Introduction
- Welcome to the 100-floor Pagoda! This Event is an exercise in how well Masters can juggle their Servant roster in clearing 100 battles as they climb the Pagoda to reach the final challenge!
Floor Quests
- Completing Floor Clear Quests is the primary goal of the Event:
- Every Floor Clear Quest costs 1 AP.
- A boss appears every 10th floor, which features a battle against a Break Bar enemy Servant (10F, 20F, 30F, etc).
- Servants that participate in a Floor Clear Quest will gain "Exhaustion", which lasts for 4 hours, and will render them unable to participate in another Floor Clear Quest while they are still exhausted.
- Failing to clear a quest or retreating will not incur "Exhaustion".
Hot Springs
- The Event also features Hot Springs, which are unlocked after the first Floor Clear Quest.
- Hot Springs allow Servants to recover from Exhaustion at double speed.
- Masters can assign up to five Servants at a time to the Hot Springs.
- Servants can be removed from Hot Springs before recovery is completed. Recovery progress is kept, but recovery rate will return to normal speed.
Lineup Restrictions
- There are some Party Lineup Restrictions:
- NO SUPPORT SERVANTS ALLOWED! Masters must rely on their own Roster!
- At least 3 Servants must be placed in the lineup to begin a Floor Clear Quest.
Event Tips
- Some tips on organizing Servant lineups:
- For most non-boss floors, if possible, try to bring the minimum of 3 Servants to clear a quest.
- The most roster- and time-conserving method is to bring 1x AoE Class-Advantage Servant that can NP immediately (Kaleidoscope, The Imaginary Element, or NP Gauge charge via Mystic Code: Mage's Association Uniform) + 2x Fodder Servants
- If the above is unavailable, almost all Floor Quests (except the last 10 floors) are mono-class, so bringing a party of three Servants with class advantage is sufficient to comfortably clear most quests.
- For boss floors, don't forget to equip [An Oni in Human Clothing] for the damage boost!
- The entire event lasts just under 7 days (~164 hours).
- If planning to clear all 200 floors, you will need at least one party that can defeat floor bosses and at least 3 independent floor-clearing parties (and this assumes perfect quest start times after exhaustion comes off cooldown). Practically speaking (sleep is important!), Masters will want to have 1 or 2 boss-slaying parties and at least 6 floor clear parties at minimum.
Walkthrough
- Click on the Quest floor number to see the full enemy lineup.
Pagoda #1 |
|
Pagoda #2 |
|
Quest | Description | Classes |
Prologue | Story only. | |
1F | 1 Enemy Wave. | |
Discovery | Story only. - Unlocks the Hot Springs! Place up to 5 Servants in the Hot Springs to recover Exhaustion at x2 rate. | |
2F | 1 Enemy Wave. | |
3F | 1 Enemy Wave. | |
4F | 1 Enemy Wave. | |
5F | 1 Enemy Wave. | |
6F | 1 Enemy Wave. | |
7F | 1 Enemy Wave. | |
8F | 1 Enemy Wave. | |
9F | 2 Enemy Waves. | |
10F | Boss: Upon break: Boss gains Critical Rate buff that stacks each turn. |
Quest | Description | Classes |
11F | 1 Enemy Wave. | |
12F | 1 Enemy Wave. | |
13F | 1 Enemy Wave. | |
14F | 1 Enemy Wave. | |
