Shingen is, at his core, outdated. He has the basic things that make for a functional AoE Buster unit—persistent steroids, a Koyan-compatible battery, and some utility. Unfortunately, his damage output is far too low to be relevant for modern content, and the utility he does have, while nice at the lower end, isn’t enough to give him a unique or interesting place in hard content. He’s a decent point servant for a Himiko/Castoria team, but he’s nowhere near the best in that role, and as a farmer he falls well behind pretty much any half-decent options. He’s about on par with Europa, which is not a flattering comparison in the current state of FGO. Alas.
Base Atk | 1,727 | Base HP | 2,016 |
---|---|---|---|
Max Atk | 11,175 | Max HP | 13,748 |
Grail Atk | 12,233 | Grail HP | 15,061 |
Increase your Quick Card effectiveness by 10%.
Increase your Debuff Resist by 12.5%.
Increase your Arts Card effectiveness by 5%.
Increase your Critical Chance Resist by 10%
Card Hits | 4 | 4 | 4 | 5 | 8 |
---|---|---|---|---|---|
Per Hit | 0.57% | 0.57% | 0.57% | 0.57% | 0.57% |
NP per Hit (%) | 0.57% | |||||||
---|---|---|---|---|---|---|---|---|
NP when Attacked (%) | 3% |
Star Absorption | 198 | |
---|---|---|
Star Generation per Hit | 8.9% |
Shingen’s kit design feels lazy in many ways. He has the basic Buster things, but he doesn’t have anything interesting to go with it, and his damage is just too low to be a sufficient AoE damage dealer. He roughly matches Europa, and he’s weaker than Drake—who’s a spookable year 1 Servant, and not exactly amazing herself. He’s not unfixable, but he badly needs an interlude that also gives another form of damage push—ideally a supereffective damage multiplier against a broad niche. As-is, there’s really no reason to pull for him.
Overall: 4/10
Single-Target DPS: 2/10
AoE DPS: 3/10
Survivability: 7/10
Offensive Utility: 3/10
Defensive Utility: 6/10
Farming Usefulness: 4/10
Being swift as the wind, gentle as the forest, fierce as the flame, and stalwart as the mountain: 10/10