I'd recommend you go with Irisviel with damage CE, she was my mvp with her team wide guts. Mash will give you extra survivability and you could get a waver/tamamo from a support.
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I know most people would recommend Medea,
But what about team of Nursery Rhyme, Hans, and mash? Would it work?
Or should get Irisviel instead?
And also what skill and servant level recommended
Stats of the servants above
NR : 80 1/1/6 (NP2 if that matters)
Hans : 65 7/8/7
Mash : 70 10/10/10
Irisviel : 70 3/1/5
Im kinda short on the blue Caster skill gem,
Edit : Thx for all the reply everyone, I will try out all the team comps😄
I'd recommend you go with Irisviel with damage CE, she was my mvp with her team wide guts. Mash will give you extra survivability and you could get a waver/tamamo from a support.
I just remembered, the filler Hassans give defense down upon death to the killer wouldn't that negates or at least makes mash less effective?, And also why is the damage ce equipped on Irisviel?
Well, Mash's defense skill gives not only defense up but damage cut as well, and since all your servants for this mission should be casters, they will do practically no damage to you anyways (if you do get waver you can add even more defense plus a 50% np gauge on demand).
I went with the ce for Iri because it has guts, in case her np guts isn't up at any given time and she's the one you want to keep alive (because she keeps everyone else alive).
That being said, my ideal team was tamamo iri waver, so I didn't even used my backliners. You should basically get as much healing as you can and spam all the arts cards you get.
I don't have Waver/Tamamo though 😐
But I guess I will try it while experimenting with different team comps. 😄
Mash, as well as servants with defense buffs, don't really go well here, since everytime you kill a Hassan you get a defense debuff. I suppose the damage cut from her NP could be useful for some tanking, but honestly, with a team of Casters you won't even need it. The key to this mission is healing, since Casters will naturally tank their damage (which isn't that great to begin with), with even fully charged attacks posing no threat.
It's more of an endurance test, to be honest. Compared to the other challenges, it's fairly easy even with weak servants. As an example, I beat the stage with this setup:
-Hans lv 30 (1/1/1) (NP4)
-Medea lv 40 (1/1/1) (NP4)
-Tamamo lv 90 (support slot) (NP2)
I used Nursery at the beginning for the AoE NP, and it did help a little (mine is lv 31, so the damage wasn't that great. Besides, there are better AoE options, like Nitocris). When she died she got replaced with Hans. My Medea died at the last Hassan, but she was my main damage dealer and filled her role of debuffing really well. Tamamo and Hans's NPs kept everyone alive the whole time through healing and buffs, and since they all have many art cards/NPs, I was able to spam my NPs like crazy. I had everyone use the White Princess CE (Tamamo had a different one though, which is why she wasn't my main damage dealer.)
I suggest removing Mash from the setup and using the other three servants as your team. I believe that with your levels you should finish the stage in no time. You could try using a support servant (another player's) as well, for more possibilities. I'd recommend Tamamo or Zhuge Liang in this case, maybe even Nitocris if you want a good AoE NP to clear some waves.
I hope I was helpful. Best of luck!
PS: Paraselsus is in the picture, but he didn't really do anything lol. He took Medea's place after she died.
So I can use below level 60 Medea with no Fou boost?
If I can then I will try your setup
I do have Nitocris but she's level 1 😐
Im still triggered by her spooking me when I was rolling on the Caster Banner😂
Thx.
I don't quite get why people keep saying that defense buffs are less effective just because defense debuffs are present. If you use a 30% defense buff, then you will take 30% less damage than you would otherwise, regardless of whether or not you have debuffs. Rather than looking at it as "the debuff will negate your buff", you should look at it as "the buff will negate the debuff".
It is less effective, and that's not the only reason I believe Mash isn't ideal for this mission. Even if a defense buff makes you take 30% less damage, you will still get a defense debuff for every single Hassan you kill, and that's basically an ATK up for them. While you can only cast defensive skills and NPs after a set number of, and the buffs only last a few turns, you are constantly getting debuffed and becoming more susceptible to damage every turn. 3 turns of multiple debuffs do, eventually, take a toll on your buffs no matter how you look at it, specially since they stack and you get a new one with every enemy you kill. That's why I believe focusing on heals is better. In a team of Casters, the Hassans won't do any meaningful damage to begin with, thanks to class disadvantage.