15F | 1 Enemy Wave. | |
16F | 1 Enemy Wave. | |
17F | 1 Enemy Wave. | |
18F | 1 Enemy Wave. | |
19F | 2 Enemy Waves. | |
20F | Boss: Upon break: Boss gains HP Regen Buff (10,000 HP per turn). |
Quest | Description | Classes |
21F | 1 Enemy Wave. | |
22F | 1 Enemy Wave. | |
23F | 1 Enemy Wave. | |
24F | 1 Enemy Wave. | |
25F | 1 Enemy Wave. | |
26F | 1 Enemy Wave. | |
27F | 1 Enemy Wave. | |
28F | 1 Enemy Wave. | |
29F | 2 Enemy Waves. | |
30F | Boss: Upon break: Boss randomly gains ATK Up, DEF Up, or Crit Rate Up each turn. |
Quest | Description | Classes |
31F | 1 Enemy Wave. | |
32F | 1 Enemy Wave. | |
33F | 1 Enemy Wave. | |
34F | 1 Enemy Wave. | |
35F | 2 Enemy Waves. | |
36F | 1 Enemy Wave. | |
37F | 1 Enemy Wave. | |
38F | 1 Enemy Wave. | |
39F | 2 Enemy Waves. | |
40F | Boss: Upon break: Boss gains DEF +50% and Quick Res +100% (Unremovable). - * Wazahamimaru has Arts Res +50%. - * Gorikimaru has Buster Res +50%. |
Quest | Description | Classes |
41F | 1 Enemy Wave. | |
42F | 1 Enemy Wave. | |
43F | 1 Enemy Wave. | |
44F | 1 Enemy Wave. | |
45F | 2 Enemy Waves. | |
46F | 1 Enemy Wave. | |
47F | 1 Enemy Wave. | |
48F | 1 Enemy Wave. | |
49F | 2 Enemy Waves. | |
50F | Boss: Four enemy Servants in a single wave. - Upon break: Boss applies NP Gain +10% and NP Strength +90% to all enemies and allies (Unremovable). |
Quest | Description | Classes |
51F | 1 Enemy Wave. | |
52F | 1 Enemy Wave. | |
53F | 1 Enemy Wave. | |
54F | 2 Enemy Waves. | |
55F | 2 Enemy Waves. | |
56F | 1 Enemy Wave. | |
57F | 1 Enemy Wave. | |
58F | 2 Enemy Waves. | |
59F | 2 Enemy Waves. | |
60F | Boss: Three enemy Servants in a single wave. - * Tamamo randomly will charge one enemy's NP Gauge +1 each turn. - Upon break: Tamamo clears all her own debuffs. |
Quest | Description | Classes |
61F | 1 Enemy Wave. | |
62F | 1 Enemy Wave. | |
63F | 1 Enemy Wave. | |
64F | 2 Enemy Waves. | |
65F | 2 Enemy Waves. | |
66F | 1 Enemy Wave. | |
67F | 2 Enemy Waves. | |
68F | 2 Enemy Waves. | |
69F | 2 Enemy Waves. | |
70F | Boss: Two waves, two enemy Servants in 2nd wave. - Upon break: Caesar gains Max HP Up +50,000HP. |
Quest | Description | Classes |
71F | 1 Enemy Wave. | |
72F | 1 Enemy Wave. | |
73F | 2 Enemy Waves. | |
74F | 2 Enemy Waves. | |
75F | 2 Enemy Waves. | |
76F | 1 Enemy Wave. | |
77F | 2 Enemy Waves. | |
78F | 2 Enemy Waves. | |
79F | 2 Enemy Waves. | |
80F | Boss: Two waves, five enemy Servants in 2nd wave. - Upon break: Remove buffs from entire frontline. |
Quest | Description | Classes |
81F | 1 Enemy Wave. | |
82F | 2 Enemy Waves. | |
83F | 2 Enemy Waves. | |
84F | 2 Enemy Waves. | |
85F | 2 Enemy Waves. | |
86F | 1 Enemy Wave. | |
87F | 2 Enemy Waves. | |
88F | 2 Enemy Waves. | |
89F | 2 Enemy Waves. | |
90F | Boss: Two waves, three enemy Servants in 2nd wave. - Ibaraki continually re-summons Shuten-Douji mobs until defeated. - Upon break: Ibaraki increases all Shuten-Doujis' NP gauge by 1. - * Shuten-Douji mobs perform an Extra Attack as their NP charge move. - * Upon defeat, Shuten-Douji mobs will heal 30,000HP for one random enemy. |
Quest | Description | Classes |
91F | 2 Enemy Waves. | |
92F | 2 Enemy Waves. | |
93F | 2 Enemy Waves. | |
