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Merlin and Musashi vs Okita Souji and Skadi- scarier pair?

So my understanding is Musashi is better now in NA.
I know nothing about Skadi's skills and NP, other than she makes quick based servants relevant but I'm unsure if she makes quick team compositions broken like Merlin did to buster crit comps or if she's like a Tamamo-no-mae for an arts based team, which is basically Merlin for buster without the teamwide attack up nor a crit damage boost (less OP, debateably OP at all, still really good).
Alternatively there's a future 5 star quick based saber I'm unaware of who pairs even better with Skadi than Okita. Certainly not this year that I can see.

Asked by F3rn06 years 5 months ago
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better is subjective. and it depends on fight. musashi is not near as consistent as okita. but if it's huge burst turn you are looking for, sure.

and don't worry about skadi right now. she's not gonna be here for a long while.

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by zer0z 6 years 5 months ago

It depends on what you are looking for.

I'd say in terms of synergy and overall performance, Musashi + Merlin is better. This is because Merlin pretty much covers all of Musashi's flaws with his kit while adding to her strengths. Musashi's main weaknesses are her star generation and NP gain, which are inconsistent because of her deck, and her lack of sustained defence. Merlin's NP covers her by giving her stars and healing her while also charging her NP. His first skill does this too, while his third makes her hit ridiculously hard. Add on top of that the fact that both have an invincibility skill, and this setup is great for hard content, even against non-lancer enemies.

On the other hand, Skadi improves Okita by a lot. A lot of her kit offers crit buffs, which Okita makes excellent use of, and with them she can crit hard for more damage, more stars and more NP. This setup works faster than Merlin + Musashi, and that's mainly because of the way the servants work mechanically. Merlin is built for slower playstyles since so much of what he does happens over several turns, while Skadi offers more immediate benefits.

I don't know if Skadi makes quick teams broken per se, she doesn't have enough damage buffs for that. IMO she just makes them work a lot better. She's basically what a card-type support should be without being broken like Merlin. It's interesting because, while Tamamo and Merlin all play the long game, it looks to me like Skadi is better-suited for faster fights. Also Tamamo just got her skill strengthened to add an NP buff to it. Now I'd say it is up to par with Skadi's and Merlin's.

TL;DR: Merlin + Musashi is probably more optimal and works better for harder content, Skadi + Okita, while not as beautifully optimal as Merlin + Musashi imo, is also good and works faster in most situations.

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Agree with the last paragraph, that pretty much sums it up.

As for the dual skadi 3 turn farming, dual waver has been able to do this since the beginning, if people aren't able to 3 turn waves until skadi comes around I don't know what you've been doing all this time...

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by Fabris 6 years 5 months ago

Those are Skadi skills on 10:

1)Quick up+50%+Crit up of quick cards only+100% 3 turns both
2)-30% def/crit for all enemies 3 turns both
3)+50% NP charge for 1 party member

NP is Increases party's critical damage for 3 attacks, 5 turns (30% NP1, 50% NP2).
Grants party Evasion for 1 attack, 3 turns.
Grants party Instant-Kill Immunity for 1 time, 3 turns.
Overcharge Effect: Reduces party's damage taken for 3 turns (500-1500)

Her first skill is quick hero creation, but with the crit buff being 3 turns instead of 1, but specialized to just the crits of 1 card. And no HP max up.
3rd one makes her a good farmer if your pair her up with some AOE Quick servant (mind you, the NP bar refund from Double Skadi using skill 1 lv 10 is abusive; Dantes and Zerkalot can spam it).

Mind you, her NP is not Merlin, tier, yet, farming with Quick AOEs is now a joke, as Dual Skadi makes it casual 3 turns a no brainer.
Watch this: https://www.youtube.com/watch?v=vsQABQgUol8 and https://www.youtube.com/watch?v=ur1x4FGi8vA and https://www.youtube.com/watch?v=ZT9jwHRgQ5s

Of course, Merlin+Skadi has it's potential: https://www.youtube.com/watch?v=YJryYmP7mko and https://www.youtube.com/watch?v=s3LfIhlkROE

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by Fusion 6 years 5 months ago

I like how you ask about Musashi despite Sigurd outclassing her on the Buster Crit Saber niche. In any case, the optimal Quick team doesn't even involve Okita, and is focused towards looping Quick AoE NPs to quickly 3-turn everything before the Quick buffs run out, since the team is screwed if they are.

Okita can work well with Skadi, but you'd be better off just running a meta AoE quick team for the most part. Merlin and Sigurd can do way more damage if you can get a buster chain with him and his Busters crit while he has both his 1st and 2nd skill up, so take that as you will.

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So basically for Sigurd, I'm trading less utility and less survivalbility, for more dps? But at what cost? The dps isn't much of a difference between Sigurd and Musashi but Sigurd definitely have a higher burst because hes able to use his np more often. Sigurd's gut is quite weak compare to Rama's because he also gets 1k gut but with a 3k heal instead. In my eyes Sigurd is basically a Rama with a mana burst and just without the crit absorption. Sigurd's mana burst is on his only survivability skill which can be quite sketchy because you have to make a choice between doing dps or have to survive with a 3 turn gut with a 7 second cooldown at max.(You can't do dps when your dead right?) In terms of hard content my opinion still sides with Musashi as one of the best sabers to bring to hard content. On the other hand I see Sigurd as a more of a technical servant because of his last ability and as a op nuker for those short challenge quest. Overall, you can't go wrong with either servant because both servants have their unique uses in the current meta.

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A pretty spot-on analysis. Indeed, Sigurd lacks survivability and will have to rely on Mystic Codes/Other servants to keep him alive, while Musashi can just pop her 3rd skill and not have to worry for a turn. He can fit into more teams and be more versatile overall thanks to his BBAAQ deck, while Musashi's BBBAQ really gimps her when it comes to NP and star generation. Sure, Fifth Form somewhat fixes that problem, but it only lasts 1 turn and the cooldown is pretty big.

Generally, if you can keep Sigurd alive and properly support him with stars, he will hit way harder than Musashi in a similar timeframe, both thanks to his higher Atk stat(tied with Proto Arthur for 5th highest in the game) and his kit being focused on crits. Musashi is more self-sufficient and can solo some stuff, while Sigurd shines best with support. Whether or not you have a team that can support him is probably going to be the deciding factor between the two.

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Yeah! :D I feel like if they add at the very least an evasion to Sigurd or a higher gut like Gramps, Sigurd will be very powerful!

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