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Battle in New York 2021 - Exhibition 4: Catch the Clown!

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Enemy Layout

Fatal Battle 1/1
32,426
Mindless One
31,380
Mindless One
666,666
Mephistopheles
41,104
Mindless One
120,507
Druid
666,666
Mephistopheles
42,186
Mindless One
83,025
Soulless Damned
140,728
Yakuza
120,672
Druid
50,190
Mindless One
352,661
Enforcement Knight
51,405
Mindless One
145,152
Yakuza
91,638
Soulless Damned
52,522
Mindless One
400,318
Enforcement Knight
103,596
Soulless Damned
204,050
Yakuza
206,253
Druid
101,013
Soulless Damned
80,222
Soulless Damned

Boss Statistics

Note 1: Battle ends when Mephistopheles is defeated.
Note 2: Devil's Substitute: If Mephistopheles is on the field, apply Target Focus to all enemies except for Mephistopheles [Unremovable].
Mephistopheles
Mephistopheles2 HP
666,666
LVL
90
HP
666,666
LVL
90
Class Caster
NP Bar
NP Type
AoE
Actions
Up to 3 per turn?
Traits
Humanoid, Servant, Male, Heaven or Earth, Weak to Enuma Elish, Chaotic Evil
Battle Start 1 "Hehe. Let's form our first contract!": Inflict Nullify buff on all enemies (including backline) (3 times).
Battle Start 2 Soul Contract: Increase NP Gain for all enemies by 60% (including backline) (6 turns). After 6 turns, inflict Instant Death and decrease Max HP by 10,000 [Unremovable].
Battle Start 3 Power Contract: Increase Buster effectiveness by 50% for a random enemy by 50% (2 turns) [Unremovable]. After 2 turns, decrease ATK by 90% (3 turns) [Unremovable].
Battle Start 4 "Now then, take your time and enjoy!": Swap positions with last enemy in lineup (Lv55 80,222 HP Soulless Damned).
Passive Clown's Jeer: Increase own Resist to all types of stuns by 50% [Unremovable]. Includes Stun, Charm, Petrify, etc.
If Contract Expires, or Servant Dies "Let me take a peek... How are things going for you?": Swap positions with rightmost enemy on field.
If On Field and All Have Contracts "I shall take my leave.": Swap again with the enemy previously swapped.
* Used if all Servants on the field already have a contract.
Contracts (May be used any time Mephistopheles is on the field)
Contract 1 Power Contract: Increase Buster effectiveness for an enemy by 50% (2 turns) [Unremovable]. After 2 turns, decrease ATK by 90% (3 turns) [Unremovable].
Contract 2 Speed Contract: Increase Quick effectiveness for an enemy by 50% (2 turns) [Unremovable]. After 2 turns, decrease Critical Strength by 100% (3 turns) [Unremovable].
Contract 3 Wisdom Contract: Increase Arts effectiveness for an enemy by 50% (2 turns) [Unremovable]. After 2 turns, decrease NP Strength by 100% (3 turns) [Unremovable].
Contract 4 Poison Contract: Apply buff to an ally (2 turns): Inflict Poison (500 dmg/turn, 3 turns) when attacked. After 2 turns, inflict Poison on self (10,000 dmg/turn, 3 turns) [Unremovable].
Contract 5 Protection Contract: Apply Target Focus and increase DEF by 70% for an ally (2 turns) [Unremovable]. After 2 turns, decrease DEF by 80% (3 turns) [Unremovable].
Contract 6 Killing Contract: Increase NP Gauge for a single ally to MAX. Increase their NP Strength by 100% (2 turns) [Unremovable]. After 2 turns, inflict Instant Death.
Break "Ahaha! Let's reset!": Clear own debuffs. Remove buffs from all enemies. Remove debuffs inflicted by expired Contracts from all enemies. Increase own DEF by 50% (5 turns). Decrease NP Gauge for all enemies by 100%.
Skill 1 Curse A: Decrease NP Gauge for a single enemy.
Skill 2 Innocent Monster B: Increase own Crit Rate (3 turns). Decrease own DEF (3 turns). [Demerit]
Skill 3 Clown's Laughter A+: Inflict Nullify Buff (Buff Block) to a single enemy (3 times). Inflict Curse on a single enemy (5 turns).
* Not sure if used
NP Ticktock Bomb: Deal heavy damage to all enemies that ignores DEF Up. Medium chance to inflict Curse for all enemies (3 turns).