94F | 2 Enemy Waves. | |
95F | 2 Enemy Waves. | |
96F | 2 Enemy Waves. | |
97F | 2 Enemy Waves. - * Kazakoemaru has Quick Res +50% (Unremovable). | |
98F | 2 Enemy Waves. - * Gorikimaru has Buster Res +50% (Unremovable). | |
99F | 2 Enemy Waves. - * Wazahamimaru has Arts Res +50% (Unremovable). | |
100F | Boss: Shuten-Douji is alone in this fight with two HP Bars (573,120HP / 33,432HP). - Shuten-Douji randomly can use a skill that grants NP Gauge +1 each turn. - Upon Break: Gain ALL Damage Resist +90% (5 turns, Unremovable). | |
Epilogue | Story only. Congratulations, you've scaled all 100 floors of the Pagoda! Are you ready for Part 2? |
Quest | Description | Classes |
101F | 1 Enemy Wave. | |
102F | 1 Enemy Wave. | |
103F | 1 Enemy Wave. | |
104F | 1 Enemy Wave. | |
105F | 1 Enemy Wave. | |
106F | 1 Enemy Wave. | |
107F | 1 Enemy Wave. | |
108F | 1 Enemy Wave. | |
109F | 2 Enemy Waves. | |
110F | Boss: Three enemy Servants in a single wave. - Gilgamesh (Caster) starts the battle by buffing all [Sovereign / King] trait enemies and allies with ATK +20% and DEF+20% (Unremovable). - Upon Break, Gilgamesh increases NP Gauge +2 for himself and his allies. After the turn ends, Gilgamesh will be stunned (2 turns). |
Quest | Description | Classes |
111F | 1 Enemy Wave. | |
112F | 1 Enemy Wave. | |
113F | 1 Enemy Wave. | |
114F | 1 Enemy Wave. | |
115F | 1 Enemy Wave. | |
116F | 1 Enemy Wave. | |
117F | 1 Enemy Wave. | |
118F | 1 Enemy Wave. | |
119F | 2 Enemy Waves. | |
120F | Boss: Two waves, two enemy Servants in 2nd wave. - Upon Break, Medea inflicts Poison (2,500 dmg/turn, 10 turns) on all allies and enemies. |
Quest | Description | Classes |
121F | 1 Enemy Wave. | |
122F | 1 Enemy Wave. | |
123F | 1 Enemy Wave. | |
124F | 1 Enemy Wave. | |
125F | 1 Enemy Wave. | |
126F | 1 Enemy Wave. | |
127F | 1 Enemy Wave. | |
128F | 1 Enemy Wave. | |
129F | 2 Enemy Waves. | |
130F | Boss: Two waves, one enemy Servant in 2nd wave. - At battle start, Billy the Kid gains a buff that grants 15% chance to charge his own NP Gauge by 1 when he is attacked (Unremovable). - Upon Break, Billy the Kid gains an on-hit buff: Decrease target's ATK by 20% (3 turns) when attacking (Unremovable). |
Quest | Description | Classes |
131F | 1 Enemy Wave. | |
132F | 1 Enemy Wave. | |
133F | 1 Enemy Wave. | |
134F | 1 Enemy Wave. | |
135F | 2 Enemy Waves. | |
136F | 1 Enemy Wave. | |
137F | 1 Enemy Wave. | |
138F | 1 Enemy Wave. | |
139F | 2 Enemy Waves. | |
140F | Boss: Two waves, one enemy Servant in 2nd wave. - At battle start, Babbage gains a buff: 25% chance to Evade any attack (Unremovable). - Upon Break, Babbage will increase his own NP Gauge to MAX. |
Quest | Description | Classes |
141F | 1 Enemy Wave. | |
142F | 1 Enemy Wave. | |
143F | 1 Enemy Wave. | |
144F | 1 Enemy Wave. | |
145F | 2 Enemy Waves. | |
146F | 1 Enemy Wave. | |
147F | 1 Enemy Wave. | |
148F | 1 Enemy Wave. | |
149F | 2 Enemy Waves. | |
150F | Boss: Two waves, one enemy Servant in 2nd wave. - At battle start, Avenger of Shinjuku applies DEF -100% (Unremovable) and Gain 5% NP each turn (Removable) to all enemy Servants (including backline). - Upon Break, Avenger of Shinjuku will decrease Max HP of all frontline Servants by 3,000HP (Removable). |
