Summer Murasaki is the star of the second summer banner, strength-wise. At NP1, she’s a more utility-slanted alternative to Ryouma and Mandricardo, and at NP2 or higher she’s generally superior (although the free pair still have some distinguishing features to keep them situationally relevant). She’s not an especially high-value pull overall given that the free units are good enough, generally speaking, but she’s still quite strong as a whole and is a great ST Caster-killer, especially at higher NP levels.
Base Atk | 1,455 | Base HP | 1,900 |
---|---|---|---|
Max Atk | 8,730 | Max HP | 11,880 |
Grail Atk | 10,570 | Grail HP | 14,404 |
Increase your Quick Card effectiveness by 9%.
Card Hits | 4 | 4 | 2 | 4 | 3 |
---|---|---|---|---|---|
Per Hit | 0.53% | 0.53% | 0.53% | 0.53% | 0.53% |
NP per Hit (%) | 0.53% | |||||||
---|---|---|---|---|---|---|---|---|
NP when Attacked (%) | 3% |
Star Absorption | 205 | |
---|---|---|
Star Generation per Hit | 8.8% |
Murasaki is a prime example of how a simple and cohesive skillset can produce a highly effective Servant. Taken individually, Murasaki’s skills would be nice but not amazing, but altogether they turn Murasaki into a highly reliable Arts point who brings good damage and valuable utility to both fastplay and slowplay teams. Super solid Servant, even if she’s a little redundant with the free options.
Overall: 9/10
Single-Target DPS: 8/10
AoE DPS: N/A
Survivability: 4/10
Offensive Utility: 7/10
Defensive Utility: 7/10
Farming Usefulness: 3/10
Legs: 8/8