Keisuke is a weird unit. He’s a budget support, basically, but he brings about as much supportive value as many semi-supports, without an offensive NP to show for it. With a damaging NP, he’d probably be a pretty good DPS with some fun semi-support potential. Without a damaging NP, he barely does anything. 40% attack up to the party, and some incidental benefits. That’s it. He’s a lot like Miyu, actually, in that there are some neat ideas in his kit… but his actual values are just so so low that there’s very little reason to actually use him, and unlike Miyu (who has some interesting NP-fueling potential), none of what Keisuke does is particularly rare or unique.
Base Atk | 1,454 | Base HP | 1,999 |
---|---|---|---|
Max Atk | 8,726 | Max HP | 12,498 |
Grail Atk | 10,565 | Grail HP | 15,154 |
Increase your Debuff Resist by 12.5%.
Increase your Quick Card effectiveness by 2%.
Card Hits | 3 | 2 | 3 | 5 | - |
---|---|---|---|---|---|
Per Hit | 0.81% | 0.81% | 0.81% | 0.81% | 0.81% |
NP per Hit (%) | 0.81% | |||||||
---|---|---|---|---|---|---|---|---|
NP when Attacked (%) | 3% |
Star Absorption | 98 | |
---|---|---|
Star Generation per Hit | 9.9% |
Keisuke is, uh… less boring than Gareth, at least? He’s really terrible, and it mostly comes down to a combination of having inexplicably low values and just… not having any standout elements in his kit. Keisuke has a bunch of useful small things, but they all feel like they’re supplementary pieces that support a core value proposition. The problem is Keisuke doesn’t have that core value proposition, which leaves his kit unfocused and underpowered. There’s no reason to use this guy unless you really like unconventional—and bad—team comps.
Overall: 1/10
Single-Target DPS: 1/10
AoE DPS: N/A
Survivability: 4/10
Offensive Utility: 4/10
Defensive Utility: 3/10
Farming Usefulness: 1/10
Desertion: 10/10