Event Tips
- Last Update: 7-19. If you have any questions, feedback or noticed any mistakes, please drop a message in the Q&A Thread
- Build developments to advance the Main Quest line! Buildings customize your island and each building has an associated special story and voice lines. It does not matter which buildings are built in terms of progress or rewards, except some options are easier to complete.
- Masters can unlock Scathach (Assassin) permanently by completing the Main Quest.
- Masters can acquire her Ascension Materials from the Event Shop in Part 1, and additional copies of her from special quests after Main Quest completion.
- Make sure to do the Daily Shipwreck Quests to gain additional currency, shells and QP!
- Better nodes open as you advance through the Main Quests. Field the correct class combinations for each node and rush through the first few chapters to open the better farming locations!
- Buying the Event CEs is only recommended AFTER Main Quest completion. Opening up the best farming nodes first is more important!
- When farming to clear the Event Shop, farm for Realta / Eadrom / Uisce Alloy first, as those nodes also drop Oil and Cement. Alternatively, simply follow the recommendations of the Automatic Efficiency Calculator.
Chapter Unlock Conditions
Chapter | Requirements | Unlocks |
1 | Clear [Part 1] | Unlocks [Chapter 2] |
2 | Clear [Chapter 1] | Unlocks [Development Planning 1] |
Clear [Development 2] | Unlocks [Expert] and [Explosion] difficulties for each Free Quest | |
3&4 | Clear [Development 5] | Unlocks [Development Planning 6], Unlocks [Restored City] and [Contaminated Area] areas |
5 | Clear [Development 9] | Unlocks [Development Planning 10] |
6 | Clear [Development 11] | Unlocks [Development Planning 12] |
7 | Clear [Development 12] | Unlocks [Annihilation] difficulty for each Free Quest |
Key Assumptions
- This walkthrough suggests a fastest path for those Masters wishing to rush through the event or maximize their farming.
- This route assumes Masters clear each Free Quest available for the apple rewards even if it is relatively inefficient (20 AP).
- It minimizes repeated runs and factors in the extra drops from the Main Quest.
- It does not factor in Daily Quests that are unlocked as the Event progresses - but those will mainly reduce some runs at the end.
- It assumes Masters field at least a +7 bonus (6 correct Servants and 1 borrowed Event CE) during their farming.
- Note: The farming efficiency of each location does change between Explosion and Annihilation difficulty. Make sure to use the correct farming tables after the event as this has caused some confusion in the walkthrough for Part 1.
Prologue
Unlocking Explosion (Development 1~2)
Clearing Early Free Quests
Step | Quest | Bonuses | Goal/Bonuses | Let's start by clearing all the available Free Quests once for Event Currency and their apples. Even the relatively inefficient Intermediate difficulty bronze apple can prove useful for the lottery event in 2 months! |
Resource | Area | Notes | Enemies | Note: Maximize Event Bonuses for the first listed Event Currency! |
Shore 3 | Drops | Boss: | |
Ruins 3 | Drops | Boss: | |
Underground Factory 3 | Drops | Boss: | |
Cave 3 | Drops | Boss: |
Step | Quest | Bonuses | Goal/Bonuses |
3 | Development Plan 1 | (Story Only) The Quest link has an overview view of all buildings options and their associated Servants. | |
4 | Daily Quests | Complete any Daily Quests as they become available for resources and QP. They speed up Main Quest completion significantly. | Field/borrow for additional QP! |
5 | Material Farming | Farm resources for your development of choice! (Fastest: C) | A: x20, x40 B: x20, x20 C: x20, x30 |
6 | Development Quest 1 | (Story Only) | |
7 | Development Plan 2 | (Story Only) | |
8 | Material Farming | Farm resources for your development of choice! (Fastest: B) | A: x70, x30 B: x30, x30 C: x50, x30 |
9 | Development Quest 2 | (Story Only) Unlocks [Expert] (#4) and [Explosion] (#5) difficulty Free Quests. |
Unlocking Chapter 3 & 4 (Development 3~5)
Clearing New Free Quests
Step | Quest | Bonuses | Goal/Bonuses | Completing Development 2 unlocked 8 more Free Quests to clear. Let's clear them all now once for their Event Currency and their apples. |
Resource | Area | Notes | Enemies |
Shore 5 | Drops | Boss: | |
Ruins 5 | Drops | Boss: | |
Underground Factory 5 | Drops | Boss: | |
Cave 5 | Drops | Boss: |
Step | Quest | Bonuses | Goal/Bonuses |
10 | Development Plan 3 | (Story Only) | |
11 | Material Farming | Farm resources for your development of choice! (Fastest: C) | A: x70, x40 B: x50, x40 C: x30, x40 |
12 | Development Quest 3 | (Story Only) | |
13 | Development Plan 4 | (Story Only) | |
14 | Material Farming | Farm resources for your development of choice! (Fastest: B) | A: x40, x60 B: x40, x40 C: x40, x80 |
15 | Development Quest 4 | (Story Only) | |
16 | Development Plan 5 | (Story Only) | |
17 | Material Farming | Farm resources for your development of choice! (Fastest: C) | A: x60, x20 B: x80, x60 C: x40, x40 |
18 | Development Quest 5 | (Story Only) Unlocks Chapter 3. Note you must still have the final Statue in Summer 2018 Part 1 completed to finish Chapter 3 as it is referenced in the story. | |
