I have several thoughts:
(a) solo game: you can have him CEs with guts, invulnerable, healing etc. to further improve his survivability,
(b) dual Enkidu: depends, I prefer more NP gain or star generation, or further improve his durability
(c) critical team for NP spam: I recommend to have NP gain CE but combo effect.
(d) normal critical team: star absortion CE for him, but imo, i dont really recommend this route, since he has none critical-up or attack-up skill, and 3 Quick cards still a burden in this case
(e) one punch style, with start-up NP or NP damage-up CEs, or attack-up, such as "Golden Sumo Wrestling"
I personally am not really recommend the Quick-up CE except there is CE with a good combined effect. He indeed has 3 Quick cards, but Quick-up can only slighly improve star generation and np gain (even mlb Imaginary Around) for him, because his Quick card isnt that good as Jack or Okita.
But I suppose you are playing JP for that pool, if you have Merlin+Skadi, then NP gain-up or NP damage-up are good choice. like "Cute Orangette", "Heading Towards Trifas", etc.
There are a lot of CE with combined effect. Like "Chaldea Lifesavers", is probably good in a solo game. depends.
- Log in to post comments