GamePress

How necessary are Waver/Tamamo if you have Merlin+CasGil+Hans?

My current Casters include Merlin, NP2 CasGil, and max-level Hans. Would adding Waver to the line-up be a huge quality of life improvement? I know Waver is a godsend for farming, but how important is it have your own Waver?

Similarly, pretty much everyone says Tamamo is the linchpin of Arts teams. I've used her a few times, including during one or two Camelot boss battles. While it's a fun team and I kicked some KotR butt, I've found that my Arts damage dealers (Archuria and Chloe) also fared quite well when supported by some combination of CasGil, Hans, and Friend Waver.

I apologize for asking what is essentially another GSSR question. I'm not really asking about which banner to pull on, just about how crucial the Caster banner is. On one hand, I don't have Tamamo, Waver, or Sanzang. On the other hand, I already have decent Casters. And there are Servants on the other banners I really want (Namely, Enkidu and Cu Alter. Though I'd have a 66% chance of getting someone else, which wouldn't be a disaster but would be disappointing).

Asked by Firewing6 years 5 months ago
Report

Answers

There was is no reason not to level Tamamo, if you have her you should level her, she’s great. As for waver, he is a really good Servants even when you have a Merlin, and he works great with Merlin too. Also, after this, you will never get such a good chance at getting waver. This 33% chance during the GSSR is something ty should consider, unless you really want someone else. Personally, if I didn’t already have him, I would roll caster.

Up
0
Down

Thanks for the reply! True, "if you don't have Waver, try to get Waver" is never bad advice.

Up
0
Down

Waver still generates more NP in a single turn than Merlin. Pair him with Merlin for up to 70% NP charge for one servant and 40% for the rest.

Tamamo offers something totally different. For one, she is arts boost instead of buster. Add to that, her healing, NP charge and skill cooldown reduction on her NP continues to leave her as the best arts team support, even in JP.

tl;dr: Waver is still worth it. Tamamo is worth it if you have an arts servant you want to make better.

Up
0
Down

I only have two Arts DPS, Archuria and Chloe. (Maybe Nursery Rhyme and CasGil can count when facing Assassin waves.) On the other hand, Archuria is my only offensive 5-star, so if Tamamo is her ideal support, I definitely wouldn't say no to a Tamamo. :)

Up
0
Down

Waver is the OG cheat engine........it's a fucking cheat engine, no need to explain this.

Also, having Tamamo won't dissapoint you because she is the best Art supp on the game until now.

Up
0
Down

Looks like I might go for that Caster banner then. Blasting through free quests today for the extra quartz. Hopefully that'll allow me to summon Enkidu before his banner ends, which will allow me to roll Caster GSSR without regrets. (I'm not banking on it though, 'cause gacha is hell).

Up
0
Down

It is because art team normally require a good cycle of art chain and skill usage, and the main source for damage enemy is your 1st DPS's NP.

So that is way Waver is also critical in art team: his skills are quite good for team-wide buff, also could be a huge boost for your 1st DPS' NP damage (attack-up+defense-down. But that is not enough, the most important thing is just like I mentioned, Art team required good cycle of Art chain but RNG sometimes will prohibit that. Therefore Waver's skills could be a huge remedy even though its original critical-up effect isnt that important. With Tamamo's np, there will be win-win snowball effect.

But there are actually different playstyle for Art team (even Jeanne-Mashu stall team could be Art team, as well as other bunch of Casters). Therefore it is a debatable whether to keep all art team in a model of Tamamo+Waver+Art DPS. As you mentioned, Merlin, Gil and Hans are also pretty good in role as Art team. However in most cases, Art team is still build around Tamamo, and 2nd support could be maneuvered.
It is also rely on what your DPS is, and what CE it is. For instance, art critical team of Vlad+Merlin+Tamamo required 4060 at least, but Archuria's Art team dont need it, instead, Archuria worked more better with dual Tamamo but initially need one Waver as NP charger and using combat suit.

Also rolling for Waver is because of his more versatile supportive role in any team. Many DPS only has 1 Buster card, or really hard to accumulate his/her NP require Waver in more circumstances. Waver+Merlin dual support is also a op supportive combo but with more utility for many teams.

Up
0
Down

Very good points. My Arts DPS are Archuria and Chloe. Often I personally found that Archuria + CasGil + Waver works better than Archuria + CasGil + Tamamo. Waver's +50% charge allows Archuria to start NP'ing Turn 1 (with Halloween Princess or Holy Night Supper), and her good NP return allows this to start her NP cycling. Tamamo teams often take a while to get going. But once they do, she'd work quite with my current roster (she can make use of King's Return better than Waver, for instance, due to her higher hitcounts).

I haven't tried Tamamo + Chloe too much. Chloe can charge her own NP so needs Waver less, but Chloe's also a bad choice for the drawn-out fights of a Tamamo team due to her low HP.

Up
0
Down