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She is my main ST NP caster I love how I can make Arts chains even with her NP but she is squishy (lvl 70, max fou, 6/6/6) and I want your recomendations about how make her less fragile.

Option 1 a better team: most of time I use her againts assassins waves and powerfull assassin bosses.
Most of time I use Tamamo / Nito / Medea / Caster Liz or wever (support)... Nitocris to clear the first wave then I change her for Liz.

Option 2: level her second skill to lvl 10

Option 3: Grail her at lvl 80 she will have more HP and ATK that will help her.

Other recomendations are welcome.
Note: I'm not planning for rolling for another ST caster.

Asked by toonmilo6 years 2 months ago
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Answers

Changing up your team to include someone to take hits for her or to boost her defense. Both George and d'Eon are great tanks with 3 arts cards (NP included) to make arts chains. To just straight boost her defense Mash is always there with her first skill, she can also grant her Invul with her second skill in a pinch and take a hit with her third skill.
Your other options will also help in the long run too.

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she doesn't do damage. it's not her role. her role is to be a buff/debuff remover and adds extra consistency on an arts team's NP spammability due to her constantly having 4 arts card.

grail her if you want; it's more for HP than damage.

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With the right set-up she can actually do quite a bit of damage with NP spam + arts/ NP buff. I have been fielding her and getting 70-80k dmg on Rule Breaker.

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Actually, I think grailing her isn't a bad idea as a 3 star, especially if you dont have any ST caster, or dont even roll other ST caster (actually not quite much ST caster anyway).

Another thing is about synergy. Besides of Tamamo, her Lily version, Irisviel and Jeanne can definitely enhance Medea's durability, meanwhile they have good synergy in a team due to abundant Art cards and good damage-resistance against Assassins. Nightingale is also good but I personally dont prefer her due to her class is even much more fragile. Meanwhile Waver/Merlin are still best choice to consist a team of Medea+Tamamo+Waver/Merlin, but just make sure Tamamo has good tendency for NP spam then everything is okay.

Off course, dont forget out best Kouhai. Mashu isnt like Geogies/Leonidas, she role is to provide much more durable/ sustainable team-wide defense (and even 30% attack-up to Medea) and has excellent synergistic effect with Tamamo, which will definitely make Medea stand longer, particularly when facing ST assassin. Only Jeanne after NP strengthened can be comparable like that.

Berfore her 3rd skill to lv10, not quite recommend to level her 2nd skill first to enhance her healing power. It is less versatile.

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I agree with this. She was one of the first servants I ever used a grail on and I've never regretted it. She comes in hand in many hard missions with her buff removal. for instance if you every find yourself facing 21 hassans.

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Like someone else touched on, Bringing Mash can help out a lot. Her deck and NP synergizes pretty well with Medea and she can protect her and buff her Defense.

Alternatively, you can grail her for more HP.

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Mash and/or Hans. They are staple, F2P supports with solid defense buffs. You have a team largely consisting of offensive casters. Hans and Mash will provide good buffs to your team and help keep Medea alive.

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I Grailed mine to 90 and with Max fous she has 11,681 hp and 10,153 atk. With her heal skill maxed she can survive fairly well, especially with a leveled Mash, though AOE attacks from large monsters or focus fire will drop her pretty quickly, and overall she’s still fairly squishy.
For long time she was my main ST Caster, and even now that I have Illya and Xuanzang she is still often used in my back line during hard content for her utility. If you want her to be your main damage dealer, give her Arts boosting CE’s or Golden Sumo. With class advantage she can can actually do some good damage, and with a leveled support Caster Tammy, she can even start ripping apart class neutral targets with Rule Breaker spam.
However even with 5* ST casters Medea is still a great investment. As mentioned, for harder content, unless I am facing all riders, she is almost always in my back line. The buff removal of Rule Breaker saved my ass against Furgus in the current event after he started spamming Evasion. The debuff removal of her third skill can also be a god send, and can also be used as a targetable 1 turn golden rule for another Servant if needed. Lastly while Rule Breaker does not do the most damage, having an on demand NP can really help take a chunk out of a boss, before my anchor (normally Herc) comes in for clean up. Getting all this for the cost of a 3* is just icing on the cake, allowing for better CE’s and stronger Servants for the rest of the team. Definitely worth the Grails if you plan on using her long term!

