If you can grab a friend's Merlin and a kaleidoscope on JAlter you should be able to use her NP on the first turn to block his self-buff that pierces invuln, and use Merlin's party invuln to block the first nuke with no losses iirc.
Then depending on what CE you have on Cu Alter you might be able to NP immediately on turn 2 and deal significant damage with merlin's buffs on him. Beyond that, I can't really give good advice.
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