- Last updated 06/25 - Guide is fully checked and verified
- The spoilers in this walkthrough are limited to what enemies you will face in a particular node.
- Every major boss encounter is initially hidden.
- Press the New Monster Information or Boss Information headers to see specific spoilers, advice and/or tips.
- Generally, Agartha is a continuation of Shinjuku in difficulty. Some encounters are easier or harder depending on roster.
- Break Bars are a standard feature by now, bosses cannot be cleared within a single turn.
- Female and genderless Servants receive double bond points! With half the roster available, and with support Servants freely available, this extra Challenge shouldn't pose much of a threat!
- General rule of thumb when using a bond bonus team is to be careful around quests marked as hard or very hard.
- Finally, there's a healthy mix of filler mob fights and bosses, with a full clear around 916 AP.
- Spotted an error, have a question, or ideas to improve the guide? Feel free to drop a comment on the Walkthrough forum thread.
- Have fun and enjoy the story!
Node Difficulty Scale
Filler | Easy | Moderate | Hard | Very Hard |
Node | Enemy Classes | Enemies & Difficulty | Notes |
Ch. 1- 1 |
Ah, what grand adventure doesn't start with an ambush of wild Chimera? There's no time to charge NP bars, so do bring some competent (AoE) anti-Berserker measures. | ||
Ch. 1- 2 |
Charge NPs on the small fry and unleash a powerful chain on the final large boar before it starts putting on the hurt. | ||
Ch. 2 |
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Ch. 3 - 1 |
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Ch. 3 - 2 |
Time to get serious! Don't let the hidden class fool you, this Servant has Berserker typing. Luckily there's no enemy NP bar to worry about. Break her first bar and the fight should end. | ||
Ch. 3 - 3 |
Charge on wave 1 for a wave 2 Chimera. | ||
Ch. 4 - 1 |
> | Obligatory Wyvern Quest. Note: Rider of Resistance can't use his NP. |
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Ch. 4 - 2 |
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Ch. 4 - 3 |
Big Spriggan in the final wave. Snipe it with a strong Archer before it starts stacking Critical buffs. | ||
Ch. 5 - 1 |
A new Monster approaches: A new type of filler mob! They are relatively harmless. Click the New Enemy Information below for specifics. |
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Ch. 6 - 1 |
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Ch. 6 - 2 |
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Ch. 6 - 3 |
This looks more dangerous than it truly is. This Servant has no AoE NP to worry about, instead she possess both Voyager of the Storm and a special HP/NP Drain skill that charges her NP. Her charged "attack" charges her allies NP bar and heals them for 3000. |
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Ch. 6 - 4 |
Round 2. Nothing truly changed except a beefier enemy boss. On break she will buff the MAX HP of any surviving allies by 10.000. |
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Ch. 7 |
This node features two very beefy Soul Eaters. While these aren't dangerous, they can stall the fight with their Evasion. Just bring a decent team to avoid that. |
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Ch. 8 - 1 |
If you thought last node was annoying, this one is even worse! Bring a strong ST DPS Casters, Berserker or Avenger. |
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Ch. 8 - 2 |
A new Monster approaches: An entirely new type of Assassin mob! Click the New Enemy Information below for specifics. |
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Ch. 8 - 3 |
More of the same, but easier. | ||
Ch. 8 - 4 |
More of the same, but even easier. | ||
Ch. 8 - 5 |
Use this fight to get to know the skills and effects of both of the bosses. There are no special gimmicks, but the Caster cannot use their NP. Thus focus mainly on countering the Assassins. |
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Ch. 8 - 6 |
First Mini Boss encounter. Click the Mini Boss Information below for specifics. |
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Mini Boss Information |
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Ch. 8 - 7 |
Pure Story Chapter. | Back to Chapter Selection |
Node | Enemy Classes | Enemies & Difficulty | Notes | ||||
Ch. 9 |
A new Monster approaches: Introducing your newest most hated monster. Click the New Enemy Information below for specifics. |
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New Monster Information |
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Ch. 10 - 1 |
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Ch. 10 - 2 |
Another intimidating fight that looks a lot worse than it is. The boss in the last wave starts with their (ST) NP fully charged. Charge NPs on the previous wave, bring some defense for the final wave and everything should be fine. Fight ends after breaking one HP bar. |
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Ch. 10 - 3 |
All of these Amazonnesses have been buffed with debuff immunity, more Attack and a Defense Down debuff (all unremovable). A melee in offense, bringing sufficient damage should be enough to comfortably clear the map. |
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Ch. 11 - 1 |
Pure Story Chapter. | ||||||
Ch. 11 - 2 |
Pure Story Chapter. | ||||||
Ch. 11 - 3 |
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Ch. 11 - 4 |
Careful, there's no time to charge NPs, better to bring some immediate destruction. | ||||||
Ch. 11 - 5 |
Boss encounter. Click the Boss Information below for specifics. |
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Ch. 11 - 6 |
Boss encounter. Click the Boss Information below for specifics. |
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Ch. 11 - 7 |
Boss encounter. Click the Boss Information below for specifics. |
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Boss Information |
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Ch. 12 - 1 |
Pure Story Chapter. | ||||||
Ch. 12 - 2 |
Second Mini Boss encounter. Click the Mini Boss Information below for specifics. |
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Mini Boss Information |
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Ch. 12 - 3 |
Pure Story Chapter. | ||||||
Ch. 13 - 1 |
Pure Story Chapter. | ||||||
Ch. 13 - 2 |
Third Mini Boss encounter. Click the Mini Boss Information below for specifics. |
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Mini Boss Information |
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Ch. 14 - 1 |
Battle ends after 4-5 turns or if one HP bar is broken. | ||||||
Ch. 14 - 2 |
Boss encounter. Click the Boss Information below for specifics. |
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Boss Information |
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Ch. 15 |
Pure Story Chapter. | ||||||
Ch. 16 - 1 |
Fourth Mini Boss encounter. Click the Mini Boss Information below for specifics. |
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Mini Boss Information |
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Ch. 16 - 2 |
Boss encounter. Click the Boss Information below for specifics. |
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Boss Information |
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Ch. 16 - 3 |
Pure Story Chapter. | ||||||
Ch. 16 - 4 |
Boss encounter. Click the Boss Information below for specifics. |
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Boss Information |
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Ch. 16 - 5 |
Boss encounter. Click the Boss Information below for specifics. |
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Boss Information |
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Ch. 16 - 6 |
Pure Story Chapter. | ||||||
Final Notes
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Back to Chapter Selection |
This is just a Spoiler Protection tab to create uncertainty for unspoiled players. There's nothing here, sadly. Go to one of the other tabs for the walkthrough. |