I do not recommend Mash because I feel there are more useful kits for this mission in particular. There is also the fact that she has no class advantage: She won't take any reduced damage from the Hassans, nor will she deal any additional damage to them. Given her nearly non-existent damage to begin with, she probably won't tank, support, or deal damage any better than a Caster.
I didn't use Mash for this fight, nor did I recommend her. Was just stating that the notion that defense buffs are less effective on this fight than they are on other fights is incorrect. The fact that you get defense debuffs has no bearing on the effectiveness of a defense buff. If you have a 30% debuff, and you also have a 30% buff, then the buff will cancel out the debuff. If you have a 40% debuff, and a 30% buff, then you will only take 10% additional damage instead of 40%. Regardless of whether or not you have debuffs, that buff is still saving you from 30% extra damage. If anything, it makes a defense buff even more desirable when you have debuffs; since you're in a state where you're taking more damage than usual, it is helpful to mitigate some of that damage.
If you get a 100% defense debuff, it's essentially the same thing as getting hit by a berserker. Yet nobody ever says that defense buffs are bad against berserkers, do they? I agree that healing is essential for this fight, but it has nothing to do with the debuffs. It's simply because this is a really long fight, so you have no choice but to replenish your HP. Someone like Hans, who has both a defense buff and a heal is really nice.
Sorry if I seem combative or something. I've just noticed a lot of people spreading that same logic, that there is less of a point in using defense buffs when defense debuffs are present. But since they are additive, that is incorrect, so I'm just trying to point that out. Because they stack additively, no amount of debuffs will change the amount of reduction that you gain from your buffs.
It's alright, I see your point now. I don't really know how this system works and went for what seemed more logical, so I could have been talking garbage without realizing.
My comp was Medea+Helena(MLB White Rose) with a support Iris. No issue with getting NPs, and between Iris's NP and Medea's self-heal and debuff cleanse, I only had a couple of close calls with HP. Helena did most of the work, Medea was mainly there for spike damage and buff cleansing on the boss Hassans. Used the Cleanse+Cooldowns mystic code for enhanced healing. It wasn't until the final 3 Hassans that I lost Helena, at which point my NP4 Illya stepped in for cleanup.
I think any team that uses a support and a reliable debuff can do this event reasonably easy. I don't recommend Mash, though, because her lack of damage can really slow down your progress through the masses.
Ideally, you should try to bring someone who can remove buffs from an enemy. It's best to remove the death buff from the Hassans before you kill them, otherwise they will instakill whoever kills them. You can try to just ignore that mechanic and overpower it with guts and a ton of healing, but that's pretty risky.
I did it with Lv70 NR, lv60 Mash and Irisviel. It is workable but not easy, required a lot of planning and backline Leonidas/Georgios etc, and in a long fight like this many things could go wrong so it took me many attempts (hours) to make it work. In the end it still came down to a lucky (20%) crit to win it... the main problem is that Iri does not charge her NP fast enough to heal and provide guts efficiently since her NP guts revive allies with pretty low health, so I would recommend either taking some other servants like medea lily to make up for it.
I just plowed through with Ilya, Halloween Elizabeth and Irisviel. Honestly, I thought that Ilya will be the MVP since I expected high HP bosses but she sacrificed herself on the 1st one that gives the death debuff. Halloween Eli is good since she has a Buster AoE NP, a good heal that produces stars and a guts skill plus she's at NP5. She got all the debuffs since she's then the main damge dealer but managed to still kill them all. Everyone seems to forget about her. Didn't get her last Halloween or you played after?
I played few days before saber wars started, so I don't have Elizabeth and nobu
Even my saber Lily is NP1 😐
Amakusa (Ruler), if you have access to one via Friend or self.
Paired with supports like Hans and Mash, he can plow through that challenge.