Quest | Description | Classes |
151F | 1 Enemy Wave. | |
152F | 1 Enemy Wave. | |
153F | 1 Enemy Wave. | |
154F | 2 Enemy Waves. | |
155F | 2 Enemy Waves. | |
156F | 1 Enemy Wave. | |
157F | 1 Enemy Wave. | |
158F | 2 Enemy Waves. | |
159F | 2 Enemy Waves. | |
160F | Boss: Two waves, one enemy Servant in 2nd wave. - At battle start, Martha applies Target Focus to a frontline Servant (Unremovable). - Upon Break, Martha grants herself HP Recovery Effectiveness +2,000% (Unremovable). |
Quest | Description | Classes |
161F | 1 Enemy Wave. | |
162F | 1 Enemy Wave. | |
163F | 1 Enemy Wave. | |
164F | 2 Enemy Waves. | |
165F | 2 Enemy Waves. | |
166F | 1 Enemy Wave. | |
167F | 2 Enemy Waves. | |
168F | 2 Enemy Waves. | |
169F | 2 Enemy Waves. | |
170F | Boss: Three enemy Servants in a single wave. - At battle start, Archer of Shinjuku increases his own NP Gauge by 1 (does not consume an action). - Upon Break, Archer of Shinjuku gains Guts (3 times, revives 20,000HP, Unremovable). |
Quest | Description | Classes |
171F | 1 Enemy Wave. | |
172F | 1 Enemy Wave. | |
173F | 2 Enemy Waves. | |
174F | 2 Enemy Waves. | |
175F | 2 Enemy Waves. | |
176F | 1 Enemy Wave. | |
177F | 2 Enemy Waves. | |
178F | 2 Enemy Waves. | |
179F | 2 Enemy Waves. | |
180F | Boss: Three enemy Servants in a single wave. - At battle start, Drake decreases Arts Resist for all allies including herself by 30% and grants a delayed buff that increases Crit Strength of all allies by 20% each turn (3 turns, Unremovable). - Upon Break, Drake increases her own Crit Strength by 20% (Unremovable). |
Quest | Description | Classes |
181F | 1 Enemy Wave. | |
182F | 2 Enemy Waves. | |
183F | 2 Enemy Waves. | |
184F | 2 Enemy Waves. | |
185F | 2 Enemy Waves. | |
186F | 1 Enemy Wave. | |
187F | 2 Enemy Waves. | |
188F | 2 Enemy Waves. | |
189F | 2 Enemy Waves. | |
190F | Boss: Three enemy Servants in a single wave. - Raikou continually re-summons Shuten-Douji mobs until defeated. - Upon break: Raikou gains a buff that allows her to remove one buff from a target when attacking. - * Shuten-Douji mobs perform an Extra Attack as their NP charge move. - * Upon defeat, Shuten-Douji mobs will heal 30,000HP for one random enemy. |
Quest | Description | Classes |
191F | 2 Enemy Waves. | |
192F | 2 Enemy Waves. | |
193F | 2 Enemy Waves. | |
194F | 2 Enemy Waves. | |
195F | 2 Enemy Waves. | |
196F | 2 Enemy Waves. | |
197F | 2 Enemy Waves. | |
198F | 2 Enemy Waves. | |
199F | 2 Enemy Waves. | |
200F | Boss: Sakata Kintoki is alone in this fight with three HP Bars (167,720HP / 222,229HP / 754,740HP). - At battle start, Kintoki gains Ignore Invincible (Unremovable). - Kintoki has a timer debuff that applies ATK Down -5% (stackable up to 10 times) to himself each turn. - Special Skill: Can increase own NP Gauge +1 and increase own NP Strength (1 turn), and may be used multiple times per turn. - Upon 1st Break, Kintoki removes all removable buffs on himself. - Upon 2nd Break, Kintoki removes all removable debuffs on himself, and gains DEF Down by 50% for himself (Unremovable). |