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Lostbelt No.2: Götterdämmerung Spoiler-free Walkthrough

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Article by NorseFTX
Lostbelt No.2: Götterdämmerung Spoiler-free Walkthrough
Table of Contents

Introduction

  • The spoilers in this walkthrough are limited to what enemies you will face in a particular node. 
  • Every major boss and Servant encounter is initially hidden. Hover over unknown icons to see what mob/Servant is hidden via its hyperlink.
  • Press the New Monster Information or Boss Information headers to see specific spoilers, advice and/or tips.
  • Generally, Götterdämmerung is rather story heavy, try not to rush through it.
  • Break Bars are a standard feature once again.
  • A full Main Story clear requires 948 AP.
  • Spotted an error, have a question, or ideas to improve the guide? Feel free to drop a comment in the comments section below!
  • Have fun and enjoy the story! 

Walkthrough

Filler Easy Moderate Hard Very Hard
Node Enemy Classes Enemies & Difficulty Notes

Prologue
Story only.

St. 1-1
Story only.

St. 1-2
Silver Berserker A new Monster approaches:
A single Berserker with >400k HP. Be ready to see plenty of these guys.

New Monster Information

Enemy Class Notes
Silver Berserker The first Giant variant encountered, these can hit hard against single targets, and will tend to focus on any targets that have the [Divine] trait. They are also capable of decreasing Debuff Resist for all of its enemies for 3 turns.
These are a source for one of the new Ascension materials: Ring of Giants

St. 1-3
Silver BerserkerSilver Assassin A new Monster approaches:
Two waves with low-HP Assassins in the first wave, and an Assassin and Berserker mob in the second wave. Watch out for the chunky Berserker (286k HP).

New Monster Information

Enemy Class Notes
Silver Assassin These are small Assassin-class feral enemies that are capable of decreasing the Healing Effectiveness for a single target. They usually do not pose too much of a threat.
They can periodically drop Seed of Yggdrasil.

St. 2-1
Gold Saber Reduce this boss's health to about 50% or break their ~614k HP first break bar to complete this encounter.

St. 2-2
Gold Saber The same enemy as last time, although this time, stalling is not an option. This battle will end upon depleting the boss's first HP bar (~614k HP).

St. 2-3
Story only.

St. 3-1
Story only.

St. 3-2
Story only.

St. 3-3
Silver BerserkerSilver Assassin Two waves of mixed Assassin and Berserker enemies. Be wary of the one large Berserker in each wave, with ~104k HP (first wave) and ~212k HP (second wave).

St. 3-4
Gold BerserkerSilver BerserkerSilver Assassin A new Monster approaches:
Three waves of mixed Assassins and Berserkers, with one ~100k HP Berserker in each of the first two waves. The final wave has a lone 160k HP Berserker.

New Monster Information

Enemy Class Notes
Gold Berserker The second Giant variant encountered, these are similar to the Frost Giant in many ways, and also tend to focus on any targets that have the [Divine] trait. They are also capable of decreasing Critical Star Drop Rate for all of its enemies for 3 turns.
These are a source for one of the new Ascension materials: Ring of Giants

St. 3-5
Story only.

St. 3-6
Gold BerserkerSilver Berserker Two waves of Berserker Giants, the first wave with a single Giant (95k HP), and the second wave with two (122k, 160k HP).

St. 3-7
Gold BerserkerSilver Berserker A single wave with six Giant Berserkers, one after another. Their HP is relatively lower compared to those seen in previous encounters (35k, 52k, 47k, 54k, 68k, and 135k HP).

St. 4-1
Story only.

St. 4-2
Story only.

St. 4-3
Gold Rider This quest has a single Rider enemy with 447k HP. Bring strong single-target/ST Assassins (or Berserkers/Alter Egos).

New Monster Information

Enemy Class Notes
Gold Rider These winged vanguards will appear in masses, and can increase their own ATK and Critical Rate for 1 time.
They can drop one of the new Ascension Materials, Aurora Steel.

St. 4-4
Gold Rider A single wave with seven Riders, with the first six <100k HP, and the last having ~172k HP. AoE Assassins are helpful in this encounter.

St. 4-5
Gold Rider This quest is very similar to the previous, with a single wave of 7 Rider-class enemies. This time, all Servants will receive a Critical Strength + NP Strength buff.

St. 5-1
Gold BerserkerSilver BerserkerSilver Assassin Two waves of mixed Assassin and Berserker enemies. One Giant is present in each wave at 110k HP (first wave) and 193k HP (second wave).

St. 5-2
Gold BerserkerSilver BerserkerGold Rider Two waves of mixed Rider and Berserker enemies. One Giant is in each wave, at 107k HP (first wave) and 173k HP (second wave).

St. 6-1
Gold AssassinSilver Assassin A new Monster approaches:
Three waves of low HP (<50k) Assassins in the first two waves, with a larger Assassin (160k HP) in the final wave accompanied by smaller Assassin mobs.

