough provides information about CE suggestions, drops, enemy encounters and gimmicks for each quest.
The overall flow is Main Quests > Free Quests to farm currency > Construction Quest > repeat, with time gates between individual Main Quest chapters.
Walkthrough (All Days):
1) Clear Main Quests (up to Section 1).
2) Clear Free Quests available. Make sure to purchase the Event Shop CE ASAP to maximize Construction currency drops! If ever short on currency, farm Free Quests until sufficient currency is available.
3) Complete Construction Quest of choice.
4) Repeat the above three steps. Each day, new Main Quests will unlock; continue farming Free Quests between days to obtain more Construction currency to prepare for the next Construction Quest.
5) On ~Day 8, the Epilogue will unlock! Obtain the Welfare, Taisui Xingjun at this time!
6) After clearing the Epilogue, clear all Extra Quests using Construction currency to NP5 the Welfare.
Walkthrough Redirect Shortcut
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- 3/29/2024 5:15 PM PST - Added Challenge Guide link.
Walkthrough - Day 1
# | Quest | Notes | Drops |
1 | Prologue (5 AP) | A lone Assassin enemy (146k HP). No event drops. Receive copy of ! Equip for nodes that drop ! Story: Pre-battle ~4min read Post-battle ~1min read | None |
2 | S1-1 (0 AP) | Story only. Story: ~5min read | None |
3 | S1-2 (0 AP) | Story only. Story: ~3min read | None |
4 | S1-3 (0 AP) | Story only. Story: ~5min read | None |
5 | S1-4 (5 AP) | A lone Assassin enemy (146k HP). Drops 1 stack bronze currency. Story (Post-battle): ~5min read Bonus CEs: | Primary: |
6 | Free: Beginner (40 AP) | Run at least once. Run at least once for clear reward. Bonus CEs: | Primary: Secondary: |
7 | Free: Intermediate (40 AP) | Run at least once. Run at least once for clear reward. Bonus CEs: | Primary: Secondary: |
8 | Construction 1 ( x1 x1 x1) | Construction Quests are required for Main Quest progression! Farm Free Quests for [Kon] currency until the desired construction can be completed! For this reason, bringing the Event Shop CE to Free Quests is best once all copies of the CE are purchased, since this is the primary limiting factor for progression. Story: ~3min read | None |
9 | S2-1 (5 AP) | Party Restriction: Mandatory Frontline NPC A Lancer break bar enemy (356k, 405k HP). Battle ends after depleting the enemy's first HP bar. Story: Pre-battle ~3min read Post-battle ~2min read | None |
10 | S2-2 (0 AP) | Story only. Story: ~5min read | None |
11 | Free: Advanced (40 AP) | Run at least once. Run at least once for clear reward. Masters can farm any of the Free Quests for construction currency if needed at this point (it may be necessary with below average drop luck). All three quests are basically equivalent, although this quest is the best to farm since gold currency is most needed to buy all Event Shop CE copies. Masters should purchase ASAP and prioritize CE slots for the event shop CE since construction materials are the limiting factor for Main Quest progression. Bonus CEs: | Primary: Secondary: |
12 | Construction 2A ( x5 x1) | For remaining constructions, Masters can choose one of three options. The option selected does not matter, except for flavor and aesthetic purposes, so it can be best to choose by which currency is easiest for farm based on bonuses available. Masters can also choose to deconstruct a building (no currency refund if this is done) and choose a different option. The only reward for constructing all buildings is 1x Silver Fruit per new building, so this is not really worth redoing constructions unless excess currency is available, although this does provide tidbits of new story for completionists. Story: ~1min read | None |
13 | Construction 2B ( x5 x1) | (Alternative option) Story: ~1min read | None |
14 | Construction 2C ( x1 x5) | (Alternative option) Story: ~2min read | None |
15 | S3-1 (5 AP) | Dialog options decide Support Servants available. Masters can still select Friend Supports. A single wave with six Sabers (30-38k HP) and a Berserker at the end (156k HP). Drops 7 stacks bronze currency. Story: ~1min read Bonus CEs: | Primary: |
16 | S3-2 (0 AP) | Story only. Story: ~2min read | None |
17 | S4-1 (0 AP) | Story only. Story: ~1min read | None |
18 | S4-2 (0 AP) | Story only. Story: ~2min read | None |
Event Completed | The next section unlocks ~Day 2. Extra AP can be spent on the Advanced difficulty Free Quest; focus on buying the Event Shop CE copies ASAP. If AP fruit is plentiful, Masters can spend some to buy the Event Shop CE now if desired. When doing this, prioritizing shop bonus CE is preferred instead. |
