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Looking for some ascension/skill up advice

Hey all! So I have all the pieces for Buster Crit teams and my Merlin is at 90 with 5’s for all his skills. Wanted some advice if I should keep using the extra Forbidden Pages I have + the upcoming ones to further boost his skills or if they would be better spent on fully ascending Caster Gil and getting his skills to 5. I have Tama and Waver and all the pieces for Arts teams as well. I just wanted some advice to see if Gil can add as much as I hope to an arts team or if it’s better to use em on Merlin. I do have Nightengale with her buster boost skill at lvl 8 to help Merlin, if that makes any diffference. Thanks for any advice!!

Asked by capize016 years 5 months ago
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by Zhiroc 6 years 5 months ago

Personally, for skills I find useful but don't yet want to commit heavily, I just go to 4 since that just takes the blue/red gems. If I'm going to go higher, I prioritize to get them to 6 as that's the first CD reduction rather than boosting all to 5, since levels 5 and 6 share a common mat, generally.

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by tg345 6 years 5 months ago

I'd say it probably depends on your servants. The servants I use the most are basically all buster servants so I got both of Merlin's attack boosts to level 10 right away(I ran out of pages so the invincible skill is stuck at 5). I'd focus on hero creation first if you have limited pages. Also having Merlin attack boosts maxed will probably help you gain more FPs and probably some decent friend requests.

If you use a lot of arts stuff you can probably ignore this. Or maybe split and try to get each of their card specific boosts out of the way then fill in the rest as you can.

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If your trying to make a buster crit team caster gil isn't really someone I'd include so leveling Merlins skills would be priority. If you're trying to make an arts crit team then Gil is a good choice.

Someone already mentioned some of this but the skills for FGO are more done in 2's not 5's. Usually you go 4, then 6, 8, 10. You get the cooldown reduced by one at both 6 and 10 so if you aren't going to max a skill a decent stopping point is 6 if possible and 4 if you're low on mats.

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