Enemy Layout
Quest Links
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Boss Statistics
Gorikimaru Statistics | ||
HP |
100,000 - 6,000,000 | |
LVL |
16 - 51 | |
Class |
Rider | |
NP Bar |
NP Type |
AoE |
Actions |
Up to three per turn | |
Traits |
Earth, Male, Demonic, Humanoid |
Active Buff |
Increases resistance to Buster cards by 50% | |
Skills |
Reduces all enemies' critical attack damage by 20% for 3 turns | |
NP Effect |
Deals around 6000-6500 damage (3BP) to all opponents and inflicts a 1000 damage burn for 5 turns |
Kiyohime Statistics | ||
HP |
20,000 - 600,000 | |
LVL |
23 - 75 | |
Class |
Berserker | |
Skills |
Has access to all three of her skills | NP |
Transforming, Flame-Emitting Meditation: High AoE damage + Stun chance |
Overview
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Do not forget: Exploit wave 1 to generate as much NP gauge as possible.
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Kiyohime, despite being a Berserker, doesn’t actually hit for much harder than Gorikimaru.
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Kiyohime is very squishy and will fall very quickly if focused or hit by a Golden Sumo infused AoE NP. It should be relatively easy to kill her before she can NP, if not in one turn.
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Gorikimaru’s buster defense buff is more a detriment to Berserkers than it is to Assassins.
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Yet, his critical damage down skill will hamper critical-focused strategies. Spamming Assassin NPs (Shiki (Assassin)!) is ideal.
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Gorikimaru’s NP is much more lethal than it appears for new Masters. The burn damage is substantial and may even grind down Assassins in time.
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As a Rider Gorikimaru is also more prone to dishing out critical hits.
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Despite facing a Rider opponent, bringing caster supports is still viable, if a bit more prone to receiving lethal critical hits.
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Gorikimaru is generally considered the most troublesome Oni due to his Buster Protection. Eating plenty of beans of various kinds will help the clear speed immensely. The QP from trading them in might is not worth the hassle of each raid taking longer.
Team Composition Recommendation
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Try to field set-ups with two Servants that provide offensive buffs for one main DPS with Golden Sumo equipped.
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Yet, for new Masters, don’t leave the main DPS entirely undefended, especially if the DPS is a Berserker.
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Ideally, a set-up would be Main DPS / Support / Offensive Hybrid or Main DPS / Support / Support.
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Field additional Supports or Hybrids in the backline as generally the Main DPS will not fall first.
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A team-wide cleanse, or using the Rain of Isis from the Atlas Academy Uniform can be very useful in removing the burn effect. However, reducing cooldowns for Assassin Servants isn’t as powerful.
- The Chaldea Combat Uniform remains a safe option as well.