New Monster Information

Enemy Class Notes
Gold Assassin A larger version of the Assassin-class Eis Ulfur enemies, these can apply Nullify Buff on a single target, lasting 1 time over 3 turns. Their charge move is an AoE attack that also inflicts decreased Debuff Resist for 1 turn.
They can periodically drop Primordial Lanugo.

St. 6-2
Gold BerserkerGold Lancer A new Monster approaches:
A straightforward damage race mini-boss encounter, with a single Lancer (372k HP) Servant and a Berserker Giant (384k HP).

New Monster Information

Enemy Class Notes
Gold Berserker The third Giant variant encountered, these Berserkers hit hard against single targets, and like all Giants, will tend to focus on any targets that have the [Divine] trait. They are also capable of decreasing DEF for all of its enemies for 3 turns.
These are a source for one of the new Ascension materials: Ring of Giants

St. 6-3
Gold Saber A mini-boss encounter against a Saber-class Servant with 2 HP bars. The enemy will use an extra attack when their NP gauge is full in this encounter. Both HP bars must be depleted to complete this encounter; bring strong single target Archers to assist. Being able to take advantage of anti-Male trait is also useful.

St. 6-4
Gold Saber Boss encounter.
Click the Boss Information below for specifics.

Boss Information

Enemy Class Notes
Gold Saber Mash (with the Ortinax Spiritron Dress) will be mandatory in the frontline for this encounter.
The enemy Master, Ophelia, will be present during this encounter. Luckily for the Master, Ophelia has a rather soft spot for Mash Kyrielight, and if Mash sustains enough damage during the fight, Ophelia will use skills that debuff Sigurd's performance. On the other hand, she will not hesitate to buff Sigurd if his HP is depleted far enough. It may be helpful to apply Target Focus to Mash to trigger Ophelia's debuff usage.
A detailed guide on this encounter can be found here.

St. 7-1
Story only.

St. 7-2
Silver BerserkerBronze ArcherBronze Berserker Two waves with a mixture of low-HP Berserker and Archer mobs, with the largest being an 81k HP Berserker in the second wave. All others have <26k HP.

St. 7-3
Bronze BerserkerSilver CasterBronze SaberBronze Archer Three waves with Saber, Archer, Caster, and Berserker enemies. The final wave has a 236k HP Berserker; the rest are <35k HP.

St. 7-4
Gold Berserker A mini-boss encounter against a Berserker-class Male Servant. This Boss will have 5 stacks of unremovable Guts, which will revive the boss with 30,000 HP each time. They are also capable of using Evade.

St. 8-1
Story only.

St. 8-2
Story only.

St. 8-3
Gold BerserkerSilver Berserker This is a stalling battle that automatically ends on Turn 8. A single wave of 35 Berserker type enemies ranging from 40-80k HP will be present.

St. 9-1
Story only.

St. 9-2
Gold AssassinSilver Assassin Three waves of Assassin class enemies only. The final wave has a 154k HP Assassin, while all other mobs have <40k HP.

St. 9-3
Gold Berserker Two waves of Berserker Giants, one Giant in wave 1 (99k HP), and two Giants in wave 2 (177k, 106k HP).

St. 9-4
Silver CasterGold Berserker A new Monster approaches:
Two waves, with two giants in the first wave (100k, 122k HP), and a single Caster in the second wave (386k HP).

New Monster Information

Enemy Class Notes
Silver Caster These enigmatic Caster-class entities will start appearing throughout encounters. They are capable of acting up to 3 times, and have a skill that decreases Critical Star count by 10, and can restore their own HP by 3,000. Their charge move deals ST damage and is capable of applying Nullify Buff to a single enemy for 3 turns.
They periodically can drop the material Void's Dust.

St. 10-1
Story only.

St. 10-2
Story only.

St. 10-3
Gold BerserkerSilver BerserkerSilver Assassin Two waves, the first wave having only Assassins (<37k HP), and the second having two Berserkers (119k, 204k HP).

St. 11-1
Gold BerserkerSilver Assassin Three waves, the first with Assassins (<32k HP), the second with two Berserkers (<48k HP), and the final with two Berserkers (147k, 78k HP).

St. 11-2
Gold Rider Three waves of only Rider class enemies, with the final wave having a 158k HP Rider. All other mobs have <63k HP.

St. 11-3
Gold Rider Similar to the prior quest, this will be three waves of Rider enemies with a very similar HP range. The final wave has a 178k HP Rider with two 65k HP Rider mobs.

St. 11-4
Gold Lancer A mini-boss encounter with one wave of three Lancer-class Servants, each with two HP bars. All three have access to an AoE NP that can ignore Evade.
- Breaking the frontmost one will buff all three bosses with a Critical Strength buff and apply Target Focus (permanent) to a random party member.
- Breaking the second will buff all bosses with a permanent ATK buff.
- Breaking the boss positioned farthest back will increase NP damage resist for all bosses permanently. AoE Sabers are suggested to burst them down quickly.

