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Leisure Stroll for Saber Lancelot?

One of my overarching goals is to build a very powerful, flexible Arts team; Saber Lancelot is one of my cornerstone damage dealers (along with Archer Artoria) for that comp. I've just enhanced his third skill to level 10, and I'm still trying to figure out the best CE for him. I typically use Leisure Stroll to give a modest Arts boost while ensuring he gets almost all of my stars. I've found that with Leisure Stroll, he can still crit fairly consistently when his skills are down and I am only getting stars from Fragments of 2030 and my servants' cards. However, given that his star absorption skill has only two turns of downtime at level 10, I could see why Leisure Stroll's star absorption boost might be overkill. However, I only have him at 5/1/10 right now and have only 12MM QP (I have a lot of petal farming to do this weekend).

What do you think is the ideal CE for him? I unfortunately do not have Another Ending or Formalcraft. The most relevant CEs I have for him are MLB Projection, MLB Hot Springs, MLB Gem Magecraft Antumbra, MLB Joint Recital, and Knight's Dignity.

Asked by Valois6 years 8 months ago
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Answers

If you dont want to level him 2nd skill, then using Leisure Stroll is not a bad idea.
But it is just not "flexible" Arts team. A Art critical team will build around him, but sometimes Art supports also need critical stars since critical Art card can boost their NP gain to 200% then they can release NP faster.
Saberlot's 2nd skill in the cool-down period is good for him not "over-adsorbing" stars. Using Leisure Stroll or other star adsorption CE is somehow narrowed your team's direction (only focusing on Saberlot's critical damaging, even though he has only 1 Quick card in RNG round but 16-25 stars). Comparably so far it is not a bad idea since Saberlot can slash out almost every boss in his Critical Brave chain or NP spam in 1-2 turn, but later on facing multi-hp bar or buff-debuff bosses, it is also recommend for your Art supports' critical Art cards and Art chain for a better tendency of team NP spam , in order to reducing charge, team defense up and healing, etc.

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by Nachy 6 years 9 months ago

For Saberlot and from the CEs you currently have, I think you'll benefit more with MLB Hot Springs. The 4 Crit Stars per turn really does come in handy and the extra crit damage will go a long way with it. As long as you aren't pairing Saberlot with another servant with high star absorption you might actually crit more with the extra 4 stars that are guaranteed than generating stars on cooldown.

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by Fear3d 6 years 9 months ago

Basically every CE that you mentioned is pretty viable for Sabrolot, so it's kind of a wash (with some options being a bit better in certain situations or with certain comps). I'd probably lean toward Hot Springs once you max his 2nd skill, but I dunno for sure. Probably no need to worry about it too hard, since we have to use event CEs like 90% of the time anyway.

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