19 | Chapter 3 (1/2) | Drops a small amount of Cement and Oil in equal measure. | Drops |
19 | Chapter 3 (2/2) | Drops a single Realta Alloy. Unlocks Chapter 4 | Drops |
20 | Chapter 4 | Part 1 drops a small amount of Cement and Oil in equal measure, the Alloys are single drops. Unlocks [Restored City] and [Contaminated Area] farming areas; Unlocks Development Plan 6. | Part 1: , Part 2: |
Unlocking Chapter 5 (Development 6~9)
Clearing New Free Quests
Step | Quest | Bonuses | Goal/Bonuses | Completing Chapter 4 unlocked 10 more Free Quests to clear in the new locations. Let's clear them all now once for their Event Currency and their apples. |
Resource | Area | Notes | Enemies |
Restored City 5 | Drops | Boss: | |
Shore 5 | Drops | Boss: | |
Ruins 5 | Drops Optimal with 9+ bonus and higher. | Boss: | |
Underground Factory 5 | Drops Optimal with 9+ bonus and higher. | Boss: | |
Cave 5 | Drops Optimal with 9+ bonus and higher. | Boss: | |
Contaminated Area 5 | Drops Optimal with +1~8 // bonus if you wish to farm all three resources. | Boss: |
Step | Quest | Bonuses | Goal/Bonuses |
21 | Development Plan 6 | (Story Only) | |
22 | Material Farming | Farm resources for your development of choice! (Fastest: C) | A: x60, x100 B: x80, x60 C: x60, x60 |
23 | Development Quest 6 | (Story Only) | |
24 | Development Plan 7 | (Story Only) | |
25 | Material Farming | Farm resources for your development of choice! (Fastest: C) | A: x60, x70 B: x90, x70 C: x30, x70 |
26 | Development Quest 7 | (Story Only) | |
27 | Development Plan 8 | (Story Only) | |
28 | Material Farming | Farm resources for your development of choice! (Fastest: A) | A: x60, x30 B: x60, x60 C: x60, x90 |
29 | Development Quest 8 | (Story Only) | |
30 | Development Plan 9 | (Story Only) | |
31 | Material Farming | Farm resources for your development of choice! (Fastest: B) | A: x90, x100 B: x60, x100 C: x120, x100 |
32 | Development Quest 9 | (Story Only) Unlocks Chapter 5 | |
33 | Chapter 5 | Only Part 1 drops a small amount of Cement and Oil in equal measure, the rest of the drops are roughly single drops. Unlocks Development Plan 10! | Part 1: Part 2: Part 3: |
Unlocking Chapter 6 (Development 10~11)
Step | Quest | Bonuses | Goal/Bonuses |
34 | Development Plan 10 | (Story Only) | |
35 | Material Farming | Farm resources for your development of choice! (Fastest: B) | A: x80, x100 B: x100, x100 C: x100, x80 |
36 | Development Quest 10 | (Story Only) | |
37 | Development Plan 11 | (Story Only) | |
38 | Material Farming | Farm resources for your development of choice! (Fastest: C) | A: x100, x100 B: x100, x100 C: x100, x100 |
39 | Development Quest 11 | (Story Only) Unlocks Chapter 6 | |
40 | Chapter 6 | Very few currency drops, just focus on completion (especially newer Masters!) Unlocks Development Plan 12. | Part 1: None Part 2: Part 3: |
Unlocking Chapter 7 (Development 12)
Step | Quest | Bonuses | Goal/Bonuses |
41 | Development Plan 12 | (Story Only) | |
42 | Material Farming | Farm resources for your development of choice! (Fastest: C) | A: x150, x200 B: x200, x200 C: x200, x150 |
43 | Development Quest 12 | (Story Only) Unlocks Chapter 7 | |
44 | Chapter 7 | (Story Only) Unlocks [Annihilation] difficulty Free Quests & Post Event Quests! joins permanently! | |
45 | Material Farming | Make sure to reset Development 12 and clear each option. Each completion rewards a ! Only demolishing and rebuilding Development 12 is required, the other developments only reward Mana Prisms and Voice Lines. | A: x150, x200 B: x200, x200 C: x200, x150 |
46 | Post-Event Quest 1 Post-Event Quest 2 Post-Event Quest 3 | These 3 quests do not have any event drops. Complete these for x1, which can be traded in the Event Shops for more copies of Scathach (Assassin)! | |
47 | Chapter 8 | (Story Only) Shows at the very end of the Event - it's a short story epilogue with no reward. |
Post-Main Chapter Farming
Farming Locations
Given all locations are now unlocked after Chapter 7, these are the best Event resource farming locations.The following cutoff points do not take into account any bonus to or drops. For the best total possible currency drops, use the Event Drop Rate Calculator as cutoff points can fluctuate.
Resource | Area | Notes | Enemies |
Restored City 6 | Drops | Boss: | |
Shore 6 | Drops | Boss: | |
Ruins 6 | Drops Optimal with 6+ bonus and higher. | Boss: | |
Underground Factory 6 | Drops Optimal with 6+ bonus and higher. | Boss: | |
Cave 6 | Drops Optimal with +6 bonus and higher. | Boss: | |
Contaminated Area 6 | Drops Optimal with +1~5 // bonus if you wish to farm all three resources. | Boss: |
Obtain by clearing the Post Event Quests, after completion of Main and Brilliant Summer Quests!
Notes on Automatic Efficiency Calculator
The Automatic Calculator assumes a Masters will farm with the maximum amount of ideal Servant class bonus available.
Note for Masters from last year:
- Fielding an MLB Chaldea Lifesavers of your own is *always* more efficient than fielding a non-MLB gacha CE while farming any of the Alloys
- Thus for a (very slightly, the difference is only 1-2 runs) more optimal route, Masters with an MLB Chaldea Lifesavers should only enter 4 non-MLB copies for, say, Shining Goddess in the calculator even if they have 5 copies.
- An MLB gacha CE is still always better.