Overview

  • This battle features Mephistopheles with a horde of enemies that he will hide behind, all the while providing an array of double-edged "contracts" to your Servants that initially are buffs, but will become sometimes devastating debuffs after they expire.
  • Soloing this encounter is also technically possible, for those who don't mind a drawn out battle (see video section).
  • Mephistopheles starts by applying an array of buffs and debuffs:
    • Party is inflicted with Nullify Buff at round start, which lasts until it is consumed 3 times. This can be cleansed with debuff clear effects!
    • He applies a Contract to all Servants including the backline, which will increase NP Gain by 60% for 6 turns, but upon expiry (the 7th turn), importantly will inflict Instant Death and decreases Max HP by 10,000. The Instant Death effect can be resisted by Instant Death Immunity passives or buffs.
    • He randomly applies an additional Buster buff Contract to one frontline Servant, which will boost their Buster performance for 2 turns, and after removal, decreases their ATK by 90% for 3 turns.
  • Mephistopheles will escape to the end of the enemy lineup after finishing his starting actions with an Order Change effect.
  • Mephistopheles only reappears upon satisfying certain conditions:
    • 1) When an active Contract expires
    • 2) When a Contracted Servant dies
    • 3) When enough enemies are defeated (<3 enemies remaining)
  • When Reappearing, All Enemies except Mephistopheles gain Taunt, making it sometimes impossible to target Mephistopheles while other enemies are on the field without the help of an AoE NP.
  • While on field, Mephistopheles randomly grants one of six Contracts, targeting a random frontline Servant (see table above for details on their effects). After Mephistopheles is satisfied and has granted Servants contracts, he will then retreat once more to the back of the lineup.
  • Upon Break, Mephistopheles clears his own debuffs, and removes all frontline Servants' Buffs and Expired Contract debuffs, although currently active contracts will not be touched. He will also drain 100% NP Gauge from all enemies and grant himself a 50% DEF buff. Avoid applying debuffs on the same turn that you expect to break his HP bar, since he will promptly remove them.

Team Recommendations

  • AoE DPS is recommended due to the taunt mechanic for this fight. Bringing a Servant that has class advantage, such as Rider, Alter Ego, or Berserker are all effective options.
  • ST DPS with trait advantage can also be an option, with Queen Medb having both class advantage and trait damage bonus, although they will need to be backed with allies that are able to clear out the other enemies on the field so that they can properly target Mephistopheles.
  • Event Damage CE, Jewel Bride is highly recommended on the primary DPS. It not only provides a 200% damage boost if max limit broken, but the Guts effect can be invaluable for surviving the Instant Death effect inflicted by the 6-turn contract.
  • Debuff Clear Support will help immensely to remove the 3-time Nullify Buff effect inflicted at battle start. Asclepius, Saint Martha, and Caster of Okeanos are all excellent options with full party debuff clear on a skill.
  • Death Immune Support such as Skadi's NP can fully resist the Instant Death effect that will occur due to the contract expiry at the end of Turn 7, so having her NP up during by the time that turn arrives can help the party survive the contract gimmick! Do be wary that the 10,000 Max HP decrease will still occur, however, leaving Servants with less than that amount at 1 HP, so without further protection Servants can still fall very quickly. Using Skadi's NP on Turn 7 exactly will at least provide a 1-hit Evade for the party.
  • Damage Support for the DPS is always helpful, to increase the amount of burst damage available while Mephistopheles is briefly on the field.
  • Taunt Support is useful to protect the DPS, particularly if a Berserker is used, and can also help serve as an additional "Order Change" to bring in backline support Servants once they fall on the field.
  • Soloing: Some Servants technically can solo this encounter, such as Qin Shi Huang or Jeanne d'Arc, although these tend to involve lengthy battles where every one of the enemies must be defeated before reaching Mephistopheles at the end. A key aspect to keep in mind if attempting the solo is that on Turn 7, it is important to use the Servant's Invincibility-providing skill or NP, since the expiry of the contract on that turn will inflict Instant Death. They will survive via the Guts provided by the Event Damage CE, and the Invincibility is necessary so that they do not fall to subsequent attacks from enemies on that turn.

Video Links

Quick Servant Suggestions

- Recommended
- May require specific CEs, Grailing, or higher NP Level.
AoE DPS
ST DPS with Trait Bonus
Solo Servants
Event Damage CE
Debuff Clear Support
Death Immune Support
Offensive Support
Taunt Support
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About the Author(s)

Twitter: @NorseFTX

Content Director at GamePress. Passionate about fighting games, virtual/augmented reality technology, neuroengineering, and video games in general. Classical Piano Performance, Sprite Art, and Under Night In-Birth enthusiast.

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