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Mash Vs. Hans

Hello, I'm kinda still new and had a question regarding f2p supports. Both Mash and Hans are heavily recommended for f2p supports but I was wondering which was better and why?
I can see that has is good because of his good np generation and his np overall.
Mash has her defense buffs and taunt but I can't exactly see where she matches up to hans because defense buffs may decrease the dammage you are taking but Hans can regenerate. In addition, it may be just a wrong ce on mash for me but it is really hard to get her to 100% on np unless its kaleidoscope(got lucky) or art chains. So how exactly does she match up to hans?

Asked by CodeTime6 years 4 months ago
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by Exa 6 years 5 months ago

they are bot extreamly good in different situation.
Mash is perfect for defending high valuavle damage dealer whit a self sufficent kit, or who dont need much crit.
For exemple, most berserker fall in this category.
I own her my camelot, she was able to defend my Cu alter well.
Hans on the other hand is more a buffer / semi star gen for more aggressive and not self sufficent servant in a crit team.
i would say hans is more usefull "most" of the time, simply becouse you dont need much defence in most fight. on the other side, mash strong attack buff in her np (story locked) and all her party utility make her invaluable for harder and longer battle.
In my opinion hans heal is a bit useless most of the time, since heal is a reactive skill, instead a good defence is going to reduce more damage (mash + weaver = 0 damage. math)
For mash np gain, her third skill is actually crazy. if you dont need the tount you can use it for the extra np gain. she can get like 30% bar whit 1 art card.
All in all, wait untill you reach camelot. there you will see how powerfull her defence can be.

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I agree with most of what you said, except for the part about Hans' heal being useless. It's a party-wide 3 turn buff that heals for 1000-3000 at the end of each turn. Since it's a buff that lasts for multiple turns, I wouldn't really call it reactive... Especially since, depending on what type of team you're running, it's not hard to keep that buff up at all times, so your team can be constantly regenerating HP throughout the whole fight. You can even stack up multiple instances of the buff.

Another way to look at it is that whether you refill 1000 HP at the end of the turn, or block 1000 flat damage during the actual attack, it's essentially the same result. So like how Waver's second skill reduces damage by 30% and an additional 500 flat damage, you can look at it as Hans' NP reduces damage by 20% and an additional 1000 flat damage (at 100% charge). The difference is that Hans' 1000 damage negation is actually less reactive, because even if the servant doesn't take damage that turn, he/she still receives a heal that can negate previous damage.

For various reasons, I pulled an all-nighter, so I'm not sure whether or not I stated my thoughts coherently, but I gave it a shot.

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i am not saying is useless, simply thet is usually less effective compared to a normal defence buff. and mash defence buff is not normal.
to use your exemple, she can provide 30% damage mitigation from her ulti for 3 turn, plus another 20 % whit her first skill.
not counting the flat damage reduction in both (and no rng in this).
now, i dont think heal is useless, but is less good when damage is highter compared to normal defence. for exemple, an aoe np from a camelot boss can do around 20k damage lets say . Whit hans np you are not going to survive, not even regen it, but whit mash np and her first skill you recude thet to 7.5k. plus her second skill simply let someone of your party survive complitly. hans cant do thet. Heal Can not heal damage strong enought to oneshot you, nor can heal damage thet was not done. This is why i consider heal less effective then pure defence.
Still, hans have really good utility in all of his skill for many damage dealer, where mash can only help whit her np,
I have bot max leveled (mash 8/10/6, hans 8/8/8).

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Hans can't protect him team, Mash does. So Mash+Hans is gud

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by Fear3d 6 years 5 months ago

Mash doesn't really get good until Camelot. I personally wouldn't really use her prior to that. But after that, she can be pretty useful. She's still pretty different from Hans though, and they're generally used for different situations, so it's hard to really call one better than the other.

Mash is probably better at protecting a specific servant for a few turns while it charges up its NP bar or something like that. She probably also pairs better with berserkers, because she provides better raw damage reduction, and berserkers tend to take damage faster than Hans' heals can replenish, plus her taunt and targetable evade are really nice.

Hans is better in crit teams, due to his ability to provide stars and also a crit damage steroid, and also because his star weight is much lower than Mash's so he doesn't needlessly steal stars the way that she does. He is also probably better for general usage, due to the sheer variety of what he can provide, and because it's easy to set him up so that he can use his NP right off the bat. If I were running a snail arts team, I'd also probably prefer to use Hans over Mash, because his ability to stack up multiple rejuvenation buffs and keep them running is pretty legit.

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Hans is great Crit support - his first skill coupled with an innocent monster makes stars and boosts the team's crit performance. His second skill is just a sweet 75% NP boost to get to his NP. Although it is (Damn RNG) it provides pretty insane buffs. Health regeneration and crit star rate guaranteed with 80% chance of ATK and DEF up, is insane. He's built to keep the team kicking and make them hit harder.

Mashu is kind-of the opposite in some regard. Her class and skills are made to also keep the team kicking longer by providing defensive buffs. She's a dedicated staller made to keep your DPS alive long enough to fire back, she provides 20% NP with her second skill and her third can make a single target enemy waste their NP. Her NP also gets upgraded to boost damage making it even better.

Overall if you have trouble surviving leveling Mash should be your priority if it isn't Hans is a good alternative to crit teams with rounder support overall. Together, they keep one another alive with heals and defense buffs. In Arts teams, they are a must for F2P.

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Mash matches up to Hans for getting good support value for low party cost and that she fits into any team composition without bringing it down. They operate well together for healing per turn and their combined defense buffs.

Also her taunt skill increases her NP gain and scales incredibly well with levels. Get that skill to 6 or higher and an arts infused brave chain with Mash will take you from 0 to 100% NP charge.

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