Walkthrough - Day 2
# | Quest | Notes | Drops |
19 | S5-1 (0 AP) | Story only. Story: ~3min read | None |
20 | S5-2 (0 AP) | Story only. Story: ~5min read | None |
21 | Construction 3A ( x15 x5) | Complete one of three constructions. Free Quests can be farmed for currency if not enough currency is available. Story: ~2min read | None |
22 | Construction 3B ( x15 x5) | (Alternative option) Story: ~2min read | None |
23 | Construction 3C ( x5 x15) | (Alternative option) Story: ~2min read | None |
24 | S6-1 (5 AP) | Dialog options decide Support Servants available. Masters can still select Friend Supports. Two waves, the first with six Berserkers (40-43k HP), and the second with a break bar Berserker (58k, 69k HP). Note the break bar boss will gain MAX NP Gauge after break. Their NP hits a single target and curses them. Drops 7 stacks bronze currency. Story: ~2min read Bonus CEs: | Primary: |
25 | S6-2 (0 AP) | Story only. Story: ~3min read | None |
26 | Free: Waterfall (40 AP) | Run at least once. This latest quest has better rates than the previous three quests, so extra AP can be spent here. Bonus CEs: | Primary: Secondary: |
Event Completed | The next section unlocks ~Day 3. Extra AP can be spent on the newest Free Quests. Later quests will unlock with better drop rates, however, so it's best to hold off on dedicated farming til later. |
Walkthrough - Day 3
# | Quest | Notes | Drops |
27 | S7 (0 AP) | Story only. Story: ~5min read | None |
28 | Free: Mine 1 - Mine Disasters (40 AP) | Run at least once. This quest is approximately equivalent to the previous, although having a balanced number of materials is best so farming this instead of the previous quest is a good idea in the meantime. Bonus CEs: | Primary: Secondary: |
29 | Construction 4A ( x30 x15) | Complete one of three constructions. Free Quests can be farmed for currency if not enough currency is available. Story: ~2min read | None |
30 | Construction 4B ( x30 x15) | (Alternative option) Story: ~1min read | None |
31 | Construction 4C ( x15 x30) | (Alternative option) Story: ~2min read | None |
Event Completed | The next section unlocks ~Day 4. Extra AP can be spent on the newest Free Quests. Later quests will unlock with better drop rates, however, so it's best to hold off on dedicated farming til later. |
Walkthrough - Day 4
# | Quest | Notes | Drops |
32 | S8-1 (5 AP) | A single wave with two Berserkers (198k, 202k HP). Drops 2 stacks silver currency. Story: ~2min read Bonus CEs: | Primary: |
33 | S8-2 (5 AP) | This is a scripted battle that ends automatically after 3 turns. Story: ~1min read | None |
34 | S8-3 (0 AP) | Story only. Story: ~5min read | None |
35 | Construction 5A ( x50 x30) | Complete one of three constructions. Free Quests can be farmed for currency if not enough currency is available. Story: ~3min read | None |
36 | Construction 5B ( x50 x30) | (Alternative option) Story: ~2min read | None |
37 | Construction 5C ( x30 x50) | (Alternative option) Story: ~2min read | None |
38 | S9-1 (5 AP) | Dialog options decide Support Servants available. Masters can still select Friend Supports. Two waves, both with 3 Berserkers each (43-268k HP). Drops 6 stacks silver currency. Bonus CEs: | Primary: |
39 | S9-2 (0 AP) | Story only. Story: ~1min read | None |
40 | S9-3 (0 AP) | Story only. Story: ~3min read | None |
41 | Free: Forest (40 AP) | Run at least once. This quest is approximately equivalent to the previous two quests, although farming this is a good idea to help balance out the total number of materials. Bonus CEs: | Primary: Secondary: |
Event Completed | The next section unlocks ~Day 5. Extra AP can be spent on the newest Free Quests. Later quests will unlock with better drop rates, however, so it's best to hold off on dedicated farming til later. |
Walkthrough - Day 5
# | Quest | Notes | Drops |
42 | S10 (0 AP) | Story only. Story: ~5min read | None |
43 | Construction 6A ( x80 x50) | Complete one of three constructions. Free Quests can be farmed for currency if not enough currency is available. Story: ~1min read | None |
44 | Construction 6B ( x80 x50) | (Alternative option) Story: ~2min read | None |
45 | Construction 6C ( x50 x80) | (Alternative option) Story: ~2min read | None |
46 | S11-1 (5 AP) | Dialog options decide Support Servants available. Masters can still select Friend Supports. A single wave with a break bar Assassin (193k, 210k HP). On break, the enemy debuffs HP Recovery and inflicts a minor Curse on the party. Drops 1 stack silver currency. Bonus CEs: | Primary: |