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I like Medea and I use her fairly frequently, but 4 grails for 2k HP seems a bit pricey. I've used her before a lot with just Hans as support (friend support being a damage dealer), and with his heals, she didn't usually go down all that quickly, and I don't even have her at very high Fou (just 150 atm) and her heal is only at L3. I imagine she'd be adequately healed with Merlin as well, even if she can't take advantage of Buster buffs.

As for CE, since I user her as an assassin eraser, I'm mainly interested in her NP, so I use Heaven's Feel (+40%) and before that, Angel's Song (+25%). Golden Sumo would seem to be a waste as that initial charge is nothing if you use her own charge skill early like I tend to do. And in an arts team, she will generally pick up charge pretty easily given that arts chains are almost the rule.

While she can be useful as a buff remover, the fact that it removes the buff after the NP damage means that if it's a Evade or Invincibility, you have to waste her NP on it for no damage.

Now that I have a few more options for servants, I do tend to use her less. I still think she has a very good place in a team, but strategically. I probably would also look elsewhere for an assassin boss (say, 150-200k HP). I'd be more likely to use Sanzang for something like that, though if circumstances allowed, I wouldn't mind having Medea as a secondary caster in that situation.

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by Tesuji 6 years 2 months ago

Grailing her to 80 isn't a bad idea, especially if you're not planning on rolling for a 5* ST caster.

Team comp would help. Rather than multiple damage-dealers like you're using, something like Mash/Tamamo/Medea would give you more survivability while keeping the Arts spam going.

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Team building for her is pretty situationals, i can make her into a semi-support or main ST Caster or Art Crit spam main member or even almost unkillable Caster vs Assassin enemies.

Some team comps that i've used, with her as the MVP :
- Medea ( Golden Sumo, HNS ) + Hans ( 2030 ) + Tamamo ( 2030 ). Hard Carry Medea, i sacrifice a bit survivability for bigger power.
- Medea ( Little Halloween Devil ) + friends Tamamo + Mashu ( Divine Banquet ). Typical NP spam Art team, but with some reduced for survivability.
- Medea ( Divine Banquet ) + OG Nero ( Thunderous Applause ) + friends Tamamo. AOE enemies + single boss with pretty big HP combined.
- Medea ( HNS, 2030 ) + Waver ( 2030 ) + Hans ( 2030 ). Crazier Art Crit team + some NP Spam, Crit = double NP gain + double damage.
- Medea ( Heaven's Feel ) + Paracelsus ( Divine Banquet ) + friends Tamamo. Focusing more into NP spamming or fighting against enemies with lots of buff or always spam buff.
- Medea ( Heaven's feel ) + Helena ( Golden Sumo ) + friends Waver. OTK type team, NP will hit like a fucking truck but survivability reduced a lot.
- Medea ( Knights Dignity ) + friends Waver + Mozart ( Divine Banquet ) + Caesar ( Ox Demon King ). OTK MK2 team, just rekt your enemy within 1-3 turn if it's only a single boss with big HP bar.
- i still have lots of untold amazing party for her, not yet putting Caster Gilgamesh there, Nero Bride and some Art team members. Only have just a single ST Caster would mean we must think lots of different ways to bring us to victory.

For me, grailing Medea to lvl 80 is quite a good idea. She is your permanent ST Caster, i think some grails is totally worth for her and you have also use her for pretty long time.
Let us think something like this, since OP doesn't have another ST Caster. More HP will help her survive longer and she'll appreciate a little additions to her atk stat as well.

This game can be cleared by 1-3 star servants, Medea is a 3 star and she's the strongest ST Caster from FP pool. Grailing her would make everything easier, her portrait will become gold but you must Grail the servant that you love the most. This is only a recommendations, you can re-think your decisions again.

Bonus : i also don't have another ST Caster, so she's my only one ST Caster now. Have been using her for pretty long time as well and she can destroy most of her enemies with decent and good party members.

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