If you can keep him alive and healed, I'd personally go with Imaginary Around since his NP gain is already fairly high all things considered.
With his passive 3% per turn, the increased NP gain from being hit, and Golden Rule, his overall NP gain is already pretty high.
Innocent Maiden adds to it by 5% per turn since it's MLB so you can get his NP off just a little bit sooner. And it means you don't necessarily have to rely on him getting hit and risking his death just to build his NP gauge.
But even without it, the other three can still give him a decent amount of NP gain and Imaginary Around gives a higher Quick boost for damage and crit stars. I'm pretty sure the Quick boost also boosts the card's NP gain, which should apply to his NP as well for better returns, especially if Golden Rule is active when you use his NP.
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