47 | S11-2 (0 AP) | Story only. Story: ~3min read | None |
48 | Free: River (40 AP) | Run at least once. This quest is better return than all prior quests, so extra AP can be spent here. Bonus CEs: | Primary: Secondary: |
Event Completed | The next section unlocks ~Day 6. Extra AP can be spent on the newest Free Quests. Later quests will unlock with better drop rates, however, so it's best to hold off on dedicated farming til later. |
Walkthrough - Day 6
# | Quest | Notes | Drops |
49 | S12 (0 AP) | Story only. Story: ~3min read | None |
50 | Free: Mine 2 - Cave Disasters (40 AP) | Run at least once. This quest drops a different set of currencies but is otherwise equivalent to the previous quest. To balance out currencies, extra AP can be spent here. Bonus CEs: | Primary: Secondary: |
51 | Construction 7A ( x100 x80) | Complete one of three constructions. Free Quests can be farmed for currency if not enough currency is available. Story: ~2min read | None |
52 | Construction 7B ( x100 x80) | (Alternative option) Story: ~3min read | None |
53 | Construction 7C ( x80 x100) | (Alternative option) Story: ~2min read | None |
Event Completed | The next section unlocks ~Day 7. Extra AP can be spent on the newest Free Quests. Later quests will unlock with better drop rates, however, so it's best to hold off on dedicated farming til later. |
Walkthrough - Day 7
# | Quest | Notes | Drops |
54 | S13 (0 AP) | Story only. Story: ~4min read | None |
55 | Construction 8A ( x150 x100) | Complete one of three constructions. Free Quests can be farmed for currency if not enough currency is available. Story: ~3min read | None |
56 | Construction 8B ( x150 x100) | (Alternative option) Story: ~2min read | None |
57 | Construction 8C ( x100 x150) | (Alternative option) Story: ~2min read | None |
58 | S14 (5 AP) | Dialog options decide Support Servants available. Masters can still select Friend Supports. A single wave with 9 Riders total, one after another (43-52k HP). Drops 9 stacks silver currency. Story: Pre-battle ~2min read Post-battle ~2min read Bonus CEs: | Primary: |
59 | Free: Cape Toe (40 AP) | Run at least once. This quest drops a different set of currencies but is otherwise equivalent to the previous quest. To balance out currencies, extra AP can be spent here. Bonus CEs: | Primary: Secondary: |
Event Completed | The next section unlocks ~Day 8. Extra AP can be spent on the newest Free Quests. Later quests will unlock with better drop rates, however, so it's best to hold off on dedicated farming til later. |
Walkthrough - Day 8
# | Quest | Notes | Drops |
60 | S15 (0 AP) | Story only. Story: ~3min read | None |
61 | Construction 9A ( x200 x150) | Complete one of three constructions. Free Quests can be farmed for currency if not enough currency is available. Story: ~2min read | None |
62 | Construction 9B ( x200 x150) | (Alternative option) Story: ~2min read | None |
63 | Construction 9C ( x150 x200) | (Alternative option) Story: ~3min read | None |
64 | S16 (0 AP) | Story only. Story: ~2min read | None |
65 | S17-1 (5 AP) | Construction #9 options decide Support Servants available. Masters can still select Friend Supports. Three waves of six Assassins each (15-126k HP). Drops 15 stacks gold currency. Story: ~3min read | None |
66 | S17-2 (5 AP) | A break bar Lancer (393k, 454k HP). Starts with minor Damage Cut, HP Regen, and Crit Rate buffs, and gains 1 extra NP charge per turn. On break, deals bonus damage against [Heaven]/[Earth] attribute and increases own Healing by 50%. Drops 1 stack gold currency. Story: Pre-battle ~1min read Post-battle ~2min read | None |
67 | S17-3 (0 AP) | Story only. Story: ~3min read | None |
68 | S17-4 (0 AP) | Story only. Story: ~5min read | None |
69 | S18-1 (5 AP) | A wave with a total of 50 enemies. Battle ends after 5 enemies are defeated. Enemies are a mix of classes, ranging from 30-37k HP. No event drops. Story: ~6min read | None |
70 | S18-2 (5 AP) | A scripted battle that ends in 5 turns. The encounter has a break bar Berserker (507k HP) that has permanent 95% Damage Resist and 100% damage reduction from non-Divine Servants. No event drops. | None |
71 | S18-3 (5 AP) | Party Restrction: Mandatory NPC Support A battle against a break bar Berserker (411k, 447k, 531k HP). The boss has unremovable 50% Damage Resist and additional 35% damage reduction from non-Divine Servants. Battle ends after breaking the boss's first HP bar. No event drops. Story: ~4min read | None |