St. 11-5
Gold LancerGold Rider A mini-boss encounter similar to the prior, except there are only two Servants instead of three, and there are 3 Rider-type mobs with <30k HP in the wave instead. Bringing AoE Sabers should be more than enough to clear out the smaller Rider type mobs as well.

St. 12-1
Story only.

St. 12-2
Gold BerserkerSilver BerserkerSilver Assassin Three waves with mixed Assassins (<30k HP) and Berserkers (70-140k HP).

St. 12-3
Gold BerserkerSilver Assassin Three waves with mixed Assassins (<30k HP) and Berserkers (65-138k HP).

St. 12-4
Gold SaberGold Lancer A mini-boss encounter with a Lancer Servant and a Saber Servant, each with 2 HP bars. Be wary of both having NP Gauge charge skills that activate upon break. The Lancer can charge NP for all allies by 1 upon break; the Saber will charge their own NP Gauge by 1 upon break.

St. 12-5
Gold Saber Boss encounter.
Click the Boss Information below for specifics.

Boss Information

Enemy Class Notes
Gold Saber Either the NPC Napoleon or Brynhild must be brought to the frontline for this encounter.
Depending on which Support is selected, different effects will be obtained (which are detailed in the boss guide). The enemy Master, Ophelia, will be present during this encounter. This time, Ophelia will be aiming to obliterate the Master's forces. After first HP bar depletion, she will max out Sigurd's Critical Rate to 100% for 3 times. Upon second break, she will charge Sigurd's NP Gauge fully, so be prepared.
A detailed guide on this encounter can be found here.

St. 13-1
Story only.

St. 13-2
Gold Saber This battle will end upon depleting the boss's first HP bar. Bring strong single target Archer class Servants to make quick work of this encounter.

St. 14-1
Story only.

St. 14-2
Silver CasterSilver Assassin Two waves with a mixture of Assassin (<35k HP) and Caster (101-181k HP) enemies.

St. 14-3
Gold BerserkerSilver Assassin Two waves of Assassin (<45k HP) and Berserker (118-221k HP) enemies.

St. 14-4
Gold BerserkerSilver BerserkerSilver CasterSilver Assassin Two waves of Assassin (23k HP), Caster (66k HP), and Berserker (104, 169k HP) enemies.

St. 15-1
Story only.

St. 15-2
Silver CasterGold BerserkerSilver Assassin Two waves of Assassin (17, 24k HP), Caster (64, 70, 134k HP), and a Berserker (101k HP) enemy.

St. 15-3
Story only.

St. 15-4
Story only.

St. 15-5
Story only.

St. 16-1
Gold Saber Boss encounter.
Click the Boss Information below for specifics.

Boss Information

Enemy Class Notes
Gold Saber The NPC Sigurd must be selected for this encounter.
This is likely the hardest encounter in this Lostbelt. Various NPCs will provide support from the sidelines for the first four turns of the battle. The Support Sigurd himself will also have a buff to his NP Strength, Damage Resistance, and Burn immunity. Be wary that all of Surt Fenrir's attacks hit AoE, and have a chance of inflicting a stackable burn for those that are not immune. The boss himself is also immune to Stun (and Burn), and can deal bonus damage against [Divine] enemies. During first break, he will apply an unremovable Nullify Buff to the frontline, which lasts for 3 turns. During second break, he will apply Skill Seal to all enemies for 3 turns.
A detailed guide on this encounter can be found here.

St. 16-2
Story only.

St. 16-3
Story only.

St. 17-1
Gold CasterGold Lancer Boss encounter.
Click the Boss Information below for specifics.

Boss Information

Enemy Class Notes
Gold CasterGold Lancer Ortlinde (2 HP bars) and Skadi (3 HP bars) are present as enemies in this encounter. Skadi will start the battle off by charging her own NP Gauge fully, which she will use when she is first able to act. Her NP will grant the entire enemy party Evade (1 time), and a myriad of other effects. Both bosses are capable of charging NP Gauge, and Ortlinde's NP is an AoE NP that automatically applies Sure Hit, thereby nullifying any usage of Evade. Dealing with Ortlinde first is suggested, especially since Skadi's second break skill involves charging the entire enemy party's NP Gauge fully.
A detailed guide on this encounter can be found here.

St. 17-2
Gold Caster Boss encounter.
Click the Boss Information below for specifics.

Boss Information

Enemy Class Notes
Gold Caster The final enemy encounter in this Lostbelt is the Tree of Emptiness. This is a single Caster-type enemy with 3 HP bars, whose normal attacks will hit all frontline party members. Bringing a strong single target Rider-class Servant can make quick work of this boss. The boss's Break skills involve delayed buffs that apply a DEF buff every turn, as well as an ATK buff every turn, which means ending the fight as quickly as possible after break is encouraged.
A detailed guide on this encounter can be found here.

St. 17-3
Story only.
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About the Author(s)

Twitter: @NorseFTX

Content Director at GamePress. Passionate about fighting games, virtual/augmented reality technology, neuroengineering, and video games in general. Classical Piano Performance, Sprite Art, and Under Night In-Birth enthusiast.

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