Because Merlin is mostly based on the idea of a 1 turn burst destruction and no several of them.
You see, Double Merlin at best charges your attacker's NP gauge by 40% in one turn and its Crit Buff also only lasts 1 turn.
Since Break Bars prevent a hard hitting Servant to deal 2 million damage and just kill an enemy, you to wait 6 more turns to try it again and in the meantime the enemy can kill the best Buster abusers.
Also, they now target Merlin or any support casters first so you have a time limit.
And since you can't NP loop with Buster (unless you're Sanzang) the enemy has a lot more time to destroy you.
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