72 | S18-4 (5 AP) | Party Restrction: Mandatory NPC Support A rematch against the break bar Berserker (411k, 447k, 531k HP). This time the boss has unremovable 10% Damage Resist and additional 30% damage reduction from non-Divine Servants, and a permanent 30% DEF debuff and 30% Arts/Buster/Quick Resist debuff. 1st Break: Remove party's defensive buffs and inflict 5-time, 2-turn Buff Block. 2nd Break: Inflict 2 turns of NP Seal, Skill Seal, and one random of Arts/Quick/Buster Seal on the party. Story: ~3min read | None |
73 | S18-5 (0 AP) | Story only. Story: ~4min read | None |
74 | Epilogue (0 AP) | Story only. Story: ~2min read | None |
75 | Free: Right Harbor (40 AP) | Run at least once for the clear reward. | None |
76 | Free: Turtle Hand (40 AP) | Run at least once. This is the best farming location for all currencies available! Farm this quest to clear the event shop and run the Extra Quests to NP5 the welfare Servant. | None |
77 | Extra: Friends ( x300 x300) | A single wave with an Alter Ego (398k) and Foreigner (498k HP). Both start with a minor ATK buff and will buff each others' NP Damage whenever the other's NP Gauge is full. Every even turn, the Alter Ego buffs Crit Rate for all their allies. | None |
78 | Extra: Succeeding ( x300 x300) | A single wave with two Berserkers (361-363k HP) and an Alter Ego (333k HP). The frontmost Berserker has perma-Guts until the other enemies are defeated. | None |
79 | Extra: Fairy Tale ( x300 x300) | A single wave with two Casters (339-356k HP) and an Alter Ego (370k HP). Every even turn, two of the enemies will charge the middle Caster enemy's NP bar by 3 each. Note the middle Caster's NP is a supportive NP and does not deal damage. | None |
80 | Extra: Cooking ( x200 x200 x200) | A single wave with an Alter Ego (334k), Saber (390k), and Berserker (366k HP). The Berserker will inflict mild Burn on the party and attempt to charge their NP bar fully and get it reduced by 2 by the Saber. Enemies also inflict a small burn when normal attacking, and all allies take increased Burn damage. The Alter Ego will also debuff the party's HP Recovery amount by 50% permanently. | None |
81 | Challenge (5 AP) | Note the Challenge Quest will unlock after the Epilogue and requires Final Singularity Solomon to be cleared. A rush of seven break bar Servants all with 2 HP bars, with three Sabers, a Rider, Caster, Archer, and Lancer (121-170k HP). All Servants passively gain minor defensive or offensive buffs each turn that can stack indefinitely, but are removable. Additionally, each Servant has break effects, most of which are unremovable. Most notably, the starting Saber gains 2-hit Evade, and the Archer gains 2-hit Invincibility after break, while the final Saber has Guts after break. A guide with a full list of details for this battle can be found here. | None |
Event Completed | Congratulations! All Main Quests are completed! Masters can continue farming to clear the Event Shop! Don't forget to purchase all Ascension Materials for Taisui Xingjun from the Shop! Optionally, Masters can also reconstruct all other buildings they did not construct the first time around (for 1x Silver Fruit per new building). Check out the Quick Farming Guide for details on drop rates. |
Event Bonus Servants
Event Bonus CEs
Name | How to Obtain | Event Bonus |
Underworld's Goddess 5★ | Event Gacha | +1 (MLB: +2) |
Eye of the Tiger 4★ | Event Gacha | +1 (MLB: +2) |
World Excursion 3★ | Event Gacha Friend Point Gacha Quest Reward (x1) | +1 (MLB: +2) |
Star's Holiday 5★ | Event Shop (x4) x400 (2) x200 (1) x200 (1) Quest Drop (Rare) | +1 (MLB +2) |
- No, if just clearing the event and going for NP5 / Max Ascension Welfare Taisui Xinjun. If clearing the Event Shop, also probably not, provided natural AP is all used.
- Natural Regen AP will be approximately 5980 AP throughout the event.
- Clearing the full Main Quest line and clearing each quest at least once w/ an NP5 Welfare requires 2765 AP.
- For clearing the Event Shop (no monuments; EXP + 3* Fous will clear regardless in most cases), this will take approximately 4365 AP.
- For a full Event Shop clear including monuments, this total reaches 5685 AP to clear everything.
- The amount of AP required can be reduced with more copies of Event CEs. Additional copies of 4* or 5* CEs must be obtained in the gacha, while 3* CEs can be obtained in the Friend Point Gacha (at a low rate).
- Assumptions for the above AP costs (uses "first timer worst case scenario with no FP Gacha luck", AP reduced if more bonus available):