Percival is a classically strong Servant. He has a multi-hit AoE Arts NP, strong persistent steroids, an NP battery, and multiple ways to protect the team. Sure, his cards aren’t the best, and sure, there’s already a host of strong AoE Arts Lancers, but Percival stands out in spite of these factors. Where Melusine is complex, Percival is extremely simple: He’s Arts, he loops, and he helps his teammates.
Base Atk | 1,528 | Base HP | 1,938 |
---|---|---|---|
Max Atk | 9,168 | Max HP | 12,112 |
Grail Atk | 10,130 | Grail HP | 13,393 |
Increase your Debuff Resist by 18.5%.
Increase your Quick Card effectiveness by 7%.
Card Hits | 3 | 2 | 3 | 5 | 4 |
---|---|---|---|---|---|
Per Hit | 0.64% | 0.64% | 0.64% | 0.64% | 0.64% |
NP per Hit (%) | 0.64% | |||||||
---|---|---|---|---|---|---|---|---|
NP when Attacked (%) | 4% |
Star Absorption | 89 | |
---|---|---|
Star Generation per Hit | 12.0% |
Percival is a fantastic Servant. He has great refund, great utility, and solid damage. His cards are bad and he’s somewhat stuck while his skills are on cooldown, but aside from that, there’s very little to criticize here. He offers different team support than Fionn does, on top of being better at most everything else. Melt has a much stronger battery, which makes her better for 90+, but Percival’s higher sustained damage and much less selfish kit make him more appealing for most other things. He probably loses out in blitz contexts to Vritra—that 3k attack difference is tough to overcome—but personally I would take Percival’s superior utility and looser loop conditions over Vritra’s extra damage any day of the week. Percival is, in my opinion, the standout unit of LB6 so far, and he’s a fantastic spook for anyone who happens to snag him in the future.
Overall: 10/10
Single-Target DPS: 5/10
AoE DPS: 9/10
Survivability: 7/10
Offensive Utility: 3/10
Defensive Utility: 9/10
Farming Usefulness: 9/10
Humility: 10/10